#59 -
Corpse Party: Blood Drive is the 3rd and final entry in the Heavenly Host tale. The previous games were available for PC and then eventually ported to PSP. The first game, Corpse Party, sounds like a Japaneses horror movie in video game form. A group of friends stay late after school to have a party for a student that is transferring to another school. In order that they will be friends forever they do the "ever after" charm. However something goes wrong with the charm and the friends find themselves in a rundown and twisted school populated by ghosts, ghouls, and deadly traps. The original game was a lean and horrific ghost story and by far my favorite of the series.
The second game, Corpse Party: Book of Shadows is 90% a companion piece to the first game. The various chapters take place before Corpse Party 1 with more character back story. It also features several tales set in an alternative universe which follows after one of the non-true endings in the first game. There are also a few chapters which show how events played out that we only saw the aftermath in the first game. The other 10% (where the titular "Book of Shadows comes from) is the last chapter which is really just a tease for the 3rd game.
Corpse Party: Blood Drive, ended up being a pretty big disappointment. Forget narratively or gameplay, technically it is horribly optimized. Long load times to start the game and then once you are into it there are length load times for everything. Enter a new room, hell, just accessing the menu has a few second load time. Coming direct from Book of Shadows in which there is hardly any load time it's pretty jarring.
Narratively it's also a pretty big disappointment. As they have mined the character development of the core group over the last 2 games they are still present but they aren't really the focus. All the attention is mainly paid to new characters who are figures in a feud between dueling, ancient magical organizations. The Devs have also opted to over-explain and retcon the origins of the purgatory that trapped the protagonist. Tracing the origins to witches burned at the stake and contained with demonic pillars and other bullshit. The goal of this game is to stop nefarious forces from merging the two worlds into one. It's world building in silly overblown ways. It's the difference between the movie "Pitch Black" which had a simple premise and the sequel "Chronicles of Riddick" which choked on its attempt to expand the scope of the universe in new, silly ways.
Gameplay wise it's also not that exciting. It basically boils down to many, many chapters of fetch questing for items to progress past some obstacle. New to this game is the mechanic of a flashlight that runs on batteries. The Heavenly Host school is darker this time which means it is difficult to see weak points in the floor that break when stepped on as well as razor wire strung along the ground. Hitting either will deplete your health. I'm not sure how one was originally supposed to use this mechanic, move a few feet, toggle on to see obstacles up ahead and then turn it back off to converse battery? Weak floorboards you can listen for because on the tiles all around it will squeak but it is not possible to see razor wire in the dark. At some point the developers realized the mechanic was just broken gameplay wise and patched in the ability to have infinite flashlight battery by pressing SELECT. The long menu load times also made changing batteries a pain if you choose to forgo using the infinite battery.
It's definitely a case of diminishing returns. I absolutely loved the first game, had several chapters I loved out of the second game, but the devs seems to have misinterpreted what made the Corpse Party series great and emphasized all the wrong aspects. There is not a single death which made me cringe or wince in this game and I saw all the bad endings (it's required for the plat). It plays more like some kind of high-stakes supernatural thriller. I would say stick to just the first and maybe second game and not bother with Blood Drive. All of it's technical, narrative, and gameplay aspects range from fair to poor.
3.5/5 diamonds