MLB 10: The Show - March 2, 2010 - Full Online Season Leagues and Online Priority!

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Chase Utley slaps a chopper over the mound that is just over the glove of the outstretched pitcher. J.J. Hardy charges the play, and with his momentum carrying him in front of second, flips the ball behind his back to Nick Punto who grabs it out of mid-air, steps on the base, then rifles the pill to first while somersaulting over the runner barreling toward him to complete the double play.

Within minutes of sitting down to check out an advanced copy of "MLB 10: The Show" inside Sony's San Diego studio, this sequence played out on the flatscreen in front of me and completely blew me away.

"Hold on for a second," interrupted senior producer Chris Gill. "I need to save that replay." Gill hit a couple of buttons and handed me back the controller. "I can't wait to show this to the team."

'MLB 10: The Show'

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Get an exclusive look at the first screenshots from Sony's upcoming "MLB 10: The Show." First look gallery »

But that's not the only jaw-dropper fans of the series can expect to see in the game scheduled to hit stores March 2.

We're talking all new home run robbing animations, a new pickoff ability that will finally limit potential base thieves from taking off too early, and even a cyber recreation of the famous Mississippi Braves manager meltdown, complete with military crawl and rosin bag grenades.

"We watched the video on YouTube and got the whole animation in there exactly how he did it in real life," Gill says with a laugh. "We wanted to make sure we captured everything about that moment … right down to the grenades."

To director of production Chris Cutliff, though, the most explosive aspect of the "MLB" series, the thing that has made it such a dominating force in the world of sports video games over the last couple of years, isn't the addition of a few animations or hanging their hats on one new back of the box feature. "Every area of the game is getting a lot of attention," says Cutliff. "Our strategy is to add so much detail, that some of these great moments won't even happen until you're deep into your season.

"We're attempting to make a game with as much replayability as possible. That's what it's all about for us, adding in those little details, those plays that make you want to rewind right away and show everyone. Those are the types of things that really make a game feel special and that's what we're trying to capture. Everything we do is about trying to make the most realistic experience possible."

And from the looks of the early code I got my hands on, that's exactly what fans can expect from "MLB 10: The Show." A franchise that simply captures the sport of baseball better than any other, past or present.

As for the specific upgrades to the 2010 product, here are six things every gamer should know about "The Show" before it drops in March.

1. The Online Priority

"MLB 09" was one of the best offline sports games of the year. But take the game online and it's virtually unplayable because of the constant lag that throws off the timing of every move, making even little things like check swings seem impossible. "We're fully aware of the complaints," admits Cutliff, "but we've made online playability a priority area for us this year to make sure the timing of everything from the release points to the swings and check swings finally look and feel right. The online game will be going through much more extensive testing than we've ever put it through before."

And as producer Jason Villa explains, once they get the timing down, fans are going to find a whole lot to love about some of the new online features. "We're offering full online season leagues this year," says Villa. "We're trying to bring everything about the offline game and offer that in an online situation. Some of the key components that were missing in years past are related to tracking stats … not only your stats as a user online, but your player stats and energy. So now, setting your lineup actually means something. Now you have to go in and actually setup your pitching rotation properly. You can't just start your ace over and over without consequences as energy is a huge factor. Injuries will also come into play and you will need to manage your 40-man roster. Basically bringing all of those offline components online. We're still allowing you to do have a full live draft between six and 30 players as well as all the stats to see who's hot, who's leading the All-Star voting and MVP race and all of that information.

"We know one of the problems we had last year were leagues becoming stagnant, so we added some things to help move the season along. We added this feature called Auto Resolve so if the commissioner happens to not be available or turns into a deadbeat commissioner, and a series has expired, 24 hours later the game will get resolved one way or another so the season can progress.

"We also added a new ratings system. In years past, this was always a user-voting system where too many people might rate you poorly just because you beat them. Now it's all based on sportsmanship. Did he pull the cable? Did he pause the game? Did he do a series of things that made playing the game a poor experience? Now the system is going to generate that and assign you a rating based on your performance. So now, it actually means something when you see someone with a 90 rating rather than a 50 rating, and it really helps you choose who you want to invite in to your online league."

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2. Road to the Show 4.0

One of the most appealing hooks of the "MLB" series has been its stand alone, Road to the Show mode, where gamers create their own players and try to not only earn their spot on the roster, but become the next Tim Lincecum or Derek Jeter. And while the mode has been ground breaking, it still felt somewhat limited in terms of the things you could do. For instance, in MLB 09, you could train your hitting and base running skills, but not your pitching or fielding. "We always had it in mind to hit all four areas of training," explains senior designer Eddy Cramm. "But last year we decided to concentrate on just the two and doing them right. So this year, we're finally able to incorporate the rest.

"With pitching training, we actually have two ways to train. Your Road to the Show player basically has two different attribute areas you can affect. You have his individual pitcher attributes, which are his Ks per nine, his stamina and things like that. Then there are his attributes that are based more on his individual pitches. So we actually have two different training methods that focus on the two different areas.

'MLB 10: The Show'

mlb10_firstlook4_240x134.jpg


Get an exclusive look at the first screenshots from Sony's upcoming "MLB 10: The Show." First look gallery »

"The sim game training lets you go in and pitch three innings of a simulated game. Here, you're presented with base running and situations like guys stealing and having to field your position … everything you'd need to do if you were really pitching on the mound, and you're judged by how well you actually work your way through the game. Do you get a ground ball in a situation where your team needs a ground ball? Do you keep your pitches to a minimum in order to help your stamina? All of this factors into your pitcher's individual attributes. Then the other training is called Knockout Training and it's almost like a mini-game where you need to hit all of the different spots of the strike zone as quickly and as efficiently as you can using your different pitches. And depending on which pitch you use in a certain area, you will affect the accuracy, the break of the pitch, and the speed of that pitch through this mode. Both of these modes will also be available in practice.

"In addition, we have fielding training, and this is one that I think is actually a little more interesting because we always had a little bit of trouble trying to figure out what we would do, fielding-wise, because basically, the game and the animations field the ball for you. It's not like you need to move your glove in a certain spot. So we focused more on the different areas of fielding that are just as important as catching the ball, and those are your reactions, what route you take under a fly ball, and the decisions you make with the ball once you have it. Do you throw to the right base? Do you hit the cutoff man?"

But that's not the only improvement to Road to the Show. This year, instead of starting out in Spring Training, your character actually starts his career in AA. Getting that coveted invite to Spring Training is something you need to earn. "This will also help gamers who are playing for the first time," explains producer Aaron Luke. "Now you don't have to face Major League pitching right away when you start the game. Going against AA players and working your way up will give you a much better feel for the game." Other additions include an option called Game Watch that finally enables you to watch every single pitch in the game if you want, both offensive and defensive, and not just the plays your virtual athlete is involved in. There is also an option called All Fielding that enables you to skip out on your teammates at-bats, but lets you watch all of the pitches from your fielding position, that way the game feels more realistic as you never know when a ball is going to head your direction. You can even trim all of these options down to just the last pitch of each at-bat so you don't have to watch the computer take pitches out of the strike zone. Turn these options off, and the game defaults right back to previous years where you only see the plays your player is actively involved. "On the back end of that there is something called Game Completion," explains Luke. "If you're a starting pitcher, you now have the choice to see how the rest of the game plays out once you're removed."

Throw in the Home Run Derby (in all season modes as well as standalone), the Futures Game, pre-game batting practice in the cage, a green light system where players must now earn the right to steal bases at will, and a new stat tracking system that keeps stats for every pitcher or batter faced throughout your career, not to mention mistake tracking that penalizes you for not playing right (a pitcher not covering first on a bunt), while at the same time attempting to make you a good teammate and not just pile up stats, and Road to the Show looks to have beefed up so much, if I could ask the disc to pee in a cup, I'd check it for PEDs.

3. Not so Fast

Ever since I used to play as the Cardinals in "RBI Baseball," I've been driving my friends crazy with the rate at which I steal bases in video games. My days are numbered now that "MLB 10" is introducing a new way for pitchers to pickoff baserunners.

"Last year, it was really confusing to people if you were playing from the pitcher's view on how you were supposed to pick off runners," says Cramm. "To the eye, the buttons were the opposite of how they should've been because circle was always first base no matter what view you were in. So this year we made a really important change to where pickoffs are now performed using the shift. Hold it down and all the buttons will map according to the view you are in. That avoids a point of concern and confusion that to me, was more like a bug last year.

"The next thing we added is the ability to choose different kinds of pickoffs. There are three different pickoff types: Casual, where a guy steps off and throws over to the base. You have a quick move and you have a deceptive move. We also have the third to first move now where a right hander fakes the throw to third then looks back to first. The new button configuration allows us to add all of this. And what's great is, these moves only work in the right situations. Like, you can't do a deceptive move if you're a right hander and there's only a runner on first, those are only for lefties. But if you're a right hander with runners on first and third, you can do a deceptive, and that's your fake throw to third, throw to first."

As for the button controls: Tap for casual, double tap for the quick move, press and hold for deceptive. "For deceptive, the entire situation is going to look like a pitch," says Cramm. "The pitch meter is going to go and everything is going to stay in that camera until you make your move to the base. And the A.I. is going to do this to you, too. So as a base runner, now, you can't just take off on the first move. And this really makes things fun, especially in two-player games, because this adds a new level of cat and mouse as the pitcher tries to change his looks so that the runners aren't just taking off at will."

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4. Catch as Catch Can

If you played as a catcher in Road to the Show last year, you realized quickly that there simply wasn't much to do behind the plate. "You were pretty much limited to fielding bunts and pop ups," says Cramm. But with Twins catcher Joe Mauer signed on to appear on the game's cover this year, the producers wanted to add something special to the position. "We added a mode where the catcher in Road to the Show now has the ability to call the pitches. Now you're the field general, now you can select the pitch you want and the location. And while the pitcher will throw the pitch you want, he might not necessarily always hit your spot. The pitcher also might shake you off and ask for a different pitch, but it's still up to you, so if you ask for a fastball and he shakes you off, you can ask for another fastball and he won't sit there and continue to shake you off. This is just something to give the user who wants to be a catcher more of a tie-in to the game. Now you're more involved in what a catcher actually does in a gamer rather than just skipping ahead to the next bunt or pop up."

'MLB 10: The Show'

mlb10_firstlook4_240x134.jpg


Get an exclusive look at the first screenshots from Sony's upcoming "MLB 10: The Show." First look gallery »

And while there are plans to also include blocking balls in the dirt in this mode, Cramm admits that there might not be enough time to make it in this year's game. "We have plans for a graphic that shows up and says the ball is going in the dirt and it's your responsibility to move the catcher in the right direction in order to block the pitch as opposed to being a wild pitch or a passed ball. This is something that's on the bubble right now, but if it doesn't get in, you'll see it next year."

5. Real-Time Presentation

"MLB 10" will default with the same presentation gamers are used to, with all of the classic cut scenes that help you follow the action. But the team at Sony is also laying a foundation for what they believe is the future of sports gaming, and that's something they call Real-Time Presentation (RTP). Basically, with RTP, at the end of each play, instead of switching to a cut scene, the camera never leaves the field as the players get back into position, move around in the dugouts and in the bullpen all in real time. "It sounds generic, but when you watch everything play out, you feel like you're never leaving the action," explains Gill. "The really cool thing about that is, I fell like I'm watching a real live telecast and the players are all behaving how they're supposed to be behaving. It took a lot of animations and some additional logic, but this is something we always wanted to offer instead of the way it is now where we're cutting out of reality and sending you into presentation land. We're still going to default to what we have, as we have upwards of 7.000 animations in all of these cut scenes. But the real-time aspect gives you an opportunity to watch the game in a different environment, from the way the camera focuses on the shortstop who just made a great diving catch to the way the next batter is walking up to the plate to the way the guy who just got out storms back to the dugout, it's all playing out in front of you like you in real time."

6. The Little Things

When Pablo Sandoval smacks a dinger into McCovey Cove outside of AT&T Park, not only will the Giants pitching staff breathe a sigh of relief that their lineup is actually providing run support, but in "MLB 10," gamers will recognize the working splash counter inside the stadium.

But that's not the only visual treat that's been added to the game this year. You'll see things like cloud shadows moving across the field, daylight transitional lighting, dugouts and bullpens populated in real time (not just in cut scenes), and even playoff noise makers and towels in the crowd. Gamers can expect more animations of fans reaching over the rails, foul balls that will ricochet off both catchers and umpires, working analog and digital clocks inside stadiums, and fans from the visiting team populating stadiums, like when the Cubs play in Arizona and the Chicago faithful come out in full force wearing their team colors.

Other improvements include the ability to create your own highlight reels using up to ten different replays from the game (including the ability to adjust the start and end point, and even add in three different camera cuts at key points in the play). There are also eleven new stadiums in the game including five minor league stadiums and six classic fields including Forbes Field, Crosley Field, The Polo Grounds, Shibe Park, Sportsman's Park, and Griffith Stadium (and the ability to choose a classic stadium as your home field during Franchise).

And speaking of Franchise, there will be the ability to finally play Franchise mode with up to 30 players. "We have a lot of fans who want to control every team, every lineup, every injury … they actually want to go in and manually injure a player just so their franchise at home can have the exact rosters of real life," says senior designer Kolbe Launchbaugh. "The time they spend on these rosters and inside all of these various modes really blows my mind, and it's something we all take great pride in as we're working on the game."
There's too much for me to read and comprehend at the moment, but it seems like they're finally stepping up their online game and going after even more of those small details I love to see.

The screenshots:

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I'm pretty excited about the lack of cutaways, and hopefully there will be fan variations. I was literally just playing MLB 09 and it was the same group of 10 or 12 fans populating the entire arena, and that specific fan would do the same animation.. for instance, one fan wore a red shirt and a hat.. it was annoying seeing that same person all over the arena do the same animation at the same time.
 
Can't wait for this. The Show 09 was my first of the series and I absolutely LOVED IT. Never really got into any leagues or anything but I'll probably have to change that this year.
 
I can't wait for this. I've played the past 2 years on my PSP since I didn't have a PS3, but now that I do, will definitely be getting this.
 
Hopefully there will be no bugs with this year's version.

Is the CAG league going to be fantasy draft again, or will we use the standard teams like we did in 08?
 
I played 09 on the PSP and while fun, I had a hard time timing my swing...may give 09 a chance now that I have a PS3. If I'm a casual baseball fan, will I like The Show?
 
I just got a PS3 last month, and it will be good to have the chance to play a good baseball game again. The last good one for the 360 was MLB 2K7.

Last night, I played the MLB 09 demo. I was happily shocked to see that I could play a full game. I struck out like 18 times, but I managed to break a 0-0 tie with a 2 run homer by my favorite player, Jayson Werth, in the bottom of the 9th to get the win.

Even though I suck, the gameplay was great and the article Frisky posted makes it seem like MLB 10 will be even better. Can't wait to play in a league.
 
Very excited for this. I think my only complaint with 09 was the fact that you could only manage 1 team in franchise mode. This meant that the computer was constantly releasing their top prospects which was kinda frustrating. But, still plan on picking this up within a month of release.
 
[quote name='slickkill77']I see. My apologies[/QUOTE]

Yeah, they canceled all the pre-orders for $40 after they caught their mistake too, so you didn't miss out on anything.
 
I was bummed when I bought 09, thinking I could play Home Run Derby with my brothers. The lack of career statistical tracking is also inexcusable. I really dig MLB 09 overall, but if the career stats for walks, strikeouts, OBP, slugging, WHIP, etc aren't kept in 10, I won't be buying it. I've reverted to playing World Series Baseball 2k3 for dynasty stuff for that reason.
 
Noticed that the fact sheet is out to show everything that's new, improved, or returning for MLB 10:
Widely considered the most authentic baseball game available, MLB 10® The Show™ is set again to provide fans with the best baseball experience this console generation with even more features and modes destine to quicken the heart, raise the stakes, and hurl you further into a true MLB® baseball experience. Holding more than 81% market share on PS3, more than 70% market share across all PlayStation platforms, and the #1 selling baseball franchise in video game history, The Show is proving once again to be the industry’s premier licensed Major League Baseball® (MLB™) game, both critically and commercially.

The long awaited Home Run Derby® leads the deep features list in MLB 10 The Show for PS3. Fully implemented in the season modes and available as a stand alone feature, Home Run Derby follows the current MLB rules and flow. The MLB®All-Star Futures Game™ will also be available within season modes in its correct timeframe (just before the Home Run Derby), as well as fully functional online leagues.

Additional new features for the PS3 game include “Catcher Mode,” the ability to call the game as the catcher, select pitches, and be the ultimate field general, just like Joe Mauer. MLB 10 The Show will also offer daytime transitional lighting, a newly added “Movie Maker” menu giving the user the ability to select multiple replays to add to and edit a single movie, and 11 new stadiums. Five new Minor League stadiums will be introduced, as well as a selection of classic parks available on the PS3 for the first time including Forbes Field, Crosley Field, The Polo Grounds, Shibe Park, Sportsman Park, and Griffith Stadium.

Online multiplayer has vastly improved this year to bring more of that competitive fire out amongst friends. First and foremost, the game will detect and respond better to adverse network conditions and bandwidth has been reduced to help the speed and flow of online gameplay. Along with the core online league play, where gamers can customize leagues including choosing players, teams, and length of schedule, MLB 10 The Show will now offer fully functional online season leagues! The new online season leagues will save and display MLB Player stats, track player energy, allow for trades/injuries, and offer 40-man roster functionality. Alongside this will be weekly live roster updates, available every week throughout the entire MLB season, tracking roster changes, addition of new MLB players (with correct attributes), and player attribute updates to reflect hot and cold streaks. Lastly, The Show will offer the ability to view every game you've ever played online, complete with opponents, box scores, and game logs. There is simply no better place to turn up the smacktalk and settle a little baseball rivalry than playing it out online in The Show.

The gameplay in The Show has been enhanced considerably with improved logic, animations and presentations resulting in a wider variety of hit types (including more choppers), improved ground ball friction, improved run down logic, and upgrades to the Throwing Meter, which will reflect each player’s arm strength based on attributes. The ground ball friction will provide more realistic bounces and ground balls getting by the corner infielders when hit down either foul line allowing for extra bases when the ball rattles around in the left and right field corners. Ball collision improvements now enable the ball to bounce off of any part of the batter's body and take the correct trajectory after impact. If you dive for a ball and miss it, the ball can be smothered, kicked, and deflected, all outcomes following real life ball physics. Comebackers to the mound can deflect off the pitcher’s body who can then turn a great looking 1-6-3 double play. We have also added the always popular 3-6-3 double play, ability to rob HRs, dives, sliding catch plays, tumbles, rolls, over running bases, getting caught on a pick-off move when leaning the wrong way, base runner line drive reactions, multiple levels of check swings, and umpire reviews of HRs hit down the foul lines (they can get reversed!)—all new aspects of the gameplay that not only look great, but feel right.

MLB 10 The Show once again raises the overall level of detail and realism from customizable fan chants, to jumbotron animations, to crowd atmosphere. Not to be outdone, stadium ambiance will be improved with the addition of HR/splash counters, fireworks, steam, noisemakers, towels, thunder sticks, crowd reaching over the rails, and crowd detail, such as interaction with vendors and placing Ks. Mascots are also available for all teams and each will show off signature moves throughout the game.

The popular “Road to The Show” mode returns with version 4.0 featuring the addition of two new interactive training modes, new settings, and new presentations. Interactive training will consist of a set of mini-games designed to improve a player’s fielding and pitching ability, adding to last year's introduction of batting and base running training. In Road to The Show users will also have the new Game Watch and Game Completion options which allow the player to set how much of the game they wish to view. “Franchise Mode” also returns to the game, including the 40-man roster, salary arbitration, waiver transactions and September call-ups. Due to hit stores in March 2010, just in time for Spring Training, as the only officially licensed first party videogame exclusively for the PlayStation®3 (PS3™), PlayStation®2, PSP® (PlayStation®Portable), and the PSP® (PlayStation®Portable) go, MLB 10 The Show is prepared to deliver a one-of-a-kind experience for all fans, new and old.
NEW FEATURES IN MLB 10 THE SHOW


  • All-Star Break (includes Home Run Derby® and MLB® All-Star Futures Game™) (PS3) – The long-awaited return of Home Run Derby will take place in MLB 10 The Show for PS3. Fully implemented in our season modes and available as a stand-alone mode, Home Run Derby follows the MLB rules and flow. The MLB® All-Star Futures Game™ will also be available within season modes in its correct timeframe (just before the HR Derby). See if your Road to The Show player is invited to either the Home Run Derby or the Futures Game!
  • Catcher Calling the Game (PS3) – The catcher will play a bigger role in season modes, Road to The Show, and exhibition games. The catcher will give a sequence of signs and users will have the ability to change their indicator. Specifically for Road to The Show, the feature will allow a catcher to calling the game. This feature will give a new level of control to the catcher where he will have responsibility to select pitches and position himself to block balls that are in the dirt or wild.
  • Online Gameplay Improvements (PS3) – This year, the online gameplay experience has been improved a great deal as the game will detect and respond better to adverse network conditions along with reduced bandwidth to help the speed and flow of online gameplay.
  • User Controlled Pick-offs (PS3) – Want to surprise a base runner with a quick move or lull him to sleep? The new pickoff mechanism will now allow users to choose from a quick, casual, or deceptive pick-off type. In exhibition, season, and Road to The Show modes, you have the ability to decide which move you want to make as a pitcher. As a base runner in Road to The Show you now have to pick up on the pitcher’s move or get thrown out leaning!
  • Custom Music, Fan Yells, and Chants – New to The Show this year, users can now assign music or a recording to an entire team, not just a player. Edit tracks to assign batter walk-up music or record your own voice and assign it to play for the team or player during the situation of your choice."
  • Movie Maker (PS3) – Newly added is the Movie Maker menu within the Pause Menu. This will give the user the ability to select up to ten replays to add to a single movie and do all their editing from this menu. The user will now be able to start recording their movie on a newly created timeline and then pause their movie, choosing different camera angles of their plays.
  • New Stadiums (PS3) – MLB 10 The Show will offer 11 new stadiums. In addition to all current MLB stadiums, five new Minor League venues are available, as well as classics parks now be available on the PS3 for the first time. The classic stadiums include Forbes Field, Crosley Field, Polo Grounds, Shibe Park, Sportsman Park, and Griffith Stadium.
  • New Fielding and Pitching Training Modes/Practice Drills (PS3) – In MLB 10 The Show users will have the ability to choose from two new interactive training/practice modes. The additions of pitching and fielding training sessions round out the Road to The Show training suite. Fielding training will consist of two types of training - focus on the user's throwing with the new throw meter and focus on a combination of throwing and decision-making. Pitching training will have two options—Knockout and Simulated Game, both focusing on control and accuracy, with goals provided for each session. These training modes will extend to practice modes for both fielding and pitching and are a perfect way to polish and improve your baseball skills in The Show!
  • Road to The Show Version 4.0 (PS3) – Road to The Show (RTTS) 4.0 features the additions of two new option settings; RTTS Game Watch and RTTS Game Completion, that allow users to set how much of the game they wish to view. With settings of All Pitches, All Fielding, Result Play, and Off, user's will have the choice to view every pitch of the entire game, or trim the viewing down to just the result pitch. Users will now start their career in AA and will have to earn their spot in Spring Training. In order to enforce good fundamental baseball, two new systems have been implemented. The first is a mistake tracking system that will keep tabs on how users play the game and will penalize for throwing to the wrong base, not covering the right base for the out, etc. The second feature is a new Green Light system that has been implemented to reward good base stealing and penalize those that shouldn't be stealing. If a user continues to steal once the green light has been revoked, their playing time will diminish. Once revoked, users will have to improve their speed and base running ability in order to regain the green light. Finally, there is a new stat tracking system that keeps stats for your player’s career versus every pitcher or batter faced during the current season that can be accessed at any time.
  • Full Online Season Leagues (PS3) – Along with improvements to the traditional online leagues, MLB 10 The Show will offer fully functional online season leagues! The new online season leagues will save and display MLB Player stats, track player energy, allow for trades/injuries, and offer 40-man roster functionality.
  • Weekly Live Roster – An updated live roster will be available every week throughout the entire season. Included in the update will be all roster changes, addition of new MLB players (with correct attributes), and player attribute updates to reflect hot and cold streaks.
  • Online Game History – MLB 10 The Show now offers the ability to view every game you've ever played online, complete with opponents, box scores, and game logs.
  • 1-30 Player Season Modes (PS3) – Because roster control is an integral part of Franchise Mode, giving the user the ability to control one or all 30 teams is now essential to the mode. To do this, the user has the option to select how many teams (or all teams) they wish to control right from the start of their franchise or season.
  • New Camera System (PS3) – MLB 10 The Show is set to raise the bar for sports gaming and offer the most robust and realistic camera system available. Camera positioning will make you double take and make sure you’re not watching a live MLB telecast.
  • Real-Time Presentations (PS3) – MLB 10 The Show has boosted the number of overall animations by capturing more than 1,250 new gameplay animations, more than 1,000 new presentation animations, and more than 400 personalized pitcher and batter animations. To accompany this upgraded experience, The Show introduces a new broadcast camera for fielding that will make you feel like you're watching a live telecast.
  • Stadium Realism and Experience (PS3) – As the leading MLB experience, MLB 10 The Show takes pride in the details offering daytime transitional lighting, similar to our day to night transitional lighting. Notice the sun position and length of shadows as the 1:00pm first pitch reaches the afternoon. All players on field will be shown in real-time; this goes for dugout and bullpen players. Not to be outdone, stadium ambiance will be improved with the addition of HR/splash counters, fireworks, steam, noisemakers, towels, thunder sticks, working digital and analog clocks, crowd reaching over the rails, and crowd detail, such as interaction with vendors and placing K signs.

CORE FRANCHISE FEATURES

  • Progressive Batting Performance – Reward players for superior performance and penalize them for hitting slumps. Specific to each individual batter, players are rewarded with contact bonuses for each batter that performs beyond his “natural ability” while under user control. Conversely, the user will be punished with slight decreases in contact for each batter that performs below his natural ability.[FONT=&quot][/FONT]
  • Post Game/In Game Pitcher and Batter Analysis – Available both in-game, post-game, and throughout Road to The Show, the pitch analysis is a breakdown of all the pitches thrown during the current game being played. Gamers will be able sort by pitcher, LHB or RHB, pitch type, and result. This feature is also available for batters, and the batter analysis allows for a breakdown of how a batter has performed based on LHP or RHP, pitch type, and result.
  • Mascots – Every team mascot is available, performing signature moves during each game to pump up the crowd and rally the team.[FONT=&quot][/FONT]
  • Pitch Grips – MLB 10 The Show details various pitch grips and arm angles that a pitcher has when throwing each pitch. 17 different pitch types including four fastball variations (four-seam, two-seam, cutter, split), six breaking pitches (10-4 curve, 12-6 curve, slider, sinker, slurve, screwball), four change-ups (straight, circle change, palmball, forkball), and three specialty pitches (knuckle, knuckle-curve, and gyro).
  • Roster Vault – The Roster Vault features gives users the ability to create their perfect roster offline by adjusting player attributes, appearance, accessories, etc. Users can then save this roster to their memory card, memory stick or PS3 hard drive and then upload online to share with others allowing The Show community to share and judge any roster.
  • SCOUT [SportsConnect Online User Tracking] – SCOUT allows gamers to set their game preferences, stores them on the server, and then allows the system to look for a quick match with an opponent that fits their criteria.
  • In-Game MLB Live Scores – Gamers will get up-to-date reports on what is going on in the Majors including scores and notable status, such as HRs, complete games, etc.
  • Online League Play – Create leagues with up to 30 teams with full stat tracking, point benefits and rewards. Gamers can customize leagues including choosing players, teams, length of schedule, and much more. (Note: There are no cross platform leagues available)
  • MLB.com Headline News – Stay on top of news around the league and receive all current happenings in sports today. Information is updated a few times each hour with news, trades, and events from 31 different feeds, each containing 25 unique items. Select general MLB headlines for updates from the entire league so news is not missed while online with MLB 10 The Show.
  • Key Modes – Rivalry, Career, Season, and All-Star game are once again available to provide players a chance to challenge friends or the Artificial Intelligence (AI) in a variety of settings.
  • Multi-Branch Fielding – Branch Point Technology goes to a new level as gamers you can now take full control of fielders and break out of any animation in the process. Change a fielding decision and branch out of any animation after the first branch point.
  • Pitch Command System (PCS) – A pitcher’s “pitch comfort” will be predetermined based on a best to worst pitch scenario. The more a player works on a pitch, the better it becomes, and the more a gamer neglects a pitch, the harder it becomes to work the zone.
  • Release Point Pitching – Gamers must utilize a timing mechanism to learn and realize each pitchers pace and release point, which varies from pitcher to pitcher.
  • Pitching Confidence Meter – The ultimate pitcher/batter interface returns. Additionally, Pitcher Confidence plays a role in a gamer’s ability to hit release points in the all-new pitch meter, while frequency of mistakes will impact the confidence level of a gamer’s hurler, making it more difficult to paint the corners of the strike zone.
  • Guess Pitch – Baseball fans can attempt to master the ability to knock one out or hit the grounder to advance the runner by checking pitch history and correctly guessing which pitch and location that the pitcher will throw next. If a correct pitch is selected, the power attribute is increased to give the batter a higher chance of hitting one out of the park.
  • PlayMaker Fielding – Based on fielding attributes, but it’s ultimately up to each player to decide how to play to each team’s strengths and weaknesses. Excellent fielders will track down the ball for you while sub-par fielders will require some concentration.
  • My Sliders (Up/Downloadable) – Gives users the ability to create their perfect game settings offline by adjusting game sliders. Gamers can then save these adjustments to memory and, when online, upload to for other users to try and let the online community be the judge on finding the perfect game.
  • Unrivaled Player Creator – An infinite amount of options for creating players including everything right down to your own face with EyeToy® (PS2 only). But it doesn’t stop there. You can also adjust your personal rituals, swings – even emotions as you create Mini-You.
  • MLB® Player Motion Captures – Authentically captured motions from dozens of professional athletes including Joe Mauer, Dustin Pedroia, David Wright, Ryan Howard, and more.
  • Umpire Personalities – Each umpire will have his own definition of the strike zone, and it’s up to the gamer to figure out if the umpire is calling the zone high, low, or giving the corners.\
  • 3-Man Booth & Progressive Commentary – Rex Hudler, Matt Vasgersian, and Dave Campbell return to provide the most comprehensive commentary available. Additionally, the game’s Progressive Commentary system changes dialogue by adapting to current actions and situations.
 
Wow, this version of The Show is going to be ridiculous.

I hope the online play is improved like they claim, then maybe we can finish the league this time.
 
Dammit, I hate that I love baseball so much. After last year, I swore to myself that I'm not buying this game day one anymore. 09 just had too many bugs to be worth $60. But reading the hype train for this game has me itching to play again. I still think I'm going to wait at least until the game has been out 4-5 days to read feedback on how the online lag is and if there are any ridiculous programming glitches like the game crashing back to the XMB, RttS save files getting completely corrupted, or mixing up player's career stats.

I'm all for shiny improvements and making the game more "realistic", but they can't look past core fundamentals. Oh, and them blaming check swinging not working right on the lag is BS. Even in games with no lag it didn't work. They programmed it that way. Was players lazily diving over the ball because of lag too?

Anyway, I really hope they do better this year, but I'm not just going to take their word for it. To me, last year's game was the equivalent of writing a really well-thought, intelligent paper, but with lots of spelling and grammatical errors. You can agree that it's good, but it's lazy, and the errors prevent you from fully enjoying it. SCEA can do better.
 
http://blog.us.playstation.com/2010/01/mlb-10-the-show-30-player-franchise-mode/

30-Player Franchise Details:
Hey everyone, the MLB FE team here to bring you the first installment of the MLB 10: The Show blogs. For this entry, we’ll be talking about some of the details that have gone into the new 30-Player Franchise Mode.

One of our goals going into this year was to finally enable the ability to mimic your real-life counterpart rosters when in Franchise mode. In order to do so, we had to allow all 30 teams to be set for user control. Before we could even dive into that, we had to change up how profiles and options work.



In the past, we’ve allowed you to create a total of four profiles. With this new 30-Player control, we had to open the profile system up to accommodate the potential for a full 30 players. One of the biggest reasons was to have the ability to support up to 30 different option sets. So now you have the ability to create 30 different profiles, and assign any or all of them to your selected teams. If you want only one team to use a custom option set, assign a profile to only that team, and all other selected teams will use the Global options set.



After crossing the options hurdle, another area we needed to expand on was our player injury system. In order for you to have that true-to-life roster, we saw the need to allow you to manage your player injuries. We now support a system that allows you to select which players should be injured, choosing their injury type and injury duration. You can also choose to remove players from the disabled list at any point, ensuring your roster can be kept in sync with the actual club roster. In order to use this feature, you need to first set the Injuries option to manual.



During our design phase, we realized one important roster control aspect we desperately needed to add — Class-A rosters. This year you will now have a Class-A team roster to work with, giving you even more wiggle room when making roster decisions. The Class-A team cannot be taken in game, but you can use it as another 15 roster spots for your organization.



Once we finished addressing the tools vital for you to support your rosters, we looked at polish features. We came up with a new email system in Franchise mode to provide you with one convenient place to keep tabs on your organization needs. This email system will provide with you updates in a variety of areas, including day-to-day operations, roster related information, Minor League player updates, and league transactions. You will have the ability to cater your inbox by selecting which areas you want to be notified of, and which you don’t.



One last area expanded upon was the waiver system we implemented last year. We’ve added real-time waiver periods. Now when a player is placed on waivers, teams will have 48 hours to place a claim on the player. After the 48-hour period, the claiming team with the highest waiver priority is awarded the player. Teams are now able pass players through revocable trade waivers and, if he clears, can trade that player after the July 31st trade deadline. Also, when a player is designated for assignment, teams will now have 10 days to decide whether to release him, trade him, or if he clears waivers, assign him to the minor leagues. As was the case last year, we have a transaction handbook that you can visit at any point to familiarize yourself with all of the rules.



As you can see a lot of focus has been placed on providing you with all the tools necessary to keep your Franchise roster up-to-date with its real-life counterpart. These enhancements aren’t limited to only Franchise mode, and the same 30-player control can be found in Season mode.
 
http://kotaku.com/5454167/mlb-10-offers-six-classic-ballparks-as-pre+order-bonus

GameStop and Amazon are offering pre-order bonuses for MLB 10 in the form of six classic stadiums:

• Crosley Field: Home of the Cincinnati Reds from 1912 to 1970. The site of major league baseball's first night game.• Forbes Field: Home of the Pittsburgh Pirates from 1909 to 1970, scene of Bill Mazeroski's home run to end the 1960 World Series.
• Griffith Stadium: Home of the Washington Senators from 1911 to 1960; site of Mickey Mantle's 565-foot blast off Chuck Stobbs, April 17, 1953.
• Polo Grounds: Home of the New York Giants from 1891 to 1957, the Yankees from 1913 to 1922, and the Mets from 1962 to 1963. Bobby Thomson's "Shot Heard Round the World" to win the 1951 National League pennant was struck here.
• Shibe Park: Home of the Philadelphia Athletics from 1909 to 1954, and the Phillies from 1938 to 1970, later known as Connie Mack Stadium.
• Sportsman's Park: Home of the St. Louis Browns from 1902 to 1953 and the Cardinals from 1920 to 1966. One of only two stadiums to host an entire World Series (1944; the Polo Grounds in 1921 and 1922 is the other).
 
So, the six classic stadiums they touted are pre-order only? Stupid. Next thing we'll hear is that homerun derby is that way, too. Any word on more advanced stats being kept? Like OPS, WHIP, etc. Kind of sad that I need to specify those as advanced stats when it comes to the biggest baseball game in video games, but I digress.
 
Maybe it is just some special code that you would have unlocked anyways by playing the game. Usually all pre order bs is put out on dlc anyways later. I still hate it but understand why it is out there.
 
The classic stadiums are unlockable by getting the platinum, which seems like an awful lot to do just for some new stadiums to play in.

http://blog.us.playstation.com/2010/01/mlb-10-the-show-soundtrack/

The soundtrack has been revealed:

 
weak soundtrack considering "In the Fade" was in the prior games soundtrack, and a great Kenna mix.

Polo Grounds is a must have.
 
[quote name='FriskyTanuki']The classic stadiums are unlockable by getting the platinum, which seems like an awful lot to do just for some new stadiums to play in.


[/QUOTE]



Amazon has the classic stadiums as a pre order bonus. Are they already unlocked or do you still have to get platinum trophy?


I wish Safe to Say was in this years copy. Such a catchy song.
 
This game looks great this year. If I buy this it will be my first baseball game on the PS3, I haven't owned a baseball game since before I owned my PS3 (MLB 08 on PS2). I really hope they improve upon The Road to the Show mode which according to these previews it sounds like they are. I have too many games to play this Spring but I just don't care I want a good baseball game damnit!!!
 
How difficult is hitting in this series? One of the things that most annoys me in modern games is sometimes the hitting is a complete pain and nearly impossible to make regular contact. That's one thing the MVP series got right, even if home runs were still a bit too easy at times.
 
[quote name='elwood731']How difficult is hitting in this series? One of the things that most annoys me in modern games is sometimes the hitting is a complete pain and nearly impossible to make regular contact. That's one thing the MVP series got right, even if home runs were still a bit too easy at times.[/QUOTE]

I haven't had any problems with hitting in mlb 08 or 09. If you do have problems, you can adjust different sliders that can help/hinder your ability and the cpu's ability, and you'll still be able to earn trophies.
 
http://www.gamespot.com/pages/news/story.php?sid=6249234&skipmc=1

GameSpot's doing a series of previews on various parts of the game this week:
There's a reason Sony's MLB: The Show baseball series is one of the most critically acclaimed sports series year in and year out. In addition to genre-stretching innovative features, such as Road to the Show, the development team at Sony's San Diego studio is consistently focused on the infinitesimal details that make baseball (and, by extension, sports games) so beloved. The result is a conundrum from a game design standpoint, however. While the actual sport of baseball doesn't change in a fundamental sense, there are 1,001 changes that happen from season to season--players retire or change teams, acquire a new batting stance, or change the colors of the laces on their gloves. And it's these little details that fans of the sport (and the games) are paying attention to just as intently as the back-of-the-box features.


Playing as a catcher in Road to the Show mode will finally be worth your while in MLB 10.

I had a chance to travel to San Diego yesterday to get a hands-on look at the next game in the series, MLB 10: The Show. Due for release in early March, MLB 10 continues the tradition of adding big features while paying equal attention to the small details that make it one of the most critically successful sports franchises of the past decade. All this week, I'll be taking you through everything I saw at Sony San Diego, and what better place to start than with three of the biggest features the game will have to offer? Today, we'll be exploring: Road to the Show, new training drills, and new pickoff moves.

Call The Game
Road to the Show continues to be one of the best reasons to play the MLB series. Perhaps the most telling sign of its success has been the number of similar modes in other sports games that RTTS helped inspire--from the Be a Pro mode in EA Sports' NHL series to the My Player feature in last year's NBA 2K10 (and this year's upcoming MLB 2K10).

Arguably, the most important addition to MLB 10's version of RTTS is the ability to play as a catcher with a dedicated camera view and mechanics. When behind the plate, you'll be able to call every pitch in the game and even force the issue by insisting on a pitch if your pitcher shakes you off the first time around. Here's how it works: Before the pitch is thrown, you'll be able to choose the kind of pitch you want by pressing the corresponding face button; this is exactly as if you were playing as the pitcher. Once you've got a pitch, you can choose the location by moving the left stick to instruct the pitcher to throw inside or outside the strike zone.

With your pitch and your location set, the camera backs out a bit to reveal a third-person view of your catcher, who might automatically move to either side of the plate depending on the location you called. If the batter makes contact, you'll have control over your catcher, which should be especially exciting when you're looking to prevent a runner at second or third from scoring. How you perform as a catcher in RTTS mode will be similar to how you are judged at the other positions. In other words, you won't be penalized for calling a bad game or rewarded for an especially good game behind the plate (though, according to producers, that might be a feature in a future entry in the MLB series).

Drill to Completion
Player progression is one of RTTS mode's greatest strengths, and as the mode has evolved over the years, there's been more ways to earn points you can use for your player's attributes. Last year's game saw the addition of batting and base-running drills designed to give you the occasional opportunities to improve specific aspects of your player's game, which was separate from the points you earned during regular games. Of course, batting and base running are only half of baseball's skill sets. With MLB 10, the game will complete the set, with the addition of pitching and fielding drills.

There are two separate pitching drills--the first is the simulated game. Despite the name, you're not actually pitching a full 27 outs here; instead, the drill comprises a three-inning game where the goal is to allow as few runs, hits, and walks as possible. Any time a run is scored, the inning ends, so if you have an off day, your drill could be quite short. That said, successful actions in this drill--such as grounding out or throwing a strikeout--will affect those specific aspects of your pitcher's attributes (namely H/9 and K/9). The other pitching drill--knockout--presents you with the standard strike zone and is separated into a nine-cell grid. You have a total of 15 pitches in this drill and your goal is to knock out each of the eight individual cells by throwing the pitch of your choice through each cell (the center cell is not counted because you rarely, if ever, want to give a batter that gift in a real situation). If you knock out the upper-left cell with a 2-seam fastball, for example, you'll get a small attribute bonus to that pitch. Accuracy is paramount here, but you can also earn power bonuses by throwing heat.


Batters and base-runners aren't the only beneficiaries of training drills this time. MLB 10 will include pitching and fielding drills as well.

In terms of fielding drills, the development team wanted to break down what makes a fielder successful in a game and tried to translate that into gameplay terms. So while the basic nuts and bolts of fielding drills are simply stopping the ball and throwing to the right base, the drill also tests your judgment by throwing you in random situations during the drill. You have 15 balls to play in a fielding drill, and each time, the situation is slightly different. One situation might be two outs with a man on third, whereas the next situation might be one out and a man on first base. As a result, the drill will be testing your reflexes as well as your judgment; how quickly you react to the ball, as well as whether or not you throw to the correct base.

Been Caught Stealing
Beyond getting Ks, one of the most satisfying experiences as a pitcher has to be picking off a base runner. With MLB 10, you'll have a few new weapons in your pickoff arsenal. By holding down the L2 button and tapping on the corresponding base button, you can attempt a standard pickoff play. Holding the L2 button and double tapping the corresponding button will attempt a quick pickoff play. And holding down the face button with the L2 button will attempt a deceptive pickoff. This is where the pitcher attempts to disguise his pickoff throw for as long as possible and only chooses to throw to a base at the last possible moment. To accompany the ruse, the pitching meter will move as normal during a deceptive pickoff attempt, which means there's a chance your buddy will fall for it when playing a multiplayer game.

Tune in tomorrow for a look at the online options in MLB 10: The Show.
 
http://blog.us.playstation.com/2010/02/mlb-10-the-show-online-season-leagues/

Official details of the Online Season Leagues:
In this post I’ll be describing the details of the all-new and revamped Online Season League system for MLB 10: The Show. Forget what you knew about SportsConnect leagues last year, and please continue reading…

Our goal coming into this year was to give online users the same season experience online as they’ve come to expect in the offline season mode. However, there are still the Online League specific features, like creating a Draft or Non-Draft league. The draft still allows for 6-30 teams, with some audio queues for “your turn” and “countdown.” A few new Create League settings: Custom Sliders, Presentation Mode, Umpire Balls and Strikes, Ejections, Home Run Celebration.



We are again providing you with all online user stats and leaderboards, but the huge change this year is the addition of all player stats for your full 40-man roster. You will get access to the full “Around the League” screens, including Playoff Brackets, Standings, Statistics, Team Rankings, League Leaders and Awards. Just to relay the amount of data available in Online Leagues, we are potentially talking about 30 teams, with 40 players, each with 70+ stats!



Beyond stats, we are including the pieces, essential to effectively managing a team during a season: Team Management. Under Team Management you can set your lineup, defensive positioning, pitching rotation and more. One of the keys to making a season mode realistic is the concept of Energy and managing your team with energy considered. This year, you won’t be able to use your ace for every game, over and over. If you overuse your players, your attributes will take a hit, and you run the risk of injury. This is a great segue to our next set of additions…

Injuries, disabled list, trades and free agents are all now a part of Online Season Leagues. Unfortunately, injuries are a part of the game. Just like in the big leagues, you’ll have to deal with injuries. Luckily there is the addition of the free agent pool and a 40-man roster to help you manage. You can now perform trades online. Trades can be 1 for 1, 2 for 1, 3 for 1, etc. There is a league voting system, so don’t think you’re going to get away with trading a scrub for an ace.



Now this is still an online league, so there are league management tools available that you wouldn’t need in an offline league. First, you can drop a user from your league. New to this year, you can also replace that user with another from the Invite Player screen. This is something that really helps a commissioner keep quality players in a league and ultimately the league progressing nicely. Another league management change is that any user, commissioner or league member can abandon or quite a league at anytime. This used to only be available while a league was in the forming stage. Now, you can quite while in season.

There are a few new additions and changes I wanted to rattle off:

  • Additional Commissioner Slot (6 total leagues now)
  • NEW Auto-resolve feature. Set to On/Off when creating a league and helps keep leagues progressing
  • Ability to Drop and Replace players within an In-progress league
  • Apply a Custom Slider to a league
  • League Invitation system upgrade
  • New My Complete Leagues list, showing a summary of all completed leagues, the winner and playoff participants
  • New League Round-up and League History tabs in Gamer Card
  • More emails and communication on league changes
  • Players Needing Leagues upgrade. Commissioner can now send invites directly from that screen
  • Additional information about users for a commissioner resolving a game
  • Quit a league at any time (commissioner or league member). No more being held hostage
We look forward to seeing a ton of leagues created and played to completion.
 
[quote name='elwood731']How difficult is hitting in this series? One of the things that most annoys me in modern games is sometimes the hitting is a complete pain and nearly impossible to make regular contact. That's one thing the MVP series got right, even if home runs were still a bit too easy at times.[/QUOTE]

[quote name='Brownjohn']I haven't had any problems with hitting in mlb 08 or 09. If you do have problems, you can adjust different sliders that can help/hinder your ability and the cpu's ability, and you'll still be able to earn trophies.[/QUOTE]

That's not exactly true. Last year's game was notorious for being incredibly difficult to hit in. Even the glowing reviews of the game highlighted that the learning curve was incredibly steep. Yeah, there are sliders, but my personal experience was that it seemed to be feast or famine. I could never get a good mix last year of explosive games and pitcher's duels. It seemed to be one or the other depending on how I had the sliders and settings tuned. I had a really hard time enjoying the game when I was either blowing teams out 12-2, or losing most games 1-0 or 2-1 because of the CPU"s uncanny ability to get the big hit late in the game.

So far, what we've seen from MLB 10 looks amazing! BUT...presentation was never a problem for this series. And last year they really went into tremendous detail in terms of franchise management and player contracts and whatnot. This year looks to be no different, but I'm still going to reserve judgment until I see some gameplay reviews from real gamers. I think this is the kind of game that looks great on the surface, which is all most major reviews cover. It's not until you delve deeper and play 20+ games that you really get a feel for how it handles. I could care less about Rule 5 Drafts and custom disabled lists if it breaks other parts of the game. SCEA needs to show that they remembered the little things this year.

EDIT - I'll also add that all those improvements to the online league system that Frisky posted (which all sound incredible, by the way) will be worthless if the game lags again this year. I know that's a pretty obvious statement, but this is probably the make or break year for SCEA's online play. If they're putting that much emphasis on that aspect of the game, it better play smooth as silk.
 
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I pre-ordered it at Amazon. Want to get the stadiums but don't want to have to get a Platinum for them. I can get 2 years out of a baseball game so I don't really mind paying $57.

Despite the really good graphics, the pitching animations are awful though.
 
Animations are good enough for me. Light years ahead of 2k.

I just saw a video of a fair/foul homerun. Umps got together, went to the replay and came back to call it off.
 
2k actually had better pitching animations. They move too slow in The Show. I saw the clip of GT of Verlander pitching. You'd think the developers have never seen him pitch. I had 06 The Show and it was just as bad in that. It's disappointing that they still haven't done anything about them.
 
Is Real Time Presentation mode an actual Gameplay mode or is it just used to watch replays and whatnot. They weren't very clear in the blog post
 
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