Next Generation games will cost more than $50 for AAA titles!

yeah, but if the trend continues where if a game doesn't sell well right off the bat, the price is slashed $20 or so, then I would expect games to not sell as well at $60 as they do at $50 (speculation), therefore, the price would be slashed faster to clear out inventory. All speculation though.
 
Activision and EA :roll: I haven't bought a game from them for more than 10 dollars in a decade so I could care less if they raise their prices.
 
Working Designs released all there games for $60 back in the day - all of their Sega CD and Saturn games launched at $60.
 
This is ridiculous bullshitery, with games droping to 20 bucks less than 3 months after launch how can they even remotely tell what a AAA title will be UNTIL it hits the market? Oh yeah sure GTA could be considered one and it's going to see a million copies the first weekend no doubt but to raise the price to 60 bucks without and special treats in the box would kill off a few of those opening day sales.

Secondly look at Tomb Raider, the last game was expected to be a block buster hit, instead it was shit and sold horribly. it hit the bargin bin in under 3 months and stayed there. if they had sold it for 60 it wouldnt have gotten even the sales that it DID have, imagine when that starts happening more in the next gen when they spend all this money on production of cool CG movies and the game tanks because it sucked ass.


Let the PCgame publishers try it, their prices have been ridiculously high for a while now anyway, a price increase for them isnt going to suprise anyone.
 
Well, doesn't anyone remember that EB charged $55 for new Xbox, PS2, and GC games back when Xbox and GC systems were just coming on the market? Don't be surprised with it, just look how much N64 games were when that system came out.
 
I'd raise the price too if I was a game company. The people who currently pay 50 bucks for a new title when it's released aren't going to hold back if something is 60. All this will do is put them in a position where they have more room to make price cuts to create "deals", and it will increase their revenue from the rabid buyer who needs the game immediately.
 
N-64 games were around $60 when they were releaed. And yes, I know it's because they were cartridges.
 
In economics they cover this stuff... they say that 3 groups of people will but at different prices...

One group does care about paying full price...

One will only buy when on sale...

And the other only buys when they hit 'greatest hits'...

That is why ROSS and similar stores can open across a mall that sells the same things at full price. One group will still buy at the mall while another group will shop at Ross.

We will be the sale/greatest hits hold outs!!! :)
 
[quote name='alongx']Working Designs released all there games for $60 back in the day - all of their Sega CD and Saturn games launched at $60.[/quote]

Unless I'm mistaken, Magic Knight Rayearth didn't. :)
 
[quote name='Rig']Well, at least we all have CAG![/quote]

True. The reason n64 games sold for $60 were because they were cartridges and harder to mass produce. We're talking here cds and dvds and when I can buy 100 cds for $20, then I think so can the game companies. I think it's a little too early to start speculating on price. Mostly likely prices will even out like they did with this generation at $50 or less.
 
Be interesting to see if it works or not.

Personally I don't think a $60 price tag would hurt Madden's revenue. It might even increase it's overall dollar haul. I mean this year you had ESPN NFL 2K5, considered by most critics as equivalent in quality to Madden, selling for just $20 and Madden still sold truckloads.
 
Games do take a lot more time, manhours, and energy to create nowadays, I'll grant that, but this is ridiculous:
"In order to build and launch a game you're going to have to start at the $20 million mark - $10 million to build the game and $10 to launch it with a big splash."
Spending 1/2 the budget on marketing/advertising sounds awful to me.
I know the market is very competitive, but at the same time, people are buying more games, and there are so many venues to the info out there--tv, dozens of magazines, the internet, etc.
I would pay more, in some instances, for a 'deluxe' set. But, especially after being a CAG, it'll be hard to see games at ~60 bucks.
Then again, I very rarely pay full price even now.
 
There are enough people who will pay a premium price, so I can see it happening. At the same time, prices will drop faster than they do now just to move inventory, and that will piss off a lot of retailers and hurt smaller stores. If the market is going to crash, this will help it along.
 
[quote name='hiccupleftovers'][quote name='Rig']Well, at least we all have CAG![/quote]

True. The reason n64 games sold for $60 were because they were cartridges and harder to mass produce. We're talking here cds and dvds and when I can buy 100 cds for $20, then I think so can the game companies. I think it's a little too early to start speculating on price. Mostly likely prices will even out like they did with this generation at $50 or less.[/quote]

You see it is this poor understanding of the videogame business model that pisses me off. Yes, the marginal cost of producing one extra unit of a game is minimal (assuming it is on a DVD or some special proprietary DVD-esque format let's say .40 a game). But you have to remember, in making a game there are enormous fixed costs. You have to pay for offices, loads of computers, designers' salaries, advertising, distribution. That is where all the cost comes in. So if a AAA game has loads of voice acting, takes many years to produce, etc. it is very reasonable for a game to cost $50+.
 
[quote name='Tromack'][quote name='hiccupleftovers'][quote name='Rig']Well, at least we all have CAG![/quote]

True. The reason n64 games sold for $60 were because they were cartridges and harder to mass produce. We're talking here cds and dvds and when I can buy 100 cds for $20, then I think so can the game companies. I think it's a little too early to start speculating on price. Mostly likely prices will even out like they did with this generation at $50 or less.[/quote]

You see it is this poor understanding of the videogame business model that pisses me off. Yes, the marginal cost of producing one extra unit of a game is minimal (assuming it is on a DVD or some special proprietary DVD-esque format let's say .40 a game). But you have to remember, in making a game there are enormous fixed costs. You have to pay for offices, loads of computers, designers' salaries, advertising, distribution. That is where all the cost comes in. So if a AAA game has loads of voice acting, takes many years to produce, etc. it is very reasonable for a game to cost $50+.[/quote]

dude just shut up you have no idea what youre talking about!
games develop themselves and the companies just make the discs ^^
 
I've said it before. There are 2 main winning strategies when it comes to businesses. You are either the high end/big budget games or the low end/value priced games. I believe we will start seeing more and more of this. The AAA titles that can get a premium price will (most EA games, GTA games, possibly Nintendo games, possibly Square games), and the games that have a smaller market will be released at lower prices (Katamari Damacy, GunGrave OD). I believe that the new mode price for games will be between 30-35, with the smaller games coming out between 15-25, and with AAA titles coming out at 50-55.
 
I guess you guys are all too young to remember $69.99 SNES street fighter 2? $69.99 Final Fantasy III? They still sold extremely well. Street Fighter 2, especially. From what I remember it single handedly tipped the balance in favor of SNES over the Genesis.

I'd rather pay $69.99 for poorly selling niche titles than to not have them made at all. Not every game can sell millions of copies to recuperate costs. Plus, they all drop in price eventually anyway (usually). What's it matter if it releases at $50 or $60? Most of them will still drop to less than $20, given enough time.
 
All I have to say is "yarr, mateys, land ho!". It took a while for me to get used to paying so much for console games when PC was always $40 or under.
 
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