OMG I came on here just to post the same thing! I started Dave the Diver a few days ago and loved it at first. I was all about collecting fish, running the restaurant, and meeting all the crazy customers (though a lot of the NPCs are complete dicks for no reason). But, alarm bells started going off as I kept playing. Every five seconds, some new mechanic is introduced or some unskippable minigame is thrown at me. Some stuff makes sense (growing fish and vegetables), some stuff can be mostly ignored (taking pictures and collecting cards), and some stuff is really annoying (portions you play as different characters, being forced to waste days for no reason). Basically, the game was rapidly shifting from fishing/restaurant sim to fishing/restaurant/farming/minigames/survival/puzzler/collectathon/anything else we can think of sim.
And, don't even get me started on the Sea People. To avoid spoilers, the stuff surrounding them didn't play out at all like I thought it would, and it involves a lot of really intrusive puzzles that screech the game to a halt because you just have to get it out of the way to move the main story along (yes, the Sea People stuff is pretty much the main story of the game). It sucks and it does
not feel like the game Dave the Diver was sold as. I wanted to catch fish and manage a restaurant, not be forced into a plotline I don't give a shit about. I'm definitely in the same boat about wanting to complete the main story, because I know I'm close now, but I just can't bring myself to care about it anymore.
The night fishing is very rough because everything you find down there is straight-up on crack. I get it's supposed to be a challenge, but it's really not fair that, while I swim slow as molasses, the
ing sharks are tail-swiping me and taking out half my oxygen. Hell, even little fish destroy you, like the schools of the tiny red guys that swarm you like angry piranhas. And, the penalty for death is way too high. You could spend a half an hour gathering materials and, on your way back to the surface, you get completely boxed in by a
ing lionfish or something and you die. Upon death, you can keep only ONE item, losing the rest and wasting your time down there. What the
is this, Dark Souls? Hell, at least those games give you the chance to pick your stuff up when you respawn. Like,
ing relax, you're supposed to be a chill game.
Boss battles often blow ass too because of the clunky controls. I mean, the controls themselves are fine, but Dave is so slow just to turn around and there's noticeable input lag when you're trying to ready your weapons. Plus, you can only shoot weapons diagonally left and right, not straight up or down, like this is some kind of shitty NES game. Compare this to something like Subnautica, where you felt like you were flying underwater with such fluid controls. And the guy you play as in that game was just some random starship engineer! Dave is supposed to be an experienced diver and he can't shoot up? And yes, I'm sure it's more complicated than that in real life, but it's a video game.
I've wanted to quit several times, but kept going because the parts of the game that work work really well. But, Dave the Diver is a game that wanted to be way too many things, thus not really excelling at any of them. Even the best parts of the game become repetitive after a while because, instead of doing things like expanding the explorable area or adding more ways to run the restaurant, the developers worked on a shitty story, nine-thousand minigames, uninspired puzzles, and a slew of frustrating boss battles that really highlight how bad the combat is. I've just reached Chapter 6 and I know I should finish it, but it just feels like work now. I'd give the game a 6 or a 7, purely on the virtue of how fun fishing and running the restaurant are. I just wanted that game. I've heard Dredge is good, so maybe I'll play that instead.
Sorry for the rant lol just been having a hard time understanding how people can call this game a masterpiece.