Nintendo's big suprise: It plays CDs of every CDrom based non-Sony console

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Survivor Charlie

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A couple places are now speculating that because the "Virtual Console" can play TG 16 CD rom and Duo CD roms (which Hudson/NEC has cryptically confirmed will be 'supported' by the Virtual Console) and with the upcoming annoucement that Sega CD games will be supported, all that's left is the annoucemnt that if you already own the game, just stick it in the Rev and it works.

The so called "Virtual Console" is done through firmware already on the Revolution, straight out of the factory (unless Nintendo is just blowing smoke, which they have been known to do). Now, if they have the drivers and the game system is disc-based, is it that much of a stretch that the Revolution can play the actual games of any disc based console, using the original disc? My god, think of the built in games base the machine would have. Turbo Graphx, Sega CD, Sega Saturn... SEGA DREAMCAST... 3DO, CDi, Jaguar CD (hell, why not?) Maybe even Neo Geo CD. I think Nintendo is ready to drop a huge bombshell at E3.
 
dont get too excited, this is speculation from a cag user.

but dont get me wrong id love to see this happen, but id lean more towards emulation. i mean the games they are talking about, nes, genesis, snes, etc arent that big in size and should be easily emulated on a powerful console. dreamcast though, jaguar, now youre pushing the limits of even current PCs.
 
I don't see that happening really, it would be nice if I was wrong, but I don't think they'd go that route. Plus, AFAIK, Dreamcast would be out since they used a proprietary 1gb disc that would require a different laser to read than a standard CD-ROM.
 
Well, Hudson has 100% confirmed that Turbo CD games will be on the Virtual Console.

According to an announcement by Hudson's Japanese office, the Virtual Console support for TurboGrafx games, announced yesterday, includes both card and CD-ROM games. The Hudson/NEC-designed system was known as PC-Engine in Japan, where it enjoyed far more success and is remembered for several classic games which were never released elsewhere. The system underwent numerous revisions, going from a solid-state storage format to a few different CD-ROM formats.

Today's announcement confirms that the Nintendo Revolution's emulation will cover games stored on ROM cards and at least one of the CD formats, known as CD-ROM2. Whether the Super CD and Arcade CD formats will be supported is currently not clear. Hudson notes that more than 670 games were released on the system over the years, 122 of which were published by Hudson itself.

Now that's the official annoucement that the Nintendo Revolution will play Turbo CD games, but via download? Those are some pretty big games for even a high-speed download.

But that's not all. Sega said at the conference, and I can't remember where I read it at, but they said (or Nintendo said) that Sega's Virtual Console support will not be limited to the Sega Genesis. Now obviously, that could just as easily mean the Sega Master System and Game Gear, but why stop there? If the Rev will support 200MB+ Turbo CD games, then certainly the door is open for Sega CD games, or Sega Saturn games, or maybe even Sega Dreamcast. Technically, it could be done. The system is disc based afterall, and can read at least four formats of media annouced already (Rev games, DVD movies, CD music, Gamecube ODs).

Look, obviously this wasn't something that was hatched at the 11th hour. Nintendo has planned this Virtual Console stuff all along. They've obviously been talking with 3rd parties about supporting it, and they're jumping into it. So is it THAT far fetched to say "Hey NEC, Sega, whoever the hell bought 3DO's IPs... how about letting people use their original disc-based games?" I would say that it's not a far-fetched theory at all.
 
so you think the drive will be able to play gc disks that spin backwards as well as dc games with crazy disks and hes other cds?

i wish, but i dunno.
 
Dude, your thread topic is extremely misleading for a post that's pure speculation. I'd ask for a question mark to be added but even that would be giving more credence than it deserves.
 
While this would be great if if it was true, I strongly doubt it will happen. It doesn't make sense for Nintendo to allow you to play older, non-Nintendo games off of disc media. The first problem, is that these games have not been in production for a while. The only copies of Sega CD and such games you will find will be used, which results in absolutely no profit for Sega. Secondly, if this was true, the sudden demand for non-Nintendo disc based media would sky rocket, and far surpass any supply a normal game store would have. Third, I think it is safe to say that anybody with a collection of such games, probably already owns the corresponding console.

Now, what would make sense, is Nintendo to sell roms through their online service, charging a fee. This creates new revenue for them and the original company (ie Sega), without much work beyond emulation.

I'm just really hoping they'll have NiGHTS into Dreams available at some time...


Edit: Damn spelling errors
 
[quote name='SilverPaw750']So I can pop in my Xbox games? ;)[/QUOTE]
Xbox games are DVD's not Cd-Rom's just an FYI.
 
[quote name='Sleepkyng']so you think the drive will be able to play gc disks that spin backwards as well as dc games with crazy disks and hes other cds?

i wish, but i dunno.[/QUOTE]
Why do people still believe the myth of the backward-spinning disc? That was dispelled ages ago.
 
[quote name='dayglo']While this would be great if if it was true, I strongly doubt it will happen. It doesn't make sense for Nintendo to allow you to play older, non-Nintendo games off of disc media. The first problem, is that these games have not been in production for a while. The only copies of Sega CD and such games you will find will be used, which results in absolutely no profit for Sega. Secondly, if this was true, the sudden demand for non-Nintendo disc based media would sky rocket, and far surpass any supply a normal game store would have. Third, I think it is safe to say that anybody with a collection of such games, probably already owns the corresponding console.

Now, what would make sense, is Nintendo to sell roms through their online service, charging a fee. This creates new revenue for them and the original company (ie Sega), without much work beyond emulation.

I'm just really hoping they'll have NiGHTS into Dreams available at some time...
[/QUOTE]

This would be a game collector's wet dream but I seriously doubt that the average gamer would run out and buy a bunch of 10 year old Sega CD games to play on his brand new Revolution. At best it would be a value added addition as they could say that their machine was backwards compatible with everything.

Personally, the Revo will be my first next gen console but not for the ability to play old games. Like someone else said, I already have the original systems for that.
 
[quote name='SilverPaw750']So I can pop in my Xbox games? ;)[/QUOTE]

Of course. That is what the Revolution will feed on.
 
[quote name='Survivor Charlie']Now obviously, that could just as easily mean the Sega Master System and Game Gear, but why stop there? If the Rev will support 200MB+ Turbo CD games, then certainly the door is open for Sega CD games, or Sega Saturn games, or maybe even Sega Dreamcast. Technically, it could be done.[/QUOTE]

I wouldn't hold your breath for Saturn and Dreamcast. Techincally, maybe the DC could be done since it had a fairly basic architecture, but I think emulating the Saturn's dual graphics processors plus the CPU would be a feat of unimaginable difficulty.

Now if Sega would port some of their Saturn stuff (Panzer Saga, Shining Force 3 pts 1-3) I'd gladly re-buy them all. This wouldn't be that trivial, unfortunately, because Sega's Saturn games, at least, were written in highly optimized assembly, which doesn't exactly lead to easy porting.
 
No way this would happen. This is nothing more then pure, fabircated speculation. The Rev would have to have every processor from every console in the system for this to work and have access to the architecture and languages from each system. Can you put a Sega CD in a dreamcast? No. Why? Because its a dreamcast, not a sega CD.

On top of that, the comment of "Now that's the official annoucement that the Nintendo Revolution will play Turbo CD games, but via download? Those are some pretty big games for even a high-speed download." is just dumb. The 360 has demos and trailers larger then the size of a CD already and 70% of America has broadband access.
 
[quote name='b0bx13']Why do people still believe the myth of the backward-spinning disc? That was dispelled ages ago.[/QUOTE]
True enough, the GC discs spin clockwise, like CDs and DVDs. I had heard the that the data was actually written backwards, in that the start of the disc was on the outside and worked in instead of the other way around. Has that theory been proven or disproven? Google was of little help to me.
 
[quote name='rabidmonkeys']The 360 has demos and trailers larger then the size of a CD already and 70% of America has broadband access.[/quote]

Woah now, that's way too high, less than 50% have broadband at home. 70% might have access meaning at home or work. I don't think people will be toting their game consoles to work to get downloads (if they'd even have wifi or allow you :p).
 
[quote name='rabidmonkeys']No way this would happen. This is nothing more then pure, fabircated speculation. The Rev would have to have every processor from every console in the system for this to work and have access to the architecture and languages from each system. Can you put a Sega CD in a dreamcast? No. Why? Because its a dreamcast, not a sega CD.

On top of that, the comment of "Now that's the official annoucement that the Nintendo Revolution will play Turbo CD games, but via download? Those are some pretty big games for even a high-speed download." is just dumb. The 360 has demos and trailers larger then the size of a CD already and 70% of America has broadband access.[/QUOTE]
Emulation...?
 
[quote name='rabidmonkeys']No way this would happen. This is nothing more then pure, fabircated speculation. The Rev would have to have every processor from every console in the system for this to work and have access to the architecture and languages from each system. Can you put a Sega CD in a dreamcast? No. Why? Because its a dreamcast, not a sega CD.

On top of that, the comment of "Now that's the official annoucement that the Nintendo Revolution will play Turbo CD games, but via download? Those are some pretty big games for even a high-speed download." is just dumb. The 360 has demos and trailers larger then the size of a CD already and 70% of America has broadband access.[/QUOTE]

There are a little thing called emulators, maybe you have heard of them?
I know with my old 1.5Ghz AMD PC I could easily play Dreamcast, SegaCD and Sega Saturn games (Not ROMS) just by downloading a couple emulators. What says Nintendo's Virtual Console is not going to be Emulator based, All that needs to be done is just have a few emulators compiled for the Revolution hardware? It gets away from using custom hardware and will allow them to add more systems later on. We also know Nintendo has dipped their toes into Emulators. Just look at the Zelda collection disc, Hackers have actually found that all those games are running threw emulators and have infact used those emulators to play roms of other games. If Nintendo just writes a emulator that also looks for games being inserted in the DVD drive they could easily support all other CD based formats. And with the problem of the Revolution drive spinning backwards, don't forget Nintendo has already said that you will be able to watch DVDs on the Revolution so they have already fixed the problem with switching the read direction.
 
[quote name='SpazX']Woah now, that's way too high, less than 50% have broadband at home. 70% might have access meaning at home or work. I don't think people will be toting their game consoles to work to get downloads (if they'd even have wifi or allow you :p).[/quote]

Everyone has access to librarys. Library's have high speed internet. So 70% isn't that unreasonable.

Or it could mean the 70% of people live where broadband is available. I think that this is far more likely.

TBW
 
[quote name='CapAmerica']There are a little thing called emulators, maybe you have heard of them?
I know with my old 1.5Ghz AMD PC I could easily play Dreamcast, SegaCD and Sega Saturn games (Not ROMS) just by downloading a couple emulators.[/QUOTE]

Congradulations, you're full of shit.

The Sega CD - sure, Ages emulates that fine, and I used it to play my old Lunars long after the Sega CD was dead. The Dreamcast - I don't know about that. It was a proprietary format disk, and thus may not be readable by a regular CD/DVD drive, but I never tried it and thus don't know. But the Saturn I know without a shadow of a doubt is not playable on any computer anywhere. Do you know why? Because no emulator programmer ever managed to fully emulate the Saturn hardware. The closest I think was A-saturn (though I may have the name wrong), which only got to a 0.1 release and was able to play Saturn games at about 1/15th of the speed.

Even Super Nintendo emulators have some bugs these days and are still being tuned. Emulation is great, but it's severely dampened by the emulating box's CPU's ability to fully emulate the entirety of the other system.
 
And with the problem of the Revolution drive spinning backwards, don't forget Nintendo has already said that you will be able to watch DVDs on the Revolution so they have already fixed the problem with switching the read direction.

That's what I've been saying. Out of the box, the Rev plays four types of media.

1. Music CDs
2. DVD Movies
3. Gamecube Optic Discs
4. Revolution media.

That's four different formats of disc-based media right out of the box. Using various methods (drivers, emulation, etc etc) is it THAT far-fetched to say the Revolution will be able to read disc-based games of classic systems?

I also don't accept or buy into the theory that Nintendo wouldn't do it because 'there is no money to be made' on it. Are you kidding? Imagine the marketing coup. Picture the Regginator at E3, chest puffed up, saying "The Playstation 3 will play PS2 and PS1 games. The XBox 360 plays some original XBox games. God bless them for it. But the Revolution... it plays everything else."

Backwards compatibility was a huge marketing point that helped the PS2 in ways that cannot be measured. Imagine the appeal of a game system that can play every single non-Sony or Microsoft game system. HUGE appeal.
 
Interesting proposal... but it just sounds really far-fetched. If it's true, then Nintendo will be hailed as the video game gods in my book.
 
It would be cool, but i don't see it as a major selling point to John Q. Revolution-Buyer.

The only people that have SegaCD/Saturn/Duo games anymore are collectors.
 
[quote name='niceguyshawne']This would be a game collector's wet dream but I seriously doubt that the average gamer would run out and buy a bunch of 10 year old Sega CD games to play on his brand new Revolution.[/QUOTE]

Which is exactly why nintendo wouldn't do it. There's no market for it, and there's no new revenue for them with the exception of the console sale. Considering Nintendo's been pushing the low price point on the Revolution, it wouldn't make sense to start adding features like that, that will not generate any more revenue for Nintendo. What WOULD create more would be to make them available to purchase and download online. They still have the marketability of saying it can play games from such and such console. The market for people that already have a huge collection of Sega CD and such games is so small, Nintendo wouldn't pursue it.

Think about it this way. Nintendo is not making the Revolution run in HD because (among other reasons) they believe not a large enough portion of their user base have HD TV's. Now think about the number of people with HD TV's compared to the number of people with a collection of Sega CD games and without a working console. That market is even smaller.

Nintendo adds backwards compatibility to help ease their users into a new format. The GBA could play GBC and GB games. The DS could play GBA games. This is because at the release, the previous iteration's games were still available. Why is the DS not compatible with GB and GBC games? Because Nintendo didn't see a market big enough to make it available. Nintendo is a company, and although I really like them, they are just that, a company. They will do what they need to to make the most revenue, and I just don't see this as feasible.

Out of curiousity, where did you originally read this? I'm curious what the original article said.
 
First off, in Japan, there are still games being made for the Dreamcast. The Sega CD and the Saturn had similar fates - they were far more popular in Japan and supported. Same thing with the TB16/PC-Engine. Important because Nintendo si going to appeal to their homeland with brute force and all guns blazing. Can't think of a better way than to tell an otaku that they can play all those games they've got sitting around. You could make the argument that this would encourage indie development and such, but that's kind of a weak connection.

Given that, I fail to see why everyone thinks this would be a bad marketing decision. If it were to happen, they could do one of two things: offer the games for download, or press new copies. In either case, the only true cost is manufacturing. And given the mania a few games have - namely, Radiant Silvergun, Rondo of Blood, etc - there are more than enough people out there that would drop cash on them in a second.

Is it plausible? Not entirely. But it is most assuredly doable.

I don't know about physical limitations - how a Dreamcast proprietary CD couldn't be read - but what would stop Sega from putting them on DVDs? If they can put Sonic Adventure onto Gamecube disks, I'd think they could determine a way to load an emulator and a game onto a DVD. Can someone tell me why that wouldn't be possible? Why not make TG16 compilation DVDs? Yes? No? Obviously this doesn't answer the original question about formats, but it is still something to consider for, say, possible new batches of games to be pressed.

Of course I am not technically capable enough to know whether or not all of this will succeed. I'm just saying there are easy solutions to these issues. Obviously speed isn't a big deal given emulators. After that, distribution can be done directly, which would lead to huge profit margins. You people talk about "who is going to buy it?" and yet you'd turn around in a second and put down cash on Chrono Trigger if it only costs $5.

And I'd pay $20 for Snatcher on my Revolution, if it were to happen. And I'm willing to beat there's a big enough market for it.

Nintendo has pulled out crazier shit in the past.

Again, plausible? Yes. Likely? Hard to say.

In 5 weeks we'll know.
 
[quote name='alongx']Congradulations, you're full of shit.

The Sega CD - sure, Ages emulates that fine, and I used it to play my old Lunars long after the Sega CD was dead. The Dreamcast - I don't know about that. It was a proprietary format disk, and thus may not be readable by a regular CD/DVD drive, but I never tried it and thus don't know. But the Saturn I know without a shadow of a doubt is not playable on any computer anywhere. Do you know why? Because no emulator programmer ever managed to fully emulate the Saturn hardware. The closest I think was A-saturn (though I may have the name wrong), which only got to a 0.1 release and was able to play Saturn games at about 1/15th of the speed.

Even Super Nintendo emulators have some bugs these days and are still being tuned. Emulation is great, but it's severely dampened by the emulating box's CPU's ability to fully emulate the entirety of the other system.[/QUOTE]
The programmers that write these homebrew emulators do not have access to all the hardware architecture or SDK's. Do you think these companies would come on board and not give Nintendo complete documention?
 
Well, there is no market for black and white gameboy games, yet Nintendo made the GBA backwards compatible. It was a good selling point.

Nintendo aims at a younger audience, and younger people DO NOT buy their own systems. So it's Nintendo's way of saying "Hey mom and dad... holding onto that dusty old Sega Dreamcast? Well don't throw the games out, because Nintendo has you covered!!"

Suddenly, places like Goodwill become game stores, where a Sega CD game can be played on the latest video game system.

Is it likely? Maybe not. But with news that Turbo CD games will be on the Virtual Console, it shows that at the very least, the Nintendo Revolution WILL be able to play games built on Turbo CD technology. Can just popping in the CDs be that far out of the question?

Here's the statement from Hudson. It's in Japanese, so good luck.
http://www.hudson.co.jp/corp/news/bn2006/060324.pdf

Here's the article that tells you what the announcement says.
http://www.planetgamecube.com/newsArt.cfm?artid=11226
 
[quote name='daroga']True enough, the GC discs spin clockwise, like CDs and DVDs. I had heard the that the data was actually written backwards, in that the start of the disc was on the outside and worked in instead of the other way around. Has that theory been proven or disproven? Google was of little help to me.[/QUOTE]
That was disproven as well. There's nothing special that separates a GC disc from a normal mini-dvd.
 
1. rather gamecube disc spins backward or forward is not a factor at all. You can burn gamecube games to mini dvds or even regularl dvds if you take off the cover.
2. dreamcast games are on GD-Rom, which is 1gb, bigger than a cd

However being able to play Dracula X would be more than enough for me.
 
Well, I always already more than sold on the Revolution when I first hear of its development, and if this is true; OH MAN!
 
[quote name='alongx']Congradulations, you're full of shit.

The Sega CD - sure, Ages emulates that fine, and I used it to play my old Lunars long after the Sega CD was dead. The Dreamcast - I don't know about that. It was a proprietary format disk, and thus may not be readable by a regular CD/DVD drive, but I never tried it and thus don't know. But the Saturn I know without a shadow of a doubt is not playable on any computer anywhere. Do you know why? Because no emulator programmer ever managed to fully emulate the Saturn hardware. The closest I think was A-saturn (though I may have the name wrong), which only got to a 0.1 release and was able to play Saturn games at about 1/15th of the speed.

Even Super Nintendo emulators have some bugs these days and are still being tuned. Emulation is great, but it's severely dampened by the emulating box's CPU's ability to fully emulate the entirety of the other system.[/QUOTE]

I can prove your wrong beyond a shadow of a doubt I'm sending you a PM with a link to a fully working Sega Saturn emulator. There is a little program called SSF 0.07 (To Mods: If its a mistake to mention the name sorry in advance.) And I know it works cause I've used it to play my copy of Nights and Dead or Alive.

Who is full of shit now? Cause I know its not me.
 
[quote name='CapAmerica']There are a little thing called emulators, maybe you have heard of them?
I know with my old 1.5Ghz AMD PC I could easily play Dreamcast, SegaCD and Sega Saturn games (Not ROMS) just by downloading a couple emulators. What says Nintendo's Virtual Console is not going to be Emulator based, All that needs to be done is just have a few emulators compiled for the Revolution hardware? It gets away from using custom hardware and will allow them to add more systems later on. We also know Nintendo has dipped their toes into Emulators. Just look at the Zelda collection disc, Hackers have actually found that all those games are running threw emulators and have infact used those emulators to play roms of other games. If Nintendo just writes a emulator that also looks for games being inserted in the DVD drive they could easily support all other CD based formats. And with the problem of the Revolution drive spinning backwards, don't forget Nintendo has already said that you will be able to watch DVDs on the Revolution so they have already fixed the problem with switching the read direction.[/QUOTE]

You need to re-read my post. I was rebutting the OP. he said that the rev would play the original CDs. I thought I was clear on the fact that they would do it via emulation when I countered his "they'd be too big to download." comment.

But emulation via software not hardware and surely you can't think that putting a cd in via some mythical program to determine disc type and system type and game then run another program to emulate that hardware via software? First off I would say its very unlikely that is even possible due to the hardware differences but from an economic point (either in development of such a system, or the profit loss by giving this system away with the hardware. Why give it away when you can sell it? Why would they allow someone to put in their Marvel vs Capcom 2 Dreamcast disc, or buy it from ebay, when they could force them to pay for the download?
 
Oh give me a break. The PS2 can tell the difference between DVD movies, PS2 *GAMES*, CD *music* and CD Playstation 1 *games* right out of the box, no accesories needed. And the PS2 is certainly not some kind of magical mythical box that has teny tiny Oopma Loompas that manually input what kind of disc has been inserted.

I mean, yeah... Rev may not be able to play old CDs, but regardless a lot of you people here are ignorant.
 
[quote name='CapAmerica']There are a little thing called emulators, maybe you have heard of them?
I know with my old 1.5Ghz AMD PC I could easily play Dreamcast, SegaCD and Sega Saturn games (Not ROMS) just by downloading a couple emulators. What says Nintendo's Virtual Console is not going to be Emulator based, All that needs to be done is just have a few emulators compiled for the Revolution hardware? It gets away from using custom hardware and will allow them to add more systems later on. We also know Nintendo has dipped their toes into Emulators. Just look at the Zelda collection disc, Hackers have actually found that all those games are running threw emulators and have infact used those emulators to play roms of other games. If Nintendo just writes a emulator that also looks for games being inserted in the DVD drive they could easily support all other CD based formats. And with the problem of the Revolution drive spinning backwards, don't forget Nintendo has already said that you will be able to watch DVDs on the Revolution so they have already fixed the problem with switching the read direction.[/quote]

I don't think you realize that that would be illegal for Nintendo to do. They can do it all they want with the Zelda disc and Virtual Console because they own it; who are they going to sue, themselves? Remember bleemcast? Yeah, they're not around anymore.
 
[quote name='Strell']Of course. That is what the Revolution will feed on.[/quote]

I thought that was the souls of young children. Or is that only Yamauchi?
 
I don't know about you guys, but I would rather play new games on these new systems, instead of games I've already played out years ago, and will only play for 15 minutes, until the nostalgia factor wears off.
 
[quote name='VanillaGorilla']I don't know about you guys, but I would rather play new games on these new systems, instead of games I've already played out years ago, and will only play for 15 minutes, until the nostalgia factor wears off.[/quote]

I like having the option to do both, and if the games are reasonably priced, it would be far preferable for me to boot up the Rev and download a game rather than having to either hunt for an actual copy of it, or find an emulator, and then the rom, and then patch the emulator so that the rom I want to play works.
 
[quote name='Vegan']I don't think you realize that that would be illegal for Nintendo to do. They can do it all they want with the Zelda disc and Virtual Console because they own it; who are they going to sue, themselves? Remember bleemcast? Yeah, they're not around anymore.[/QUOTE]

It would only be illegal if they don't have the creators of the systems backing them.
If Sega give Nintendo the greenlight to have Sega Emulators then its no longer illegal, same goes if NEC & Hudson-Soft give the okay for TurboGrafx emulators.
 
Probably 10% of the market are even interested in playing some TG16 CD gamem or Sega Saturn game on the system. And 5% probably actually have some games to play. It really isnt finacially sound to waste money and dev time on such a silly project. Now downloading and playing roms from Nintendo's site is one thing, but after taking a loss, or breaking even, they're not going to get any money for letting you play some 10-15 year old game on their system. This is not only speculation, its retarded speculation.

Its like making a iPod that plays Minidisks.... 10% of the people may think thats cool, but the pther 90% will be like WTF??
 
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