[quote name='J7.']First of all it doesn't matter whether those studios made Xbox/360 games or not. The point was/is that those 1st party studios were owned and closed down by MS, supporting my point that MS would rather close studios and put the money towards exclusivity/timed exclusivity deals, often for just DLC.
Second, you are incorrect. These developers were not strictly PC. Only 2 of them only did PC games, the rest did PC, XB, & 360. Also incorrect that these developers never made good Xbox/360 games.
---------------------------------------------------------------
ACES made PC games.
Ensemble made PC & 360, made the highly rated Halo Wars.
Carbonated Games made PC, XB, & 360, including highly rated Hexic HD, Uno, Hexic 2, & others like Fable II Pub Games & Aegis Wing.
Digital Anvil made PC & XB before closing, including Brute Force, which did fairly well critically/commercially.
Hired Gun did PC.
Fasa did PC, XB, & 360, including the highly rated Crimson Skies.
Indie Built did PC, XB, & went on to do 360 games for another publisher.
The majority of these studios were closed down before the recession. Also, if that was a reason then why do they go and throw so much money around for exclusivity...
----------------------------------------------------------
If you knew Bioware was owned by EA why did you act like it's a 1st party exclusive? The point was not whether ME 2 being released on PC being "hurtful to 360", the point was its not a 360 exclusive.
Went back and read the article you posted. He says they ported the games because they would not sell enough on 360 in Japan. He doesn't say that is the only reason. They know if they port it they can make more sales in Japan and in other territories, otherwise they would just release those games in Japan only.
-----------------------------------------------------------------
If you think Flower, Fat Princess, and Braid is all PSN has to offer, this merely shows how little you know of what's available on PSN.
Still doesn't change the fact that Singstar is better and we were talking about quality of exclusive titles. How do you know its not licensing? I'm not very familar with Singstar situation, but the games don't sell very well here compared to other music titles so it may not be worth licensing. I thought Singstar did pretty well on PS2 with loads of titles & there were tons of songs for PS3 Singstar on the Singstore.
I don't see how a game gets spoiled by playing later in time. You said "
The exclusives is what brought me from PS2 to Xbox last generation with Ninja Gaiden and Splinter Cell."
-----------------------------------------------------------------
37 studios that are not just making PS3 games, they make PS3, PSP, & PC games, and they can't each make a game every year. All you have to do is look at the track record of their studios to know they put out some of the best games each generation... You're underestimating and given your track record so far probably wrong on the # of profitable titles their studios put out each year.
Off the top of my head this year you're forgetting Patapon 2, LocoRoco 2, Jak & Daxter PSP, God of War Collection, Resistance Retribution, Singstar Queen, Free Realms, Wipeout Fury, Motorstorm Arctic Edge, 2 Pixeljunk games, Demon's Souls, Flower, Fat Princess, Blue Toad, LBP PSP.
------------------------------------------------------------------
Sony Computer Entertainment Worldwide Studios (SCE WWS)
Internally Owned StudiosJapan
United States
- Naughty Dog - Crash Bandicoot, Jak & Daxter series, Uncharted series
- Santa Monica Studio – Kinetica, God of War series, Warhawk with Incognito Entertainment
- San Diego Studio – NBA, MLB: The Show
- Sony Bend – Syphon Filter, Resistance: Retribution
- Sony Online Entertainment LLC. – EverQuest
- Incognito Entertainment – Warhawk with SCE Studios Santa Monica, Twisted Metal series, Downhill Domination, Calling All Cars
- Zipper Interactive – SOCOM: U.S. Navy SEALs series, MAG
United Kingdom
Continental Europe
Sony Computer Entertainment Worldwide Studios (SCE WWS)
Second Party Studio PartnersJapan
North America
Europe
-----------------------------------------------------------------
Mass Effect 2 is true 3rd party. I stated I took the guidelines you did and applied them to PS3 exclusives... Go ahead and name one of the games that is not going to be good. I mentioned ahead of time if it was a rumored game, and do you really think Resistance 3, Killzone 3, & Uncharted 3 are not going to be made?
I feel that I've countered everything you've posted in my previous post
http://www.cheapassgamer.com/forums/showpost.php?p=6471908&postcount=62 and this post, above and beyond, with research and factual evidence... I've provided proof for all my statements and disproved many of yours.[/QUOTE]
Lets start with the studios that made Xbox titles.
Ensamble - I will give you that Halo Wars sold well. The majority of the team members were kept and moved to different projects so the talent still rest in the Microsoft camp.
Carbonated - the majority of their games were free in terms of marketing; all their team members were kept and moved to different projects; one of those projects being for the Xbox Live Arcade group i.e. keeps their hands into the games they were making.
Digital Anvil - Brute Force... Brute Force could be written up as a huge bust... lots of marketing went into promote it (almost as much as a Halo title)... lots of stock came in to store not to be sold... reviews were mediocre i.e. 8.1 IGN.com
Fasa - Crimson Skies... haven't we learned yet that console flying games haven't work... Crimson Skies followed the same course that Ace Combat has flown for years... low sales... only the hardcore non-PC gamer buys them; reviews only get you so far... its all about the profit
Indie Built - Amped... failed horribly... Top Spin... low sales... They were sold off prior to Xbox 360 release (in Oct 2004) to Take Two.
A game gets spoiled from a friend/review/etc or in my case (at the time) working at a gaming store while people talk about favorite parts of a game. Luckily our site has spoiler tags to try and halt it but not everyone uses them.
What is the purpose of listing out the others...
PSP like other Sony projects received no love for so long that people, like myself, abandon it. Yes, it seems to be getting better with a Metal Gear and LittleBigPlanet on the horizon. As for their sales numbers, hardly anything has sold better than 1 million copies (really only GTA titles)... that is worldwide (based on vgchartz). Let's go down your roster of "profitable"
Patapon 2 - japan sales only 60,000 since May's release; US must be so low since they are not posted
LocoRoco 2 - worldwide sales only 90,000 since Feb's release
Jak & Daxter Lost Frontier - it should do well based on the originals success so I will give you that one
God of War Collection - go ahead and add that one as well, even though it is practically a direct port with a fresh coat of paint
Resistance Retribution - 390,000 worldwide since Mar's release; not well enough
Singstar Queen - 10,000 worldwide since Mar's UK release; not well enough
Free Realms - must be a PC title since I have never heard of it
Wipeout Fury - DLC...

Motorstorm Arctic Edge - numbers not released yet... my guess they wont be good
Pixeljunk games - never sell well
Demon's Souls - only for the hardcore; numbers will be low
LBP PSP - has a possibility of doing well, so you can add it on
Flower, Fat Princess - all PSN titles (I never added titles from Xbox Live, which we all know Shadow Complex outsold probably every game on your list combined that is currently out); all you can do to benchmark them is by the leaderboards, which isn't accurate due to gamesharing.
Blue Toad - must be a PC title since I have never heard of it
As for upcoming games, we will see if any of the other titles you mentioned going forward add up to anything (sales) related. My guess based on your list of current "gems" would be that they don't.
Lips sales vs Singstar sales
Lips (nov 08) - 49,000 vs Singstar (dec 07) - 87,000 - not bad considering original Lips was discontinued and Singstar had a year jump on it.
Rumor is still a rumor whether something will most likely be made or not. We all know there will eventually be a Final Fantasy XX but we don't discuss it since it isn't truly on the horizon.
Originally, I expressed my opinion to the OP. Based on sales numbers, it would seem others feel the same way as I do.
Best selling PS3 title: GTA IV at 5.9 million worldwide
Best selling Xbox 360 title: Halo 3 at 10.3 million worldwide
that is almost 2 times as many
Titles that sold across platforms
CoD:MW: PS3 (4.7 million) vs Xbox360 (7.87 million)
To this date, NPD charts show better game sales for Xbox...
September Charts
8 games on it for Xbox 360
5 games on it for PS3
0 games on it for PSP
Halo ODST sold 1.52 million for the month vs the top selling PS3 game that month, Madden 10 (246,000)
When you have titles that selll 1.52 million the first week (each month an Xbox 360 title hits about the 1 million mark) and your third party/xbox live content outsells your competitor, do you reallly need to sink more money in development of games that don't end up turning a profit?
I will leave it at this... jh6269 says it best that "it is a matter of taste."
P.S. I love your
post rant about Half-Life 2... :lol: +1 Xbox360