PS3 or XBox360?

[quote name='IronSerif']I've been an Xbox 360 gamer for about 3 years and never really thought about picking up a PS3. Then i got one the day the slim came out for $199(using the Sony Visa promo) and I don't regret it one bit. As much as I love my Xbox 360, I've played the PS3 more ever since I picked it up. Actually, the only thing I've used my Xbox 360 for recently is streaming Netflix.[/QUOTE]
Netflix is coming to PSN for free! ayayaya!
 
PS3 has so many more features, runs faster, plays blu-rays, has free online, and is a much better value.

Xbox 360 has more games and makes you pay to play online with friends

It's clear who the winner is.
 
[quote name='luan87us']Uncharted 2 totally rocks. It's like Gears combined with TR to make one of the post epic game of 3rd person shooter ever. MGS4 and Uncharted series make the PS3 worth getting (2 of the best games I have played this generation) not to mention other great tittles I haven't played yet or haven't been release. Xbox 360 is getting really dull now IMO. There are no good (according to my opinion) exclusive coming out at all in the next year or 2. And everytime my XBL subscription expires I have the guilt feeling for renewing it since I can do pretty much the same thing on PS3 for free >.> One of the reason I'm slowly moving all my MP games to PS3 (mostly just SF4 and COD lol). My xbox 360 is pretty much my Rhythm Music Game machine now since I have good load of DLC for Rockband 2 on it lol.[/QUOTE]

Exactly! I'm in the process of moving all my MP games to the PS3 as well. I was originally going to get MW2 for Xbox 360, then I looked at my Xbox 360 that hasn't fired up a game since late August and thought "Why the hell would I do that...?"

And the fact that Netflix support is coming to the PS3 is just gravy.

My yearly subscription to XBL is usually a no brainer, but when it's due for renewal in March 2010, I actually need to seriously consider if I want/need to renew it.

Like pixi and the rest of the crew here have said...the winner is clear :applause:
 
I definitely won't be renewing XBL. There's no way I'm paying even $30. The past 2 years I got it for $10 each year by finding the orig XB1 Live subscriptions.
 
We'll see by next Sept. (when my XBL sub. expires) what Sony has done with the PS3 and XMB. Really, all I want is cross-game chat and I'm pretty much set. A revamp of the XMB would be nice, perhaps a bit more info when you go to your friends list would be nice, like that mock-up someone did on the PS forums.
 
I originally regarded the Playstation 3 as an expensive redundancy, convinced that the cross-platform titles were better on the Xbox 360 and that most of the PS3 exclusives were duds (Lair, Haze, etc.). Funny how a price drop will soften one's attitude. I bought a fixer-upper for $90, fixed it for another $25, and now I've come to peace with the PS3. Uncharted has really impressed me, with visuals that would be extremely difficult for the Xbox 360 to top, and I just received a copy of Valkyria Chronicles in the mail. I haven't played it yet, but I've heard great things about the gameplay and I'm already in love with the graphics, hazy border aside.

I agree with the other poster that there's room in anyone's collection for both systems. The two machines remind me a lot of the Genesis and Super NES back in the old days... the Xbox 360 is a bit low-rent just like the Genesis was, but it's less expensive, has plenty of great games in its library, and above all else is CHEAP to own if you buy used and don't go overboard with the exorbitantly priced peripherals. The Playstation 3 is technically more advanced and has outstanding exclusives, but its manufacturer is incredibly arrogant and (as far as I know) it still has some catching up to do in the online department. The more I think about it, the more I think the two systems should switch colors to keep them in line with their early 1990s counterparts...
 
[quote name='ArugulaZ']I originally regarded the Playstation 3 as an expensive redundancy, convinced that the cross-platform titles were better on the Xbox 360 and that most of the PS3 exclusives were duds (Lair, Haze, etc.). Funny how a price drop will soften one's attitude. I bought a fixer-upper for $90, fixed it for another $25, and now I've come to peace with the PS3. Uncharted has really impressed me, with visuals that would be extremely difficult for the Xbox 360 to top, and I just received a copy of Valkyria Chronicles in the mail. I haven't played it yet, but I've heard great things about the gameplay and I'm already in love with the graphics, hazy border aside.

I agree with the other poster that there's room in anyone's collection for both systems. The two machines remind me a lot of the Genesis and Super NES back in the old days... the Xbox 360 is a bit low-rent just like the Genesis was, but it's less expensive, has plenty of great games in its library, and above all else is CHEAP to own if you buy used and don't go overboard with the exorbitantly priced peripherals. The Playstation 3 is technically more advanced and has outstanding exclusives, but its manufacturer is incredibly arrogant and (as far as I know) it still has some catching up to do in the online department. The more I think about it, the more I think the two systems should switch colors to keep them in line with their early 1990s counterparts...[/QUOTE]

I actually think they already fit their colors. I personally find Xbox more like the SNES and PS3 more like the Genesis. I agree that there is room for both systems in everyones collection. I just feel you should purchase the Xbox 360 first then buying a PS3.

Back to my Xbox-first DLC... love that I can export my Lego Rock Band songs today vs having to wait until Nov 12 with PS3 owners... and when I am down I think I will start my Xbox exclusive GTA4: The Ballad of Gay Tony.
 
That's because MS spends their money trying to get timed exclusivity on anything they can instead of funding game studios that make kickass games, that is not good for the industry. They'd rather close up studios and put that money towards timed exclusivity on DLC. I have no problem waiting for a piece of DLC if I get better exclusives & support some of the best developers.

And the reason why you saw 360 getting some Japanese games exclusive for a number of months is because they gave money to publishers to develop the games on 360, which backfired on them because the publishers are just using that money to fund titles which end up on PS3 with more content. http://www.pushsquare.com/6566/are-...ding-the-development-of-playstation-3-titles/
 
Depends.

If you don't have a good gaming PC and like to play online, then you get the 360.

If your PC is good for games, and online is not your first priority, then you get PS3. Most 360 games come to the PC eventually, but PS3 games do not.

Also, if you buy lots of used games, then it has to be the PS3. The discs are scratch resistant, and xBox discs are too damn delicate.
 
@J7 - then when those timed exclusive DLC/game contracts ends, sometimes the PS3 gets extra permanant exclusive DLC ontop of the other stuff.

Also, IMO the line-up of unreleased announced games is better for the PS3
 
If you are an addict to Winning Eleven, you should go for PS3, it also can be a Blu-ray player, which cost a few hundred dollars, ps3 has got a right track on this fabulous function. And I agree with above, I've searched for a few websites which are having discounts to ps3 console, but the most attractive one is the lucky draw by dsstyles, they are launching it right now, seems so attractive, go dsstyles (dot) com and see the details.
 
[quote name='J7.']That's because MS spends their money trying to get timed exclusivity on anything they can instead of funding game studios that make kickass games, that is not good for the industry. They'd rather close up studios and put that money towards timed exclusivity on DLC. I have no problem waiting for a piece of DLC if I get better exclusives & support some of the best developers.

And the reason why you saw 360 getting some Japanese games exclusive for a number of months is because they gave money to publishers to develop the games on 360, which backfired on them because the publishers are just using that money to fund titles which end up on PS3 with more content. http://www.pushsquare.com/6566/are-...ding-the-development-of-playstation-3-titles/[/QUOTE]

What studios are you referring to? Bungie leaving was so they could become their own company. You do realize that Microsoft owns the rights to the Halo franchise under the studio of 343 Industries i.e. Bungie can't develop a Halo title without the support of Microsoft. Internally MS has Lionhead (Fable), Turn 10 (Forza), and Rare. Externally, MS has deals with developers Bungie (Halo), Epic Games (Gears of War), and Bioware (Mass Effect). This makes up the good chunk of true 1st party titles (since all rights to the game franchises owned by MS). In order to do this, they would need to fund the studios for those rights i.e. it isn't just money given for DLC support. Granted, there is money thrown to studios making Xbox Live Arcade games i.e. Twisted Pixel and DLC i.e. GTA. Do remember not all DLC is timed-exclusive. GTA's first 2 episodes will not make it on PS3; granted future releases are rumored to hit PS3 as well.

When you compare first party titles (retail only since PSN games are lacking), you have about the same amount of big name titles coming out...
Xbox - - Alan Wake, Halo Reach, Mass Effect 2, Fable III, Crackdown 2 and recently released Forza 3 and Lips Number One Hits (I will play two of these)
PS3 - - God of War III, GT5, Heavy Rain, Last Guardian, MAG and recently released Uncharted 2 and Ratchet and Clank (I will play three of these)

If you read the article you posted and others like it, there are two things developers say... 1) xbox is way easier to develop on and 2) sony is difficult in that if the developer doesn't add extra content than Sony wont let it be ported (when the 1 year exclusivity ends). They also mention that the only reason they want to port it is due to the Japanese demand, not NA/EU, since majority of users are on Playstation i.e. don't trust Microsoft, a non-asian corporation. Personally, I would rather play the game first than to have it spoiled after a year from its release and get an extra playable character or mission for my troubles. The exclusives is what brought me from PS2 to Xbox last generation with Ninja Gaiden and Splinter Cell.

Again I leave it like this...
I just feel you should purchase the Xbox 360 first then buy a PS3.
 
[quote name='lordopus99']What studios are you referring to? Bungie leaving was so they could become their own company. You do realize that Microsoft owns the rights to the Halo franchise under the studio of 343 Industries i.e. Bungie can't develop a Halo title without the support of Microsoft. Internally MS has Lionhead (Fable), Turn 10 (Forza), and Rare. Externally, MS has deals with developers Bungie (Halo), Epic Games (Gears of War), and Bioware (Mass Effect). This makes up the good chunk of true 1st party titles (since all rights to the game franchises owned by MS). In order to do this, they would need to fund the studios for those rights i.e. it isn't just money given for DLC support. Granted, there is money thrown to studios making Xbox Live Arcade games i.e. Twisted Pixel and DLC i.e. GTA. Do remember not all DLC is timed-exclusive. GTA's first 2 episodes will not make it on PS3; granted future releases are rumored to hit PS3 as well.[/QUOTE][quote name='lordopus99']

When you compare first party titles (retail only since PSN games are lacking), you have about the same amount of big name titles coming out...
Xbox - - Alan Wake, Halo Reach, Mass Effect 2, Fable III, Crackdown 2 and recently released Forza 3 and Lips Number One Hits (I will play two of these)
PS3 - - God of War III, GT5, Heavy Rain, Last Guardian, MAG and recently released Uncharted 2 and Ratchet and Clank (I will play three of these)

If you read the article you posted and others like it, there are two things developers say... 1) xbox is way easier to develop on and 2) sony is difficult in that if the developer doesn't add extra content than Sony wont let it be ported (when the 1 year exclusivity ends). They also mention that the only reason they want to port it is due to the Japanese demand, not NA/EU, since majority of users are on Playstation i.e. don't trust Microsoft, a non-asian corporation. Personally, I would rather play the game first than to have it spoiled after a year from its release and get an extra playable character or mission for my troubles. The exclusives is what brought me from PS2 to Xbox last generation with Ninja Gaiden and Splinter Cell.

Again I leave it like this...
I just feel you should purchase the Xbox 360 first then buy a PS3.[/QUOTE]
Who said anything about Bungie... though now that you mention it they lost them as an internal developer because Bungie doesn't want to make just Halo.

I'm talking about them closing down Fasa, Carbonated Games, Hired Gun, Ensemble Studios, Indie Built, ACES Game Studio, Digital Anvil.

It is also rumored that the GTA episodes will come to PS3. Sure of course some exclusivity for DLC is not timed, but that doesn't change that they're spending money on exclusives rights to DLC instead of funding studios. It's the same deal as funding timed DLC exclusivity when it comes down to it.

PSN games are lacking? That is false. PSN has many great games, and some of the most innovative out there.

Mass Effect 2 is coming to PC & it is published by EA as well, Crackdown 2’s developer is a 3rd party. So I guess we can now fix the list for Sony using the same criteria you’ve used for MS. I don't know why you're including Lips (which is much worse than the Singstar series). You're forgetting many PS3 exclusives not out yet. Let’s fix the PS3 list with only the unreleased games…

PS3 - God of War III, GT5, Heavy Rain, Last Guardian, MAG, FF XII Versus, Agent, White Knight Chronicles, White Knight Chronicles 2, The Agency, DC Universe Online, FF XIV Online, Free Realms, 3D Dot Game Heroes, Eyepet, Eight Days, The Getaway, Mod Nation Racers, Last Rebellion, MLB 10 The Show, Quantom Theory, Yakuza 3, Under Siege, along with the unofficially but very heavily rumored Resistance 3, Uncharted 3, Killzone 3, & Twisted Metal. I’m leaving out games I don’t know about, so there is more…

Now if you’d like you can post the list for 360 unreleased exclusives.

Mass Effect’s IP is owned by EA now.

360 is easier to develop on, yes, but PS3 is more powerful overall, which is what makes it harder to develop for - based on its architecture. Sony is smart to want extra content for ported titles, it would be stupid to release the same game with no enhancements months to a year later.

Nowhere in the article do they say They also mention that the only reason they want to port it is due to the Japanese demand, not NA/EU, since majority of users are on Playstation i.e. don't trust Microsoft, a non-asian corporation”

Did you just make that up? I find it hard to believe they would only do it because of Japan, when they can get more sales on PS3 than 360 in America for some of the games and more sales on PS3 in America than Japan for some of the games. And it doesn’t matter anyways. No matter the region Japanese developers know it is worth porting 360 games to PS3 even if it was only for 1 region.

Splinter Cell was not an XB1 exclusive, it was only a timed exclusive as it came to every platform.

Why buy 360 first? For exclusive and timed exclusive DLC and yearly fees?

Now let’s look at Sony’s 1st Party game studios…
Japan Studio, Team ICO, Polyphony Digital, Naughty Dog, Santa Monica Studio, San Diego Studio, Sony Bend, Sony Online Entertainment, Icognito Entertainment, Zipper Interactive, London Studio, Studio Cambridge, Studio Liverpool, Evolution Studios, Bigbig Studios, Guerilla Games.

Now onto Sony’s 2nd party studios:
Clap Hanz, Game Republic, Q-Games, Media Vision, Pyramid, From Software, Insomniac Games, Sucker Punch, ThatGameCompany, Ready at Dawn Studios, High Impact Games, Eat Sleep Play, Slant Six Games, LightBox Interactive, Titan Studios, United Front Games, Quantic Dream, Relentless Software, Media Molecule, Ninja Theory, EPOS Game Studios.

Compare to MS 1st party studios:
343 Industries, BigPark, Lionhead Studios, Rare, Turn 10, Xbox Live Productions, Wingnut Interactive.

MS 3rd party partners:
Artoon, Bungie, Epic Games, feelplus inc, Gastronaut, Mistwalker, NinjaBee, Ruffian Games, Sarbakan, Twisted Pixel.

16 1st party studios for Sony.
21 2nd party studios for Sony.
7 1st party studios for MS.
10 3rd party partners for MS & Sarbakan is yet to release a game for MS.
7 1st party studios MS has shut down.
 
[quote name='J7.']
Who said anything about Bungie... though now that you mention it they lost them as an internal developer because Bungie doesn't want to make just Halo.

I'm talking about them closing down Fasa, Carbonated Games, Hired Gun, Ensemble Studios, Indie Built, ACES Game Studio, Digital Anvil.

It is also rumored that the GTA episodes will come to PS3. Sure of course some exclusivity for DLC is not timed, but that doesn't change that they're spending money on exclusives rights to DLC instead of funding studios. It's the same deal as funding timed DLC exclusivity when it comes down to it.

PSN games are lacking? That is false. PSN has many great games, and some of the most innovative out there.

Mass Effect 2 is coming to PC & it is published by EA as well, Crackdown 2’s developer is a 3rd party. So I guess we can now fix the list for Sony using the same criteria you’ve used for MS. I don't know why you're including Lips (which is much worse than the Singstar series). You're forgetting many PS3 exclusives not out yet. Let’s fix the PS3 list with only the unreleased games…

PS3 - God of War III, GT5, Heavy Rain, Last Guardian, MAG, FF XII Versus, Agent, White Knight Chronicles, White Knight Chronicles 2, The Agency, DC Universe Online, FF XIV Online, Free Realms, 3D Dot Game Heroes, Eyepet, Eight Days, The Getaway, Mod Nation Racers, Last Rebellion, MLB 10 The Show, Quantom Theory, Yakuza 3, Under Siege, along with the unofficially but very heavily rumored Resistance 3, Uncharted 3, Killzone 3, & Twisted Metal. I’m leaving out games I don’t know about, so there is more…

Now if you’d like you can post the list for 360 unreleased exclusives.

Mass Effect’s IP is owned by EA now.

360 is easier to develop on, yes, but PS3 is more powerful overall, which is what makes it harder to develop for - based on its architecture. Sony is smart to want extra content for ported titles, it would be stupid to release the same game with no enhancements months to a year later.

Nowhere in the article do they say They also mention that the only reason they want to port it is due to the Japanese demand, not NA/EU, since majority of users are on Playstation i.e. don't trust Microsoft, a non-asian corporation”

Did you just make that up? I find it hard to believe they would only do it because of Japan, when they can get more sales on PS3 than 360 in America for some of the games and more sales on PS3 in America than Japan for some of the games. And it doesn’t matter anyways. No matter the region Japanese developers know it is worth porting 360 games to PS3 even if it was only for 1 region.

Splinter Cell was not an XB1 exclusive, it was only a timed exclusive as it came to every platform.

Why buy 360 first? For exclusive and timed exclusive DLC and yearly fees?

Now let’s look at Sony’s 1st Party game studios…
Japan Studio, Team ICO, Polyphony Digital, Naughty Dog, Santa Monica Studio, San Diego Studio, Sony Bend, Sony Online Entertainment, Icognito Entertainment, Zipper Interactive, London Studio, Studio Cambridge, Studio Liverpool, Evolution Studios, Bigbig Studios, Guerilla Games.

Now onto Sony’s 2nd party studios:
Clap Hanz, Game Republic, Q-Games, Media Vision, Pyramid, From Software, Insomniac Games, Sucker Punch, ThatGameCompany, Ready at Dawn Studios, High Impact Games, Eat Sleep Play, Slant Six Games, LightBox Interactive, Titan Studios, United Front Games, Quantic Dream, Relentless Software, Media Molecule, Ninja Theory, EPOS Game Studios.

Compare to MS 1st party studios:
343 Industries, BigPark, Lionhead Studios, Rare, Turn 10, Xbox Live Productions, Wingnut Interactive.

MS 3rd party partners:
Artoon, Bungie, Epic Games, feelplus inc, Gastronaut, Mistwalker, NinjaBee, Ruffian Games, Sarbakan, Twisted Pixel.

16 1st party studios for Sony.
21 2nd party studios for Sony.
7 1st party studios for MS.
10 3rd party partners for MS & Sarbakan is yet to release a game for MS.
7 1st party studios MS has shut down.[/QUOTE]

All the studios you listed never turn a good game for Xbox or Xbox 360. The majority of these were PC Developers... don't know how that affects Xbox support. Being that we are in a recession, it makes sense to stop supporting studios that don't turn a profit.

Bioware is now owned by EA so of course I knew that. By Mass Effect 2 appearing on the PC... remember it doesn't hurt Microsoft too much since it runs on a Windows product. Just like they were fine with Halo being ported to PC.

The full article that your article references has his blog comments. Quote from it...
"As a result, first you develop for the Xbox, reducing development costs. But the Xbox version won’t sell [in Japan], you can’t recoup even those lowered costs at all."
http://www.sankakucomplex.com/2009/09/16/microsoft-funds-ps3-game-development/

As for PSN... outside of Fat Princess and maybe Flower, all the games don't look that good. Luckily, PS3 sounds like it will get Braid so at least it might be getting better.

Singstar vs Lips... don't get me wrong I like Singstar better but I also hate it. Singstar EU has really good songs yet Singstar US gets shafted. This happens every week. At least with Lips I get tunes I have heard of... Hopefully SCEA will get off its pine and push Singstar but I don't see that happening since they allowed it to fail pretty good on PS2. Then they claim it to "licensing" which we all know is crap since Harmonix/Activision/iNiS have been able to churn out DLC.

Splinter Cell I was aware it was a timed exclusive. Again, I rather play a game earlier than later so it doesn't get spoiled.

My reasons for xbox 360 first are more online users, a better online experience i.e. party chat, etc, and I found mult-platform games to play/run better on Xbox.

37 studios for Sony 1st/2nd party support yet they could only produce 4 profitable titles last year (Killzone 2, Infamous, MLB, and Uncharted 2)... maybe a fifth in Ratchet and Clank but we will see when the new sales numbers come out. Not a good batting average... looks like a waste of development money.

In your list of exclusives, you name a lot of true 3rd party games (which I left off my list for Xbox) and also some games that will be no good (which I also left off my list for Xbox). You also listed rumored titles i.e. who knows if they are even in development. :roll:
 
[quote name='lordopus99']All the studios you listed never turn a good game for Xbox or Xbox 360. The majority of these were PC Developers... don't know how that affects Xbox support. Being that we are in a recession, it makes sense to stop supporting studios that don't turn a profit.

Bioware is now owned by EA so of course I knew that. By Mass Effect 2 appearing on the PC... remember it doesn't hurt Microsoft too much since it runs on a Windows product. Just like they were fine with Halo being ported to PC.

The full article that your article references has his blog comments. Quote from it...
"As a result, first you develop for the Xbox, reducing development costs. But the Xbox version won’t sell [in Japan], you can’t recoup even those lowered costs at all."
http://www.sankakucomplex.com/2009/09/16/microsoft-funds-ps3-game-development/

As for PSN... outside of Fat Princess and maybe Flower, all the games don't look that good. Luckily, PS3 sounds like it will get Braid so at least it might be getting better.

Singstar vs Lips... don't get me wrong I like Singstar better but I also hate it. Singstar EU has really good songs yet Singstar US gets shafted. This happens every week. At least with Lips I get tunes I have heard of... Hopefully SCEA will get off its pine and push Singstar but I don't see that happening since they allowed it to fail pretty good on PS2. Then they claim it to "licensing" which we all know is crap since Harmonix/Activision/iNiS have been able to churn out DLC.

Splinter Cell I was aware it was a timed exclusive. Again, I rather play a game earlier than later so it doesn't get spoiled.

My reasons for xbox 360 first are more online users, a better online experience i.e. party chat, etc, and I found mult-platform games to play/run better on Xbox.

37 studios for Sony 1st/2nd party support yet they could only produce 4 profitable titles last year (Killzone 2, Infamous, MLB, and Uncharted 2)... maybe a fifth in Ratchet and Clank but we will see when the new sales numbers come out. Not a good batting average... looks like a waste of development money.

In your list of exclusives, you name a lot of true 3rd party games (which I left off my list for Xbox) and also some games that will be no good (which I also left off my list for Xbox). You also listed rumored titles i.e. who knows if they are even in development. :roll:[/QUOTE]
First of all it doesn't matter whether those studios made Xbox/360 games or not. The point was/is that those 1st party studios were owned and closed down by MS, supporting my point that MS would rather close studios and put the money towards exclusivity/timed exclusivity deals, often for just DLC.

Second, you are incorrect. These developers were not strictly PC. Only 2 of them only did PC games, the rest did PC, XB, & 360. Also incorrect that these developers never made good Xbox/360 games.
---------------------------------------------------------------
ACES made PC games.

Ensemble made PC & 360, made the highly rated Halo Wars.

Carbonated Games made PC, XB, & 360, including highly rated Hexic HD, Uno, Hexic 2, & others like Fable II Pub Games & Aegis Wing.

Digital Anvil made PC & XB before closing, including Brute Force, which did fairly well critically/commercially.

Hired Gun did PC.

Fasa did PC, XB, & 360, including the highly rated Crimson Skies.

Indie Built did PC, XB, & went on to do 360 games for another publisher.

The majority of these studios were closed down before the recession. Also, if that was a reason then why do they go and throw so much money around for exclusivity...
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If you knew Bioware was owned by EA why did you act like it's a 1st party exclusive? The point was not whether ME 2 being released on PC being "hurtful to 360", the point was its not a 360 exclusive.

Went back and read the article you posted. He says they ported the games because they would not sell enough on 360 in Japan. He doesn't say that is the only reason. They know if they port it they can make more sales in Japan and in other territories, otherwise they would just release those games in Japan only.
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If you think Flower, Fat Princess, and Braid is all PSN has to offer, this merely shows how little you know of what's available on PSN.

Still doesn't change the fact that Singstar is better and we were talking about quality of exclusive titles. How do you know its not licensing? I'm not very familar with Singstar situation, but the games don't sell very well here compared to other music titles so it may not be worth licensing. I thought Singstar did pretty well on PS2 with loads of titles & there were tons of songs for PS3 Singstar on the Singstore.

I don't see how a game gets spoiled by playing later in time. You said "The exclusives is what brought me from PS2 to Xbox last generation with Ninja Gaiden and Splinter Cell."
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37 studios that are not just making PS3 games, they make PS3, PSP, & PC games, and they can't each make a game every year. All you have to do is look at the track record of their studios to know they put out some of the best games each generation... You're underestimating and given your track record so far probably wrong on the # of profitable titles their studios put out each year.

Off the top of my head this year you're forgetting Patapon 2, LocoRoco 2, Jak & Daxter PSP, God of War Collection, Resistance Retribution, Singstar Queen, Free Realms, Wipeout Fury, Motorstorm Arctic Edge, 2 Pixeljunk games, Demon's Souls, Flower, Fat Princess, Blue Toad, LBP PSP.
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Sony Computer Entertainment Worldwide Studios (SCE WWS)

Internally Owned StudiosJapan
United States
United Kingdom
Continental Europe
Sony Computer Entertainment Worldwide Studios (SCE WWS)

Second Party Studio PartnersJapan
North America
Europe
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Mass Effect 2 is true 3rd party. I stated I took the guidelines you did and applied them to PS3 exclusives... Go ahead and name one of the games that is not going to be good. I mentioned ahead of time if it was a rumored game, and do you really think Resistance 3, Killzone 3, & Uncharted 3 are not going to be made?


I feel that I've countered everything you've posted in my previous post http://www.cheapassgamer.com/forums/showpost.php?p=6471908&postcount=62 and this post, above and beyond, with research and factual evidence... I've provided proof for all my statements and disproved many of yours.
 
There are some great PSN games out there that you forgot to mention: Critter Crunch, Wipeout HD, Pixel Junk (several titles), Zen Pinball (I love this game), Shatter, and tons of others that I don't own yet.

For me, having PSN for free is a huge deal. I don't play online very much, but every time that I have played online has been really good. Sony does need to fix it so you can message your friends from any game, at any time; there are rumors that the next update will have that functionality.

In my opinion, as far as value goes, the PS3 wins hands down. I got mine in May of this year, and I've been playing it exclusively. There really isn't any add-on that you must buy(except maybe a $2 HDMI cable), you can open the box, connect to your wireless network, and play.

MS has some good first party exclusives, but that's a matter of taste. Sony has some really great first party exclusives and there are tons more on the way.

Anyway, that's my 2 cents.
 
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[quote name='lordopus99']

As for PSN... outside of Fat Princess and maybe Flower, all the games don't look that good. Luckily, PS3 sounds like it will get Braid so at least it might be getting better.[/QUOTE]

LOL, I couldnt read anymore after this. You really think this XBL turd makes the PSN a better service? You need to step back and focus a little better. Your arguments were soild until you unwrapped this gem.
 
I thought about making a new thread for this topic, but I'll just put it here.... okay. Why does the PS3 forum get all of these PS3 vs. 360 threads? I'd love to start a Forza 3 vs GT5 thread in the 360 forum.. but if I do.. the mods would probably ban me or something. Over and over in the PS3 thread we keep having to defend the PS3, show that its good, and for what... just to have to do all this shit over again in a month or two... One good thing that came out of this thread is J7's post, damn, sir.. you laid that shit out nicely, really shows what's been going with the PS3 games... good job.
 
[quote name='J7.']First of all it doesn't matter whether those studios made Xbox/360 games or not. The point was/is that those 1st party studios were owned and closed down by MS, supporting my point that MS would rather close studios and put the money towards exclusivity/timed exclusivity deals, often for just DLC.

Second, you are incorrect. These developers were not strictly PC. Only 2 of them only did PC games, the rest did PC, XB, & 360. Also incorrect that these developers never made good Xbox/360 games.
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ACES made PC games.

Ensemble made PC & 360, made the highly rated Halo Wars.

Carbonated Games made PC, XB, & 360, including highly rated Hexic HD, Uno, Hexic 2, & others like Fable II Pub Games & Aegis Wing.

Digital Anvil made PC & XB before closing, including Brute Force, which did fairly well critically/commercially.

Hired Gun did PC.

Fasa did PC, XB, & 360, including the highly rated Crimson Skies.

Indie Built did PC, XB, & went on to do 360 games for another publisher.

The majority of these studios were closed down before the recession. Also, if that was a reason then why do they go and throw so much money around for exclusivity...
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If you knew Bioware was owned by EA why did you act like it's a 1st party exclusive? The point was not whether ME 2 being released on PC being "hurtful to 360", the point was its not a 360 exclusive.

Went back and read the article you posted. He says they ported the games because they would not sell enough on 360 in Japan. He doesn't say that is the only reason. They know if they port it they can make more sales in Japan and in other territories, otherwise they would just release those games in Japan only.
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If you think Flower, Fat Princess, and Braid is all PSN has to offer, this merely shows how little you know of what's available on PSN.

Still doesn't change the fact that Singstar is better and we were talking about quality of exclusive titles. How do you know its not licensing? I'm not very familar with Singstar situation, but the games don't sell very well here compared to other music titles so it may not be worth licensing. I thought Singstar did pretty well on PS2 with loads of titles & there were tons of songs for PS3 Singstar on the Singstore.

I don't see how a game gets spoiled by playing later in time. You said "The exclusives is what brought me from PS2 to Xbox last generation with Ninja Gaiden and Splinter Cell."
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37 studios that are not just making PS3 games, they make PS3, PSP, & PC games, and they can't each make a game every year. All you have to do is look at the track record of their studios to know they put out some of the best games each generation... You're underestimating and given your track record so far probably wrong on the # of profitable titles their studios put out each year.

Off the top of my head this year you're forgetting Patapon 2, LocoRoco 2, Jak & Daxter PSP, God of War Collection, Resistance Retribution, Singstar Queen, Free Realms, Wipeout Fury, Motorstorm Arctic Edge, 2 Pixeljunk games, Demon's Souls, Flower, Fat Princess, Blue Toad, LBP PSP.
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Sony Computer Entertainment Worldwide Studios (SCE WWS)

Internally Owned StudiosJapan
United States
United Kingdom
Continental Europe
Sony Computer Entertainment Worldwide Studios (SCE WWS)

Second Party Studio PartnersJapan
North America
Europe
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Mass Effect 2 is true 3rd party. I stated I took the guidelines you did and applied them to PS3 exclusives... Go ahead and name one of the games that is not going to be good. I mentioned ahead of time if it was a rumored game, and do you really think Resistance 3, Killzone 3, & Uncharted 3 are not going to be made?


I feel that I've countered everything you've posted in my previous post http://www.cheapassgamer.com/forums/showpost.php?p=6471908&postcount=62 and this post, above and beyond, with research and factual evidence... I've provided proof for all my statements and disproved many of yours.[/QUOTE]

Lets start with the studios that made Xbox titles.
Ensamble - I will give you that Halo Wars sold well. The majority of the team members were kept and moved to different projects so the talent still rest in the Microsoft camp.
Carbonated - the majority of their games were free in terms of marketing; all their team members were kept and moved to different projects; one of those projects being for the Xbox Live Arcade group i.e. keeps their hands into the games they were making.
Digital Anvil - Brute Force... Brute Force could be written up as a huge bust... lots of marketing went into promote it (almost as much as a Halo title)... lots of stock came in to store not to be sold... reviews were mediocre i.e. 8.1 IGN.com
Fasa - Crimson Skies... haven't we learned yet that console flying games haven't work... Crimson Skies followed the same course that Ace Combat has flown for years... low sales... only the hardcore non-PC gamer buys them; reviews only get you so far... its all about the profit
Indie Built - Amped... failed horribly... Top Spin... low sales... They were sold off prior to Xbox 360 release (in Oct 2004) to Take Two.

A game gets spoiled from a friend/review/etc or in my case (at the time) working at a gaming store while people talk about favorite parts of a game. Luckily our site has spoiler tags to try and halt it but not everyone uses them.

What is the purpose of listing out the others...
PSP like other Sony projects received no love for so long that people, like myself, abandon it. Yes, it seems to be getting better with a Metal Gear and LittleBigPlanet on the horizon. As for their sales numbers, hardly anything has sold better than 1 million copies (really only GTA titles)... that is worldwide (based on vgchartz). Let's go down your roster of "profitable"
Patapon 2 - japan sales only 60,000 since May's release; US must be so low since they are not posted
LocoRoco 2 - worldwide sales only 90,000 since Feb's release
Jak & Daxter Lost Frontier - it should do well based on the originals success so I will give you that one
God of War Collection - go ahead and add that one as well, even though it is practically a direct port with a fresh coat of paint
Resistance Retribution - 390,000 worldwide since Mar's release; not well enough
Singstar Queen - 10,000 worldwide since Mar's UK release; not well enough
Free Realms - must be a PC title since I have never heard of it
Wipeout Fury - DLC... :roll:
Motorstorm Arctic Edge - numbers not released yet... my guess they wont be good
Pixeljunk games - never sell well
Demon's Souls - only for the hardcore; numbers will be low
LBP PSP - has a possibility of doing well, so you can add it on
Flower, Fat Princess - all PSN titles (I never added titles from Xbox Live, which we all know Shadow Complex outsold probably every game on your list combined that is currently out); all you can do to benchmark them is by the leaderboards, which isn't accurate due to gamesharing.
Blue Toad - must be a PC title since I have never heard of it

As for upcoming games, we will see if any of the other titles you mentioned going forward add up to anything (sales) related. My guess based on your list of current "gems" would be that they don't.

Lips sales vs Singstar sales
Lips (nov 08) - 49,000 vs Singstar (dec 07) - 87,000 - not bad considering original Lips was discontinued and Singstar had a year jump on it.

Rumor is still a rumor whether something will most likely be made or not. We all know there will eventually be a Final Fantasy XX but we don't discuss it since it isn't truly on the horizon.

Originally, I expressed my opinion to the OP. Based on sales numbers, it would seem others feel the same way as I do.
Best selling PS3 title: GTA IV at 5.9 million worldwide
Best selling Xbox 360 title: Halo 3 at 10.3 million worldwide
that is almost 2 times as many

Titles that sold across platforms
CoD:MW: PS3 (4.7 million) vs Xbox360 (7.87 million)

To this date, NPD charts show better game sales for Xbox...
September Charts
8 games on it for Xbox 360
5 games on it for PS3
0 games on it for PSP
Halo ODST sold 1.52 million for the month vs the top selling PS3 game that month, Madden 10 (246,000)

When you have titles that selll 1.52 million the first week (each month an Xbox 360 title hits about the 1 million mark) and your third party/xbox live content outsells your competitor, do you reallly need to sink more money in development of games that don't end up turning a profit?

I will leave it at this... jh6269 says it best that "it is a matter of taste."

P.S. I love your post rant about Half-Life 2... :lol: +1 Xbox360
 
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[quote name='lordopus99']Lets start with the studios that made Xbox titles.
Ensamble - I will give you that Halo Wars sold well. The majority of the team members were kept and moved to different projects so the talent still rest in the Microsoft camp.
Carbonated - the majority of their games were free in terms of marketing; all their team members were kept and moved to different projects; one of those projects being for the Xbox Live Arcade group i.e. keeps their hands into the games they were making.
Digital Anvil - Brute Force... Brute Force could be written up as a huge bust... lots of marketing went into promote it (almost as much as a Halo title)... lots of stock came in to store not to be sold... reviews were mediocre i.e. 8.1 IGN.com
Fasa - Crimson Skies... haven't we learned yet that console flying games haven't work... Crimson Skies followed the same course that Ace Combat has flown for years... low sales... only the hardcore non-PC gamer buys them; reviews only get you so far... its all about the profit
Indie Built - Amped... failed horribly... Top Spin... low sales... They were sold off prior to Xbox 360 release (in Oct 2004) to Take Two.

A game gets spoiled from a friend/review/etc or in my case (at the time) working at a gaming store while people talk about favorite parts of a game. Luckily our site has spoiler tags to try and halt it but not everyone uses them.

What is the purpose of listing out the others...
PSP like other Sony projects received no love for so long that people, like myself, abandon it. Yes, it seems to be getting better with a Metal Gear and LittleBigPlanet on the horizon. As for their sales numbers, hardly anything has sold better than 1 million copies (really only GTA titles)... that is worldwide (based on vgchartz). Let's go down your roster of "profitable"
Patapon 2 - japan sales only 60,000 since May's release; US must be so low since they are not posted
LocoRoco 2 - worldwide sales only 90,000 since Feb's release
Jak & Daxter Lost Frontier - it should do well based on the originals success so I will give you that one
God of War Collection - go ahead and add that one as well, even though it is practically a direct port with a fresh coat of paint
Resistance Retribution - 390,000 worldwide since Mar's release; not well enough
Singstar Queen - 10,000 worldwide since Mar's UK release; not well enough
Free Realms - must be a PC title since I have never heard of it
Wipeout Fury - DLC... :roll:
Motorstorm Arctic Edge - numbers not released yet... my guess they wont be good
Pixeljunk games - never sell well
Demon's Souls - only for the hardcore; numbers will be low
LBP PSP - has a possibility of doing well, so you can add it on
Flower, Fat Princess - all PSN titles (I never added titles from Xbox Live, which we all know Shadow Complex outsold probably every game on your list combined that is currently out); all you can do to benchmark them is by the leaderboards, which isn't accurate due to gamesharing.
Blue Toad - must be a PC title since I have never heard of it

As for upcoming games, we will see if any of the other titles you mentioned going forward add up to anything (sales) related. My guess based on your list of current "gems" would be that they don't.

Lips sales vs Singstar sales
Lips (nov 08) - 49,000 vs Singstar (dec 07) - 87,000 - not bad considering original Lips was discontinued and Singstar had a year jump on it.

Rumor is still a rumor whether something will most likely be made or not. We all know there will eventually be a Final Fantasy XX but we don't discuss it since it isn't truly on the horizon.

Originally, I expressed my opinion to the OP. Based on sales numbers, it would seem others feel the same way as I do.
Best selling PS3 title: GTA IV at 5.9 million worldwide
Best selling Xbox 360 title: Halo 3 at 10.3 million worldwide
that is almost 2 times as many

Titles that sold across platforms
CoD:MW: PS3 (4.7 million) vs Xbox360 (7.87 million)

To this date, NPD charts show better game sales for Xbox...
September Charts
8 games on it for Xbox 360
5 games on it for PS3
0 games on it for PSP
Halo ODST sold 1.52 million for the month vs the top selling PS3 game that month, Madden 10 (246,000)

When you have titles that selll 1.52 million the first week (each month an Xbox 360 title hits about the 1 million mark) and your third party/xbox live content outsells your competitor, do you reallly need to sink more money in development of games that don't end up turning a profit?

I will leave it at this... jh6269 says it best that "it is a matter of taste."

P.S. I love your post rant about Half-Life 2... :lol: +1 Xbox360[/QUOTE]

You forgot to mention that there was no exclusive release on PS3 in September. Let wait and see the October report and we will see with Demon's souls and Uncharted being released in the same month. You also forgot to mentioned that the PS3 outsold the xbox 360 and wii in september.


That indicates people are starting to pick up the PS3 and hence we will see increases in PS3 software sale in the upcoming months. Like I said before for the next 2 years Xbox line up doesn't look too promising. All they have is DLC contents instead of real titles. DLC contents usually short live spurs of fun to me since they most often will be short. But that is a matter of opinions. For me it seen like M$ isn't paying much attention to Xbox 360 as they're trying to develop the next generation of Xbox and Natal project?
 
[quote name='luan87us']
You forgot to mention that there was no exclusive release on PS3 in September. Let wait and see the October report and we will see with Demon's souls and Uncharted being released in the same month. You also forgot to mentioned that the PS3 outsold the xbox 360 and wii in september.


That indicates people are starting to pick up the PS3 and hence we will see increases in PS3 software sale in the upcoming months. Like I said before for the next 2 years Xbox line up doesn't look too promising. All they have is DLC contents instead of real titles. DLC contents usually short live spurs of fun to me since they most often will be short. But that is a matter of opinions. For me it seen like M$ isn't paying much attention to Xbox 360 as they're trying to develop the next generation of Xbox and Natal project?
[/QUOTE]

With more systems being sold by 100,000, you would think that 3rd party titles would have sold more for PS3 than Xbox but it didn't.

As for Demon Souls and Uncharted 2, we will see when the new numbers are released. I think Uncharted 2 will show great sales but as for Demon Souls I don't think it sold as well as you think it did.

For your last comment, I agree partially with it. I think Microsoft's current focus is in adding more upgrades to Xbox Live (i.e. Facebook, Halo Waypoint, Sky Network, etc) and on the Natal (which has picked up more steam by being on mainstream tv like Jimmy Kimmel show). At the same time, I don't think their exclusive title support is minimal. There are a bunch of quality titles scheduled for release in 1st and 2nd quarter of next year that aren't DLC.
 
[quote name='lordopus99']With more systems being sold by 100,000, you would think that 3rd party titles would have sold more for PS3 than Xbox but it didn't.

As for Demon Souls and Uncharted 2, we will see when the new numbers are released. I think Uncharted 2 will show great sales but as for Demon Souls I don't think it sold as well as you think it did.

For your last comment, I agree partially with it. I think Microsoft's current focus is in adding more upgrades to Xbox Live (i.e. Facebook, Halo Waypoint, Sky Network, etc) and on the Natal (which has picked up more steam by being on mainstream tv like Jimmy Kimmel show). At the same time, I don't think their exclusive title support is minimal. There are a bunch of quality titles scheduled for release in 1st and 2nd quarter of next year that aren't DLC.[/QUOTE]

Honestly if you just barely bought a total new system to you would you buy 3rd party games instead of the exclusives that you were hoping to play once you get the system instead? At least for me if I was to get a brand new system I probably jump on the first party exclusive games before touching the 3rd party stuffs o_O

The only release xbox has that I could think off is Alan Wake and ME2 and Halo reach? ME2 and Halo Reach do not interested me in anyway at all. Compare to the huge PS3 line up (GoW3, GT5(?), Heavy Rain, Last Guardian(?), FF13 series.etc. I guess you're right about demon's souls sale. But my main point was that there was no PS3 exclusive during September what so ever.
 
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Honestly, I think that we'd have much better games if the 360 wasn't around. Devs make games on the 360 because its easy, and thus PS3 owners don't get to see their system used to it fullest capability (graphically) because they're just porting games to PS3 to make that extra buck. Because the PS3 is selling better, devs will hopefully start to makes games for PS3 first then port to the 360 for a better product. But even in that situation you can't optimize for the PS3 (in any multiplatform game) because you have to account for the 360. Burnout Paradise was one of the first games to be developed on PS3 then ported to the 360, and the game turned out great for both consoles... but I still wonder if the game could have looked better, or had better features if the devs would have focused on optimizing the game for PS3 and worrying about the 360 version later.
 
Eh, all I can say is that my 360 gets more playtime than my PS3 (followed with the Wii in dead last), but they're both great systems.
 
[quote name='menikmati']Eh, all I can say is that my 360 gets broken more than my PS3 (followed with the Wii in dead last), but the PS3 is a great system.[/QUOTE]Fixed.;)
 
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