Phoenix Wright 2 - Justice for All! Due in Q1 2007! (NOW WITH PICS!!)

[quote name='naes']Finished the game yesterday. They better bring over 3 and 4. I loved it. It was better than the first if you ask me. But, it seemed shorter. I bought it Sunday and finished Tuesday...[/QUOTE]

You really thought it was better? I liked PW1 much more, it was more novel and interesting. The few additions to the sequel were more annoying than interesting, and there were less cases than the first DS remake. Also, most of the new characters/clients added were much more annoying/less interesting than those from PW1. That said, it was a good enough game, and I'm looking forward to the DS-native Phoenix Wright 4.

Though, what I am REALLY itching for is Kabu Trader Shun. fucking A Capcom, announce it for the states already!
 
[quote name='alongx']Though, what I am REALLY itching for is Kabu Trader Shun. fucking A Capcom, announce it for the states already![/quote]


Hell yeah! That game looks badass :hot:


It seems like another Phoenix Wright-type game, and I'm always up for those :)



Plus I'll learn about the stock market :D
 
[quote name='Rei no Otaku']People recognize greatness. Seeing as how someone has a Franziska avatar, I figured Ema needs some love.[/quote]
That's pretty cool since you don't see many Ema avatars.
I remember at first I didn't like her because she replaced Maya, but she grew on me as the case went on.
 
Forgive the mild spamming...

If anyone's done with PW2 and would like to play Hotel Dusk without any money out-of-pocket, I just finished HD and would like to trade straight up for PW2 (US version).

On that note, anyone play both the import and the US release of PW2? Any differences?
 
[quote name='Kaijufan']That's pretty cool since you don't see many Ema avatars.
I remember at first I didn't like her because she replaced Maya, but she grew on me as the case went on.[/QUOTE]
I got the sig and av combo! I'm a huge Ema fan. She's still my favorite character from both games.

bigema.jpg
 
Just in case anybody is interested in trying out GS3 and GS4:
Some time ago, Capcom added their Gyakuten Saiban 4 demo ( to the game's site. It's part of the first case of the game, only up to the first cross-examination and the part after the correct "Objection." Be warned though, if you don't know who the defendant is in this case, and you don't want any spoilers, then you shouldn't try it. If you already know who the defendant is, then it might be worth checking out to hear some of the new sounds and see some of the new graphics.
http://www.capcom.co.jp/saiban4/saiban4_taikenban/saiban4_taikenban.html
There's an English translation of the demo's script here, at Court Records:
http://www.croik.com/PW/gs4 demo en.htm

If you're also interested in trying out GS3, Capcom still has the demo of the GBA version, which ends at around the same point as the GS4 demo (After the first cross-examination).
There's no English script available for the GS3 demo. However, there is a summary of the entire first case (along with the other four cases) in Aryuze RV's GS3 FAQ over at GameFAQs. Be warned there are A LOT of spoilers in that FAQ. Here's a quick walkthrough of what to do in this demo, with no story details:
1. When the three options came up, I chose the middle option and was able to get through.
2. When the evidence screen comes up, click on the R button to switch to the profiles screen, then present the profile of the red-haired girl.
3. While Cross-examining the suspect, press the last statement (Fourth statement?), then Present the photograph to the newly-added statement.
4. The prosecutor will talk a bit, show a bottle and a photograph, then the screen will go black and the red-haired girl will talk to you. This is pretty much where the demo ends.
 
Finished up the game this morning.

Overall I really enjoyed it. My only gripe was how long Case #4 was. I really enjoyed the whole "theme" of the case, but it became too repetitive. It got to the point where things felt tacked on, simply to make the game longer.

The return of Edgeworth was a highlight for me in that particular case. The problem with the kidnapping of Maya, was that it went from being exciting to annoying pretty quickly. It was an interesting idea to have to draw out a case, so that Maya could be found. It was also interesting to be defending a client, we all knew was guilty. When it came to the final (drawn out) part of the trial, that part almost seemed to wash away the excitement I originally had from the first half of the case.

Case #2 is still my favorite. Case #3 had some neat characters, but I didn't like how it ended. Case #1, though a tutorial of some sorts, was good stuff.
 
Should I get this or Hotel Dusk? I beat the first Phoenix Wright and loved it but how do they both compare? Or if I'm extremely lucky I'll win one of the copies on this week's CAGcast and not have this dilemma.
 
Well, yesterday, I beat Phoenix Wright...
for the fourth time, since August
. Now I'm on my second play-through of JFA. I must say, it was rather funny seeing the references to JFA in PW1's Case 5. Like:
1. The Radiolocator in the evidence room
2. Maggey Byrde's picture in Detective Gumshoe's locker.
3. Chief Gant: "I'm a man who believes in signs... While walking, I noticed a stray dog running into a pole and I thought of a certain detective." (Subtle reference to Gumshoe's accident in JFA)

There were even a few, more obvious, GS3 references tossed into Case 5:
1. The flier for the French Restaurant.
2. The coat framed in Edgeworth's office.
 
Finished the game, time for input. This'll take a while. You might want to get some snacks.

First, flaws. The fact that a lot of characters had "delay words" built into their dialogs got old very fast. I realize this was an attempt to infuse personality into them, but this time it was overboard. Between Moe's constant laught to Ini's valley girl "like yea whatever totally" stuff, it did make the game a chore at times. I have to respect the fact that the presentation of the dialog - with small pauses and delays and whatnot - is meant to evoke a novelization sort of feel, where what is being spoken might accurately reflect a conversation, but these constant hiccups wore down and got tired.

This might tie in with the complaint about the speed of text, and my only suggestion here is that maybe all the text have a fast forward (despite the fact that I know this was not enabled to keep people from missing important information). At the very least, the developers could put in something that checks whether or not you've played an area, even if you lost all your "life." So when you are in the court room and you lose the case but you quicksaved, maybe you can skip through the part you've already read more quickly.

I'm still not counting the music as a flaw. Half of the first game is in here. And the new stuff isn't so terrible.

I'll go in with some of the complaints that mention that one piece of evidence can only be used, when others would be just as plausible. The game's system really should be setup such that you could submit a few different pieces of evidence and get different-but-similar results. I think DoK mentioned having an issue with Case 3, where a photo has to be submitted versus actual evidence found at the scene. I think this is valid, especially during Case 4 (see below).

Second, plot holes, or so I believe them to be, and if I'm wrong, please let me know. I'll just spoiler it all.
Case 3: When Max said he went to go talk to his manager, it was not due to salary negotiations, but due to him hitting Ben and stealing Trilo. Which is why when you find Ben, he doesn't have Trilo. Now, this should mean that Trilo was hidden the morning of the murder, and was not returned until after the murder. And if that is the case, why did Trilo testify that he saw (someone dressed like) Max walking to the plaza? I would think Phoenix would have said "You couldn't have been there," and shot a hole in his testimony. In fact, I was kinda hoping I could have done that.

Did they ever explain why the ringmaster put on Max's stuff for the meeting? Was it from being cold or to try and hide his identity or what?

Case 4: At some point toward the end of this case, you suggest that Adrian could have recieved the bear figurine from de Killer - particularly after he had just killed Corrida. It shows a picture of de Killer handing it off to the Nickel Samurai, which Phoenix bluffs could have been Adrian. But didn't Adrian find the costume in the guitar case? Meaning she found it after the murder? I realize Phoenix was bluffing the whole time, but shouldn't Edgeworth - or anyone else, for that matter - have realized that Phoenix's proposition was entirely impossible?

Generally speaking on Case 4, I gotta say, I don't really buy into all the evil stuff Matt did prior to the suicide and murder. It's glossed over as "he used her," which to me doesn't sound like proper justification for suicide. And then Corrida used her suicide as a way of hurting Matt down the line, but surely he must have known that if he tried this, the suicide note would have been discovered to be a forgery, right? And if that's the case, Matt had absolutely nothing to worry about, ESPECIALLY considering it looks like he could have known Corrida had written the forgery himself. Which would remove all need for him to kill him.

And with the end of the case, it really, really annoyed me that you HAD to show de Killer the videotape. The receipt, large stuffed bear, video camera, and/or transmitter should also have been viable. Perhaps even you could have pieced it together on the spot - maybe de Killer would be suspicious of the camera, and you could explain why by showing where it was found. That way instead of being forced into one piece of evidence, you can allude to it, and then build up momentum on it.

And also, how did de Killer, being the smart and conniving man that he is said to be, somehow miss the fact that Matt was videotaping everything, and that he might use it to blackmail him later on? I mean Engarde had tapes all over his mansion, there's a transmitter right there, etc etc. I would imagine someone in that line of business would think of such things, and would take precaution against such themselves.

what was the point of Franziska talking about the missing button on the uniform? I guess that was entirely just a red herring for further confusion? Must have been, otherwise it is useless to have brought up.

Finally, when you are giving the absolute final pieces of evidence, Mia says that you can either drive Engarde to ask for a guilty sentence or to get de Killer to want to break off the contract. She says these options are both viable, and then adds that if Engarde wanted to be guilty, then de Killer would have no choice but to let go of Maya "because that would be his client's wish." Wth. If Matt had been found guilty, I imagine he'd have contacted de Killer purely out of revenge to kill Maya. In fact, I'd think an infuriated Matt - now being convicted - would do just that, just to get back at Phoenix.

The point to all of this is that Case 4 took a LOT of suspension of belief, and at some point - coupled with the insane length of the case - it got to be a bit much.

I do think the cases were enjoyable. I'd probably rank them 2>4>3>1. 1 is last be default for having a really annoying killer and being a tutorial. 2 is the best imo because the twist was pretty big. 3 ended up being less annoying that I thought it would be. I'd still rank Case 5 of PW1 above all of these.

I think this game, as a whole, is better than PW1, especially if we throw out Case 5 to make it more of a fair comparison. And despite the flaws - again, some serious suspension of belief is needed to let some of this stuff slide - I think the game is excellent, and would recommend it to adventure enthusiasts.

That was a lot to write out, and I'm probably forgetting a few things.
 
Oh yea. I'm also tired of all the comments throughout the game about how Phoenix is a terrible lawyer. To my knowledge, he has never lost a case, as is evident by the dialogue in this game, where Von Karma talks about his perfect win record. And since the last game gave numerous clues about how he never has clients in between the cases you play, to me it's just dumb to hear that over and over. Besides, Phoenix always ends up being right.

Going along with this is the question I've had for a while - why is he not more successful? I would imagine taking down the opponents he's faced, coupled with the notoriety of the cases and who is involved in them, would get him some nice recognition.

Oh well. That would take away from the whole underdog aspect, which would hurt him as a credible character. I don't want him flashing me some bling when I'm yelling out OBJECTION!
 
Phoenix is a terrible lawyer? He doesnt have clients in between the cases you play? WTF people its just a fucking game get over it.

If you want to be realistic, put down the DS and go to law school.
 
Welcome to a discussion forum.

Where we discuss things.

Generally about the topic at hand.

I guess that includes mindless, useless bitching. From bitches.
 
[quote name='Strell']Going along with this is the question I've had for a while - why is he not more successful? I would imagine taking down the opponents he's faced, coupled with the notoriety of the cases and who is involved in them, would get him some nice recognition.[/quote]
It's hinted at in several places, probably most clearly in the beginning of the DS case in 1, but it seems like Phoenix just refuses a whole lot of cases that people come to him with. Remember that Ema had to beg with him to take that case, and in pretty much every other trial the only reason he agrees to take the case is because of Maya (one way or another).
 
[quote name='q 3']It's hinted at in several places, probably most clearly in the beginning of the DS case in 1, but it seems like Phoenix just refuses a whole lot of cases that people come to him with. Remember that Ema had to beg with him to take that case, and in pretty much every other trial the only reason he agrees to take the case is because of Maya (one way or another).[/QUOTE]
He's still never lost a case, and led to the conviction of the real criminal pretty much everytime. At this point Edgeworth should really stop calling him a rookie.
 
[quote name='botticus']Start. Causes the game to suspend, but it takes all of two seconds to get back into it.[/QUOTE]
I made it through 85% of the game before I figured that out. The fact that start doesn't respond at all when you're presenting evidence is what convinced me that the game only allowed you to save at designated checkpoints.
 
Finally picked this up today, I haven't started it yet but I'm excited. Hopefully it sells well enough so the other ones can be released.
 
[quote name='rapsodist']Can anyone confirm that the script in the American version is exactly the same as the English script in the Japanese version?[/quote]

Another CAG in the Play-Asia thread said he has both, and the only difference is that the manuals and cover art are in Japanese in comparison to the American version.
 
[quote name='Kaijufan']I just started the final case in JFA the other day and I love it how certain characters from the first game have returned.[/QUOTE]

I like how the entire case calls back to multiple references from both PW games.

Here's hoping we'll get PW3 & PW4 (which seems really interesting, given the spoilers I've read).
 
[quote name='rapsodist']Can anyone confirm that the script in the American version is exactly the same as the English script in the Japanese version?[/quote]I can, even down to the typographical errors
 
[quote name='yukine']Another CAG in the Play-Asia thread said he has both, and the only difference is that the manuals and cover art are in Japanese in comparison to the American version.[/quote]

[quote name='maigoyume']I can, even down to the typographical errors[/quote]

Thanks for the confirmations, time to hit the checkout!
 
[quote name='maigoyume']I can, even down to the typographical errors[/quote]Poop on those typos. How the heck can a game, whose sole activity is reading, have typos? Come on now! It's not like proofreading a boring book or anything. It's a freaking game!
 
Anybody know how this game is selling so far? Just curious especially for anyone who frequents the Capcom boards. I know our chances of getting the next installments hinge on the sales of this game. However, I hope my confident feeling about it is true.
 
[quote name='zatos']Anybody know how this game is selling so far? Just curious especially for anyone who frequents the Capcom boards. I know our chances of getting the next installments hinge on the sales of this game. However, I hope my confident feeling about it is true.[/quote]

Someone over at Penny Arcade called Capcom and was told that, while they don't have the actual numbers, it's selling better than other franchises like Viewtiful Joe did.
 
from what I understand, this game doesn't have anything as good as case #5 in PW1. I'm close to the end of that case and it's pretty amazing, so I'm sad to see that :(
 
I beat JFA the other day, and man was it great. I really liked the fourth case, despite everyone else ragging on it. It was long, yeah, but I never ever found it boring. It had tons of twists and probably the strongest characters in the game. Matt Engarde in paticular.
 
I like how in the PW games, the murderers are never really evil until the very end. They're usually crimes of passion or mistakes wrapped in tragedy, but there's always that one
case at the end where the killer is a vicious bastard. Take Matt Engarde and the police chief from PW 1
 
Reality's Fringe;2663540 said:
I like how in the PW games, the murderers are never really evil until the very end. They're usually crimes of passion or mistakes wrapped in tragedy, but there's always that one
case at the end where the killer is a vicious bastard. Take Matt Engarde and the police chief from PW 1

I still liked Matt, though. Even if he was a cruel bastard. I kind of hope his "refreshing like a spring breeze" persona is reused for another character.
 
Can someone help me deck out my profile with Detective Gumshoe? I see everyone else with the PW avatars and sigs. Gumshoe is my favorite. He seems so laidback, "pal". I'm on case 3 in PW:AA. I hope he doesn't end up getting killed! :p
 
[quote name='redsox6391']Can someone help me deck out my profile with Detective Gumshoe? I see everyone else with the PW avatars and sigs. Gumshoe is my favorite. He seems so laidback, "pal". I'm on case 3 in PW:AA. I hope he doesn't end up getting killed! :p[/quote]Watch yourself, pal. ;)
 
Well, I finally beat the game yesterday. I enjoyed it but was left underwhelmed. The last 2 cases weren't all that great. Case 4 seemed like a chore compared to the other ones. Case 2 was the shit, though. I really enjoyed that one. All in all, this one doesn't hold a candle to PW1. This is now in my TL.
 
I just finished the first PW a couple days ago -- while in a courthouse no less! I had a strong urge to use the "OBJECTION!" mic command but I probably would've been thrown out the room.

Now that I think about it, that would've been a fun way to try to get out of jury duty.

Anyway, time to get PW2 now...
 
[quote name='rapsodist']I just finished the first PW a couple days ago -- while in a courthouse no less! I had a strong urge to use the "OBJECTION!" mic command but I probably would've been thrown out the room.

Now that I think about it, that would've been a fun way to try to get out of jury duty.

Anyway, time to get PW2 now...[/quote]

Wait, you were playing PW while in the courtroom, preparing for jury duty?

:lol:
 
I really don't udnderstand all the hate for Case 4! I loved it. While it has some very slow parts- especially at the beginning- there's tons of twists and foreshadowing, a great cast, some nice interactions and development for the main characters, the return of Edgeworth and a pretty good idea of a plot.

Gumshoe in paticular was very awesome in that case. It was very nice to see such a likeable character who's been fairly underapreciated- despite being in most cases, he rarely does anything important- to get such a large role and finally fleshed out.
 
[quote name='Vegan']Wow, so PW2 did in its first month what PW1 took half a year to sell?[/quote]
That's great. Hopefully that means Capcom will start translating PW3.
 
[quote name='Kaijufan']That's great. Hopefully that means Capcom will start translating PW3.[/quote]I'm pretty sure they already have. And they probably didn't put English in PW4 so people will stop importing it. I wouldn't be surprised if a good chunk of PW2 sales to US customers bumped up Japanese numbers last year.
 
I'm on the second day of investigation for the fourth case but here's my thoughts of PW2 which might have already been covered:
The second case was fucking great
The translation is great, especially some of the references
like the fresh prince theme song, "ADRIAN ANDREWS! I choose you!", "ZOINKS! IT'S AN ALIEN!"
The third case was the weakest so far
And
I miss Emma :cry:
 
bread's done
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