Richard Kain
CAGiversary!
In a way, this is worse than a retail game demo. Because of the nature of XBLA demos, every game released on the system has to be designed in a specific way. Front-loading the game with immediate engagement becomes a necessity in order to make the "automatic" demo as enticing as possible. A demo for a retail game has the advantage of presenting whatever content the developer pleases, including content that might never be in the final game.Huh? Every XBLA game demo is the same. They let you play from the beginning of the game for a set period of time or for a couple levels(depending on what type of game it is) then they tell you have to pay to unlock the full game. I feel like you are still confusing xbla game demos with retail game demos. They are two completely different things.
The point here is the standardization of the two systems, and the advantages and disadvantages this provides to developers. XBLA's strictly enforced standards can be positive for publishers and consumers, but are often damaging for developers. Systems like PSN and Steam provide a much greater degree of freedom and control to developers, but at the cost of some standardized features.
You can't always have everything.