New Super Mario Bros. is friggin amazing!

[quote name='dastly75']NSMB is one of the easier games out there, my brother-in-law picked it up and played it and had fun with it, even with "penalties". Oh and he's a doctor so don't tell me you can't get accomplishment from games.[/QUOTE]


Well I wouldn't want to play a game much harder than New Super Mario Bros. It was plenty hard for me.

And what does being a doctor have to do with games?
 
[quote name='Wolfpup']
And what does being a doctor have to do with games?[/quote]
[quote name='dmaul1114'] I don't play games to get a sense of accomplishment. I get that from my work and Ph D studies.
[/quote]
I didn't say it had anything to do with games but dmaul supposedly can't get satisfaction out of games since his work and Ph D studies exist for that.
 
He or she plays them for fun, not to be this uber competitive gamer or something I think is what they mean.
 
I wish it had a better overworld map and that they used sprites instead of 2.5d. There should have been some secret levels that were not easy.
 
^pfft....

New SMB. is awesome. I'm glad that some game companies don't listen to many people's opinions. Also, I don't feel like defending this game for like the thousanth time so whatever.
 
[quote name='the3rdkey']And the original was an epic 300 hour game?[/quote]

no, but it was challenging. Same with SMB 2, SMB 3 and SMW. With this one, I just kinda blew through it. There was really no challenge. On the levels that didn't autoscroll, and with the exception of world 8, I could just run through most of them. I can beat Mario 1 in six or seven minutes now, I can find all the warp whistles and everything in Mario 3, I can find the warps in Mario 2.. but this one was just straight forward. It was almost like they released it bare bones to see if there was still a market for a sidescrolling Mario.
 
It felt rushed and uninspired.
I really hope they take more than a year to make a sequel that goes down as a classic.
Mario 2, 3, and 64 are still the best.
 
not to sound like a noob, but when mario finishes a level, it is just me or does he say "THREAT NEUTRALIZED" ?!??!?!?
 
I thought NSMB was anything but "rushed" or "uninspired". Most platformers are these days, but not NSMB. Every single level had something interesting to it.
 
[quote name='clockworkgreen']Not sure what you'd defend. A lot of people said it was short and not that hard. I'd consider those facts, not opinions.[/quote]

I could say the same for all the other Mario platformers.
 
[quote name='AndrewCP']I could say the same for all the other Mario platformers.[/QUOTE]

Huh? SMW or SMB3 short? I would disagree.
 
I wouldn't say the game felt rushed, the game felt really polished. Uninspired, a little. The new abilities (like the huge Mario) weren't that interesting. It was a fun game but it wasn't challenging enough and could have been longer. Not a bad game by any means, but I don't think it lived up to the hype.
 
[quote name='clockworkgreen']Not sure what you'd defend. A lot of people said it was short and not that hard. I'd consider those facts, not opinions.[/QUOTE]

Well, you'd be wrong. They're opinions.
 
Yeah, the games not that short. The number of levels is decent, and finding all the secret exits and getting all the coins takes a while and provides some challenge providing you don't play with a guide by your side.

Its definitely shorter than SMW, but it's longer than the other 3 previous main stream mario games as those didn't really have any secret shit to look for. I mean SMB3 had the whistles and what not but that kind of stuff doesn't really compare to looking for a number of hidden exits and coins etc. in terms of adding some replay value.

But I think the main overall point is that the game was basically meant as a direct sequel to the first SMB, so of course it isn't going to be as indepth as SMB3 or SMW. Doesn't mean people can't be dissapointed that it wasn't, but it's not like Nintendo halfassed the game. That was just the way it was designed from the outset.
 
[quote name='Wolfpup']He or she plays them for fun, not to be this uber competitive gamer or something I think is what they mean.[/QUOTE]

Exactly. Games are to have fun and relax for me. Not to get a sense of accomplishment.
 
I thought it was amazing. Probally my favorite game on DS. It took me a while to get 100 percent. It's really not that short. And I agree the length doesn't make the game any less enjoyable.
 
[quote name='trq']Well, you'd be wrong. They're opinions.[/QUOTE]

Me being wrong is the opinion.

Short. I'd say any game that takes only a few hours to complete is short.

Not hard. If you're above the age of 10, this game shouldn't have made you sweat.

And both were by design. Thus, fact. I can't help if you failed to beat the game under 25 hours without dying 200 times.
 
All 2D platformers are short. Even SMW takes well under 10 hours to beat, with maybe another 5-10 to find all the hidden stuff.

NSMB is certainly a short game, but it's not short for the genre, and is longer than a lot of 2D games like most Sonic games, super princess peach etc.
 
[quote name='clockworkgreen']Me being wrong is the opinion.

Short. I'd say any game that takes only a few hours to complete is short.

Not hard. If you're above the age of 10, this game shouldn't have made you sweat.

And both were by design. Thus, fact. I can't help if you failed to beat the game under 25 hours without dying 200 times.[/QUOTE]

*sigh*

I really don't care what your stance is. Personally, I found NSMB to be fairly easy, too. But that's also my OPINION. If you can't tell that "short" and "easy" are relative terms, maybe you can tell game developers where to find objective standards for "fun," "good," and "worth $50." It would save me a lot of time and money. Thanks.
 
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