PSN Off-Topic - Happy Thanksgiving Chumps and Chumpettes!

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Oh btw, I've already messaged CrazyDiamond since it's his league, and sorry Tyler for bringing up football, but after reading through the thread I will let others know, who I'm sure understand as I have said this from the beginning.

I HAVE NEVER PLAYED FANtASY FOOTBALL BEFORE.

So hence, my team may lose every game, but damn I'm trying to figure it out the best I can. If I don't trade, as Tyler said, I don't have to. I'm happy with the majority of my players, and as I learn I move them or drop them or whatever. So if you have gotten the impression I don't do shit it's not true, I'm just learning and I thank you all for putting up with my learning.

Thanks.

#endofmyspeal
 
damn ur a dick man. Just because me and corgs are good bros does not mean u gotta make it all creepy and shit -_-
Unrelated to your post

But why are you playing so many games at once (your sig)?

Doesn't that sort of make each game not as enjoyable?

I'm genuinely curious, not trying to be an ass.
 
We're also the ones that hate Angry Birds with the fiery white-hot intensity of a thousand suns...and it's getting a movie?!

218418-angry-birds-movie-image.jpg


Seriously, screw Angry Birds.
I thought the Angry Birds fad had already died out?

 
I'm also guilty of jumping around between games. Have a pile of half finished games to get to (someday). No real reason, just get burned out playing the same game for days on end.

But something like Shadow of Mordor, besides being fun, has me motivated to finish just to trade it in for the $44. On main mission 14/20. Probably will ignore the side quests/trophies but we'll see how I feel once the story is over (or depending on how long it takes me to beat the story).

 
One of my least favorite gaming designs: you go through a door to the south, get a loading screen, and the layout of the new room has the door you just went through to the south instead of the north, which you invariably go through again and get another loading screen since you're still holding down on the controller.  Happens in way too many games.

 
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One of my least favorite gaming designs: you go through a door to the south, get a loading screen, and the layout of the new room has the door you just went through to the south instead of the north, which you invariably go through again and get another loading screen since you're still holding down on the controller. Happens in way too many games.
Yeah, I referenced this a couple of times with the FF games. This is one of the issues I have with the way the camera works in FF7-10. Also frustrating are games that have loading screens for small rooms, so you go into a room, wait, and find out, hey, there's nothing there...and then get another loading screen when you leave.

 
I'm also guilty of jumping around between games. Have a pile of half finished games to get to (someday). No real reason, just get burned out playing the same game for days on end.

But something like Shadow of Mordor, besides being fun, has me motivated to finish just to trade it in for the $44. On main mission 14/20. Probably will ignore the side quests/trophies but we'll see how I feel once the story is over (or depending on how long it takes me to beat the story).
I get jumping between a game or two, I do that, but I noticed Snakeys sig says he is playing like 15 games at once and that I could/would never do. I would get lost @-@
 
I'll often be playing 3-4 different games at the same time, but a big part of that is gaming in different locations/devices. I'll have a game on each Vita (one at work and one at home), PS3, and PC. But yeah generally only one game at a time each. I might take a break from a game, though, for example I haven't played FFX HD since Monday when Demon Gaze arrived from GF.

 
Come on, man, I missed playing it for a day and I'm probably taking a lot longer to do stuff than you. :boxing:

According to PSNP, I'm at 24%, apparently, and I have 17/52 of them.
Fair enough, I just figured you were further along.

Actually...yeah. I can't get any more of those or the Hunting Challenges until I do more main missions, though. :oops:
I wrapped up the survival ones last night but I cant find any animals for the 6th or 7th challenge. Survival one is very easy to do while running around for artifacts, captains, etc.

BTW, why not post your trophy card?
Been too lazy. One of these days I'll get around to it...

 
One of my least favorite gaming designs: you go through a door to the south, get a loading screen, and the layout of the new room has the door you just went through to the south instead of the north, which you invariably go through again and get another loading screen since you're still holding down on the controller. Happens in way too many games.
You get that on ladders sometimes also, going up when you try to go down or messing up the orientation when you go over the top. Sucks on timed things or when something is chasing you.

 
I thought the Angry Birds fad had already died out?
Apparently not. :puke:

evil within trophies (well, achievements, the trophies are all in japanese at the moment).

http://www.xboxachievements.com/game/the-evil-within/achievements/

seems pretty straight forward with some per chapter challenge mode type trophies (only kill 2 of X in a chapter, no damage to Y, etc) and a speed run trophy for a time uner 5 hours.
Didn't rpg post an Exophase link to the achievements a month or so ago?
http://www.exophase.com/game/the-evil-within-xbox-one/achievements/

 
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I'm at 35% on SoM. Only on 7/20 for the story missions, but a lot of the other stuff is closer to 50%. Halfway through the next-to-last tier both for abilities and weapon upgrades. Combat has become a lot better and a lot worse at the same time; moves and abilities are now varied enough that I can dominate an entire army of orcs pretty much endlessly, but the army just goes on and on and more because orcs keep arriving as I kill them.

Did quite a few of the randomly generated missions (the orange ones) trying to get decent runes and ability upgrades, but I think I'll scale back on those and just focus on the story, weapon quests, and collectibles. 

BTW the survivor and hunter missions aren't very fun at all. The survivor ones because the map plants show up on is so tiny (maybe there's a way to zoom out--I haven't checked) and hunter ones for the same reason. Right now I'm supposed to kill rats but it seems like I never see the damn things while I'm wandering around. 

 
You could swap Nathan Drake in for some of these last few levels of Tomb Raider and no one would notice.
TR's combat and gunplay were much better, I thought. I even enjoyed the multiplayer unlike Uncharted's. But if you're just referring to the aimless slaughtering of countless baddies, then yeah, they both devolve into that same formula. "Ludonarrative dissonance", lol...:eye roll:
 
TR's combat and gunplay were much better, I thought. I even enjoyed the multiplayer unlike Uncharted's. But if you're just referring to the aimless slaughtering of countless baddies, then yeah, they both devolve into that same formula. "Ludonarrative dissonance", lol...:eye roll:
Take note CAG's. Its the first time, and likely the last, that *anyone* preferred Tomb Raiders MP to Uncharted.
 
Take note CAG's. Its the first time, and likely the last, that *anyone* preferred Tomb Raiders MP to Uncharted.
Maybe I wasn't clear enough in the sentence *immediately* preceding the one you quoted, but I'm referring specifically to the combat and gunplay. Not the suite of MP modes, maps or other ancillary things. I'm sure I'm not the only one who feels that way. Thanks for trying.
 
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Maybe I wasn't clear enough in the sentence *immediately* preceding the one you quoted, but I'm referring specifically to the combat and gunplay. Not the suite of MP modes, maps or other ancillary things. I'm sure I'm not the only one who feels that way. Thanks for trying.
I can't speak for the MP, but Tomb Raider felt like it was a lot more combat-centric than Uncharted and that hurt it quite a bit for me. With Tomb Raider not having a story aside from "Rescue generic character X" over and over again and the campaign being 3-4 hours too long, the combat got really old because that's all there was to it. Uncharted had a very small but very distinct cast and the narrative of the story was much more tight, so it didn't feel like the entire game wrapped around the combat elements.

 
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