WildWop
CAGiversary!
Since some of the games in the sale are definitely worth more than $5 in terms of fun-factor, perhaps posting your impressions of the games you're enjoying will motivate others to *gasp* spend more than $5 on them! Good games need your help! Post here!
I'm currently playing Gladius (Xbox), Lunar Legend (GBA), Shining Soul (GBA), and Zoocube (GBA).
Gladius [roughly 6 hours in]
-Great use of FFT-style gameplay.
-It feels more open-ended then previous tactics games, and has a good assortment of battle types. King of the Hill, Do-the-most-damage, Zone Control (like king of the hill with three spots to hold), destroy the other team's statue first, and a few others that I can't think of give a nice break from straight-up battling.
-Button combos and sliders give you something to do while attacking, as well as determine how much damage you do.
Gladius Fun-Factor Value :: $30
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Lunar Legend [also around 6 hours of gameplay]
-Great looking sprites
-Tinny, washed out music that would be good if not for the compressed sound
-So far the story is fairly generic, and somewhat predicable, but enjoyable nonetheless
-Battles are somewhat lacking in the strategy department. If not for Auto Battle or "Tactics" scripts, I probably would have put the game down by now out of sheer repetitive boredom. Random battles happen very often, so hitting Auto when you know you'll win anyway is a great feature.
Lunar Legend Fun-Factor Value :: $12-14
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Shining Soul [2 hours]
-poor excuse for a Diablo clone
-Picked an archer; gameplay is basically "charge multishot while walking away from dumb ass enemies, turn and fire, repeat"
-Speaking of dumbass enemies, these things take the cake. They zero in on you once they spawn, but don't seem to pursue you very effectively. They'll pause inexplicably in their charge and let you pummel them senseless.
-The closest thing to fun in this game are the boss battles, but even they run off a set script that takes about two cycles to catch on to. You may take damage for the first minute of the fight, but after that it's gravy
-Sprites look like the artist had a hangover while working on this game
Shining Soul Fun-Factor Value :: $5
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Zoocube [roughly 2 hours]
-Entertaining, fast-paced puzzle game
-Quick reaction time while planning ahead for your next move
-Feels like Tetris Attack (though the actual gameplay is totally different)
-Only problem so far is when the shapes scale back to fit 5 on a side (i.e. when you are screwed anyway), they are hard to see on the GBA screen. Some of the shapes are too similar to be distinguished at that distance.
Zoocube Fun-Factor Value :: $15
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I'm currently playing Gladius (Xbox), Lunar Legend (GBA), Shining Soul (GBA), and Zoocube (GBA).
Gladius [roughly 6 hours in]
-Great use of FFT-style gameplay.
-It feels more open-ended then previous tactics games, and has a good assortment of battle types. King of the Hill, Do-the-most-damage, Zone Control (like king of the hill with three spots to hold), destroy the other team's statue first, and a few others that I can't think of give a nice break from straight-up battling.
-Button combos and sliders give you something to do while attacking, as well as determine how much damage you do.
Gladius Fun-Factor Value :: $30
***********************
Lunar Legend [also around 6 hours of gameplay]
-Great looking sprites
-Tinny, washed out music that would be good if not for the compressed sound
-So far the story is fairly generic, and somewhat predicable, but enjoyable nonetheless
-Battles are somewhat lacking in the strategy department. If not for Auto Battle or "Tactics" scripts, I probably would have put the game down by now out of sheer repetitive boredom. Random battles happen very often, so hitting Auto when you know you'll win anyway is a great feature.
Lunar Legend Fun-Factor Value :: $12-14
**********************
Shining Soul [2 hours]
-poor excuse for a Diablo clone
-Picked an archer; gameplay is basically "charge multishot while walking away from dumb ass enemies, turn and fire, repeat"
-Speaking of dumbass enemies, these things take the cake. They zero in on you once they spawn, but don't seem to pursue you very effectively. They'll pause inexplicably in their charge and let you pummel them senseless.
-The closest thing to fun in this game are the boss battles, but even they run off a set script that takes about two cycles to catch on to. You may take damage for the first minute of the fight, but after that it's gravy
-Sprites look like the artist had a hangover while working on this game
Shining Soul Fun-Factor Value :: $5
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Zoocube [roughly 2 hours]
-Entertaining, fast-paced puzzle game
-Quick reaction time while planning ahead for your next move
-Feels like Tetris Attack (though the actual gameplay is totally different)
-Only problem so far is when the shapes scale back to fit 5 on a side (i.e. when you are screwed anyway), they are hard to see on the GBA screen. Some of the shapes are too similar to be distinguished at that distance.
Zoocube Fun-Factor Value :: $15
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