No rumble in the Wiimote? (If you believe that I have some land to sell you...)

Well, crap.. no rumble = no fun!!! I *still* get a huge kick out of massive, crazy rumble effects after all these years.
 
Just saw that before I left work.

Yeah, assuming it's true, and assuming rumble and the speaker are mutually exclusive, I'd rather have rumble. Though I've lived without it for the duration of my GameCube life, since the Wavebird doesn't have it and I haven't really missed it at all.

For what it's worth, one of the posters said they had the speaker and rumble while playing Mario Galaxy at E3. But as with all things Nintendo lately, I'll believe it when I see it. Or don't see it.
 
Does anyone else think the rumble might not be good for the Wii controller? I think the rumble would make the Wii think you were moving the controller or something.
 
The current controllers have rumble in them, along with the speaker.. if they were mutually exclusive, then that would not be the case.

The rumble isn't a very strong one, and a number of people had trouble feeling it, so I don't think there would be any danger of rumble affecting the Wii mote anymore than the natural movement of a person's hand (they are never perfectly still)
 
I think rumble in the Wiimote is a bad idea. I don't want a rumble feature to be shaking my hand and mess me up. And they definetly shouldn't put one in if they're going to make it so light that people have trouble feeling it, that's just a waste of money.
 
[quote name='d00k']I think rumble in the Wiimote is a bad idea. I don't want a rumble feature to be shaking my hand and mess me up. And they definetly shouldn't put one in if they're going to make it so light that people have trouble feeling it, that's just a waste of money.[/QUOTE]
The Wiimote isn't going to be that precise that a slight rumble is gonna screw you up.

I really think this is the first time Nintendo has realy dropped the ball with the Wii. Think about what the possibilities for immersion would have been. You're playing a lightsaber game and you can feel the wiimote gentle rumbling/hum, you're playing a game holding a chainsaw and the thing is rumbling away like it would in real life... I dunno, I suppose if its something out of their control then thems the dumps but if they actually chose the speaker over rumble, then they lost the chance to really give us an immersive experience.
 
No rumble. No problem.

They could take the speaker away, too, if they wanted. I don't understand the big deal over it, but I'm sure that there will eventually be a game that uses it creatively.
 
[quote name='David85']Just like there was a game that used the GC - GBA connection was used so creatively?[/QUOTE]
Sonic Adventure 2 Battle!!!!!!
 
That's an interesting idea about the rumble shaking your hand. The remote *is* that sensitive. There was a tech demo at E3 called Obstacle Course or something and it was ridiculously precise. I'm sure for games like that, they'd turn off the rumble, though.

Anyway, IGN Wii's lead story about Trauma Center specifically mentions the rumble, so I'm assuming that article was bogus. I'll also verify (for what that is worth) that Mario Galaxy both rumbled and used the speaker at E3 for me.


...as for the GC - GBA cable... Pacman Versus, anyone? Or Four Swords? Both excellent games that used the cord creatively.
 
I was kind of looking forward to feeling the fire of the gun in my hand and the feel of the arrow being pulled back, and feeling my sword hit a wall.

I dunno... its a bummer to me.
 
I just thought of something, if this is true, then XBox 360 is the only console that will have rumble this generation, that's kinda wierd.
 
I just read about the Wii version of Trauma Center, and they made a point about how the rumble adds to the realism of operating.
 
[quote name='David85']Just like there was a game that used the GC - GBA connection was used so creatively?[/QUOTE]

Pac-Man VS.
 
I don't give a shit about rumble one way or the other. It's pretty much the smallest function a controller can have to sell me on a system.
 
[quote name='Scobie']Well, crap.. no rumble = no fun!!! My fun parts *still* get a huge kick out of massive, crazy rumble effects after all these years.[/QUOTE]

post edited however might be inapropriate *sp*
 
[quote name='hinkbert']Pac-Man VS.[/QUOTE]
Thirded. If you think the GBA/Gamecube connection was lame, you never played PacMan Vs. with some of your friends (and if of age, a case of beer)
 
tony hawk, amped, and nfl 2k5 are the only games i use rumble, why? the first two help me figure out my landings (gay i know) and for the full turbo charge in football, but i wooted and got a logitech, and that remote is sweet, so no rumble, no problem.
 
I think they really should use the rumble, considering you are swinging in free air in a SEMI-virtual reality. A rumble AKA force feedback would have added to the experience when your sword clashed against a enemies armor or you feel the bump of the ball hitting the bat when you make a homerun swing in baseball. A big letdown if true.
 
[quote name='daroga']
I'm sure at least Strell will be bumed out by this news.[/QUOTE]

My wii has built-in rumble.

Rumble of ye gods.
 
No rumble = fuck!

The speaker and rumble working together would've been one amazing experience for light gun/sword games! ARG!!!
 
THIS IS STILL A RUMOR. Jesus fucking christ, it's Kotaku of all places.

And I can tell you now it's false.

It has fucking rumble. It's listed in the goddamn specs on the main site.

[quote name='DarkNessBear']I was kind of looking forward to feeling the fire of the gun in my hand and the feel of the arrow being pulled back, and feeling my sword hit a wall.

I dunno... its a bummer to me.[/QUOTE]

That isn't rumble. That's full blown force feedback, which is like rumble on steriods. Being able to actually feel resistence and that sort of thing. It won't happen because, essentially, it would require larger motors and a LOT more power to control and implement successfully. You'd need a controller 3-4 times as big as the Wiimote and 10 times as much power.

It might happen with the next gen, but certainly not anytime soon.
 
[quote name='Strell']THIS IS STILL A RUMOR. Jesus fucking christ, it's Kotaku of all places.

And I can tell you now it's false.

It has fucking rumble. It's listed in the goddamn specs on the main site.



That isn't rumble. That's full blown force feedback, which is like rumble on steriods. Being able to actually feel resistence and that sort of thing. It won't happen because, essentially, it would require larger motors and a LOT more power to control and implement successfully. You'd need a controller 3-4 times as big as the Wiimote and 10 times as much power.

It might happen with the next gen, but certainly not anytime soon.[/quote]

Im not talking about force feedback... im talking about it just rumbling when you pull the trigger and crap.
 
[quote name='DarkNessBear']Im not talking about force feedback... im talking about it just rumbling when you pull the trigger and crap.[/QUOTE]

Ok, you've said two different things here.

If you were playing Zelda and you swung at a wall, if you wanted the remote to give the impression that "there is a solid object here and you can't put your sword through it," that is force feedback. A better example might be if you are fighting someone else with a sword, and your blades cross, and you were trying to out-muscle the other guy out of that stalemate.

That sort of thing requires force feedback, which would require a huge amount of power and large motors to pull it off effectively.

If you just want rumble, then you're going to get it in the Wiimote.
 
As long as the rumble is optional I'm fine....cause I'm afraid it might interfere with the steadyness of my hand xD
 
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