Post your Halo 2 Game Variants

spyhunterk19

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Lets see how many cool custom gametypes we can compile.

Here are the ones i know that are good:

Everything not mentioned is default.

Medal King:
King of the hill
score to win round -off
Round time limit-5 minutes
motion sensor-off
Team Play-off
Uncontested hill-on
moving hill -1 minute
Starting Weapon: Sniper Rifle
Secondary Weapon: Energy Sword

Best Played on Lockout

Counter Strike:
Assault
Number of rounds: 4
Lives per round:1
Shield Type: No Shields
Motion Sensor off
Extra Damage on
Starting Damage: Magnum
Secondary Weapon: None
Starting Grenades: On
Weapons on Map: Rifles
Grenades on map: off
Overshields and Camo: off

Best Played on Beaver Creek

BoomSnipes
Slayer
Score to win: 25
No Shields
Mition Sensor off
Extra Damage on
Teamplay: off
Starting Weapon: Shotgun
Secondary: Sniper
Grenades:No
Weapons on Map : none
Grenades on map: No
Overshield: no
Active camo: no

Best on Lockout or Sanctuary

Ghost Recon:
Slayer
Score to win: Unlimited
Lives per round: 3
Shield Type: No shields
motion sensor: off
Active camo: off
Extra damage: on
Team Play: Off or on, whatever you want
Staring Weapon: Magnum
Secondary Weapon: Sniper
Starting Grenades: on
Weapons on Map; none
Grenades on map: no
Overshield and Camo: NO

Best on headlong and sanctuary

What custom games do you play?
 
I love playing this rare variation on Halo where 12 year olds don't curse every 3 seconds during a game. It's not very often I get to play this game though.
 
[quote name='Mr Unoriginal']I love playing this rare variation on Halo where 12 year olds don't curse every 3 seconds during a game. It's not very often I get to play this game though.[/QUOTE]


Ding Ding Ding: The number one reason why i play custom games!
 
Here's some I've come up with.

Slayer: Brickslayer
Get killed and your score drops like a brick, just like you.

Play to 10 kills, with death penalty turned on. Can also work with teams.

Team Slayer: Weakest Link
Play to 10 kills. Score is by minimum, so that means everyone on your team has to have 10 kills in order to win.

Slayer: One Shot Kill or The Man with the Golden Gun
No Shields. Extra damage on. Battle Rifle and Pistol and no grenades to start. No weapons or grenades on the map.

Slayer: Snipers n Shotties - A CAG favorite.
Starting weapons are sniper rifle and shotgun.

Slayer: La Pistolas
No shields. Damage Resistance on. Pistols and grenades to start. No weapons or grenades on map.

Headshots are one shot kills, whereas body shots take about a dozen. The Damage Resistance acts like health, in that it doesn't regenerate. Unfortunately it doesn't show how much you have left.

King of the Hill: Hill Valley
Team play. 5 minutes to win. No shields. Active camo on the hill.

King of the Hill: Thrillho
FFA. 2 minutes to win. Uncontested hill on. Extra damage on the hill.

Oddball: Free For All Ball
5 minutes to win. 3 balls. Ball indicator on at all times. Massive damage is the only ball bonus.

Juggernaut: Mininaut
Plays to a score of 10. All Juggernaut bonuses are off and slow movement is on.

The Juggernaut is slow and no bonuses are given, so he's easy to kill. Staying the juggernaut and racking up kills can get difficult.

Juggernaut: Space Ghost
Plays to a score of 15. All players have active camo and radar. The Juggernaut gets extra damage, infinite ammo and overshield, bu no camo or radar.

Capture the Flag: Flag Tag
First to 3 rounds. 1 score to win the round. Neutral Flag. Reset map between rounds is off. Touch return on with 30 second return.

Capture the Flag: Grab the Flag
Score 3 to win. Flag per team. Flag at home to score is on. Touch return is on with 30 second respawn. Flag indicator is on away from home.

Assault: Normandy
4 rounds. 1 score to win round. No radar. Battle Rifle and grenades to start with human weapons and grenades on the map, but no weapon respawn, no overshields, and no active camo. Vehicles are both hogs and a scorpion tank, with primary and secondary machine gun turrets.

Assault: First Strike
First to 3 rounds. 1 score to win round. 10 minutes per round. Bomb per team. Cycling 15 second respawn. No shields. Battle rifle, pistol and grenades to start with Human weapons on the map.

Territories: Base Wars
Plays to 5 minutes. 2 territories. No radar. 10 second cycling respawns (you all come back at once, as a team).

Territories: Hot Spots
First to 3 rounds. 3 minutes to win the round. 4 territories. 5 second contest, 15 second control.
 
[quote name='radjago']Here's some I've come up with.

Slayer: Brickslayer
Get killed and your score drops like a brick, just like you.

Play to 10 kills, with death penalty turned on. Can also work with teams.

Team Slayer: Weakest Link
Play to 10 kills. Score is by minimum, so that means everyone on your team has to have 10 kills in order to win.

Slayer: One Shot Kill or The Man with the Golden Gun
No Shields. Extra damage on. Battle Rifle and Pistol and no grenades to start. No weapons or grenades on the map.

Slayer: Snipers n Shotties - A CAG favorite.
Starting weapons are sniper rifle and shotgun.

Slayer: La Pistolas
No shields. Damage Resistance on. Pistols and grenades to start. No weapons or grenades on map.

Headshots are one shot kills, whereas body shots take about a dozen. The Damage Resistance acts like health, in that it doesn't regenerate. Unfortunately it doesn't show how much you have left.

King of the Hill: Hill Valley
Team play. 5 minutes to win. No shields. Active camo on the hill.

King of the Hill: Thrillho
FFA. 2 minutes to win. Uncontested hill on. Extra damage on the hill.

Oddball: Free For All Ball
5 minutes to win. 3 balls. Ball indicator on at all times. Massive damage is the only ball bonus.

Juggernaut: Mininaut
Plays to a score of 10. All Juggernaut bonuses are off and slow movement is on.

The Juggernaut is slow and no bonuses are given, so he's easy to kill. Staying the juggernaut and racking up kills can get difficult.

Juggernaut: Space Ghost
Plays to a score of 15. All players have active camo and radar. The Juggernaut gets extra damage, infinite ammo and overshield, bu no camo or radar.

Capture the Flag: Flag Tag
First to 3 rounds. 1 score to win the round. Neutral Flag. Reset map between rounds is off. Touch return on with 30 second return.

Capture the Flag: Grab the Flag
Score 3 to win. Flag per team. Flag at home to score is on. Touch return is on with 30 second respawn. Flag indicator is on away from home.

Assault: Normandy
4 rounds. 1 score to win round. No radar. Battle Rifle and grenades to start with human weapons and grenades on the map, but no weapon respawn, no overshields, and no active camo. Vehicles are both hogs and a scorpion tank, with primary and secondary machine gun turrets.

Assault: First Strike
First to 3 rounds. 1 score to win round. 10 minutes per round. Bomb per team. Cycling 15 second respawn. No shields. Battle rifle, pistol and grenades to start with Human weapons on the map.

Territories: Base Wars
Plays to 5 minutes. 2 territories. No radar. 10 second cycling respawns (you all come back at once, as a team).

Territories: Hot Spots
First to 3 rounds. 3 minutes to win the round. 4 territories. 5 second contest, 15 second control.[/QUOTE]

Those are all awesome
 
Most of you have probably played BALLS Classic. I changed it a little bit to BALLS New Age:

-Shields On
-1st Weapon: Battle Rifle
-2nd Weapon: Sentinel Beam
-Best on Warlock, with turrets.
 
[quote name='rabbitt']Most of you have probably played BALLS Classic. I changed it a little bit to BALLS New Age:

-Shields On
-1st Weapon: Battle Rifle
-2nd Weapon: Sentinel Beam
-Best on Warlock, with turrets.[/QUOTE]
So is the idea to take down their shields with the Sentinel Beam and finish them off with the BR?
 
[quote name='spyhunterk19']The link dosn't work for me[/QUOTE]

Works for me, just takes 2-3 minutes to load. It will seem not to work but then magically load after 2 minutes. ;d

But anyways check it out, well worth the load time.
 
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