NiGHTS 2! It's quite likeable - Just not Shaq-fu-able! In Stores Now!

Zen Davis

Banned
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Hmm, I'd consider it but theres already too many decent games coming out in November .. perhaps I'll pick it up later though, I'm guessing its scheduled for the $50 price tag?
 
[quote name='Scorch']A game that looks good on the Wii?

THIS CANNOT BE![/quote]

Perhaps... you can call for an objection?
 
Hooray. It'll be my 2nd Wii game since I bought Zelda at launch. Although I did buy Big Brain Academy a few weeks ago, but I didn't even open it and returned it a few days later, so it doesn't really count.
 
Something this good must be Sega's way of teasing us with something truly epic like Shining Force Running edition or another Shadow the Hedgehog game or Yakuza 3.
 
The top two shots still sort of look like ass, which leads me to believe that the bottom two shots (which look awesome) might be from pre-rendered cut scenes.

Here's hoping I'm wrong!
 
[quote name='Paco']Something this good must be Sega's way of teasing us with something truly epic like Shining Force Running edition or another Shadow the Hedgehog game or Yakuza 3.[/QUOTE]
I'd take a good Shining Force game, but the recent ones are just running the Shining Force name into the ground. Is it just me though or are there a ton of titles coming out late October into early December?
 
Definitely nice to see some better looking Wii screens....though I suspect the bottom two are from cutscenes.

The top two still look nice though.
 
[quote name='dmaul1114']Definitely nice to see some better looking Wii screens....though I suspect the bottom two are from cutscenes.

The top two still look nice though.[/quote]

Yeah, those bottom two are definitely not gameplay screens. The actual game screens do look better than what they were showing before.
 
this will be a $20.00 pick up for me. and i'll be patient if i need to be. i'm actually really looking forward to it. the only bad things i've heard have all come from matt c from ign. but i still think it will be good.

all of the video and screen shots i've seen has looked good.
 
This game strikes an emotional chord with so many gamers, but its not really getting a lot of love from the press so far. I really love the art style and the gameplay looks solid. Definitely going on my wish list.
 
I just broke down and bought a Wii today - Metroid mainly made me do it. I came home & was flipping through EB's upcoming release list and when I came across this I was very happy. Had forgotten all about it - and I'm one of those who have been waiting for another Nights game for...wow, about 10 years now.
 
Still on the fence about this one. Don't get me wrong, NiGHTS is still one of my top 10 favorite games of all time, but the Sega that put out that wonderful piece of gaming legend isn't nearly the same Sega that exists now (the one that usually puts out pieces of shit).

Still, I have to wonder how Co-Op would work . . .
 
Screenshots: Nifty.
Co-op mode: Fantastic!
Overall: I can't help but look forward to this.

Reality check: This is modern day Sega.
Reality check 2: This is modern day Sega, rushing to release a game before Xmas.

Bottom line: Launch day? No way in hell.
 
IGN hands on from TGS

The Wii version's controlled via the Nunchuk's analog stick, and the Wii remote's only being used for its buttons - no waggle. I hear that the game will have many control schemes, including Classic Controller support as well as one that uses the Wii Remote's pointing function, but at TGS it was Nunchuk/Remote exclusively.

...

I definitely came off of Nights: Journey of Dreams happier than I thought I would - I'm a little irked that the game's not as smooth as I would have liked. The Saturn game doesn't exactly have the smoothest framerate either, but in the first generation of 3D systems this was an area where we looked the other way, but now a herky jerky framerate can be a real gamekiller. It's not so bad, but it's hard to understand what's causing the framerate to dip every so often.
This whole game screams "missed opportunity". I was really looking forward to controlling it with the Wii remote, drawing loops and using it to provide a more engaging flight experience, but it sounds like that's out.

I really thought the Wii could offer the NiGHTS franchise something unique to move the series forward, but it doesn't sound like Sega is using it at all.

Par the course for Sega these days, unfortunately.
 
[quote name='evilmax17']IGN hands on from TGS


This whole game screams "missed opportunity". I was really looking forward to controlling it with the Wii remote, drawing loops and using it to provide a more engaging flight experience, but it sounds like that's out.

I really thought the Wii could offer the NiGHTS franchise something unique to move the series forward, but it doesn't sound like Sega is using it at all.

Par the course for Sega these days, unfortunately.[/quote]

It's funny because I am sure there are just as many people saying "Thank God there is no waggle!!!"

I'm in your camp. This is looking like a rental at best so far.
 
HIGH QUALITY TRAILER:

http://wiimovies.ign.com/wii/video/article/819/819623/nights_trlr_091207_flvhighwide.flv

Let's make this perfectly clear: I'm one of those fans of the original Saturn version of Nights: Into Dreams, one who played it to death to the point where there was nothing more to see. I'm one of those gamers that begged and pleaded openly for SEGA and Sonic Team to revisit the property for a sequel. I'm one of those gamers who got annoyed at the company teasing with Nights cameos in other SEGA games; who got excited when SEGA gave away a really cool Game Boy Advance Nights gameplay/tech demo in Phantasy Star Online for the GameCube. And now I'm faced with the dilemma that is Nights: Journey of Dreams on the Wii.

Nights: Journey of Dreams was announced for the Wii a few months ago, and sped through development to make a Christmas release. It's been slowly taking shape between then and now, and it's been a rough journey…no pun intended. At the Electronic Entertainment Expo this July we had an opportunity to watch an early, choppy version of the game being played by a SEGA employee, but couldn't control it ourselves…we just had to imagine how the game might play simply by what was going on during the demo. And honestly, that doesn't really help a game that really needs to be played to understand - the Nights design isn't your traditional videogame.
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So it's been two months since our last viewing of Nights: Journey of Dreams. It's on the show floor at Tokyo Game Show in SEGA's booth, in a high-profile space with more than a half-dozen kiosks dedicated to the game. And I have to say that, though the game has had its rough ups and downs and never really came across as a "high quality" Wii game in screens and early video…the demo that's here brings back that ol' Saturn feeling.

First, a little background: Nights is more a racing game with action than it is a platformer. The idea is to gracefully fly around the 3D environments on a 2D plane, looping around enemies, snagging orbs and flying through hoops for score. While this is going on, a timer's ticking away, so you have to make it to the "track's" finish line before the seconds expire. Each level is broken down by three laps, each one changing slightly from the one before it to let players explore portions of a level that the previous lap didn't let them see. At the end of each lap, the player's ranked by the score they earned on each lap, so players are encouraged to snag items and fly through hoops to keep a chain going that'll increase the multiplier. It's a fantastic, yet very deceptive game design that might not float everyone's boat. But it floats mine, and the Wii version captures a lot of that same Saturn magic, even if it's not doing it quite as impressively or as efficiently as it could have.

The Wii version's controlled via the Nunchuk's analog stick, and the Wii remote's only being used for its buttons - no waggle. I hear that the game will have many control schemes, including Classic Controller support as well as one that uses the Wii Remote's pointing function, but at TGS it was Nunchuk/Remote exclusively.

The demo starts out with you as a child, and you must climb up a chain to a cage that'll free the Nights jester. That's when the action really begins: lots of ups and downs and loops must be performed, but the main task is to catch up with a bird that's flying the course with a key in its beak. Attack the bird, grab the key, and head to the cage to start the second lap that heads down a slightly altered path in the 3D environment. The Wii version emphasizes the "racing" aspect of the design by showing a map of the course in the corner of the screen…much like every racing video game does.

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At the end of the three laps, it's off to the boss battle. In one boss battle, you're up against a balloon clown that bounces around the environment - the idea is to attack it from below and bounce it up high to the top of a very pinball machine-inspired level layout to defeat it. In another boss battle, it's a chameleon lizard magician that hides in a cloud of purple mist - the idea is to make large loops to remove the mist in chunks and reveal where he's hiding.

There were some hidden treats that I saw other players doing that I couldn't recreate myself during my short hands-on. In one stage, for example, Nights can snag a pick-up that'll transform him into a dolphin (complete with the same jester clothing) to swim deep into the underwater areas. It was a neat addition that I'm looking forward to trying out myself.

I definitely came off of Nights: Journey of Dreams happier than I thought I would - I'm a little irked that the game's not as smooth as I would have liked. The Saturn game doesn't exactly have the smoothest framerate either, but in the first generation of 3D systems this was an area where we looked the other way, but now a herky jerky framerate can be a real gamekiller. It's not so bad, but it's hard to understand what's causing the framerate to dip every so often.
 
Cheapy apparently skipped on playing NiGHTS but from what he saw, he thought it was really pretty and pondered in the form of a question whether it had the best graphics on the Wii.
 
[quote name='Zen Davis']Cheapy apparently skipped on playing NiGHTS but from what he saw, he thought it was really pretty and pondered in the form of a question whether it had the best graphics on the Wii.[/quote]

Yeah, I found Cheapy's comments on NiGHTS graphics surprising since on the 1Up Yours podcast said it looked like slightly updated Saturn graphics.
 
This game is really fugly, in that it looks awesome sometimes then it looks like crap...either way overall it looks really nice.

This is one game however I'm not reserving. I'm sorry Sonicteam/Sega, but you can't be trusted these days. So I'll wait for reviews first.
 
Must get, especially if sega delivers. I think I will have get another copy for my brother. Nights delivers to sell and I for onewill not through out my gaming vote by waiting for it in bargain bin.
 
[quote name='Zen Davis']I'm really hoping Sega manages to get this all together.[/quote]

We all do. I just beat the original again for old times sake. Such a great game.
 
I can't believe I had to fish this thread out of Page 3 of the board.

Well, 1up.com has an ongoing cover story on Nights updating each day this week.

Today, they've posted some new game music. And I'm here to tell you, it will stick in your mind. Holy hell is it catchy.
 
So I got a chance to play a few levels of NiGHTS today at the Osaka Games Japan Festa, and had a lot of fun with it.

The core gameplay was almost perfectly preserved from the Sega Saturn game, with one slight change - you now had to chase after a little thing on a bird to get a key that allowed you to unlock the big Ideya chamber, in addition to collecting orbs. It was easy enough to catch, but it seemed like a useless addition to me.

Also, the controls didn't feel as tight as the Saturn version - hopefully this will be fixed for the final retail version, since this was still the TGS demo build of the game. It took a minute or two to get used to, but I was soon impressing the Sega girls with my mad NiGHTS skills.
 
I took a look at the gameplay video. No offense, but the graphics look entirely different than the pictures up there. Moreover, the gameplay just looked horrible. For $20, I really expect nothing more. However, if this game gets good ratings, it could curve the road for Wii Developers, considering its low budget.
 
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