New Castlevania in the works for the DS?

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This little blurb appeared in the most recent Nintendo Power under the Next Month section.

“We can’t tell you what’s on the next issue’s cover but trust us-we’ve go the biggest scoop of the year so far!… As mysterious as a new moon, the follow-up to one of 2005’s best DS titles is a whip-smart adventure that you won’t want to miss.”

http://gonintendo.com/


i aint really surprised as long as they are good games and people keep buying them Konami will milk these suckers out
 
I hope they have more touch puzzles. Maybe a weird Tetris-esque puzzle to allow (insert new guys name) to pass through a section. I'm loving these portable Castlevanias.
 
I think it's a safe bet to assume from now until the end of time that there is always a new Castlevania game being worked on. I mean, it's practically a license to print money for Konami.
 
I hope the game is longer and ALOT more difficult... I'm sick of the handheld CV's being 6 hour long pushover adventures, I yearn for the crazy difficulty of the NES days.

They are great games, just way too short and way too easy.
 
Maybe they'll finally give these game the full bore attention they deserve rather than throwing money away on the horrific to medicore 3D Castlevanias?

[quote name='Roufuss']I hope the game is longer and ALOT more difficult... I'm sick of the handheld CV's being 6 hour long pushover adventures, I yearn for the crazy difficulty of the NES days.

They are great games, just way too short and way too easy.[/QUOTE]
Have you played Dawn of Sorrow? That was a good bit long and harder than Aria was.
 
[quote name='Roufuss']I hope the game is longer and ALOT more difficult... I'm sick of the handheld CV's being 6 hour long pushover adventures, I yearn for the crazy difficulty of the NES days.

They are great games, just way too short and way too easy.[/QUOTE]

I think the difficulty is fine but they should include an option to increase it. It is a bit on the easy side. But the length could definitely benefit... these 8 hour adventures are too short.

But whatever they do, I'm all for more Castlevania goodness.:D
 
[quote name='daroga']
Have you played Dawn of Sorrow? That was a good bit long and harder than Aria was.[/QUOTE]

Bought it the day it came out, beat it around 1 - 2 days later, only took around 6 1/2 hours to beat it with Soma. Being harder then Aria still means its pretty easy ;)

Julius mode saved the game for me, it is pretty awesome.
 
There is a Hard mode for Soma once you beat the game. Have you played through that. I haven't yet. Alura Une. That soul maxed out kills everyone. Almost feel like cheating. I'm probably going to go through Julius mode once I beat Super Princess Peach. Which is surprisingly fun.
 
They were talking about a 2nd Castlevania before the 1st one even came out. They did talk about the possibility of it being Wi-Fi but I remember everyone thinking how would they do that? I think a level creator or something like that would be pretty cool. I guess we shall see.
 
I'm all for it... I play those games like I eat popcorn. Honestly, I'm aware that I have played the same game with each iteration, but these 2D Metro-vania games are akin to the stereotypical female's romance novel. They keep making them, I'll keep playing them.
 
[quote name='javeryh']I think it's a safe bet to assume from now until the end of time that there is always a new Castlevania game being worked on. [/QUOTE]

This reminds me of a Mitch Hedburg quote.

"Whenever I need to shave, I assume there's another person in the world shaving at the same time, so I always say 'I'm gunna shave too.'"
 
Put self restrictions on it. Never use souls and always use just the dagger. Things like that. Everything maxed out and on level 60+ the game is easy. It's supposed to be. I haven't played Julius mode but with Yoko and Alucard. Well I don't think it'll be hard.
 
Julius mode starts off pretty easy but suddently ramps up the difficulty, primarily because you're used to having potions and what not I do believe.

I enjoy both Aria and Dawn of Sorrow. Sure, they're not mindnumbingly hard, but that's ok with me. I have fun with them, so, whatever. :)
 
Only part of DoS I really had major trouble with was the second to last boss - the one who summoned bats or flies or whatever the hell they were. The room was so damn small and it was SO HARD to dodge them! Took me forever to get past that.

And I'm close to beating the game a second time on Hard Mode - I'm at the final boss, but I'm leveling up before I even attempt it.
 
New Castlevanias are always a plus... I'd personally like to see one better than SOTN if that'll ever happen (loved DoS, but SOTN was better still.) Really though, I want a fucking Castlevania Collection more than anything right now.
 
A collection would be good. But the GBA rerelease kind of counts doesn't it. Anyway, fighting death, or the gream reaper I guess was hard the first time. I was just messing around when those skulls came out of no where and killed me. Leaving me surprised.
 
Damn all of you who said Castlevania is too easy and short. I still haven't beaten Cirlce of the Moon. I'm 5 1/2 hours in and only at 41% complete :cry:
 
It's easy if you've played that type of game before. I've beaten all the 2-d metroids. And all the GBA Castlevanias. It's hard for them to be overly difficult with that many games of the same type under your belt.
 
[quote name='dcfox']Damn all of you who said Castlevania is too easy and short. I still haven't beaten Cirlce of the Moon. I'm 5 1/2 hours in and only at 41% complete :cry:[/quote]

That's because Circle of the Moon is the hardest Castleroid out of the bunch. The bosses had plenty of attacks and a lot of health. The double zombie dragon boss is one of my favorite Castle bosses ever.

There are couple of reasons why Castleroids on the whole aren't as difficulty as the ones with a linear structure. In Castlroids the platforming is NOT challenge in any way. In DoS the hardest platforming area was in the spike lined clock tower but that's only because there were Medusa heads all over.

Now what gets me is how IGA booted CotM out of his chronology (or so I think he did) and that one is still the best portable Castleroid with DoS sometimes being better than that or standing right by side it. The platforming was difficult since you still had to commit to jumps in a way and there were a lot of big jumps to make. Areas weren't cramped with platforms but things were more spacious and more majestic like a super gianormous castle would be. HoD is just a fruit snack laugh riot. AoS was better than HoD but not as good as SotN or CotM but paved way for an amazing DoS, which gameplay wise, wasn't that amazing but the use of the dual screen set up made it more fun to play in my eyes.

I think to make a Castleroid more difficult IGA and the team would have to...

Add pits and other death traps that can instantly kill you no matter your level.

Bosses that match your level (so they could exceed lv. 99 if you yourself reached lv. 99 but not by much).

Beefier versions of enemies. Let's say you fight an Axe Armor early on but in a newly visited area of the Castle, he's 4 times as strong and/or learns a new move (like swinging the axe but not throwing it for a ton of damage).

-----------------

Ignoring all of that, I just hope this new Castleroid breaks up the formula that IGA keeps on using.
 
I hope they keep putting out more 2-D Castlevania games. If so, this is good news regardless to what system it'll eventually be on. DoS was one of my favorite games for DS when it was released, and still is. :)
 
They shouldn't make too many of these games. I'd hate to see castlevania turn into tony hawk and just get a rehash every year with minimal improvements. There wasn't much to differ DoS from AoS other than the fact that it was on the DS and had "magic seals" ZOMG!
 
[quote name='j.elles']A collection would be good. But the GBA rerelease kind of counts doesn't it. Anyway, fighting death, or the gream reaper I guess was hard the first time. I was just messing around when those skulls came out of no where and killed me. Leaving me surprised.[/QUOTE]

Not even a little bit. I'm talking a collection with the first 3 Castlevania's, Chronicles, Castlevania IV, Dracula X, Dracula XX, and SOTN. Do you have any idea how orgasmically awesome that'd be?
 
Ya it would be. Going to happen, possibly. It's up to Konami. And sevdustflyer I liked the elements of DOS over AOS. Multiple souls instead of just one. The better graphics. Alucard being playable in Julius mode. All in all, all I want is a port of SOTN after the new DS castlecania. And it is for the ds. They said last E3 that they already had a castlvania in development that took advantage of Nintendo's WIFI connection. What I'm interested in is how is it going to take advantage of it. And with DOS still kind of new how there going to blow us away with it. I don't think Konami is stupid. The portables are the only games in the series that get any respect.

And if it does turn in to a yearly instalment thing I won't care. I've played all of them on the GBA so far and have had a ton of fun with them.
 
[quote name='SpottedNigel']I hope they have more touch puzzles. Maybe a weird Tetris-esque puzzle to allow (insert new guys name) to pass through a section. I'm loving these portable Castlevanias.[/quote]
i'm very curious about the castlevania, is it the same as vision of escaflowny?






ds.qj.net "my dsblog site" - ni hao
 
[quote name='dsgirl']i'm very curious about the castlevania, is it the same as vision of escaflowny? [/QUOTE]

I don't know if there has been a VoE game, but I doubt it would be anything like Castlevania, which is really more of a Hellsing/Vampire Hunter D mix.
 
Don't mean to burst any bubbles, but if you read IGA's interview in the back of the DoS DoubleJump Guide, he all but squashes the idea of a Rondo of Blood release in either a collection or by itself. He says that they can't work on old Turbo Grafx code so it would have to be re-made. He did say that while a collection is possible, it is unlikely because they came out for so many different systemsbut an NES collection would be a possibility...
 
I wouldn't put too much stock into what Iga has to say. He's an arrogant asshole bastard that still thinks Castlevania belongs in 3D. Besides, how in the world would he know shit about any release prior to SOTN, since that is where he came onto the scene?
 
[quote name='peteloaf']Don't mean to burst any bubbles, but if you read IGA's interview in the back of the DoS DoubleJump Guide, he all but squashes the idea of a Rondo of Blood release in either a collection or by itself. He says that they can't work on old Turbo Grafx code so it would have to be re-made. He did say that while a collection is possible, it is unlikely because they came out for so many different systemsbut an NES collection would be a possibility...[/QUOTE]

Maybe on the Revolution as a download??
 
[quote name='Strell']I don't know if there has been a VoE game, but I doubt it would be anything like Castlevania, which is really more of a Hellsing/Vampire Hunter D mix.[/quote]

don't get me wrong but i'm not quite familiar with VoE game, may i know please...

P.S. ThankS!








ds.qj.net "my dsblog site"- ni hao
 
[quote name='Strell']I don't know if there has been a VoE game, but I doubt it would be anything like Castlevania, which is really more of a Hellsing/Vampire Hunter D mix.[/quote]
don't get me wrong but i'm not quite familiar with VoE game, may i know please...

P.S. ThankS!








ds.qj.net "my dsblog site"- ni hao
 
[quote name='Strell']I don't know if there has been a VoE game, but I doubt it would be anything like Castlevania, which is really more of a Hellsing/Vampire Hunter D mix.[/quote]

don't get me wrong but i'm not quite familiar with VoE game, may i know please...

P.S. ThankS!








ds.qj.net "my dsblog site"- ni hao
 
[quote name='dcfox']Damn all of you who said Castlevania is too easy and short. I still haven't beaten Cirlce of the Moon. I'm 5 1/2 hours in and only at 41% complete :cry:[/QUOTE]

CotM is one of the hardest CV games out there. Unless you know the one AI trick, the final boss is going to piss you off to no end.
 
I forgot where I saw it, but someone had a scan of some new month game magazine (like EGM or Gamepro or something) that showed a small blurb that read "Castlevania: Dual Moons coming to the DS in 2007!"

So there you go. C'mon Nintendo Power. Biggest scoop of the year? I don't think so. New Castlevania is always assured. Just like erections.
 
[quote name='-Never4ever-']CotM is one of the hardest CV games out there. Unless you know the one AI trick, the final boss is going to piss you off to no end.[/quote]

While the Gamboy is charging tape down (or with SP use a small bit of paper) the whip button so it spins in a circle to take out the easy to kill undead for hours on end?
 
CoTM can be raped, easily. The way to do it is to go through the Arena (or Colusseum, whatever it is called) repeatedly, killing the Devil enemy at the end.

The trick I learned is that the Devil is incredibly easy to kill. You get to him, he drops down, does an attack. But the thing is, you can run away from him and *always* be beyond the range of his attacks.

Then you just run in, attack, and repeat until he's dead.

You'll rack up the XP quickly and level up.

I remember being stuck in CoTM forever until I discovered this.

The most amazing thing? No one had this trick listed on GameFAQs, or anywhere else. No one. I checked after learning it. I would think I wouldn't be the first (and only) person to do it, but since no one has mentioned it here, maybe I am. Hope I don't sound *too* arrogant. :)

Seriously though, just do that. You'll become near invincible within a few runs.
 
I usually level up by killing the dullahans before getting towards the arena. Toss a cross, kill two of em, go off screen, repeat. You get several thousand exp each time, and it's a hell of a lot less dangerous than fighting the devil, not to mention the save room and candles right outside.
 
[quote name='Strell']CoTM can be raped, easily. The way to do it is to go through the Arena (or Colusseum, whatever it is called) repeatedly, killing the Devil enemy at the end.

The trick I learned is that the Devil is incredibly easy to kill. You get to him, he drops down, does an attack. But the thing is, you can run away from him and *always* be beyond the range of his attacks.

Then you just run in, attack, and repeat until he's dead.

You'll rack up the XP quickly and level up.

I remember being stuck in CoTM forever until I discovered this.

The most amazing thing? No one had this trick listed on GameFAQs, or anywhere else. No one. I checked after learning it. I would think I wouldn't be the first (and only) person to do it, but since no one has mentioned it here, maybe I am. Hope I don't sound *too* arrogant. :)

Seriously though, just do that. You'll become near invincible within a few runs.[/quote]

Strell, the reason why no one ever mentioned this is because you have a whole lotta game to get through first before you even start seeing a Devil. It's pretty obvious once you kill your first devil to start exp. point farming with him/it.
 
[quote name='FurryCurry']Strell, the reason why no one ever mentioned this is because you have a whole lotta game to get through first before you even start seeing a Devil. It's pretty obvious once you kill your first devil to start exp. point farming with him/it.[/QUOTE]

You're missing the point.

I'm not saying the Devil is good XP. I'm saying he's incredibly easy to kill if you use a bit of common sense. Every last FAQ I checked talked about how difficult he was to kill. But he was a total pushover.
 
[quote name='Roufuss']I hope the game is longer and ALOT more difficult... I'm sick of the handheld CV's being 6 hour long pushover adventures, I yearn for the crazy difficulty of the NES days.

They are great games, just way too short and way too easy.[/quote]I dunno, I watched someone beat the NES castlevania in 30-40 minutes just a few weeks ago.
 
kinda silly but i just realized that VoE is stands for Vission of Escaflowney, i should have known this before, this anime was my favorite mannga 2 years from now, is it already out on ds:bouncy:







ds.qj.net "my dsblog site"
 
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