First off, since this game has been out for a while, I am not going to use spoiler tags.
Read at your own risk.
So I finally finished Prince of Persia today, picked it up from Amazon when they had it for $40 around Christmas because I wanted a good action/adventure game to play.
I thought it definitely had a unique premise with going one by one to heal each land and only having one or two enemies per level was very interesting, and I like the fact that I never had to waste much time to figure out where to go.
I thought the light seed system worked perfectly as I didn't have to spend too much extra time searching for them to unlock the levels.
The whole system of never "dieing" to me was completely overblown and I though worked perfectly, just saved time from having to go through the whole stupid continue screen.
However, maybe it was just me, but I had serious problems with the controls sometimes and them not doing what I told, and died quite a few times. However, beyond that they were very good for the most part, extremely intuitive and the game was very free flowing. The platforming was also excellent and a nice change of pace and something that I hope Ratchet and Clank takes notice from.
The thing that made me question the game the most was the ending. It made sense how he had grown attached to her and whatnot and would want to revive her, however, I did not like it because it basically defeated the whole purpose of the entire game. The entire story was to save the land and prevent Ahriman from escaping, you succeed, and then you just let him out. I didn't agree with it and kind of made me think "Ok, what was the point of that?" but I am probably overblowing it.
In the end, I thought it was a solid game, that was maybe a little overhyped as to me it was a 8.5 to 8.8 game (not the 9.4 it was getting), but should definitely be commended for trying something new. Any fans of the action adventure genre should definitely pick this up, especially now it can be found for a quite a low price point.