PSP Go thread-

[quote name='Ecofreak']Seems like the posts about "PSP Go FAIL" have subsided now that the system has been released.[/QUOTE]

At this point, most of the arguments against the system's obvious design flaws have already been made, and argued to death. All that's left is anything that might rear its head later, like durability or comfort issues - things that require actually having the system in people's hands.

I'm still curious to see how the pricing shakes out. I'm still expecting it to be mostly static, but if Sony can surprise me there then I'd be more interested in picking one of these up once I can afford it.
 
[quote name='javeryh']PSP Go FAIL!!!!![/QUOTE]
This.

Seriously though, until there is anymore news I don't think it is possible crap on it anymore than has already been done. We'll see in a few months how the post holiday domestic numbers shake out.
 
[quote name='Gothic Walrus']I'm still curious to see how the pricing shakes out. I'm still expecting it to be mostly static, but if Sony can surprise me there then I'd be more interested in picking one of these up once I can afford it.[/QUOTE]

Sony won't keep the price high for too long or else risk the synergistic energy boost the Playstation brand has received since the unveiling of the PS3 Slim (small, though that boost may be). Sony has also convinced publishers to really support the system (like Metal Gear Solid Peace Walker), and they can't get continued support unless they sell more PSPs and thus more games.

And we all know that Sony is charging $250 because they knows there is a dedicated (i.e. foolish -- i.e. me) who is willing to pay that premium. So milk them for all they're worth and then drop the price for mass consumption.

As is noted by a recent interview from GamesIndustry.biz with Claire Backhouse, product manager for PSP in the UK.

Q: The GBP 225 price tag is a fairly high one some are saying. Although perhaps not so much when you consider a lot of gamers will be getting four free games if they buy at launch. Is it a price you feel you're going to have to work hard at to justify? Do you think it will take a while to build up enough content on the PSN and build up awareness of the console before you will achieve decent sales?

Claire Backhouse: It could be. I think we're quite lucky we're launching two months before Christmas - I think that'll really help boost sales. With the campaign as well that we've gone for it's quite targeted. I think we'll see the early adaptors, the gamers, the technology guys getting into it first and I think it'll sell quite strongly prior to Christmas. Then you always have a bit of a lag in January and maybe you'll see at the start of the new financial year, next year, it pick up again with a wider audience I imagine. That's when we'll start talking about other entertainment functionalities as well.

Wider Audience = Price drop sometime next fiscal year (i.e. Spring to early summer).
 
[quote name='h3llbring3r'] We'll see in a few months how the post holiday domestic numbers shake out.[/QUOTE]

I predict it won't be pretty for Sony. This thing is way overpriced.

PSP Go FAIL!

(Why do I hear that being shouted in the Elite Beat Agent announcer voice?)
 
Is there any possibility somebody figures out a way to transfer UMD disks into the drive with a PSP-1000? Like tricking the Go or something.
 
anyone with a sprint phone use it as a wi-fi for the PSP GO yet i dont know how to do it i have the everything plan
 
[quote name='62t']did you try using Dual Shock 3 with the Go?[/QUOTE]

i did
 
I really don't see this taking off.

I like the design, I like the concept. I HATE HATE HATE HATE HATE the price. What were they thinking?

$150 and this would have sold like CRAZY. $250 is a slap in the dick.
 
[quote name='paddlefoot']Is there any possibility somebody figures out a way to transfer UMD disks into the drive with a PSP-1000? Like tricking the Go or something.[/QUOTE]

There is a program called USBSSS that allows you to rip UMDS from a flashed PSP to the PC .So,maybe.
 
[quote name='starmask2k3']i did[/QUOTE]


Can you give anymore input on that? How are games when you use the dualshock?
 
[quote name='aihuman']There is a program called USBSSS that allows you to rip UMDS from a flashed PSP to the PC .So,maybe.[/QUOTE]

I just hate the idea of not being able to play games I purchased because of corporate greed and piracy.

I bought a PSP-3000 R&C Bundle on Wednesday for $125 and yesterday I bought a PSPgo. Yeah, I know, money burning a hole in my pocket. I may end up selling the go, but it was too cheap via Dell, so cheap that I should be able to recoup my money unless a price drop occurs. What spurred me on was the NIS sales. Hopefully Publishers can set prices and have greater freedom in sales. More like Steam, less like Xbox Live Marketplace.
 
part of the reason titles on the psp store are the same as retail is not to upset their relationship with retailers.
Sony still needs the bestbuys and walmarts and amazons to carry their games.
If the sony store comes out with game x at $20, while it retails at $30 at bestbuy. A few things are going to happen.
Less people are going to purchase at best buy
Bestbuy is either going to demand the publisher sells them the game at a discount, or decide the hell with this, we aren't going to bother carrying your game.
A popular game like Dissidia, they probably would still sell, but certain titles, they would decide it no longer makes sense to carry.
And ultimately if you start mucking around with consumer buying trends, the unknowns are scary. If a huge chunk of your sales are from retail stores, will digital distribution be able to convert enough of those sales to go it alone?

A publisher like NIS can offer a sale on it's titles because the retail players already don't buy much of it's games, and NIS/Atlus titles carry higher than normal resale values that indicate many people buy their titles, but sales are not so front loaded.
Or the case with Prinny, retail made little effort to sell the game and it sold very poorly. So now selling it for $10 shouldn't cannibalize significant retail sales or anger stores.
 
[quote name='bmachine']That feature actually makes getting a PSPgo more appealing to me.[/QUOTE]

[quote name='Malik112099']I have unlimited data with my iPhone, so that would make it a good option for people like me. Last month I used 1.9GB of data according to my bill. [/QUOTE]

It would be a great feature...provided you lived in Japan or Europe. The cell network in the U.S. isn't really equipped to handle lots of devices accessing data in large amounts. The iPhone's troubles are a portend of what's coming with so many smartphones being pushed now.

The main problem here in the states is two-fold: (1) tethering the PSPGo to a cell blatantly goes against the Terms & Conditions of every phone data plan in the nation, with the exception of Alltel, (2) data caps on 'unlimited' data plans


Let's look at the main cell companies' terms and conditions regarding tethering the PSPGo to a cell phone for data usage

Verizon's T&Cs
The Unlimited plans cannot be used: (1) for any applications that tether the device to laptops, PCs, or other equipment for any purpose, (2) for uploading, downloading or streaming of movies, music or games
Look at that, no tethering to the PSP and PSN store downloads are explicitly forbidden at Big Red.


AT&T's T&Cs
Furthermore, plans (unless specifically designated for tethering usage) cannot be used for any applications that tether the device (through use of, including without limitation, connection kits, other phone/PDA-to computer accessories, BLUETOOTH® or any other wireless technology) to Personal Computers (including without limitation, laptops), or other equipment for any purpose.
No tethering on AT&T either.

Sprint's T&Cs

Except with Phone-as-Modem plans, you may not use a phone (including a Bluetooth phone) as a modem in connection with a computer, PDA, or similar device.
Not on the NOW Network either, unless you pay the $50+ for ther PAM plan as well.

T-Mobile:
Unless explicitly permitted by your Data Plan, other uses, including for example, tethering your device to a personal computer or other hardware, are not permitted.
Not here either unless you have some plan I can't seem to find on their site.

I know people do it all the time with laptops, but there are PC programs that 'mask' that usage. I doubt that Sony has put in something similar into the Go.

Plus even on a PC using PDANet or similar, if you're gonna be downloading things from the PSN, they'll see that spike in usage.

[quote name='h3llbring3r']I believe that what manthing is referring to is the fact that there is a 5gb "soft cap" on AT&T's Unlimited (um, limited) data plans. I come pretty close to that monthly on my iPhone (I'm running around 4 regularly) and am waiting to see how they handle my overage.[/QUOTE]

That's problem #2 with the BT tethering: data usage.

Verizon and Sprint also have 5GB caps, while T-Mobile has a 10GB cap.

And heaven forbid you go over 5GB on Verizon, they'll charge you $0.25 per MB you go over the cap. At least the other three don't do that.

It's never really been established exactly how much data online play for the PSP uses, has it?

[quote name='Malik112099']yeah....I think online gaming on the go ANYWHERE is a bug hurdle to jump. I think Sony should do something cool and make use of the 3G networks (like Amazon does for the Kindle) and cover the cost. That alone would make me jump over to the PSP Go.[/QUOTE]


[quote name='bmachine']The Kindle was exactly the comparison I had in mind, as well. Amazon nailed that on the first try.
[/QUOTE]

That would have been infinitely better option here in the states.
 
[quote name='darken']Can you give anymore input on that? How are games when you use the dualshock?[/QUOTE]

its sweet i use It all the time i carry it around with me all the time
 
[quote name='starmask2k3']its sweet i use It all the time i carry it around with me all the time[/QUOTE]
You carry around a PSPgo and a DS3?
Doesn't that defeat the purpose of the more portable form-factor that the go sports?
How does having two analog sticks work out?
 
[quote name='manthing']It would be a great feature...provided you lived in Japan or Europe. The cell network in the U.S. isn't really equipped to handle lots of devices accessing data in large amounts. The iPhone's troubles are a portend of what's coming with so many smartphones being pushed now.

The main problem here in the states is two-fold: (1) tethering the PSPGo to a cell blatantly goes against the Terms & Conditions of every phone data plan in the nation, with the exception of Alltel, (2) data caps on 'unlimited' data plans


Let's look at the main cell companies' terms and conditions regarding tethering the PSPGo to a cell phone for data usage

Verizon's T&Cs
Look at that, no tethering to the PSP and PSN store downloads are explicitly forbidden at Big Red.


AT&T's T&Cs
No tethering on AT&T either.

Sprint's T&Cs

Not on the NOW Network either, unless you pay the $50+ for ther PAM plan as well.

T-Mobile:
Not here either unless you have some plan I can't seem to find on their site.

I know people do it all the time with laptops, but there are PC programs that 'mask' that usage. I doubt that Sony has put in something similar into the Go.

Plus even on a PC using PDANet or similar, if you're gonna be downloading things from the PSN, they'll see that spike in usage.



That's problem #2 with the BT tethering: data usage.

Verizon and Sprint also have 5GB caps, while T-Mobile has a 10GB cap.

And heaven forbid you go over 5GB on Verizon, they'll charge you $0.25 per MB you go over the cap. At least the other three don't do that.

It's never really been established exactly how much data online play for the PSP uses, has it?






That would have been infinitely better option here in the states.[/QUOTE]

so Allte will work with it
 
[quote name='h3llbring3r']You carry around a PSPgo and a DS3?
Doesn't that defeat the purpose of the more portable form-factor that the go sports?
How does having two analog sticks work out?[/QUOTE]

i dont use it when i am walking just when i am at friends house or sitting outside or something like that and it works ok
 
[quote name='starmask2k3']so Alltel will work with it[/QUOTE]
Since they are the only outlier- I imagine Alltel users will be getting little TOS update pamphlets in the mail soon with a similar cap.

Alltel is a bit slow, I think it is a byproduct of being based in Little Rock.
No offense to any Arrr-Kansans.
 
Let me know how well that slider works in the next year or so. I want to know if it still works perfectly or if its worn out
 
[quote name='starmask2k3']so Allte will work with it[/QUOTE]

Unless you live in a Alltel market, you won't be able to get Alltel service.

Even then, Verizon now owns Alltel. A LOT of Alltel markets don't allow you to get a new Alltel plan, just shoveling you over to VZW.
 
So no one tried importing videos into the PSP Go yet? I got the Media Disc installed but it seems to default the video to AVC. I had converted some videos in MP4 and it still converted it. I tried the drag and drop option from windows and it said that the .avi file was corrupted and could not be played. This is currently my only peeve with this system.
 
[quote name='vherub']part of the reason titles on the psp store are the same as retail is not to upset their relationship with retailers.
Sony still needs the bestbuys and walmarts and amazons to carry their games.
If the sony store comes out with game x at $20, while it retails at $30 at bestbuy. A few things are going to happen.
Less people are going to purchase at best buy
Bestbuy is either going to demand the publisher sells them the game at a discount, or decide the hell with this, we aren't going to bother carrying your game.
A popular game like Dissidia, they probably would still sell, but certain titles, they would decide it no longer makes sense to carry.
And ultimately if you start mucking around with consumer buying trends, the unknowns are scary. If a huge chunk of your sales are from retail stores, will digital distribution be able to convert enough of those sales to go it alone?

A publisher like NIS can offer a sale on it's titles because the retail players already don't buy much of it's games, and NIS/Atlus titles carry higher than normal resale values that indicate many people buy their titles, but sales are not so front loaded.
Or the case with Prinny, retail made little effort to sell the game and it sold very poorly. So now selling it for $10 shouldn't cannibalize significant retail sales or anger stores.[/QUOTE]


This is very true. Of course, other companies that have been dappling in digital distribution have had the stones to flip retial the middle finger, and sell games as they please. Most notably Valve's Steam service regularly prices games on their service lower than the regular retail prices, and even promotes games with occasional sales. (during which time their digitally distributed games are MUCH cheaper than retail)

Of course, it is a lot easier for a company like Valve to get away with this. Sony has a physical platform to support, and its own catalog of titles to sell on store shelves. Valve has no standard physical platform, and their release schedule is notorious for being few and far between. Sony has a lot to lose from pissing off retail, while Valve can piss them off just as much as they like.

At the same time, the retailers are also being a little unreasonable. It's only natural for digitally distributed games to be cheaper. The expense, after all, is considerably less to the developer/publisher. (as well as the risk) They can sell digitally distributed games for less than retail games, and still turn a profit. Often times, they can turn an even better profit, despite the price being lower. Retailers demanding parity when the products are not actually identical is a bit unreasonable.
 
[quote name='vherub']part of the reason titles on the psp store are the same as retail is not to upset their relationship with retailers.
Sony still needs the bestbuys and walmarts and amazons to carry their games.
If the sony store comes out with game x at $20, while it retails at $30 at bestbuy. A few things are going to happen.
Less people are going to purchase at best buy
Bestbuy is either going to demand the publisher sells them the game at a discount, or decide the hell with this, we aren't going to bother carrying your game.
A popular game like Dissidia, they probably would still sell, but certain titles, they would decide it no longer makes sense to carry.
And ultimately if you start mucking around with consumer buying trends, the unknowns are scary. If a huge chunk of your sales are from retail stores, will digital distribution be able to convert enough of those sales to go it alone?

A publisher like NIS can offer a sale on it's titles because the retail players already don't buy much of it's games, and NIS/Atlus titles carry higher than normal resale values that indicate many people buy their titles, but sales are not so front loaded.
Or the case with Prinny, retail made little effort to sell the game and it sold very poorly. So now selling it for $10 shouldn't cannibalize significant retail sales or anger stores.[/QUOTE]

Every once in a while I read something that reminds me there are intelligent humans left on planet Earth.

What I think should be done in regards to digital media, is some sort of heavy rebate from the publisher/manufacturer that would allow for someone to physically own the game, and allow for the digital download as well. Either that, or continue to sell games at retail in B&M form with the game disc, and a unique serial number to allow you to download it digitally. Of course that won't happen because it would "cost too much," but we can dream can't we?
 
[quote name='xdl']
What I think should be done in regards to digital media, is some sort of heavy rebate from the publisher/manufacturer that would allow for someone to physically own the game, and allow for the digital download as well. Either that, or continue to sell games at retail in B&M form with the game disc, and a unique serial number to allow you to download it digitally. Of course that won't happen because it would "cost too much," but we can dream can't we?[/QUOTE]

If only there was a game that did such a thing...

rock-band.jpg

But Sony would never allow that, as it would flood the market with (un)used UMDs.
 
Publishers hated the rental market before they hated the used game market. Now they are basically telling us that all were doing is renting the code when we purchase a game.
 
[quote name='starmask2k3']i dont use it when i am walking just when i am at friends house or sitting outside or something like that and it works ok[/QUOTE]

We'll need an answer from someone else please
 
[quote name='paddlefoot']Publishers hated the rental market before they hated the used game market. Now they are basically telling us that all were doing is renting the code when we purchase a game.[/QUOTE]

Word.

And what is worse is if they get their way and get digital distribution entrenched as the "main" or "only" way of doing things, then it'll just be a short time until we're looking at the total elimination of "owning" games, and we'll be buying their damn "licenses" based on the amount of time we're allowed to play. "Purchasing" will give way to buying a "lifetime license" for an exorbitant fee, while everything else will be rental tiers based on how long the digital download is "activated" for use.
 
[quote name='darkwingduck13']Word.

And what is worse is if they get their way and get digital distribution entrenched as the "main" or "only" way of doing things, then it'll just be a short time until we're looking at the total elimination of "owning" games, and we'll be buying their damn "licenses" based on the amount of time we're allowed to play. "Purchasing" will give way to buying a "lifetime license" for an exorbitant fee, while everything else will be rental tiers based on how long the digital download is "activated" for use.[/QUOTE]


Where's the ACLU when you need them to handle important matters?
 
No kidding. And I guess I shouldn't have said "we" in that post up there. I will probably just stop buying new games when the day comes that I can't get it on physical media that I own.
 
[quote name='LinkinPrime']So no one tried importing videos into the PSP Go yet? I got the Media Disc installed but it seems to default the video to AVC. I had converted some videos in MP4 and it still converted it. I tried the drag and drop option from windows and it said that the .avi file was corrupted and could not be played. This is currently my only peeve with this system.[/QUOTE]

Yes, like iTouch and iTunes, no matter what type of video format the file is, you have to use media go to copy it to the Go, and it takes forever. In fact, it takes about as long as me actually watching the whole movie...and it SUCKS!
 
[quote name='darkwingduck13']Word.

And what is worse is if they get their way and get digital distribution entrenched as the "main" or "only" way of doing things, then it'll just be a short time until we're looking at the total elimination of "owning" games, and we'll be buying their damn "licenses" based on the amount of time we're allowed to play. "Purchasing" will give way to buying a "lifetime license" for an exorbitant fee, while everything else will be rental tiers based on how long the digital download is "activated" for use.[/QUOTE]

Sadly, this is probably exactly where we're headed. This is a big part of the reason why I'm not sure I want the Go to succeed at all - anything that pushes us closer towards digital distribution becoming the only method of distribution is undesirable. A very few companies, like Valve, have shown that if they're going digital they're going to do it in a way that works for consumers...but Sony lost my trust a long time ago with the rootkit fiasco. They've never shown any proof that they care at all about consumer rights, which is why I don't trust the Go right now.

I'm just hoping that the change from physical to digital isn't so gradual that everybody accepts it. I want to see something big and something sudden - something that consumers and retailers will both push back against. If it's slow and subtle, it's going to work, and we all get hosed.

[quote name='SHaKey_STeVe']Yes, like iTouch and iTunes, no matter what type of video format the file is, you have to use media go to copy it to the Go, and it takes forever. In fact, it takes about as long as me actually watching the whole movie...and it SUCKS![/QUOTE]

The only suggestion I can make is to convert stuff while you're doing other things - sleeping, cooking, watching TV or playing video games. The timing usually works well for me.
 
[quote name='Gothic Walrus']Sadly, this is probably exactly where we're headed. This is a big part of the reason why I'm not sure I want the Go to succeed at all - anything that pushes us closer towards digital distribution becoming the only method of distribution is undesirable. A very few companies, like Valve, have shown that if they're going digital they're going to do it in a way that works for consumers...but Sony lost my trust a long time ago with the rootkit fiasco. They've never shown any proof that they care at all about consumer rights, which is why I don't trust the Go right now.

I'm just hoping that the change from physical to digital isn't so gradual that everybody accepts it. I want to see something big and something sudden - something that consumers and retailers will both push back against. If it's slow and subtle, it's going to work, and we all get hosed.



The only suggestion I can make is to convert stuff while you're doing other things - sleeping, cooking, watching TV or playing video games. The timing usually works well for me.[/QUOTE]

I'm right there with you, Walrus. The gradual erosion of rights always seems to be what ends up working, and in this particular case you can see it coming from miles away.
 
[quote name='SHaKey_STeVe']Yes, like iTouch and iTunes, no matter what type of video format the file is, you have to use media go to copy it to the Go, and it takes forever. In fact, it takes about as long as me actually watching the whole movie...and it SUCKS![/QUOTE]

But it specified it supported AVI. I thought I could just drag and drop them into the PSP? This sucks!
 
[quote name='LinkinPrime']But it specified it supported AVI. I thought I could just drag and drop them into the PSP? This sucks![/QUOTE]
It does, it supports it via Sony's free conversion tool.
:king homer laughing.gif:
 
It supports AVI files, MP4, WMV, but you can't just drag and drop them through Windows File Manager. You have to use Media Go (like iPod/iTunes) to install them on the Go. And there lies the problem.
 
[quote name='FriskyTanuki']Why not just open up the system under My Computer and copy/paste the video into the video folder there?[/QUOTE]

Sony won't allow it...you have to use Media Go...
 
[quote name='SHaKey_STeVe']It supports AVI files, MP4, WMV, but you can't just drag and drop them through Windows File Manager. You have to use Media Go (like iPod/iTunes) to install them on the Go. And there lies the problem.[/QUOTE]

So basically they're trying to lock it down in a way similar to what companies do with cellphones to try to keep you from just dragging and dropping music files/ringtones?
 
[quote name='h3llbring3r']It does, it supports it via Sony's free conversion tool.
:king homer laughing.gif:[/QUOTE]

:cry:

[quote name='SHaKey_STeVe']It supports AVI files, MP4, WMV, but you can't just drag and drop them through Windows File Manager. You have to use Media Go (like iPod/iTunes) to install them on the Go. And there lies the problem.[/QUOTE]

If it has to convert them, then they're not supported. What a lie, but I guess it's expected.

[quote name='FriskyTanuki']They completely changed how you access the memory? That sucks. Then just use your PS3 and/or its media server ability, Linkin.[/QUOTE]

Interesting...I didn't know about that. I'll definitely give that a go, thanks.

[quote name='SHaKey_STeVe']Yep. Unless it gets hacked (like PSP, iPod, etc)..and it will eventually...[/QUOTE]

The time can't come soon enough.
 
[quote name='SHaKey_STeVe']It supports AVI files, MP4, WMV, but you can't just drag and drop them through Windows File Manager. You have to use Media Go (like iPod/iTunes) to install them on the Go. And there lies the problem.[/QUOTE]
For Sony (and a few other manufactures ) supported format ≠ native format.

The reasoning is probably that it eliminates tons of codecs being installed on the device.

Sorry man, your clear and crisp quality digital videos are gonna get downgraded to a single format.

LP, I would sell that thing while you can still make a buck off of some poor sucker.
 
It's actually pretty good though. I converted an .avi last night and I was checking it out this morning, looked and sounded just like a UMD movie in terms of quality, the bitch is the time it takes to convert. Guess I'll be doing my converting overnight.
 
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