New Revolution info revealed. Got yer salt?

[quote name='Zoglog']I love how people criticize developers for focusing far too much on graphics and compromising gameplay.

Just wait when they start making new games on this controller. It will spawn far more gimmicky crappy games than graphics ever have.

So I guess the summary is that Nintendo is moving more towards the joystick plugin type games that are user accessable and use cheap parts =)[/QUOTE]

No, dipshit. Instead of throwing a cheap controller and a crap NES game at you for $40-$60 (Baseball bat, handlebars...) like they do now at Kmart/Walmart/Target/TRU, Your getting a quality controller (it IS nintendo) and hypothetically a quality looking game as well.

I'm still having a problem with people thinking that a system that we will be able to do RE4 x 2 (simple way of thinking, i know) will look like shit. It can still look pretty damn good
 
[quote name='Strell']Be prepared to be disappointed in the actual horsepower of the Rev.[/QUOTE]

That's not really the god damn point, is it?
 
[quote name='Z-Saber']Just like the DS, right?[/QUOTE]

Ding ding. I swear when I saw the DS, the first thing I thought was "Oh great, here come the PDA ports". I was mistaken, SORELY mistaken. Of course there are going to be gimmicky crap games, but how is the fact that they are based around a control mechanism make them any worse than one's that aren't? I'd rather have the gimmick based on the control rather than a half-assed piece of tripe that looks AND plays poorly. Regardless, I am still skeptical of these specs and expect them to be higher when revealed by Nintendo themselves. I don't know, but I don't quite trust "Titties".
I do agree with ZogLog on the fact that graf-X are important to a degree (which is why games don't have just 16 colors), but if the game is frustrating and poorly conceived then I could get them same experience looking at rendered art gallery's on the internet while I'm being bitched at and hit with a dick. As my gaming preferences are becoming more and more narrow, I think the Revo could be just what I need. Contrary to most people, right now the Gamecube is my primary console and the PS2 is my supplement.
 
I'm not trying to flame, but with all this talk of "Nintendo getting the classic gamer" and what not, I really wonder if any of you realize the games that the casual gamer cares for.

The true casual gamer, in other words, one who has never been devoted to games, never followed them, one who doesn't read magazines or websites about them...

This is the type of person who might have bought a used Playstation cheap to play Parappa the Rapper and Tekken. Or the type of person who plays Tetris on their computer..or better yet...

I know several girls who say "games are for dorks!" or whatever. Girls who think games are nerdy, stupid, etc. Yet I catch them on Yahoo for hours playing "Dots" or "Bejeweled"..

Casual gamers, they're the people who spend hours playing Texas Hold Em online but think someone who spends a night with an RPG or playing Counterstrike is beneath them

Does Nintendo really target them? No. The true casual gamer doesn't have a love affair with Nintendo characters, he won't buy every title with the word "Mario" in it, he won't drool over every "new" installment of Zelda, he looks at "Metroid" and thinks it's just another shooter.

People see the Revolution user interface as revoluitonary? But what's the difference? Nintendo's had strange controllers since it started out: ROB, Powerglove, Super Scope, Mouse, the Virtual Boy set up, and all the weird [mostly Pokemon] controllers on Nintendo 64.

You want Revolution? Look at how much Eyetoy's improved on the PS2. Have any of you tried Play 2 or Kinetic? I did, I sold my original eyetoy a few weeks after it came out but I was throughly impressed how much it's improved in the past year..

Or look at the way Microsoft changed online game play as far as console goes. I don't like FPS games, god, I don't even like the Xbox, but Xbox Live is pretty "revolutionary", it's the Saturn-Net Sega always dreamed of, it's the X-Link and Sega Channel which failed in the 16 bit games, they got it right, they did it, and on top of that actually made money on it, that's "revolution"

The casual gamer is attracted by things like this, not only do they appear to the involved gamer, but things like X-box Live and Eyetoy make it more attractive to play video games. The casual gamer looks at Eyetoy and thinks "I can be part of the game, I can move around and have some fun with this". The casual gamer looks at Xbox live and says, "I can talk to my friends, meet new people, and explore new worlds through Live"

The casual gamer doesn't say, "Ooh! An even glossier, shiny happy looking Mario gets to jump through 50 new stages!" or "Yay! Link gets another cool power and looks different yet again and gets to save the princess!" In fact, not even all involved gamers get excited about that...

The casual gamer sees a cute puppy rapping, they're interested. The casual gamer sees a game you can get into physically [like DDR or any of the eyetoys] and they're interested. The casual gamer might even see a game with realistic looking graphics, strong themes, and a good story line, and they might want to be able to interact with something they'd typically only see on TV or in a movie.

It may hurt the fanboys, but you know how Nintendo might actually win a "console war"? A changing of the guard. No one can deny Nintendo has more talent than most every developer out there COMBINED. Yet for the casual gamer, or the involved gamer who grew up with Sonic instead of Mario, or those that simply like more serious games, the current ways of Nintendo simply don't work. THEY'RES SEVEN MARIO PARTIES FOR THE LOVE OF GOD. There's a Mario game for EVERY SPORT.

New projects, new games. Have Nintendo make a real fighter, a serious racer, a traditional RPG, some in house sports games that don't get cancelled, an action game starring someone other than Link, maybe another FPS with the mass appeal of Goldeneye, and lots of innovative, quirky games that aren't victims to the curse of mascots and pastels. Or even that, do things that haven't been done 7 times. A real Pokemon RPG in full 3d with online play, a Kid Icarus game for all the 80's kids, an update to Killer Instinct, a full version of Advance Wars, a real Final Fantasy on a real console, another Stunt Race game, some Pilotwings or a Waverace that's actually worth buying.

Okay, yeah, so I got bored at school..

I'm eagerly awaiting my Christmas present [a pink DS] and have a small small stack of GBA games ready to play. Nintendo's got it right on the hand held side, not one loss, all W's, even the DS proved a success [and has like 10 games coming out or already out I'm dying to play, that's a lot for a handheld]
 
Is there actually confirmation from any source that we can use a GC controller with the Revolution? If that's the case, I'd be totally on board.

I'll be honest. THe new controller makes me a little leery. I like the idea of new ways to play games with different controllers. However, I also like the comfort I get from controller styles i've grown up with.

In terms of graphics, I don't really care that much. All the games that come out nowadays are pretty good looking, and I seriously doubt that games coming out on the next gen consoles are going to be so much better that I have to buy a new console.

Also, it appears that, graphically, none of the consoles are really pioneering anything new. The only pioneering features I can see from this last generation were a jump from 20-30 fps to 60 fps and high res graphics, both made by Sega on the DC (while the Xbox may have done HD first, the DC made use of the VGA box to output high res graphics).
 
[quote name='sarausagi']I'm not trying to flame, but with all this talk of "Nintendo getting the classic gamer" and what not, I really wonder if any of you realize the games that the casual gamer cares for.

The true casual gamer, in other words, one who has never been devoted to games, never followed them, one who doesn't read magazines or websites about them...

This is the type of person who might have bought a used Playstation cheap to play Parappa the Rapper and Tekken. Or the type of person who plays Tetris on their computer..or better yet...

I know several girls who say "games are for dorks!" or whatever. Girls who think games are nerdy, stupid, etc. Yet I catch them on Yahoo for hours playing "Dots" or "Bejeweled"..

Casual gamers, they're the people who spend hours playing Texas Hold Em online but think someone who spends a night with an RPG or playing Counterstrike is beneath them

Does Nintendo really target them? No. The true casual gamer doesn't have a love affair with Nintendo characters, he won't buy every title with the word "Mario" in it, he won't drool over every "new" installment of Zelda, he looks at "Metroid" and thinks it's just another shooter.

People see the Revolution user interface as revoluitonary? But what's the difference? Nintendo's had strange controllers since it started out: ROB, Powerglove, Super Scope, Mouse, the Virtual Boy set up, and all the weird [mostly Pokemon] controllers on Nintendo 64.

You want Revolution? Look at how much Eyetoy's improved on the PS2. Have any of you tried Play 2 or Kinetic? I did, I sold my original eyetoy a few weeks after it came out but I was throughly impressed how much it's improved in the past year..

Or look at the way Microsoft changed online game play as far as console goes. I don't like FPS games, god, I don't even like the Xbox, but Xbox Live is pretty "revolutionary", it's the Saturn-Net Sega always dreamed of, it's the X-Link and Sega Channel which failed in the 16 bit games, they got it right, they did it, and on top of that actually made money on it, that's "revolution"

The casual gamer is attracted by things like this, not only do they appear to the involved gamer, but things like X-box Live and Eyetoy make it more attractive to play video games. The casual gamer looks at Eyetoy and thinks "I can be part of the game, I can move around and have some fun with this". The casual gamer looks at Xbox live and says, "I can talk to my friends, meet new people, and explore new worlds through Live"

The casual gamer doesn't say, "Ooh! An even glossier, shiny happy looking Mario gets to jump through 50 new stages!" or "Yay! Link gets another cool power and looks different yet again and gets to save the princess!" In fact, not even all involved gamers get excited about that...

The casual gamer sees a cute puppy rapping, they're interested. The casual gamer sees a game you can get into physically [like DDR or any of the eyetoys] and they're interested. The casual gamer might even see a game with realistic looking graphics, strong themes, and a good story line, and they might want to be able to interact with something they'd typically only see on TV or in a movie.

It may hurt the fanboys, but you know how Nintendo might actually win a "console war"? A changing of the guard. No one can deny Nintendo has more talent than most every developer out there COMBINED. Yet for the casual gamer, or the involved gamer who grew up with Sonic instead of Mario, or those that simply like more serious games, the current ways of Nintendo simply don't work. THEY'RES SEVEN MARIO PARTIES FOR THE LOVE OF GOD. There's a Mario game for EVERY SPORT.

New projects, new games. Have Nintendo make a real fighter, a serious racer, a traditional RPG, some in house sports games that don't get cancelled, an action game starring someone other than Link, maybe another FPS with the mass appeal of Goldeneye, and lots of innovative, quirky games that aren't victims to the curse of mascots and pastels. Or even that, do things that haven't been done 7 times. A real Pokemon RPG in full 3d with online play, a Kid Icarus game for all the 80's kids, an update to Killer Instinct, a full version of Advance Wars, a real Final Fantasy on a real console, another Stunt Race game, some Pilotwings or a Waverace that's actually worth buying.

Okay, yeah, so I got bored at school..

I'm eagerly awaiting my Christmas present [a pink DS] and have a small small stack of GBA games ready to play. Nintendo's got it right on the hand held side, not one loss, all W's, even the DS proved a success [and has like 10 games coming out or already out I'm dying to play, that's a lot for a handheld][/QUOTE]

excellent post!
 
[quote name='sarausagi']It may hurt the fanboys, but you know how Nintendo might actually win a "console war"? A changing of the guard. No one can deny Nintendo has more talent than most every developer out there COMBINED. Yet for the casual gamer, or the involved gamer who grew up with Sonic instead of Mario, or those that simply like more serious games, the current ways of Nintendo simply don't work. THEY'RES SEVEN MARIO PARTIES FOR THE LOVE OF GOD. There's a Mario game for EVERY SPORT.

New projects, new games. Have Nintendo make a real fighter, a serious racer, a traditional RPG, some in house sports games that don't get cancelled, an action game starring someone other than Link, maybe another FPS with the mass appeal of Goldeneye, and lots of innovative, quirky games that aren't victims to the curse of mascots and pastels. Or even that, do things that haven't been done 7 times. A real Pokemon RPG in full 3d with online play, a Kid Icarus game for all the 80's kids, an update to Killer Instinct, a full version of Advance Wars, a real Final Fantasy on a real console, another Stunt Race game, some Pilotwings or a Waverace that's actually worth buying.[/QUOTE]

This I will agree with, the rest I thought was ranting and rambling.

That being said, any official or semi-official or confirmation of being able to use GC controllers on a revolution?
 
e3-2005-high-res-revolution-images-20050517100455584.jpg

I take it you haven't seen this. Back in May most of us were very excited when we saw we could use our wavebirds and bongos still.
 
[quote name='capitalist_mao']This I will agree with, the rest I thought was ranting and rambling.

That being said, any official or semi-official or confirmation of being able to use GC controllers on a revolution?[/QUOTE]

I thought there was. I could have sworn some of the pics from E3 show a flap on the top where you can plug in a GCN controller. There is no telling, however, whether that will make the final build. There are also pictures of a shell floating around somewhere, but i hope they allow the old controllers too.
 
[quote name='Zoglog']lol I love how fanboys go nuts when you state the truth.[/QUOTE]

No, they get angry when the other fanboys are wrong. It evens itself off after a while
 
sorry to dissapoint, but i'm not a fanboy of any console. I just find Nintendo's new 3rd place pokemon mentality to be dissapointing. There's no trolling here and the Revolution controller is nothing more than a gyro-enabled remote control. Which in turn will indeed spawn gimmicky games. But fanboys are just so cool and emo to emphasize gameplay amirite?!

I'm not saying the revolution will suck, like the article says itself it's not a direct competitior because they lost the war, it's the best PR spin to differentiate. I can be first place at teabaggin a spongebob plushie. Doesn't mean it's any better than the normal competition.
They forget one thing, casual gamers in America like puzzle games like bejewled and sports games like madden. They don't enjoy brushing thier teeth with a revolution controller.

I own a gamecube. Why? for smash bros. unfortunetly that's the only fruit Gamecube gave me. Will the revolution have a great game? who knows. All I know is there will be a crapload of crappy games based off this new "feature"

So go ahead and flame and troll Nintendo fanboys, after all it's what you guys do best. After all when the dog starts dying it whimpers the loudest.
 
When the Revolution was first announched and I was reading info on it I believe they said that you can use Gamecube controllers, but only for backwards compatability (IE gamecube games and retro game downloads).
 
[quote name='Zoglog']There's no trolling here and the Revolution controller is nothing more than a gyro-enabled remote control.[/QUOTE]

See, THAT'S where i have a problem with anything you say. You looking at it with the notion of its CDI-2, instead of looking at the whole picture. Yes, its a remote with Gyro and Pointer abilities. Simple enough on its own...BUT, you still have the analog attachment you then have almost the same set up as any other remote, but with a more precise 3D mouse instead of a second analog stick. So now you have a controller that can do just about the same amount of stuff the others do normally, and then you have MORE. Why people cant see that is the most irratating thing of all.
 
PUBLIC SERVICE ANNOUNCEMENT

I still don't understand how anyone can claim this controller is nothing more than a gimmick when not a single one of you has held it, played a game with it, or seen it in action. If you want to complain about it or flame it into the depths of hell at least use it once before doing so. Anything else makes you nothing more than a fanboy of a competing system.

This has been a public service announcement please return to your regularly scheduled programming.
 
What's the panel on the FRONT of the Revolution supposed to be for? I assumed it was for the Gamecube controller ports but now I see those are on top.
 
I don't like that the ports are on the top. Now, when you accidentally pull your controller to its maximum length, instead of your console jerking forward a bit (or, best case scenario: pulling out of the socket), your console is going to plummet to its death.
 
[quote name='Vegan']I don't like that the ports are on the top. Now, when you accidentally pull your controller to its maximum length, instead of your console jerking forward a bit (or, best case scenario: pulling out of the socket), your console is going to plummet to its death.[/QUOTE]

The design for the console isn't final yet.
 
[quote name='Vegan']I don't like that the ports are on the top. Now, when you accidentally pull your controller to its maximum length, instead of your console jerking forward a bit (or, best case scenario: pulling out of the socket), your console is going to plummet to its death.[/QUOTE]

Whether or not it may plummet, this is Nintendo hardware we're talking about here. That stuff is hardy.
 
Imagine this Revolution Launch. Just think about it.

-Console w/1 controller, HDD, ethernet adapter = $149.99 MSRP
-Top 25 games from entire Nintendo backlog downloadable at launch. $15/month for unlimited play. New games added each week or month.
-Launch titles = Smash Bros., Mario, Zelda, Metroid, plus some crazy surprises like Pilotwings or Rad Racer. All w/free online capabilities. $39.99 MSRP.
-Crazy accessories like gun, nunchaku, sword etc. add-ons for the controller.

The success would be STUPID. And is any of this impossible?

Nintendo FTW Y'all
 
[quote name='Vegan']I don't like that the ports are on the top. Now, when you accidentally pull your controller to its maximum length, instead of your console jerking forward a bit (or, best case scenario: pulling out of the socket), your console is going to plummet to its death.[/QUOTE]

Well, when one sees that their cord is very tight between the console and the controller, they may consider either:

A) getting an extension cord
B) Getting a wireless controller
C) not using it.

Of course, this is just a logical conclusion. I'm sure many people don't arrive to those very frequently.
 
I second the durability of Nintendo products. I had my gamecube sitting on top of my television in my old dorm room. The tv itself sat in front of a window I usually had open (yes, I know I was just ASKING for it, but space constraints!). Well, one day I was cleaning and I bumped into the t.v. sending the gamecube sliding out the window and two floors down onto concrete. I ran down, brought it back inside and a year and some scuffs later it still works fine.
 
[quote name='sarausagi']I'm not trying to flame, but with all this talk of "Nintendo getting the classic gamer" and what not, I really wonder if any of you realize the games that the casual gamer cares for.

The true casual gamer, in other words, one who has never been devoted to games, never followed them, one who doesn't read magazines or websites about them...

This is the type of person who might have bought a used Playstation cheap to play Parappa the Rapper and Tekken. Or the type of person who plays Tetris on their computer..or better yet...

I know several girls who say "games are for dorks!" or whatever. Girls who think games are nerdy, stupid, etc. Yet I catch them on Yahoo for hours playing "Dots" or "Bejeweled"..

Casual gamers, they're the people who spend hours playing Texas Hold Em online but think someone who spends a night with an RPG or playing Counterstrike is beneath them

Does Nintendo really target them? No. The true casual gamer doesn't have a love affair with Nintendo characters, he won't buy every title with the word "Mario" in it, he won't drool over every "new" installment of Zelda, he looks at "Metroid" and thinks it's just another shooter.

People see the Revolution user interface as revoluitonary? But what's the difference? Nintendo's had strange controllers since it started out: ROB, Powerglove, Super Scope, Mouse, the Virtual Boy set up, and all the weird [mostly Pokemon] controllers on Nintendo 64.

You want Revolution? Look at how much Eyetoy's improved on the PS2. Have any of you tried Play 2 or Kinetic? I did, I sold my original eyetoy a few weeks after it came out but I was throughly impressed how much it's improved in the past year..

Or look at the way Microsoft changed online game play as far as console goes. I don't like FPS games, god, I don't even like the Xbox, but Xbox Live is pretty "revolutionary", it's the Saturn-Net Sega always dreamed of, it's the X-Link and Sega Channel which failed in the 16 bit games, they got it right, they did it, and on top of that actually made money on it, that's "revolution"

The casual gamer is attracted by things like this, not only do they appear to the involved gamer, but things like X-box Live and Eyetoy make it more attractive to play video games. The casual gamer looks at Eyetoy and thinks "I can be part of the game, I can move around and have some fun with this". The casual gamer looks at Xbox live and says, "I can talk to my friends, meet new people, and explore new worlds through Live"

The casual gamer doesn't say, "Ooh! An even glossier, shiny happy looking Mario gets to jump through 50 new stages!" or "Yay! Link gets another cool power and looks different yet again and gets to save the princess!" In fact, not even all involved gamers get excited about that...

The casual gamer sees a cute puppy rapping, they're interested. The casual gamer sees a game you can get into physically [like DDR or any of the eyetoys] and they're interested. The casual gamer might even see a game with realistic looking graphics, strong themes, and a good story line, and they might want to be able to interact with something they'd typically only see on TV or in a movie.

It may hurt the fanboys, but you know how Nintendo might actually win a "console war"? A changing of the guard. No one can deny Nintendo has more talent than most every developer out there COMBINED. Yet for the casual gamer, or the involved gamer who grew up with Sonic instead of Mario, or those that simply like more serious games, the current ways of Nintendo simply don't work. THEY'RES SEVEN MARIO PARTIES FOR THE LOVE OF GOD. There's a Mario game for EVERY SPORT.

New projects, new games. Have Nintendo make a real fighter, a serious racer, a traditional RPG, some in house sports games that don't get cancelled, an action game starring someone other than Link, maybe another FPS with the mass appeal of Goldeneye, and lots of innovative, quirky games that aren't victims to the curse of mascots and pastels. Or even that, do things that haven't been done 7 times. A real Pokemon RPG in full 3d with online play, a Kid Icarus game for all the 80's kids, an update to Killer Instinct, a full version of Advance Wars, a real Final Fantasy on a real console, another Stunt Race game, some Pilotwings or a Waverace that's actually worth buying.

Okay, yeah, so I got bored at school..

I'm eagerly awaiting my Christmas present [a pink DS] and have a small small stack of GBA games ready to play. Nintendo's got it right on the hand held side, not one loss, all W's, even the DS proved a success [and has like 10 games coming out or already out I'm dying to play, that's a lot for a handheld][/QUOTE]

Finally a non-fanboy post. :applause:

The Revolution will be a nice budget console with interesting gameplay possibilities (if their magic wand turns out to be practical). Nothing more - probably a lot less.

I also want to thank whoever made that "Gaming powerhouse" comment. It was so funny that you made my day.
 
lol DDR. Statistically Fanboys are not too important for total sales

http://www.joystiq.com/entry/1234000247071608/#comments

And that post is pretty good except for the fact it doesn't fly. Nintendo has already found thier niche market and are perfectly happy exploiting them. It's not a small # but it's not going to get them the sales they need to outsell the ps3 or the 360 in the US. Oh yeah and Casual gamers play yahoo games, not Xbox Live arcade =p.
 
I'm not sure I understand. You say the Eyetoy appeals to the casual gamer for the reason that it appears more involving, but the Rev controller somehow is not included in that generalization?

Ok.
 
[quote name='Strell']I'm not sure I understand. You say the Eyetoy appeals to the casual gamer for the reason that it appears more involving, but the Rev controller somehow is not included in that generalization?

Ok.[/QUOTE]

Because for the casual gamer it's just too much. Imagine trying to sell a TV with a controller like that, or a microwave with a separate keypad and a thumbdrive. Like wise, a two handed controller that looks like a vibrator mixed with a remote control with a gamepad on top of it won't fly..

Why does the Gameboy appeal to even non gamers?

Simplicity: two buttons, a d-pad, and a fairly nice sized screen in an attractive looking enclosure.

Even the Gamecube controller is a disorganized mess, the PS2 pad has 12 total buttons and three direction controls but it's in a neat order which makes sense to most people.

TV games, if anything, are such huge sellers, because the interface is very simple, looking like an old NES pad, a two button joystick, or the classic Genesis controller design.
 
..

You're not making a lot of sense I'm afraid. You're simultaneously calling the Rev more complex, then calling other controllers less confusing. You're also saying that it turns gamers off whereas the Eyetoy and tv games somehow bridge the gap.

The PS2 controller is hardly less confusing - it has an additional set of shoulder buttons and the analog sticks double as R3/L3. So that's another 4 buttons. Hardly less confusing. Especially when you get a game that utilizes all of those buttons for various functions.

Likewise, the Rev controller itself looks very simple and it is built on natural movement. Just like a mouse trumps using tab to navigate around a webpage, the real time aerial movement is far simpler to learn than, say, two handed joysticks going in completely different directions. It's nothing like, say, playing a piano, but it's along the same lines.

As for the two handed controller remark, I'm sorry. Do Sony and Microsoft's machines use two handed controllers? I beleive at last look (which would have been this morning when I left for work) they both did.

Hand someone a controller and have them play an FPS with dual sticks.

Hand that same person a keyboard/mouse immediately afterward and see if they can handle the movement/viewing better.

And then hand them this, something far simpler and allows for more movement, and see what they do.

The problem is that we can't complete the final part of that analogy. Thankfully in a few months we will. I'm betting on the fact that it will be simpler than the previous two solutions AND allow for more movement.

This isn't a reinvention of the controller like a new keypad for a microwave. It's a further extension. A reinvention would be using our minds. But we're still using our hands, and we're just adding another layer on top of it that more closely mimics real life movement.

Instead of writing it off as "it won't fly," I think we shold wait. Given that there's been near 100% positive feedback from anyone who has handled it, I'm going to have to go with their assumptions.
 
[quote name='Strell']..

You're not making a lot of sense I'm afraid. The PS2 controller is hardly less confusing - it has an additional set of shoulder buttons and the analog sticks double as R3/L3. So that's another 4 buttons. Hardly less confusing. Especially when you get a game that utilizes all of those buttons for various functions.

Likewise, the Rev controller itself looks very simple and it is built on natural movement. Just like a mouse trumps using tab to navigate around a webpage, the real time aerial movement is far simpler to learn than, say, two handed joysticks going in completely different directions. It's nothing like, say, playing a piano, but it's along the same lines.

As for the two handed controller remark, I'm sorry. Do Sony and Microsoft's machines use two handed controllers? I beleive at last look (which would have been this morning when I left for work) they both did.

Hand someone a controller and have them play an FPS with dual sticks.

Hand that same person a keyboard/mouse immediately afterward and see if they can handle the movement/viewing better.

And then hand them this, something far simpler and allows for more movement, and see what they do.

The problem is that we can't complete the final part of that analogy. Thankfully in a few months we will. I'm betting on the fact that it will be simpler than the previous two solutions AND allow for more movement.

This isn't a reinvention of the controller like a new keypad for a microwave. It's a further extension. A reinvention would be using our minds. But we're still using our hands, and we're just adding another layer on top of it that more closely mimics real life movement.

Instead of writing it off as "it won't fly," I think we shold wait. Given that there's been near 100% positive feedback from anyone who has handled it, I'm going to have to go with their assumptions.[/QUOTE]

No, we can't do that, because then that would mean stopping with the"Nintendo must fail" fetish that some people seem to have. It's odd how people are throwing around the term "fanboy" in this thread when I haven't seen one real "fanboy" post. I hate using the term anyway as it seems to have degenerated into a perjorative term for anyone who has anything positive to say about a specific console( as opposed to being used in the pejorative for a crazy asshole who hates everything by any other company). I've never met one person who has found a videogame controller complicated (we're leaving out the people who don't know how to use computers/dvd players), and if I did I'd seriously question their ability to function in the real world. How can "Press the A button" be complicated?
"OMG, is this 'X'? What?! A TRIANGLE!? How will I find THAT?!"
Another problem I have is the whole "Har har, Nintendo is setting themsleves up to be third again" mentality. So what? Does being third mean they don't make a profit? I fail to follow the logic. We're all a little skeptical of the Revolution, but this zealous condemnation of something only devs(which, like Strel saidl, has an almost 100% high approval rating) have seen in action is nutty. It all falls back on this "NINTENDO MUST FAIL" mentality that doesn't make sense. I don't want MS or Sony to fail, and once I get the cash I will have all three sitting beside each other in perfect harmony just like right now...well, after I repair my Box. Poor guy is lonely.
 
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