PS3 FAQ's: PSN, Gaming, Hardware, Accessories, Gen. Discussions...etc.

[quote name='happy']Everyone in this thread who owns a PS3 may step forward now... O what's that, you're still in the back of the room?

I'd find a copy of warhawk to go with it.[/QUOTE]

Um no not in the back of the room at all, I am talking about my experiences so sit down and let the grown folk talk.
 
[quote name='funnyshark']Ok thanks, atleast ur one of the few that actually helped me[/quote]

Well, your question was not specific at all. If you included 1. SPECIFIC questions you wanted answered 2. your age 3. what exactly you were intending to buy (PS3 AND a game) you would have gotten MUCH better answers.

Your question deserves exactly what is being given here for answers.
 
[quote name='Wolfpup']....[/QUOTE]

ok, lets get this straight. You initially tried to play down my explanation to yukine
by saying the 360 is "even LESS capable of 1080p." & that the 360 "just scales it's 720p (or lower) output to 1080p using it's internal scaler." the second part being accurate, but your phrasing gives intent that it's worse when in fact it is better. 1) multi-pass Lanczos scaling method {better than bicubic or bilinear} 2) no performance hit 3) independent of developer so active on any & all games equally. Also, as i pointed out w/ my numerous links & examples; even the games which run @1080p cross platform run par. So no, not more capable; or should i say "LESS" than more.
then you tried to insinuate 1080i & p are different; which you were wrong about. as i pointed out 1080i & 1080p are both framebuffered at 1920x1080 per frame the i & p are just the order in which the scan lines are sent to the set. since there's no field discrepancy there's no interpolation done by the set. & again this is moot since the only people who use i are those w/ TVs which dont support P, and most of those same people are the ones who cant accept 720p either. Thus 1080i or 480p; what's better?

then you began to argue the very well known & understood industry fact that the 360 has a better GPU while the PS3 has the (potentially) better CPU. Potentially because, again Amdahl's Law. talking about transistor count & some nonsense about "performance dropping at a constant rate & not plummeting like the 360". Which is ridiculous as i pointed out again by the resolution & AA stats you can see that most cross platform games are either equal or run at a higher res on 360. For ex. Soul Calibur 4 runs 1365x960 on 360 and 1280x720 on PS3 {1280x576 in 1080i/p; needs cell to scale}. (btw, i did end up getting it for PS3 since the controller's better for fighters & i dont have 2 hori sticks )

as for the eDRAM bit (dismissing the very obvious fact that this is your argument's red herring), you said and i quote "video RAM" when talking about it. video RAM aka VRAM is technology from the 80s & it was high end back when i had it in my diamond stealth ISA card. but it is certainly not in the 360. "video cache" again is not eDRAM, the eDRAM doesn't store video, it's used to accelerate the logic unit & the front buffer never touches it. the front buffer is the final frame that gets sent to the TV. & again i said "There is no rapid drop off in performance."; yes there is a drop in performance BUT NOT a rapid one. Because the speed with which it can access the logic unit even when the 10MB is full is still faster than the PS3 can; both in absolute bandwidth & relative bandwidth (data is highly compressed to the logic interconnect). & if the 10MB ever gets full it doesn't stay full long w/ 256GB/s running into the logic unit. It's really a matter of if you can make it full, & thats more of a hypothetical then a realistic approach. Because 99% of the time in order to fill it you're going to have to be stressing the rest of the system more than it's capable of anyway. It has top notch load balancing (less stalls). Like having a 1" hose w/ a 2" spout and trying to say the spout is bottlenecking it. You could say the same about RSX having a rapid drop off in performance if you rendered beyond what the hardware is capable of. it's ridiculous.

re: 3Dc, you say "There's no reason to convert 3Dc to Nvidia's format on a dedicated piece of hardware like the PS3-they're just going to put textures in Nvidia's native format to begin with." as i said before, this nVIDIA technology you keep alluding to doesn't exist. V8U8 is not a nVIDIA tech & again it's not even 1/2 as good as 3Dc at compression or IQ. V8U8 is the only DXN compression embedded on the RSX & 7 series.

re: interlaced signals you said "Regarding interlacing-if it was so great, again, we wouldn't have moved away from it.". Because interlaced signals were designed for CRT TVs & modern TVs are pixel refresh based. why didnt the support for i just end? because then all the VCRs, DVD players, camcorders, etc.. that output i would stop working. Why didnt all HDTVs support progressive? because at the time deinterlacers worked better, were more advanced. Why else would a $3,000 SXRD only support i? & again, options being 1080i or 480p; what's better?

again the PS3's memory set up is NOT normal. it's nowhere near it. maybe because you think PCs have separate DDR & GDDR that it's like XDR & GDDR... but on PCs 1) the GPUs dont use system memory & 2) the bus is completely different. The PS3 uses a FlexIO NUMA (Non-Univorm Memory Access) configuration; PCs dont. which means, like i already said when it accesses XDR it's wasting cycles because of the latency. despite the unified architecture (including unified shaders which more closely resembles the current gen vid cards); the 360 is closer to a standard PC than the PS3. As Square said, they could do a working rough port FF13 from PC to the 360 in a matter of days where the PS3 would take months {FF13 being deved on PC}. again, because Amhdals Law & the pervasive difficulty of parallelizing programming. colloquially, Amdahl's law debunks the fallacy that if 1 woman can have a baby in 9 months; then 9 women can have a baby in 1 month. Some things just cant be parallelized & getting those things to work w/o clogging the PPU is the cause of 90% of PS3 programming headaches. As the years go by & better tools are developed it will lessen; but it will remain the biggest obstacle to PS3 development.

as for the "specs" where are you getting your specs from exactly (& dont even try to say a white paper)? because when i said the GPU "reads XDR at 15.5GB/s & writes to it at 10.6GB/s." that's what i meant. again , look what Anandtech said in their article about the RSX "If a good portion of the 15GB/s downstream link from the Cell processor is used for bandwidth between the Cell’s SPEs and the RSX, the GPU will be texture bandwidth limited in some situations, especially at resolutions as high as 1080p." see? if you're trying to use a block diagram for interconnect specs you dont know much about calls & caches. the xenos can also do texture fetches in parallel w/ ALU ops & has much better dynamic branch support.

I can tell you're not going to believe anything i say though considering how long youve been arguing this very understood fact & i'll leave you w/ a recent quote from Quakecon by John Carmack. You know, the father of the FPS & programming genius.

Eurogamer: Given your personal in-depth understanding of the architectures of the competing console platforms - the 360 and the PS3 - do you think one will have a significant technical advantage over the other in the years to come?

John Carmack: You know right now they're both really good, and that's why any time that people make comments one way or the other about the consoles it's easy to leave aside of the fact that it's the best that it's ever been in any generation in terms of support capabilities and all that, but what you can say really quite clearly and not get into too much argument about it is that the 360 is much easier to develop for, it's easier to get the performance out of it that it can deliver, and the rasterizer, the GPU side is generally faster than what the PS3 has.

If you were doing a whole lot of simulation, you can in theory get more performance out of the Cell processor than out of the two other dual-thread processors on the 360, but that's a big 'in theory'. You could design a game where the PS3 would be the superior platform, but you'd have to go out of your way to do it. If you're doing a game like people just want to do games now, the 360's the better platform.

But, the fact that Blu-ray won the format wars on there is a huge feather in Sony's cap, and then we wind up with cases like what we're seeing right now where having all the extra space on the Blu-ray may be a useful thing for us above the fact that the hardware's not quite as good in terms of what it can do with the processing but being able to just have more data available there.

i find the last bit interesting too. but from what i understand it's more him having a problem w/ the excessive per DVD licensing fees MS wants; which gets expensive in games w/ over 2. He's said if he could have 3 it wouldn't be an issue (w/ RAGE) but as it stands there will have to be cuts to the 360 version if MS doesn't concede the fees & let them put it on 3 DVDs. Pretty bold of him to say this publicly; which imo is more proof he's got balls of steel & isn't afraid to speak the truth.
 
Oh good grief, this again?

WHAT games are running at 1080p? Why does having to fall back to main RAM to handle video stuff not cut into the system's performance? You're going to have to come up with an explanation for how apparently bandwidth makes no difference when dealing with video rendering.

And no, I'm still not wrong about interlaced and progressive scan being different. :roll:

[quote name='TURBO']...Thus 1080i or 480p; what's better?[/quote]

1080i, obviously :roll:

then you began to argue the very well known & understood industry fact that the 360 has a better GPU while the PS3 has the (potentially) better CPU.

Yes, it's just so amazingly well known.

I probably asked this before, and certainly wasn't answered-WHY is it a better GPU? But before answering that, you still need to answer the above.

...ex. Soul Calibur 4 runs 1365x960 on 360 and 1280x720 on PS3 {1280x576 in 1080i/p; needs cell to scale}.

And which of those resolutions is 1080p?

as for the eDRAM bit (dismissing the very obvious fact that this is your argument's red herring), you said and i quote "video RAM" when talking about it. video RAM aka VRAM is technology from the 80s & it was high end back when i had it in my diamond stealth ISA card. but it is certainly not in the 360. "video cache" again is not eDRAM, the eDRAM doesn't store video, it's used to accelerate the logic unit & the front buffer never touches it.

"e" = "embedded". Not "magicalicous".
Video = "RAM used by the GPU". :roll:

again i said "There is no rapid drop off in performance."; yes there is a drop in performance BUT NOT a rapid one. Because the speed with which it can access the logic unit even when the 10MB is full is still faster than the PS3 can

How, exactly? Through the use of magic? The PS3's CPU and the rest of the system are using bandwidth from a separate stash of RAM. The 360 it's all using that same stash of RAM.

if the 10MB ever gets full it doesn't stay full long w/ 256GB/s running into the logic unit.

"If" it ever gets full? No, WHEN it gets full and it switches to another tile it has to stick that into main RAM, that the CPUs are using.

You could say the same about RSX having a rapid drop off in performance if you rendered beyond what the hardware is capable of. it's ridiculous.

Of course you can say the same thing, EXCEPT I'M SPECIFICALLY REFERRING TO MEMORY BANDWIDTH.

re: 3Dc, you say "There's no reason to convert 3Dc to Nvidia's format on a dedicated piece of hardware like the PS3-they're just going to put textures in Nvidia's native format to begin with." as i said before, this nVIDIA technology you keep alluding to doesn't exist. V8U8 is not a nVIDIA tech & again it's not even 1/2 as good as 3Dc at compression or IQ. V8U8 is the only DXN compression embedded on the RSX & 7 series.

And yet the PS3 doesn't have texture issues...

...Because interlaced signals were designed for CRT TVs & modern TVs are pixel refresh based. why didnt the support for i just end? because then all the VCRs, DVD players, camcorders, etc.. that output i would stop working.

What does this have to do with anything? Of COURSE TVs have to keep accepting older inputs. That doesn't mean people are rushing to send interlaced signals from new devices to new displays.

Why didnt all HDTVs support progressive? because at the time deinterlacers worked better, were more advanced.

No, because for the display technology at the time it was much cheaper to do interlaced. That's the same reason we ever used interlaced to begin with.

again the PS3's memory set up is NOT normal. it's nowhere near it. maybe because you think PCs have separate DDR & GDDR that it's like XDR & GDDR... but on PCs 1) the GPUs dont use system memory

They do, they just try not to because it's slower, and typically they have plenty of video RAM.

2) the bus is completely different.

In terms of the actual interface they're using, that's probably true. In terms of how it works from a high level perspective, it's the same idea.

As Square said, they could do a working rough port FF13 from PC to the 360 in a matter of days where the PS3 would take months {FF13 being deved on PC}.

Because the 360 uses basically the same tools and APIs as Windows, and that was a Windows game. I was talking about the MEMORY setup. Most gaming PCs have main system RAM and large video RAM. NONE have a small cache of RAM on the GPU (aside from small caches), and high end GPUs aren't stuck on a unified memory architecture.

Some things just cant be parallelized & getting those things to work w/o clogging the PPU is the cause of 90% of PS3 programming headaches.

Yes, but that has nothing to do with the Xbox's 10MB video RAM.

as for the "specs" where are you getting your specs from exactly (& dont even try to say a white paper)?

Uh...the publicly available specs? 22.x for the video RAM, 25ish for the main RAM. 22.xish for the 360's entire RAM (aside from the 10MB). It seems like you even quoted those at some point.

I can tell you're not going to believe anything i say though considering how long youve been arguing this very understood fact & i'll leave you w/ a recent quote from Quakecon by John Carmack. You know, the father of the FPS & programming genius.

He's said other things since that, but FINALLY that's something about the 360's GPU being a bit faster. More likely though it just depends how you use them, if you look at how more or less equivalent GPUs on PC do. Some games fair better on one design or the other, but for a game system you're going to tailor it to the hardware you have.

but from what i understand it's more him having a problem w/ the excessive per DVD licensing fees MS wants; which gets expensive in games w/ over 2. He's said if he could have 3 it wouldn't be an issue (w/ RAGE) but as it stands there will have to be cuts to the 360 version if MS doesn't concede the fees & let them put it on 3 DVDs. Pretty bold of him to say this publicly; which imo is more proof he's got balls of steel & isn't afraid to speak the truth.

Yikes! Microsoft charges PER DVD?!? What the heck is that about? If that's for real that's not going to do them any favors. I mean obviously if they manufacturer them they need to pass on the fees for the disc, but other than that... They'll need to quit doing that if that's for real.
 
I should say too I think both designs are bizarre. I'm disappointed in both from a technology standpoint (and in other ways too), though obviously developers are doing amazing things on both, working with what they've got.
 
Who cares really? Both systems look so similar that you can't even tell the difference anyway.
 
[quote name='Blackout542']Who cares really? Both systems look so similar that you can't even tell the difference anyway.[/quote]

x 2
 
Thanks for the heads up on the cheaper cable from monoprice, aeauvian. As for the freezing, it wasn't a total crash, so for that I'm happy as hell, but it does irk me that even when you're super careful and do everything the supposedly right way, shit like that happens.:whistle2:#
 
Hey, does anyone know about when the new 80gigs are supposed to be showing up in stores? I finally have enough saved up to buy my PS3 (in time for Little Big Planet) but I don't want to drop money on one if the 80gig is right around the corner. Thanks.
 
Has anyone experienced three beeping red lights when shutting down the ps3? I'm not talking about when it overheats, it's just that sometimes when I turn mine off, it'll take awhile and the red light beeps three times fast and shuts off. Is this normal?
 
Is there any kind of list on which games support rumble either via update or natively? I'm just wondering, since I just got a DS 2 yesterday and I was going to play GTA IV with it.

[quote name='ns27']Has anyone experienced three beeping red lights when shutting down the ps3? I'm not talking about when it overheats, it's just that sometimes when I turn mine off, it'll take awhile and the red light beeps three times fast and shuts off. Is this normal?[/quote]

It's been explained on prior pages of the thread, since I experienced it myself. I don't know how many posts you're viewing per page, but I'm using 50 for mine and it must be on a prior page since it's not on the current one.
 
Is there any kind of list on which games support rumble either via update or natively? I'm just wondering, since I just got a DS 2 yesterday and I was going to play GTA IV with it.

Also.........how could one make a custom theme/background for the PS3? I ask because I want to do the GTA IV one(screen that comes up with Lola when you load GTA IV on the PS3) or the coverart I have as my avatar on CAG(Thrill Kill cover).

EDIT: I found the page(s) that you can DL the wallpapers from from Rockstar, but are you able to dl them directly to the PS3?
 
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[quote name='IAmTheCheapestGamer']

EDIT: I found the page(s) that you can DL the wallpapers from from Rockstar, but are you able to dl them directly to the PS3?[/quote]

I'm guessing that you'd have to download them on your PC, and transfer them via USB. My guess is you could also directly transfer them, if you have your PS3 finding your PC on your network.
 
Thanks. That's what I figured I'd try is dling it right from Rockstar's site via the PS3 browser. Here's to hoping it works, since I'm getting a bit bored by the normal wallpaper, not that it's on the screen for too long before I start a game.
 
Thanks for the recommendation. Is there any way(besides DLing and installing the ones from the store)to actually preview what they'll look like when installed, since I just get that small thumbnail on my 20" SDtv and it's near impossible to make out wtf the theme/wallpaper looks like.
 
[quote name='ns27']Has anyone experienced three beeping red lights when shutting down the ps3? I'm not talking about when it overheats, it's just that sometimes when I turn mine off, it'll take awhile and the red light beeps three times fast and shuts off. Is this normal?[/QUOTE]

I get those three beeps too sometimes. Can't remember what it's related too...I've had some weirdness with The Orange Box I think. I think it's software related.
 
[quote name='IAmTheCheapestGamer']Thanks for the recommendation. Is there any way(besides DLing and installing the ones from the store)to actually preview what they'll look like when installed, since I just get that small thumbnail on my 20" SDtv and it's near impossible to make out wtf the theme/wallpaper looks like.[/quote]Don't think there's any way to preview them. Luckily most themes and wallpapers are pretty quick downloads; unless you're on 56k that is.
 
I'm on 768kb DSL, which is decent but still not super quick. I'm still trying to figure out how to do a custom wallpaper though, since I wanna do a stretched version of the Thrill Kill coverart or something similar, but I don't wanna have to get a damn USB thumb drive JUST for that, since I have NO use for it otherwise.
 
Missing music when playing Street Fighter Alpha (PSN download) on PSP?


It appears that when you play SFA on a PSP (after connecting to PS3), the game will run fine, but there are a lot of missing tracks at certain times of gameplay. The odd thing is that the music is just fine when the game is run off the PS3 Hard Disk; this only happens on PSP. Such scenes include:



The Opening Cinema (with Ryu, Ken, Bison, and Rose)



The Character Select



After winning a fight (Victory Speech)



Ending sequence



Credits



Game Ranking screen



The odd things is that the sound effects are still in place throughout these screens. Is this a glitch or are some things lost playing on PSP? I thought either way (Ps3 or PSP) its the same emulator? Thanks
 
Having some problems with my ps3 connecting to the internet. It worked when I left my apartment, but now it doesn't. I get the IP Address confirmed, but when it get to the internet connection it says failed, and says it is a DNS problem. I am connected to a router which is connected to 2 360s, and 2 laptops, all of which work fine online. I have it wired and tryed to wireless to see if that would help, but it didn't do anything. Anyone else have this problem?
 
So I think I'm finally going to grab a PS3, thanks to that recent Blockbuster -> EB Games fliptacular sale a few weeks back. Probably gonna be stuck getting one of the new 399.99 80GB models, unless they have a used 60GB. Anyhow, I was wondering if anyone could tell me some of the better PSN games to be on the lookout for.

Typically, if it's good, but also on Xbox Live Arcade, I probably own it anyhow so I guess if you know it's on both don't bother mentioning it. I heard there was a Loco Roco game on PSN? Any good compared to the PSP version? Honestly, the only games on PSN I've really heard about so far that sound interesting are Super Stardust HD and Pixel Junk Monsters/Eden. Maybe Flow, even though most say it's little more than a screensaver - figure as long as it's pretty in HD I'd get a decent enough kick outta it. So yea, any suggestions on what to try out? (Also, do all the PSN games require demo versions like Live Arcade does?)

Oh, and what all 'full games' are on PSN? That's one thing that's sounded really appealing, how games like Warhawk are available. Isn't SOCOM gonna be that way when it comes out...or hell is it out already? I know Wipeout HD looks like it'd be really great whenever it comes out too...so that's really a big plus on the PSN's part.
 
It's not out yet, but I'd buy The Last Guy. I really enjoyed the demo. You guide fellow survivors to a safe zone while avoiding monsters.
 
Way before I got a PS3 I was looking forward to finally being able to get Castlevania Symphony of the Night. For no logical reason I haven't done that yet (well, I tell myself I'll do it once I install a larger harddrive).

As for other games, if you like Ratchet and Clank FToD the new Quest for Booty might be worthwhile.

I got PAIN for free, it was fun for a little while, not ten dollars worth of fun though.
 
Cool, I've never really played more than the demos for the Ratchet and Clank series, but I'll be sure to check out Quest for Booty. And on Bionic and Symphony - already have Castlevania and plan on getting Bionic for 360 over PS3 cause of the better (IMO) bonus content. Good to see some praise going towards the PixelJunk games - I heard PixelJunk Racers or whatever the first one was is the only bad one of the bunch? Anyone here like/hate it? Also, what fighters are all on PSN? I know MK2 is, but since I've already got UMK3 on Live, and really don't even like MK at all, I won't be picking that up. I saw that Street Fighter Alpha was on PSN, but I heard it didn't have online? That's kind of a bummer, I was really hoping Live or PSN would get Alpha 3 with online play at some point.
 
I'd pass on R&C:QFB until you've played R&C:FToD.

And what does the 360 Bionic Commando have over the PS3 one? It was my understanding that the PS3 version was superior thanks in part to MS's imposed size limitations. If its achievements, I read somewhere that they're patching in trophy support.
 
loco roco (ps3) sucks, don't buy it. super stardust, pj monsters/eden are all amazing games. far better value than most of the stuff i got off of xbla.
get in a gamesharing group and you'll save a ton.
 
[quote name='argyle']I'd pass on R&C:QFB until you've played R&C:FToD.

And what does the 360 Bionic Commando have over the PS3 one? It was my understanding that the PS3 version was superior thanks in part to MS's imposed size limitations. If its achievements, I read somewhere that they're patching in trophy support.[/quote]

As far as being inferior cause of the limit - I was led to believe that a big push of larger games - this one and Super Street Fighter 2 Turbo HD mainly, caused Microsoft to lift the limit on these two/raise the overall cap. So game vs game, I'm thinking they're the exact same. But as far as exclusive content goes - I was told that the PSN version only got a few bonus Challenge levels, whereas the 360 version got the unlockable skin for the original character for the next gen version. Is that off? Do both get to unlock the skin? I also, after you posted that, tried to look it up to confirm it but could only find info on PS3 exclusive content. Also - saw that one article said you'd be able to play the PSN version on the PSP as well? If that's the case - hell, that alone might make me wanna pick it up on PSN instead.
 
can u please help me so i can play japanese game demo and games
 
Hey folks,
What's the best/cheapest adapter for PS2 controllers to USB? My main use for this would be connecting a PS2 controller in the rare event that I'm using my PS3 for local multiplayer.

As a secondary use, I'd like to be able to connect PS2 Guitar Hero controllers, but from the reviews I've read, there's no complete solution yet.
 
[quote name='Megaten']As far as being inferior cause of the limit - I was led to believe that a big push of larger games - this one and Super Street Fighter 2 Turbo HD mainly, caused Microsoft to lift the limit on these two/raise the overall cap. So game vs game, I'm thinking they're the exact same. But as far as exclusive content goes - I was told that the PSN version only got a few bonus Challenge levels, whereas the 360 version got the unlockable skin for the original character for the next gen version. Is that off? Do both get to unlock the skin? I also, after you posted that, tried to look it up to confirm it but could only find info on PS3 exclusive content. Also - saw that one article said you'd be able to play the PSN version on the PSP as well? If that's the case - hell, that alone might make me wanna pick it up on PSN instead.[/quote]


Not quite sure about that. I've only gotten a handful of challenge rooms so far, but I'll let you know if they're missing any.

Personally, the d-pad on the 360 controller ruins most games. The PS controller has the same d-pad that's worked for over a decade, and it fits the hands more comfortably for games that use it (IMHO).
 
The 360 dpad isn't a dpad as it is more of an additional four buttons. The PS Dpad is also ass when compared to the legendary and sacred Sega Saturn and Genesis six button controller, but at least it doesn't cause death like the 360 dpad which is a plague on all 2d gamers.
 
Whats worth the full price on PSN? These are just the games I have BTW

Siren is a full game at $40. If you're into horror games at all, check it out.

Ratchet and Clank: QfB is cool but Tools of Destruction is cheap now, so pick that up instead and if you like it, pick up Booty. I didn't like it that much though. Worth $10 not $15. Graphics are some of the best on the PS3 though.

Tekken 5: DR and it's online add-on are good if your into Tekken. I think its a bit overpriced though. Tekken 5 DR with online is $30, $20 without.

Street Fighter Alpha is not worth the $6. Loading is unbelievable. Wait for Super Street Fighter 2 Turbo HD Remix.

Mortal Kombat II for $5 is a decent buy if you like MK. Online sucks though.

Castlevania Symphony of the Night is a must at $10.

Bionic Commando Rearmed is a must at $10 no matter what.

Commandos 3 and 1942 aren't worth the full $10 but they're fun co-op (and its online co-op too). Boring alone. If you like arcadey games and have friends over a lot, it may be worth full price.

Gran Turismo HD Concept is a free game thats a taste of GT on the PS3. Not sure if its still available.

Metal Gear Solid 4 DB is a nice free supplement to MGS4.

Pixeljunk Eden is worth the full $10, excellent game but I can't find anyone to play co-op with me because no one understands it (just because a game doesn't have guns makes it totally weird for a lot of people). Awesome game.

Elefunk was not worth $5 to me but thats because I suck at it. If you however love HARD physics based puzzlers its great.

Everyday Shooter is maybe even better than Stardust but boy is it hard. Worth the $10.

Pain is fun and I play it when I'm listening to audio podcasts. Right now it's only worth $5 though and not the full $10.

High Velocity Bowling is like Wii Bowling but deeper. I don't like the swing mechanic as much though. Worth $5 but unfortunately its $10.

Echochrome is a interesting puzzler and you'll never run out of puzzlers to do but it gets pretty hard. Personally I thought it wasn't worth the full $10 but $7 seems right.

Flow is a cool experience but its not worth the $8 asking price. It's too simple. $5 seems right. But there is a bundle that includes a add-on for $9. That's still $2 too much but its better than the standalone flow deal.

Pixeljunk Monsters and the Encore add-on are awesome games. However they are very hard. Worth the full $10 (and $6 for Encore but I suggest you finish the original first) and they're doing a patch to add easier difficulties and other stuff soon.

Super Stardust HD is worth the full $10. Awesome, awesome shooter. The add-ons are a bit pricey ($5 a pop and theres two of em). The Solo one is worth it definitely but the Team one is only worth it if you have friends over a lot.
 
I have lost all sound over HDMI and I cannot figure out why.

I confirmed the system is still putting out sound, by hooking up the RCA, but that slightly defeats the purpose of my next gen system. Has anyone else had this issue? Is the only reliable option to use Optical Audio out or is there a trick I can use to resolve my audio woes? I have already check the connections, the sound options on both my TV and PS3 and reformatted the machine. My next option is to call Sony to get it refurbed., which would be a shame, since it in the MGS4 Limited Edition -- I doubt I will see another one.

So please help me Obi Wan CAGs, you are my only hope!

P.S. I thought Cheapy had this issue a year or so ago, but I can't find any mention, other then the Kotaku article.
 
I originally thought this was just a problem with SC4, but now I'm noticing it happen in Bionic Commando Rearmed and CoD4. I can look at the global leaderboards fine, but when I try to change the filter to friends only, I either get an error message or the leaderboard just never loads. Anyone else experiencing this, or maybe this happened to you in the past and you did something to fix it?

It's been affecting me since at least the end of July. Strangely, my friends leaderboard for PixelJunk Monsters still works.
 
[quote name='miyamotofreak']Whats worth the full price on PSN? These are just the games I have BTW

Siren is a full game at $40. If you're into horror games at all, check it out.

Ratchet and Clank: QfB is cool but Tools of Destruction is cheap now, so pick that up instead and if you like it, pick up Booty. I didn't like it that much though. Worth $10 not $15. Graphics are some of the best on the PS3 though.

Tekken 5: DR and it's online add-on are good if your into Tekken. I think its a bit overpriced though. Tekken 5 DR with online is $30, $20 without.

Street Fighter Alpha is not worth the $6. Loading is unbelievable. Wait for Super Street Fighter 2 Turbo HD Remix.

Mortal Kombat II for $5 is a decent buy if you like MK. Online sucks though.

Castlevania Symphony of the Night is a must at $10.

Bionic Commando Rearmed is a must at $10 no matter what.

Commandos 3 and 1942 aren't worth the full $10 but they're fun co-op (and its online co-op too). Boring alone. If you like arcadey games and have friends over a lot, it may be worth full price.

Gran Turismo HD Concept is a free game thats a taste of GT on the PS3. Not sure if its still available.

Metal Gear Solid 4 DB is a nice free supplement to MGS4.

Pixeljunk Eden is worth the full $10, excellent game but I can't find anyone to play co-op with me because no one understands it (just because a game doesn't have guns makes it totally weird for a lot of people). Awesome game.

Elefunk was not worth $5 to me but thats because I suck at it. If you however love HARD physics based puzzlers its great.

Everyday Shooter is maybe even better than Stardust but boy is it hard. Worth the $10.

Pain is fun and I play it when I'm listening to audio podcasts. Right now it's only worth $5 though and not the full $10.

High Velocity Bowling is like Wii Bowling but deeper. I don't like the swing mechanic as much though. Worth $5 but unfortunately its $10.

Echochrome is a interesting puzzler and you'll never run out of puzzlers to do but it gets pretty hard. Personally I thought it wasn't worth the full $10 but $7 seems right.

Flow is a cool experience but its not worth the $8 asking price. It's too simple. $5 seems right. But there is a bundle that includes a add-on for $9. That's still $2 too much but its better than the standalone flow deal.

Pixeljunk Monsters and the Encore add-on are awesome games. However they are very hard. Worth the full $10 (and $6 for Encore but I suggest you finish the original first) and they're doing a patch to add easier difficulties and other stuff soon.

Super Stardust HD is worth the full $10. Awesome, awesome shooter. The add-ons are a bit pricey ($5 a pop and theres two of em). The Solo one is worth it definitely but the Team one is only worth it if you have friends over a lot.[/quote]

Wow, thanks for that info. I'll be sure to check a good bit of those out. Well anyhow...come tomorrow afternoon that 'soon to be' portion of the title will be inaccurate - finally going to bite on the PS3 since I can't stand the wait any longer. Finally have the last current gen piece of the puzzle filled in my collection ^.^
 
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