I picked this game up today, and I've played it to the point that I'm at chapter five out of twelve. That sounds like I've went through it very fast, but I consider the first four chapters just practice. At chapter five you get the arrows, and that's when the game gets even more interesting, and the difficulty really ramps up. I've also read in other reviews that it gets harder and harder. So while it seems like an insanely short game when you first start to play it, you get to a point where it starts to stretch out because it gets harder.
Just like the classics.
Also like many of the classics, especially the classic Pac-Man games, this one is built on the theory of "beat the high score". That's why you'll be coming back to this one over and over again, even after you beat all of the chapters.
So far I'd give this game a total of 8.5/10, and I'm not even that much into it yet, so that score will more than likely grow a bit, not go down.
I bought a DS for games like this, games that are weird and new. That said, in my opinion this is a must own game for the DS for sure.
Just like the classics.
Also like many of the classics, especially the classic Pac-Man games, this one is built on the theory of "beat the high score". That's why you'll be coming back to this one over and over again, even after you beat all of the chapters.
So far I'd give this game a total of 8.5/10, and I'm not even that much into it yet, so that score will more than likely grow a bit, not go down.
I bought a DS for games like this, games that are weird and new. That said, in my opinion this is a must own game for the DS for sure.