Possible XBOX 360 GAME deal????

[quote name='Scorch']Either that, or you can look at it as an increase of budget titles from $19.99 to $29.99.[/QUOTE]

This early in the game, I'm going to lean this way.
 
[quote name='Derwood43']This early in the game, I'm going to lean this way.[/QUOTE]

as am i but thatd be unfortunate, 20 bucks is a great pricepoint. 30 becomes intimiating to alot of people
 
[quote name='Scorch']Either that, or you can look at it as an increase of budget titles from $19.99 to $29.99.[/QUOTE]

Exactly what I was thinking. If this was an xbox title it would be 19.99.
 
But the price jump is justifiable to the developer. If games are going to come out and be higher next gen, then why not budget titles?
 
[quote name='Scorch']Either that, or you can look at it as an increase of budget titles from $19.99 to $29.99.[/QUOTE]

Yes this makes sense. Its poker, so its a bit of a niche game. All the gambling type games for the Xbox came out at 19.99 didn't they?
 
[quote name='gopro']Just like what Epicwolf says its ONLY a Poker title. better off playing on Yahoo ro something.[/QUOTE]
I don't know, I get a satisfaction of just playing poker online in my own room, waiting for other people to invite me to their games, and having custom soundtrack while ignoring what the other players are saying. I know I could do that on the computer and all, but a different type of set up and enviroment.

Anyways, how are the 2K series handle on poker title? I never (I think) played their games before.
 
Budget games are $20 because of the high installed base of the system, so they can count on enough people buying them to make a profit. For the first year or two, budget games for new systems will probably be $30, just like last time. Remember Gradius 3 & 4 for PS2? Eventually, we'll be seeing 360/PS3/Rev games launch at $20.
 
[quote name='mkelehan']Budget games are $20 because of the high installed base of the system, so they can count on enough people buying them to make a profit. For the first year or two, budget games for new systems will probably be $30, just like last time. Remember Gradius 3 & 4 for PS2? Eventually, we'll be seeing 360/PS3/Rev games launch at $20.[/QUOTE]
hopefully
 
I don't think it's a budget game, it's just a cheaper regular game. They know few people will buy a poker game so they have to make it cheap, but it's not at clearance-level yet.

[quote name='Alberto The One']New games are going to be 59.99 end of topic[/QUOTE]

End of topic?
 
I'm sure that World Poker Tour 2k6 costs the same to produce as something like... oh, I don't know... Madden 2006?:roll:

I'm sure we'll see some games for less than $50 (lets say that the price of games do not go up to $60) but don't expect to see anything fancy for $30.
 
My guess is that we'll see a couple more games come out at this pricepoint for the 360 launch. The dev costs for thie 360 version of this game have gotta be in the same ballpark as the Xbox version (same underlying engine, same systems, just upgraded models, texture definition, and new Xbox Live hooks to support the new 360 Live interface). If it wasn't for the smaller install base at launch, this game would have come out for $20 and still made money for 2K games.
 
Hell, I'm just broken hearted to see the "2K Sports" name used to push poker now that EA owns a lot of major sports franchises.

Also, considering that all the 2K sports titles were budget from release last year, I'm with the budget crowd.
 
[quote name='Maklershed']Some evidence that 360 games will be $59.99 ..

Links removed for brevity

It's my personal guess that new games will start at $59.99 or even higher at first but then drop to a $49.99 start price within a year.[/QUOTE]

Some evidence that they might not be $59.99: every one of those pages has this disclaimer - "The ship date and retail price have not been confirmed and therefore are subject to change. If the retail price is decreased you will receive the lower price."

That is just EB's (and other stores') way of hedging their bets, since they don't know the MSRPs either. If they put it up as a $49.99 pre-order, and the MSRP is $59.99, they are out an extra $10 per game. Don't mistake what I am writing as an indication that the games will be less, though. I think there is a very good chance they will at least test the waters at $60, to see if people will bite. Hopefully it will backfire, and the MSRPs will be lowered to the $49.99 that we are used to (which is pretty much exactly what you stated, so we are in agreement). I am just stating that those links provide no real evidence, just more speculation.
 
It only stays at $60 if we buy them at that price

Funny how games have to go up, but movies (DVD) keep going down even with higher budgets....hmm
 
[quote name='Maklershed']Some evidence that 360 games will be $59.99 .. [/QUOTE]

THERE IS NO EVIDENCE!!!!


The ship date and retail price have not been confirmed and therefore are subject to change. If the retail price is decreased you will receive the lower price.


READ! Good god, why can't people understand that there's no confirmation yet?
 
[quote name='Scorch']THERE IS NO EVIDENCE!!!!


The ship date and retail price have not been confirmed and therefore are subject to change. If the retail price is decreased you will receive the lower price.


READ! Good god, why can't people understand that there's no confirmation yet?[/QUOTE]


Gah, really, why didn't somebody quote that 4 hours earlier. Oh, wait a minute... :roll:
 
[quote name='Scorch']Either that, or you can look at it as an increase of budget titles from $19.99 to $29.99.[/QUOTE]

thats what i was thinking. Looks like the launch picture is comming together. On most preorder games it says if the shit hasnt been confirmed yet.
 
[quote name='Engineer_J']It only stays at $60 if we buy them at that price

Funny how games have to go up, but movies (DVD) keep going down even with higher budgets....hmm[/QUOTE]


Well, the movie industry is used to making its money at the theater, and the ticket prices seem to do nothing but go up. As far as DVDs are concerned, I have noticed a few titles getting pushed out with higher and higher MSRPs (I can't come up with an example at the moment, which I realize hurts my argument a bit), but there are so many competing outlets for buying DVDs, that MSRP is rarely an issue, and only serves to allows stores to claim that they are selling the discs for a huge discount. DVDs benefit from having a much larger audience; everybody and their dog has at least one dvd player.

Because so much of the profit is derived from ticket sales, the DVD audience is considered a secondary audience. This, coupled with the fact that the DVD user base is so huge, enables the retail price of DVDs is, in general, to be lower than that of games, while maintaining a higher percentage profit for the retailer (I believe it is higher, I may be mistaken on that point. I am pretty sure it can't be much lower than it is for games, if at all. Someone will correct me if I am wrong).

Unfortunately (from a profit perspective), the videogame industry has no way to employ the same model. The home audience is the primary audience. Arcades are dead, and even in the heyday of arcades, porting a game from arcade to home system generally required coding from scratch. Developing a game for multiple (very divergent) consoles also requires a lot of coding from scratch, although at least some resources can be shared.

In contrast, bringing a movie to DVD requires very little effort, although a lot of studios do put in a lot of value-added extras, and everyone with a (same-region) dvd player can use it. Most regional translation was already done for the film's foreign theatrical release, so creating dvds for the other regions is also fairly effortless. If a movie recoups its budget during its theatrical run and through selling the foreign rights, the dvd sales are, in essence, pure profit, as they cost next to nothing to manufacture. Games even cost more to manufacture (a few extra cents for the thick manuals vs. a one sheet insert (if that) for a DVD, and they don't get as big a volume discount, since the pressings runs are smaller (although I don't expect that would be true for all games vs. all DVDs -- a blockbuster game might outpress an indie DVD).
 
Yeah, like someone else said I think this has little to do with increased budget pricing because of the system and more of a reflection of 2K Sports games going up from 20 to 30. Though maybe the Xbox versions will still be 20 and the 360 ones 30, who knows.
 
[quote name='Maklershed']Some evidence that 360 games will be $59.99 ..

...

It's my personal guess that new games will start at $59.99 or even higher at first but then drop to a $49.99 start price within a year.[/QUOTE]

Your evidence is flawed. these are temporary and just plce holders. Much like release dates that have the first of the month, these are just in the system b/c its easier than putting $0.00 and making people freak out and think the game is going to be free.

I dont know about $60 games -- so NO 'end of thread' statement is credible. yeah game prices havent gone up with inflation in 15 years, but the $50 price point is pretty stable and going above that may scare some consumers away and i dont think game developers want to do that.

My bet is on $50 games either right away or pretty soon after, and developers getting money from elsewhere to cover additional development costs -- mostly from in-game advertising. From a money perspective, i wouldnt doubt if game companies started selling sponsorship packages to the game itself like many sports stadiums do. Like say, "NFL Blitz brought to you by Nike" or "Nike NFL BLitz". That kind of crap.
 
[quote name='Chacrana']It's not a deal when the game in question is World Poker Tour.[/QUOTE]
So is it any good? I never heard of this poker series game.
 
[quote name='lupe121283']So is it any good? I never heard of this poker series game.[/QUOTE]

Eh... not sure. It's just that I don't see the point in buying poker games like this because you can just as easily play poker for free online. It's not like they're going to throw in next gen graphics or anything.

By the way, who's the babe in your sig?
 
[quote name='Chacrana']Eh... not sure. It's just that I don't see the point in buying poker games like this because you can just as easily play poker for free online. It's not like they're going to throw in next gen graphics or anything.

By the way, who's the babe in your sig?[/QUOTE]
ah, I know I can pay for free on the PC (pokerstar.net) but I still like to play it in my room .... with the controller.

Ayways, I think I changed my sig when you posted it.

This girl, I have no idea. But I love her lips.


This girl is Yoko Fuji, and I believe that is the only one of her that I have.

If you want to see the rest, just go here.
 
[quote name='Chris in Cali']Dude, I hope it's not going to be $60 for new games. $120 for two fucking video games is outrageous.[/QUOTE]

I have to agree with you. At $60, I personally would be a lot less willing to take a chance than with games at $50 for some reason. Hopefully if the $60 pricing is for real, that shit will disappear after a few months.
 
[quote name='Epic Wolf']It's a Poker game, lets see how many would fly off the shelves at $60:roll:[/QUOTE]

Exactly.

If they sold for $29.99 they'd sell a SHIT LOAD!!!
 
[quote name='Chris in Cali']Dude, I hope it's not going to be $60 for new games. $120 for two fucking video games is outrageous.[/QUOTE]

Agree'd. I'd only buy the games I *really* NEED at that price. I'd definitely be a lot pickier than if they were $40-50 like the general going rate today for new releases.
 
[quote name='Dead of Knight']Agree'd. I'd only buy the games I *really* NEED at that price. I'd definitely be a lot pickier than if they were $40-50 like the general going rate today for new releases.[/QUOTE]


My brother and I had the same exact conversation. My xbox collection is nearing on 150 and I'd say about 90% of them haven't been played for more than six hours. If I was paying $60 a shot...I'd be more inclined to purchase games I really wanted rather than a flashy box or a favorable review.
 
I think you all mean 65$ per game, that's going to be the average total per game after tax if it sticks to that pricetag :roll:
 
[quote name='guessed']Unfortunately (from a profit perspective), the videogame industry has no way to employ the same model. The home audience is the primary audience. Arcades are dead, and even in the heyday of arcades, porting a game from arcade to home system generally required coding from scratch. Developing a game for multiple (very divergent) consoles also requires a lot of coding from scratch, although at least some resources can be shared.[/QUOTE]

Um, the only coding done from scratch nowadays is the high level, object-oriented stuff. There is tons of middleware and cross-platform APIs so that developers don't have to work too much on the low-level stuff unless they really want to optimize it for each platform. Most developers are too lazy to do this. Look at any 3 platform game (especially from EA) and they all look almost the same b/c they develop to the least common denominator - the PS2. Yeah, the GC and XBox versions look a little better, but not by much.
 
[quote name='weaponx666']Um, the only coding done from scratch nowadays is the high level, object-oriented stuff. There is tons of middleware and cross-platform APIs so that developers don't have to work too much on the low-level stuff unless they really want to optimize it for each platform. Most developers are too lazy to do this. Look at any 3 platform game (especially from EA) and they all look almost the same b/c they develop to the least common denominator - the PS2. Yeah, the GC and XBox versions look a little better, but not by much.[/QUOTE]

I am not in the game industry, so I will admit to a certain amount of ignorance with regards to cross-platform coding. I know that much of the underlying logic can be/is essentially the same, regardless of platform, and I'm sure there are some very impressive tools to make cross-platform development easier, but it was my belief that in order to get the most from a particular console (and it could easily be argued that the majority of games do not get the most out of any of the consoles) requires custom code.

Take MGS2, for example. I realize it is an older game, and tools have been improved, but it pushed the PS2 pretty much further than any game before it, thanks to some pretty brilliant programmers at Konami taking advantage of the hardware in ways others had not. When it was brought to the Xbox (a task that took a good deal of time, and not just because of Konami's exclusivity agreement with Sony), a more powerful console (please, no fanboys need reply to this comment. The Xbox is more powerful. Period. That doesn't make it a better console. It is all about the games, and personal preference), it actually ran worse (specifically, I am referring to the well-known rain slowdown), because they were not as knowledgeable about the the Xbox, and they were unable to take the same advantage of the hardware.

With regards to your comment that the games look pretty much the same, I mentioned that some of the resources can be shared, and by "resources", I should have indicated that I was refering specifically to art/sound/music. Some polygon counts may have to be lowered on a per-system basis, and I would expect that to be done at the development stage, rather than relying on the code/hardware to do it at run time (wasting precious clock cycles), but the media resources are largely identical.

Anyhow, I am not really disagreeing with you. I'm certain the cross-platform development tools have come a long way. It used to be that when a game was developed for multiple platforms, different versions were done by completely different teams, occasionally even different companies. This may not happen nowadays, or it may now be the exception, rather than the rule. I am actually quite curious to see an estimate of what percentage of a game's code changes from console to console. I know we have a few game programmers who post here, perhaps one of them would like to shed some light on this subject. For all I know, you (weaponx666), are a game programmer with intimate knowledge of the subject.
 
We...as cheapassgamers have a task, to not buy these games full price, no matter how tempting they are...and spread the word, to every mountain, to the top of every circuit city. If we tell them no, they cant hurt us...so I say to you my brothers, be a cheap ass, dont buy launch titles for $60, miss out on shallow release titles, and then bask in the glory of future $50 games, and the feeling of knowing you beat corporate america
 
[quote name='Alberto The One']New games are going to be 59.99 end of topic[/QUOTE]


What the duece? You come in here and start posting speculation like you heard it from the mouth of god. $59.99 has NOT been confirmed, if you're going by EBGames and Gamestop's Preorder prices, it would be wise to note that they were pricing PSP games at $60 and DS games at $50 and everyone bitched about that. Truth is at this current point there is no confirmed MSRP, 360 games simply don't have them yet.

End of discussion. :newbie:

On another note, exactly were does it say that this poker game is being made by 2k games? I mean I know the letters on the mock up look similuar, but it's not like 2k games own the rights to use 2k(#).

$60 doesn't seem that big of a streatch to me, hell I haven't paid full price for any game on any system in quite some time (no matter it's original MSRP). $50 or $60 I'll still buy maybe one (and only one) 360 title and just hold out until others are released.
 
CRAP.

I wouldn't pay more than 20 for a poker game...even if it had strip poker with playboy bunnies (rockstar don't you dare take this idea and include a sex with a rhinoceros code).
 
bread's done
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