My thoughts on
Afterlife for those two people who care about it:
-It's a 360 interactive play. Most of the choices are intuitive and you don't even realize that they're happening (it depends on which character/object you're focusing on). There is no indication that any choice is being made in the game, and everything happens seamlessly, which is probably the best use of this technology I've seen. However, since it is 360 video (not 3D), graphics on PSVR felt very low res; although it might also the best example of 360 video I've seen because there were no visible seams/stitching that I noticed.
-Conscious interactivity is minimal, apart from two or three instances where you point the controller towards the screen to highlight something. You're basically put in a passive position, watching a movie play out all around you while you're stuck in a stationary position. This is awkward when there are characters moving in and out of view and you have to crane your neck or body around in order to follow their narrative. This was an issue that Restless Spirit (a similar PSVR interactive film with minimal choice) didn't have, though that title was even more bare-bones than this.
-All three chapters are included for $5.99, so the game is COMPLETE (which is better than what was originally promised, at $9.99). However, each chapter only lasts between 10-15 minutes for a total runtime of about 45 minutes per playthrough. After each chapter, you're allowed to look at a flowchart of all the possible paths you could have taken (similar to how it's done in Detroit: Become Human). I figure it would take a minimum of three playthroughs to see all scenes/endings, provided you pick all different options each time (which can be hard to determine if you don't know the triggers).
-Since this is strictly an interactive art film, there are no trophies. So if that's all you're in it for, you can skip it. I would describe it as an independent drama about a grieving family trying to come to terms with a child's death (who may or may not be a spirit inhabiting the house). The kid dies in a tub in the opening moments of the film (off-screen), so if the thematic content bothers you, avoid it. Alternatively, if any of this sounds slow, boring or just plain depressing (welcome to my life), then this isn't for you.
All in all, I enjoyed it for what it was: an experimental VR title at an affordable cost. I would like to see more of this developed in the future. After playing Erica yesterday -- a superior FMV experience in every way -- I feel like I'm spoiled for good quality narrative storytelling, so it fell short in terms of expectations. But the way that the choices are implemented (invisible to the player's knowledge) is pretty cutting-edge stuff as far as I'm concerned. A step in the right direction is what I would call it.