[quote name='-Never4ever-'][quote name='RedvsBlue'][quote name='magilacudy']
But when it comes down to it, playing MK is memorizing dial-a-combos and random-alities but SF is all about skill.[/quote]
Wouldn't you say they kind of nerfed the whole dial-a-combos thing by adding in the combobreaker thing in Deception[/quote]
RedvsBlue: No they kinda nerfed the KB thing by limiting it to 3 KBs per match (ie 2 rounds).
Magiculdy: SF all about skill?! :lol: that's nostagia for you. Memorizing Combo's is also the basis of nearly every capcom fighter, SF is no exception. Just try and use "skill" against someone who has memorized and perfected their character, no amount of "skill" would prevent you from getting your ass handed to you.
As far as gameplay is concerned they're both equal. The only reason I picked MK over SF is because of it's presentation, simply put, no fighter can match the presentation of the MK series. Besides that, I've been an MK fan since I was 8, so yes, I'm a bit biased
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I think I wrote this elsewhere in the thread...the SF combos are based on frames of animation. Actually, in SF2, the combos weren't designed into the game, the developers admitied it just 'happened'. Those had to be exact timing, cross over kicks, you had to do the moves at the precise moments. With MK, it is like playing that game Simon. You just bang out the pattern, regardless of what is going on in the game. No timing involved, just punch in a series of buttons.