Jeez. I should have just stayed out of this thread. I know better on RPG's and fighters, but I didn't know the hard core racing fans were just as bad. I guess since I'm already deep into this I'll go into a little more detail.
I am a casual racing fan. I like to have one racing game sitting around and play it from time to time. I got NFS:MW for free with my 360 and liked it a lot and played in all the way through. I later picked up Ridge Racer 6 for $10 and liked it as well. I put over 60 hours into the game and stopped playing once I got to the higher levels and it got really hard. I next rented Burnout Paradise when it was released. It was OK but I hated not being able to restart races and another aspect I'll get into later. I played up to a D license and sent it back in. When it dropped down to $20 used I figured I'd give it another try. I played up to a B license until I realized I wasn't really enjoying it and I sold it.
That left me with a need for a new racing game to have sitting around. I bought Midnight Club LA for $60 solely because I live in LA. I've never played a Midnight Club game. I'm not a car guy. They kept talking about how awesome a recreation of LA it was going to be. I was excited to drive at high speeds on roads that you can only go 5-10 MPH on most of the time because of traffic. Well, I don't think it's an awesome recreation. After about 10 minutes the novelty of it wore off. It's obvious that whoever designed and laid out the map was looking at maps and pictures of LA versus actually driving it. This probably does not matter to most people, but it was the sole reason I picked this game up new versus an older game for $20 used.
Now, forgetting the price I paid, how does this compare to the other racers I've played? I like it less than NFS and Ridge Racer and about the same as Burnout Paradise. I don't find difficulty to be a problem in general. What I don't like is the same thing that I didn't like about Burnout, I can't tell where I'm supposed to go from the map when driving at full speed. In Burnout I found that I was always missing turns or going the wrong way (mostly due to getting stuck on highways on not being able to get off where I needed). While the CPU didn't technically take "shortcuts", it seemed like it because they would take roads that I never would have picked just from looking at the map.
In MC:LA my first bad experience was when two vertical roads were indistinguishable on the map. I took a ramp up to go on the higher road only to find out that the check point was below me. The next race I came up to a very open four way intersection with two nearly parallel shortcuts. I could tell from the map that the CPU was going to pass me by quite a bit if I just took the normal roads, so I knew I had to take the shortcut. I took what I thought was the right shortcut based on the map, but it turns out I was wrong. This shortcut actually took me on a bridge over the main roads so I was completely screwed.
If you're hardcore into racing games this design choice is probably cool. If you're a casual fan that will play maybe 1 to 2 hours a week while playing other games it is extremely frustrating. I'll probably never learn the map well enough to know all the shortcuts.