Official Ratchet & Clank Future Thread

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Since Ratchet and Clank Future will be making its first public debut next week at Sony's Gamers Day event, it seems fitting that the game gets its own thread for all the important info.


Insomniac's bi-weekly podcast with the latest Ratchet and Clank Future updates: Full Moon Show (eps. 11 up, latest on 8/2)

(newest in red)

Official Box Art:


Latest Reviews
IGN - 9.4
Gamer 2.0 - 9.3
EGM - 8.5, 9, 9.5
GameTrailers - 9
1up - 8.5
GameSpot - 7.5

GameRankings - 92% average

Latest Previews
July 2, 2007 - Sony's Inside the Developer's Studio Pre-E3 Interview
May 17, 2007 - GameSpot's Sony Gamers Day Preview
May 17, 2007 - IGN's Sony Gamers Day Preview
May 17, 2007 - 1up's Sony Gamers Day Preview
May 10, 2007 - IGN Interview w/Brian Allgeier, creative manager for Tools of Destruction
April 2007 - EGM's Ratchet and Clank Future unveiling feature - similar preview

Videos
Debut Trailer - HD (watch/DL); SD (watch/DL)
Sony Gamers Day Weapons Demo- Watch; DL
Sony Gamers Day Kerchu City Boss Battle Demo- Watch; DL
Post-E3 Trailer - Watch

Weapon Info

New Weapons:

Combuster - Your basic blaster that when fully upgraded, can leave fires that can hurt nearby enemies.

Groovitron - Fires disco ball that causes nearby enemies to start dancing uncontrollably. Every enemy type has a unique dancing animation.

Visi-copter - Mini-copter that uses motion control to steer and launches missiles at enemies.

Plasma Beasts - Mines that activate a green beast that spits acid at enemies (good for shield-bearing enemies).

Buzz Blades - Shoots saw blades at enemies that can also ricochet off of walls.

Fusion Grenade - Causes explosion that does good splash damage, though it doesn't seem to be particularly strong. Good for knocking down groups of enemies.

Tornado Launcher - Launches a remote controlled tornado. You can control the tornado with motion controls while moving Ratchet with the analog sticks. Can collect debris, bolts, and other items while hurting enemies.

Gellinator - Creates a large green jello-like cube that can be used to reach higher platforms.

Screens








Inside the Developers Studio
#1: The Goal
[media]http://www.youtube.com/watch?v=I1YR3R90aZs[/media]

#2: The Story
[media]http://www.youtube.com/watch?v=zJeQlrEEOx8[/media]

#3: The Engine
[media]http://www.youtube.com/watch?v=r6m3VAZirp4[/media]

#4: The Development Process
[media]http://www.youtube.com/watch?v=mvYMVXrL0EE[/media]

#5: QA
[media]http://www.youtube.com/watch?v=VcYB6gCk334[/media]

#6: Ted Price
[MEDIA]http://www.youtube.com/watch?v=dE6vYDjYcVw[/MEDIA]
 
Cool pics.

Havent seen some of those.

If these screens are exactly right, no alterations at all. Then this is the cleanest and crispest and best looking game ive seen.

I like how clean it is, like a Pixar movie.
 
Great news from the recent IGN interview - Future will be single-player only and focus more on platforming and exploring this time around. I guess that Deadlocked didn't perform so well and now they have the Resistance franchise for multi-player action. I like it when a game focuses on doing one thing and one thing really well. I can't wait for this one and Uncharted!
 
One of my most-wanted games this year, and with all the great PS3 games on the way that's saying something. :) I hope they give it a release date next week.
 
Anyone else HAPPY there is no multiplayer? I didn't really think the extra modes were worth it in the other games. I'm personally glad to see them focusing on the single player content again.
 
I am really looking forward to this game, never got the chance to play them on PS2, and I hear they are awesome so it should be a great experience on my PS3.
 
[quote name='NamPaehc']Anyone else HAPPY there is no multiplayer? I didn't really think the extra modes were worth it in the other games. I'm personally glad to see them focusing on the single player content again.[/quote]
Agreed. The multiplayer in the last few games never had that exciting element to it that made me care about it. I'd rather they make the singe-player as good as possible without having to spend resources on multiplayer that's not likely to be all that good.
 
Those graphics are sure awesome. I've always felt Ratchet games were pretty good...often I'd get bored at some point through one though. Either way if I had a PS3/when I buy one, this would be the first game I buy so far.
 
No multiplayer is cool now... but when the game is review by various sites, they're going to try and take off points because its missing.
 
[quote name='Thomas96']No multiplayer is cool now... but when the game is review by various sites, they're going to try and take off points because its missing.[/quote]

Yea it's stupid. If a game doesnt have multiplayer review it like a Single Player only game... it is that easy.
 
[quote name='DarkNessBear']Yea it's stupid. If a game doesnt have multiplayer review it like a Single Player only game... it is that easy.[/quote]

I agree, an action platformer really shouldn't have MP anyways. Mario has never been docked for not having MP, and neither should this.
 
[quote name='DarkNessBear']Yea it's stupid. If a game doesnt have multiplayer review it like a Single Player only game... it is that easy.[/QUOTE]


my thoughts exactly!
 
[quote name='DarkNessBear']Cool pics.

Havent seen some of those.

If these screens are exactly right, no alterations at all. Then this is the cleanest and crispest and best looking game ive seen.

I like how clean it is, like a Pixar movie.[/QUOTE]



thinking about the graphics, make me wish they'd do an open ended - sandbox incredibles game.
 
http://blog.us.playstation.com/2007/07/02/inside-the-developers-studio-brian-allgeier/

1. What game do you have at E3 this year?
RATCHET AND CLANK FUTURE: TOOLS OF DESTRUCTION

2. Describe it in five words or less.
A Spectacularific Galactic Sci-Fi Adventure!

3.When is it being released?
[Channeling best “movie guy” voice] … Ratchet & Clank Future: Tools of Destruction will be available worldwide and exclusively on PlayStation 3 this fall.

4. Tell us more about your game. What’s the story?
Ratchet and Clank are joyriding in their favorite city, Metropolis, when an imperial armada suddenly attacks. They discover that the invasion was orchestrated by one Emperor Tachyon who has a deep hatred towards Ratchet. Confronted by a past that he never knew he had, Ratchet and his buddy Clank set out on an adventure to get some answers and defeat the Emperor. We’ve never explored Ratchet’s history in past games and decided to begin the “Future” series by delving into the mystery of his existence. Clank also has his own major discovery when he learns that he has supernatural abilities - turns out he’s a robot with a mystical side! All of this takes place during their journey through a fascinating new galaxy where they encounter exotic alien worlds and creatures.

5. What did you do on this game that you couldn’t do on another platform?
As you can imagine, we get asked this question frequently because of the massive buzz about the console wars. Obviously, each console has its own unique strengths that would require us to approach our game development process a little differently. But Insomniac has developed exclusively for Sony and PlayStation consoles for more than 10 years now. We’ve done so because we have great relationships with the people there and because we believe in the hardware’s capabilities. To be honest, we don’t concern ourselves with what or how we could develop on other consoles since we’re happy working with Sony.


6. Do you have any “firsts” in this game that have never been done before?
Outside of breakdancing mutant alien centipedes, hip-hop bouncing Morph-O-Ray penguins and pelvic-thrusting mech bounty hunters controlled by fish heads, not so much. Seriously though, what Ratchet & Clank Future: ToD does offer is a tightly integrated, massive, epic, varied, and humorous adventure that should hopefully feel like a true evolution of the Ratchet & Clank franchise.

7. What do you think is the coolest aspect of this game?
That’s a tough question! I’m torn between the humor, the visual spectacle and the gameplay variety. The visual spectacle is the one thing that I think people will notice immediately. We’ve been able to create some very detailed and beautiful worlds that Ratchet and Clank visit and I think players will have a real sense of wonder when they explore them. The vibrant colors, expansive views, expressive characters, and massive explosions enhance every aspect of the game and create a rather engaging experience.

8. Describe one of the boss fights in the game?
One of our intense boss battles features a giant construction mech controlled by furry Kerchu aliens. The mech chases Ratchet along a transportation rail and smashes out pieces of it with its giant wrecking ball arms. Ratchet must jump the gaps and dodge missiles while racing down a twisty rail. All of this is viewed from multiple camera angles. Ratchet travels upside down and must fight the giant mech while hanging high above the arena floor using his gravity boots. The mech swings his heavy wrecking balls to pulverize the upper level of the arena, forcing Ratchet to drop down and fight the boss on the ground. While he’s on the lower level, the boss will unleash his wrecking ball attack, fire streams of rockets, and dump Kerchu creatures that can roll around in shielded exoskeletons. It’s fun to see all of the furry Kerchu creatures moving around while they operate this massive machine. You can strategically choose if you want to be on the upper section of the arena where the boss has fewer attacks, or on the lower section where the boss has more attacks and there’s more room to maneuver. Having an intense boss battle that takes place across a large section of the level and offers this degree of strategy is something that we’ve never done before in the Ratchet & Clank franchise.

9. If you could sit one person in front of your game for an hour, who would it be?
Nikola Tesla. I think he’d get a kick out of what we’ve done with electricity.

10. What game do you most want an hour to sit in front of yourself (besides your own)?
Little Big Planet – And I’m not saying that because it’s a PS3 game! From what I’ve seen, it looks like a heck of a lot of fun to build co-op levels and run through them with your friends. I want to build a Gauntlet of Doom with flamethrowers, monkeys and spinning blades!

11. How many E3’s does E3 2007 mark for you?
That would be…um…12. Man I’m getting old. Yep…sonny, I remember back in day when videogames were made up of just a few sprites and some decent color cycling…

12. Describe the pre-2007 E3 experience in five words or less.
Manic Rubber Sasquatch Love Thingy!

13. Most over used phrase or expression during E3 season.
“NEXT-GEN!” – And sadly, I use it all the time. I’m looking forward to when things become “Now-Gen” and I can drop the expression!

14. You are asked to make suggestions for an E3 survival kit- what three items HAVE to be included?
Past E3’s: Ear plugs, booth babe blinders and a tazor

15. What advice would you have for someone who has never experienced E3?
Don’t feel ashamed to cry. You can work through it. Time heals and eventually the pain will go away.

16. Describe what you anticipate from 2007’s newly formatted E3 in five words or less.
Sensible Pliable Sasquach Fun Thingy?

17. What’s your favorite part about developing games for a living?
My favorite part is when pieces of the game come together and create something more amazing than what was imagined. There are a lot of talented people at Insomniac and seeing the results of their combined forces is incredible. For example, our lead character artist came up with an enemy character that is a robotic suit controlled by an alien fish-like creature in a bubble. That was pretty funny in and of itself. The animators then took that insane character design and made some hilarious hip thrusting animations for when he dances to the Groovitron (a combat device that make enemies dance). Watching him dance made us all crack up. Finally, one of our programmers made the fish pop out of the suits when the enemy is killed and flop around. And of course, those fish also dance. Witnessing a scene of dancing robotic troopers and flopping fish under a disco ball against a beautiful city backdrop is an unforgettable moment. It’s great when that kind of chemistry comes together and magic happens.

New pre-E3 interview on Sony's blog with Brian Allgeier, Creative Director & Design Director for the game.

Also, Ted Price is the special guest on today's EGM Live (right click + Save target as).
 
Now that I have a PS3, I can actually be excited about this game :)

Didn't care for "Deadlocked" but I'm a big fan of the R&C series. Looks great!
 
[quote name='DarkNessBear']That'd be awesome.

I work at THQ as QA right now. Maybe i'll make the switch.

Although i'd like to Play Ratchet and Clank rather than test it.

Testing is not fun.[/quote]

I got a Q for THQ, how come a lot of THQ games suck ass. \\:D/
 
THQ used to make the best wrestiling games for the N64..they need to get AKI back for these Smackdown vs Raw... 2007's controls were pretty ridiculous...
 
[quote name='panasonic']I got a Q for THQ, how come a lot of THQ games suck ass. \\:D/[/quote]

Conan is seriously going to rock your socks off...

AND Stuntman isnt half bad.
 
I never gave the R&C or Jak and Daxter games a chance on the PS2, as there was a bunch of other stuff on the console I wanted to play. This is looking great though, and I'll definitely pick it up if (when?) it gets favorable reviews. I have high hopes for Uncharted too.

I'm really liking the PS3 I picked up last week.
 
Wow, I thought Ratchet and Clank for PS3 looked exactly the same as the one on PS2... until I saw the old screen...

ratchet_081402_9.jpg


Really forget how bad it looks...
 
I'm still debating being a QA :/

I could've done this for resistance but procrastinated for too long, now another chance has come but I'm going to college :bomb:

Real life comes before games :-({|=

It would be cool though, I could be the inside guy for CAG :D
 
[quote name='FriskyTanuki']New Ratchet and Clank trailer.[/QUOTE]

The game's looking fantastic. The CG is almost like watching a Pixar movie. I'm definitely going to try it out after skipping the PS2 ones.
 
This game looks so cool. But to hear this was one of Cheapy's duds of the E3 makes me sad. I'd throw up a pic of a sad panda or cat or something, but I'm too depressed right now...


...j/k.

Edit: yeah, I'm a little disappointed in the previews so far, but there's still time for this to be a good game, and I like R&C overall.
 
[quote name='seanr1221']Cheapy called it a dud?

Ouch.[/quote]Basically said it felt like the other R&C games.
I mean, it's beautiful, but the heart of it is a platformer.

So you gotta like platformers.
 
Oh YES, PLEASE give me more of the same old R & C feel.

That's not a bad thing! Don't turn it into a x-treme FPS or a racer or anything like that.
 
I haven't been this excited about a game in a long time.

Plus, in a strange way, Qwark is starting to feel like an old friend.

... I knew some real jerks back in college, and the big Q reminds me of one in particular.
 
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