b*utch
CAG Veteran
For the last few years, I've been collecting obscure and rare Japanese PS2 games. There are many games that a lot of you will never have heard of, and hopyfully some of you will post games that I've never heard of before. The Japanese PS2 library is damn large. ![Stick out tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Here are some examples.....
Gekibo 2
David Goldman, intrepid newspaper photographer extraordinaire, goes on assignment in Japan to capture wild and wacky events on film. Under seemingly normal circumstances, which can quickly get out of hand, David clicks and snaps opportune and interesting shots which will please his chief editor and ensure his continued employment at the Times. David's aspiration since childhood has been the snaring of a Pulitzer and the Japanese assignment dovetails neatly with his dream. The first level plants our maniacally grinning friend on a Japanese street where citizens coalesce and dawdle. The people eventually start hamming it up, ignite incidents, and essentially open themselves up for blooper-magnitude photo ops. A limited amount of film requires a game plan of paucity when taking photos, limiting yourself to only the money shots. Later levels find David in a forest filled with spirits, a sports arena, a zoo, and a shopping center, among others. The game touts support of the Popegg camera once it's released and players may take a photo of themselves and paste their face on in-game characters if so inclined.
Gekibo 2 was meant to be released for NTSC-U Playstation 2, as Polaroid Pete. The game was cancelled shorty before release.
Video of Gekibo 2
wordimagesoundplay
WISP is a collection of experiences for the PS2 console. Human and strange. Animal and familiar. Happy and sad. Music made from people. Stories crossing each other. Japanese and English. Language and translation. Sound and shapes. Seeing stories and hearing tales. Films and pictures. Music and sound.
There is gameplay on WISP, but there are no games There is no story that holds the whole thing together, but there are stories. WISP isn't a music title but it's filled with music.
Audio and music composed by Underworld and Johnny Conquest commissioned by Sony Entertainment Japan.
Video of wordimagesoundplay
Flower, Sun and Rain
On the island of Lospass, sits a seaside resort unlike any other. Flower, Sun and Rain may be more apt as the title of a National Geographic piece but amidst a tropical paradise, it's the epitome of lavish surroundings and well-heeled relaxation. Amenities galore, beautiful women, and modern contrivances are it's other perks. Detective Kodai Sumio figures it's be an enjoyable couple of days at the resort but a host of pampered guests and socialites alter his immediate destiny by badgering him for help. Aided by a multi-purpose device called a "Dial", Sumio-san divines the circumstances surrounding a situation or a problem by using the gadget in conjunction with the game manual which relates locations of places and about the people encountered in the game. An additional feature of the "Dial" is the ability to determine the nature or purpose of an object.
Rendered in 3-D, Flower, Sun, and Rain pleases the eye with it's fluid animation and sumptuous graphics. The gameplay may be likened to standard detective sims where clues are ferreted, folks questioned, and point A must be visited before going to point B. All in all, an enjoyable and unique game brimming with interesting scenarios, characters, and puzzles to solve.
Video Of Flower,Sun and Rain
0 Story
0 Story, pronounced "Love Story," was developed by General Entertainment and published by Enix for the Sony PlayStation2. The live-action digital novel spans 2 DVD-ROMs. You take the role of a young man who dies and becomes a ghost. The ghost meets with an angel, who tells him that he can be brought back to life if he finds true love within six days. When the ghost is sent back to earth, he sees a girl sitting by the seashore....
The game is quite straightforward, and the story progresses on its own, as if you are watching a movie. In certain scenes you are required to make a decision, and the story splinters from there. But while the paths may differ from game to game, the final goal remains the same.
The other interactive action in the game is shooting arrows. You must occasionally shoot arrows at the girl, allowing you to read her mind. Reading her mind raises a love meter, as does picking the right paths and winning minigames. The minigames range from baseball to rhythm/dancing games, similar to Parappa.
Video of 0 Story
Koufuku Sousakan
Sometime in the far off future, technology has progressed to the point where life experiences may be fulfilled entirely on a computer. The new development bodes well for the legions of miserable citizens roaming the streets of Japan with disgruntled lives and destitute dreams.
Dubbed CLOVER, the technology serves as an indulgent Matrix, if you will, where potential happiness may be found. When the CLOVER system debuts, 100 unhappy people immediately sign up as trial subjects to find true happiness inside an alternate reality. Things seem to be going well until CLOVER conks out and traps the 100 souls inside its system. As the certified Happiness Manager, the player takes the reins of the system and guides its hostages to individual fulfillment and happiness while keeping the illusion of normalcy inside CLOVER alive. Some of the malcontents in the system suffer from mundane tragedies such as impending bankruptcy, unrequited love, an infertile womb, disinterested parents and other believable life dramas.
In addition to the 100 normal citizens, there is a rabble rouser who works to bring down the happiness level of the CLOVER collective. When any one person reaches a high level of happiness, the trouble maker challenges the player on a 7x7 grid. Defeat him and the happy individual stays happy. Losing will revert the happy person back into another recruit in the army of misery.
Yoshinoya
A frenetic cinema introduces players to the staff at a virtual Yoshinoya and some scary looking customers. The customers are drawn that way for a reason...as we'll soon explain. The decor in the video version of Yoshinoya looks fairly true to life with a simple counter area for customers to sit down at and steaming bowls of food that are served up with lightning speed. Players take up the role of a menial laborer who shuffles out food like an automaton. Customers line up outside the automatic door in an endless procession and alight upon the stools in hungry anticipation. Face each customer, press a button, and they're served with a bowl of food per their order. When customers are happy, they'll spin and seemingly do a little dance on a full belly. However, when an order takes a bit longer than normal to dole out, hell hath no fury... Watch fascinating facial expressions of anger and frustration appear on the face of the slighted one.
Bosses who appear to be beef bowl connoisseurs appear after each successfully completed stage. These overly demanding customers have special needs and beef bowls have to be prepared according to their specifications or they simply won't be satisfied.
Video of Yoshinoya
Here are some examples.....
![meaw1.png](/proxy.php?image=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F7001%2Fmeaw1.png&hash=dfe9e53811c1d7ff5b842e351615acdb)
Gekibo 2
David Goldman, intrepid newspaper photographer extraordinaire, goes on assignment in Japan to capture wild and wacky events on film. Under seemingly normal circumstances, which can quickly get out of hand, David clicks and snaps opportune and interesting shots which will please his chief editor and ensure his continued employment at the Times. David's aspiration since childhood has been the snaring of a Pulitzer and the Japanese assignment dovetails neatly with his dream. The first level plants our maniacally grinning friend on a Japanese street where citizens coalesce and dawdle. The people eventually start hamming it up, ignite incidents, and essentially open themselves up for blooper-magnitude photo ops. A limited amount of film requires a game plan of paucity when taking photos, limiting yourself to only the money shots. Later levels find David in a forest filled with spirits, a sports arena, a zoo, and a shopping center, among others. The game touts support of the Popegg camera once it's released and players may take a photo of themselves and paste their face on in-game characters if so inclined.
![yoich2.png](/proxy.php?image=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F3576%2Fyoich2.png&hash=8e4b55777202323b13395a58fdb115cc)
Gekibo 2 was meant to be released for NTSC-U Playstation 2, as Polaroid Pete. The game was cancelled shorty before release.
Video of Gekibo 2
![wordimagesoundplayfronteh2.jpg](/proxy.php?image=http%3A%2F%2Fimg164.imageshack.us%2Fimg164%2F2149%2Fwordimagesoundplayfronteh2.jpg&hash=2a9791b01626c4e8a8145930f02c1cf9)
wordimagesoundplay
WISP is a collection of experiences for the PS2 console. Human and strange. Animal and familiar. Happy and sad. Music made from people. Stories crossing each other. Japanese and English. Language and translation. Sound and shapes. Seeing stories and hearing tales. Films and pictures. Music and sound.
![wordde6.png](/proxy.php?image=http%3A%2F%2Fimg130.imageshack.us%2Fimg130%2F9636%2Fwordde6.png&hash=9bf3207516ef9e2ff5ff3a784b68b7f1)
There is gameplay on WISP, but there are no games There is no story that holds the whole thing together, but there are stories. WISP isn't a music title but it's filled with music.
Audio and music composed by Underworld and Johnny Conquest commissioned by Sony Entertainment Japan.
Video of wordimagesoundplay
![flowersunrainstoredl5.jpg](/proxy.php?image=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F1640%2Fflowersunrainstoredl5.jpg&hash=20ed2482c99886b5062502e240dccc68)
Flower, Sun and Rain
On the island of Lospass, sits a seaside resort unlike any other. Flower, Sun and Rain may be more apt as the title of a National Geographic piece but amidst a tropical paradise, it's the epitome of lavish surroundings and well-heeled relaxation. Amenities galore, beautiful women, and modern contrivances are it's other perks. Detective Kodai Sumio figures it's be an enjoyable couple of days at the resort but a host of pampered guests and socialites alter his immediate destiny by badgering him for help. Aided by a multi-purpose device called a "Dial", Sumio-san divines the circumstances surrounding a situation or a problem by using the gadget in conjunction with the game manual which relates locations of places and about the people encountered in the game. An additional feature of the "Dial" is the ability to determine the nature or purpose of an object.
![afww7.png](/proxy.php?image=http%3A%2F%2Fimg252.imageshack.us%2Fimg252%2F7529%2Fafww7.png&hash=fafc94181375778a7e3ca9c3cbf9b05e)
Rendered in 3-D, Flower, Sun, and Rain pleases the eye with it's fluid animation and sumptuous graphics. The gameplay may be likened to standard detective sims where clues are ferreted, folks questioned, and point A must be visited before going to point B. All in all, an enjoyable and unique game brimming with interesting scenarios, characters, and puzzles to solve.
Video Of Flower,Sun and Rain
![lovestorystorezc6.jpg](/proxy.php?image=http%3A%2F%2Fimg261.imageshack.us%2Fimg261%2F641%2Flovestorystorezc6.jpg&hash=3c282314a18ed132be478773dd543f73)
0 Story
0 Story, pronounced "Love Story," was developed by General Entertainment and published by Enix for the Sony PlayStation2. The live-action digital novel spans 2 DVD-ROMs. You take the role of a young man who dies and becomes a ghost. The ghost meets with an angel, who tells him that he can be brought back to life if he finds true love within six days. When the ghost is sent back to earth, he sees a girl sitting by the seashore....
The game is quite straightforward, and the story progresses on its own, as if you are watching a movie. In certain scenes you are required to make a decision, and the story splinters from there. But while the paths may differ from game to game, the final goal remains the same.
![gegns4.png](/proxy.php?image=http%3A%2F%2Fimg517.imageshack.us%2Fimg517%2F9973%2Fgegns4.png&hash=eeb4874020961781d5046eba67f5a30f)
The other interactive action in the game is shooting arrows. You must occasionally shoot arrows at the girl, allowing you to read her mind. Reading her mind raises a love meter, as does picking the right paths and winning minigames. The minigames range from baseball to rhythm/dancing games, similar to Parappa.
Video of 0 Story
![jkgd8.png](/proxy.php?image=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F9272%2Fjkgd8.png&hash=45963f4fb3e08121a60333e27255a7d7)
Koufuku Sousakan
Sometime in the far off future, technology has progressed to the point where life experiences may be fulfilled entirely on a computer. The new development bodes well for the legions of miserable citizens roaming the streets of Japan with disgruntled lives and destitute dreams.
Dubbed CLOVER, the technology serves as an indulgent Matrix, if you will, where potential happiness may be found. When the CLOVER system debuts, 100 unhappy people immediately sign up as trial subjects to find true happiness inside an alternate reality. Things seem to be going well until CLOVER conks out and traps the 100 souls inside its system. As the certified Happiness Manager, the player takes the reins of the system and guides its hostages to individual fulfillment and happiness while keeping the illusion of normalcy inside CLOVER alive. Some of the malcontents in the system suffer from mundane tragedies such as impending bankruptcy, unrequited love, an infertile womb, disinterested parents and other believable life dramas.
![yyuyan7.png](/proxy.php?image=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F8484%2Fyyuyan7.png&hash=9ba3a4a81dcdc5491629aa5eb9bae919)
In addition to the 100 normal citizens, there is a rabble rouser who works to bring down the happiness level of the CLOVER collective. When any one person reaches a high level of happiness, the trouble maker challenges the player on a 7x7 grid. Defeat him and the happy individual stays happy. Losing will revert the happy person back into another recruit in the army of misery.
![newbitmapimage5yz9.png](/proxy.php?image=http%3A%2F%2Fimg86.imageshack.us%2Fimg86%2F6052%2Fnewbitmapimage5yz9.png&hash=b763136ea179dc5c161e793922428060)
Yoshinoya
A frenetic cinema introduces players to the staff at a virtual Yoshinoya and some scary looking customers. The customers are drawn that way for a reason...as we'll soon explain. The decor in the video version of Yoshinoya looks fairly true to life with a simple counter area for customers to sit down at and steaming bowls of food that are served up with lightning speed. Players take up the role of a menial laborer who shuffles out food like an automaton. Customers line up outside the automatic door in an endless procession and alight upon the stools in hungry anticipation. Face each customer, press a button, and they're served with a bowl of food per their order. When customers are happy, they'll spin and seemingly do a little dance on a full belly. However, when an order takes a bit longer than normal to dole out, hell hath no fury... Watch fascinating facial expressions of anger and frustration appear on the face of the slighted one.
![qwaz7.png](/proxy.php?image=http%3A%2F%2Fimg102.imageshack.us%2Fimg102%2F8835%2Fqwaz7.png&hash=6e9fae3fceb99ec21ad25ed75134dd3a)
Bosses who appear to be beef bowl connoisseurs appear after each successfully completed stage. These overly demanding customers have special needs and beef bowls have to be prepared according to their specifications or they simply won't be satisfied.
Video of Yoshinoya