[quote name='jrutz'][quote name='jmcc']Yes, I have disproved your equation, you just don't acknowledge that there there are games out there that have simple rules and techniques, yet at the same time present extremely deep gameplay.
As for reloading, I ask you how that effects the gameplay of IW. How would the game be significantly deeper with the addition of having to press a button to switch a clip instead of being able to fire until you run out of ammo completely?[/quote]
Tetris anyone?
And if manual reloading made a game great, then go down to the arcade and play all the House of the Dead you want. I'll take DX:IW any day.
You have to remember, Scrubking, there is a fine line between being a fanboy and designing games that a lot of people want to buy (i.e., making a profit on investment). There is such a thing as simplifying techniques while rewarding the gamer with complex gameplay. As far as first person shooters are concerned, look at Goldeneye and Halo, two games which were "simplified" for console gamers yet are regarded as the two best FPS titles ever for the console market.
EDIT: GameSpot interview with HS up:
http://www.gamespot.com/news/2004/04/06/news_6092978.html
Looks like the parting was on good terms. He seems like a real wack job!
Jeremy[/quote]
Halo was a rushed hack job of a game for a platform that needed something that would sell games. I like the game, but placing it in the elite catagory of being one of the greatest of all time is wrong. Goldeneye was good at the time, but does not hold up. I am not a graphics whore but playing a game with one control stick in teh FP perspective blows.
NOLF 2, and UT(entire series) come to mind as much superior games.
Lets just face it. Warren Spector wanted to be like Liz Phair. Both betrayed the auidences to try and get the big dollars and failed miserably