[quote name='MarioColbert']People who complain about the stylus know not what they bequest upon their friends and children. Nintendo DS is a system of perfect equilibrium concerning everything, which includes the number of worthy titles for it. It is a joy to program for, it features a kick-ass 2D engine, and from what I hear, the actual development kit (not the reverse-engineering one you can get online) rocks ass. (If you need a list of great games for Nintendo DS, someone else here can hand your ass to you better than I can, because I still have two paychecks worth of paying off my credit card.)[/quote]
"Nintendo DS is a system of perfect equilibrium concerning everything" - You should go into advertising... I should stop reading right there, but I'll proceed and assume you have stock in the company.
First off, the stylus is already proving to have less usefulness than the D-pad and buttons. Controlling Mario around in Mario DS is chore, and proves that it’s not really ready for 3D 3rd person control. Now first person works pretty well, but its a freaking keyboard and mouse setup... not innovative. I can drive a car with a joystick, but in the end I'm still driving a car.
So in the future, I hope to see Nintendo deliver on more innovative game design revolving around the stylus. I enjoyed the Kirby Game, and Trauma Center... but most of the games I've played really would of been decent without a second screen and without stylus control as well. Advanced Wars DS, Castlevania, New Super Mario Bros.... these games would of stood out regardless, and the extra display and input just felt tacked on. That’s the difference between a Gimmick and Innovation. Innovation revolutionizes, a Gimmick is tacked on fluff to entice the buyer. We'll see in a year, if the added pieces are Innovative depending on the games. Here's hoping for the best.
Personally, I believe the DS is still the better handheld, but I'm not blinded by Nintendo fanboyism... a Gimmick is a gimmick. It's fun, but I really could of lived without it.
[quote name='MarioColbert'] Anti-Nintendo person is hardly a person at all; although we've had a few people claim to have "fallen from grace." I do not know how that works, but if you've grown up playing Kid Icarus and A Boy And His Blob, and then you see Grand Theft Auto: San Andreas and go "shaq-fu yes, Nintendo SUX LOL," there is something inherently wrong with that picture. I'll also say that if you grew up with Zelda, and you were "impressed beyond belief" with something as predictable as The Shadow of the Colossus, I feel nothing but contempt for you. [/quote]
Quick note: Could all the Nintendo Fanboys stop doing "leet speak" in their posts? I know you think you're clever in making people who dont think like you look stupid, but the only people I've seen talk like that are Nintendo Fanboys, and Nintendo Fanboys making fun of other Fanboys. OK? Thanks.
Now, back to business.
"Anti-Nintendo person is hardly a person at all" - Once again, mar-ket-ing. Go for it, its yours for the taking.
Here's the issue with Nintendo... it doesn’t evolve... and no, I'm not talking about getting more violent... I dont care about blood, and GTA is shit... I mean Nintendo doesn’t try to immerse the player. Let me explain myself.
Video game companies are constantly trying to "immerse" the player. IE: Nintendo, creating the Wii in an attempt to make the player more immersed in the world of the game. Ok, sounds good... but therein lays the problem. Immersion is a mental thing, not a physical thing. We learned this lesson with Virtual Reality.
Video Games do not make you cry, and usually... the people who do cry, it’s usually at an old RPG game. I'll tell you why in a second.
Why do movies make you cry? It almost doesn’t make since right? Movies make you cry, and you do nothing... you're not even controlling the main characters... why do you cry?
Because you're immersed.
Because Immersion is Mental. NOT PHYSICAL.
Now, this brings me to my real point about evolution. Nintendo doesn’t evolve their characters... Mario is still Jumpman from 1978; Samus is still a faceless, emotionless, sexless character in a suit. Link; who has the most emotion out of the "Triforce" (Nintendo's top 3 characters)... he's still pointless. He's a kid, who even though his love is stolen, he stays kind hearted and smashes through levels as he becomes more and more powerful with multiple weapons and assortments that make him practically and unstoppable juggernaut.
But wait, Link...he's a kid. There's no way he should be able to master all these weapons in 40-50 hours game play. He cuts down creature after creature, and even after getting the master sword, he's as strong as he's always been. Kill a creature, get a rupee... repeat. Find some random kindhearted characters... meet silly townsfolk, talk to a retard in a peter-pan costume.... WHAT THE HELL?
It's Link, the way he's always been, and the way he'll always be. Same story, same premise... and the character, though iconic, he's iconic because gamers are in love with gaming history. But if Link were designed for a movie, he would be a half-rate character.
The reason I was playing Colossus, and saying that this should be Zelda isn’t because it’s a better game. Or that I feel that Zelda should change drastically into a completely different game... its that I'm not attached to Link. I was attached to the main character in Colossus. I was immersed.... without fancy gadgets and bullshit marketing tactics... I felt the main character's plight. I was rooting for him all the way, all while I was controlling him. And I thought, God, why isn’t a Zelda game this good?
Zelda games are great, dont get me wrong... but though fun, I've never rooted for Link to find the Princess... it was just fun. Link never felt real to me. Every attack was the same, he never faulted, Link was a machine... he could do a spin-slash, over and over again. No change, no deviation. He would jump off everything the same, and reticules would lock for ease of attack.
Here's the problem. Zelda evolved for 3D... but that was 10 years ago. When Wind Waker was released, it was still Zelda 64, with Cel Shading. Link was still a robot, with the same damn story over and over again. But now it looks like it’s a 3D cartoon. Awesome.
Have you ever seen the movie
"Legend"? They should call Ripley Scott to direct the next Zelda game. They make enough money on the franchise to do it. Maybe then I would give a shit again about Link's plight.
We expect more from movies... but with games, most people still have their expectations 15 years behind. "Is it fun?", isn’t the only question on my mind when I pick up a game. And when I pick up a Nintendo game, I know that, that question will be answered with a "Hell yes it's fun!” But then I realize the stark truth...
"Do the characters feel real?"
NO.
"Will I care to finish this game?"
NO.
"I know its fun, but is the fun repetitive?"
YES.
"Why do I want to play the same game over and over again? This was fun when it was the 2D to 3D transition... but it’s lacking substance, is this even really fun anymore now?"
I DONT KNOW ANYMORE. I JUST LIKE IT BECAUSE I'M NOSTALGIC.
In the old days, you didn’t need a story. You just needed fun. Now, I get bored to death of robotic characters in low-grade B movies.
[quote name='MarioColbert']....because I possess ElektroPlankton, and the mellow subtleness of this rhythm is rather active in being the one and only catalyst of magic that is to change my boring office into a fun room made of succulent female breasts. AND/OR PLANKTON!
I found a solution for this nonsense. So, next time some gentleman/lady speaks out of their anus about how much Nintendo sucks, do the following (commands are in bold):
- pick up ElektroPlankton Cartridge
- use Cartridge on Nintendo DS
- use Nintendo DS [this will turn it on]
- give Nintendo DS to Smug Bastard
- pick up Pineapple
- use Pineapple on Smug Bastard Entranced
- in the following "dialog" of how you wish to use the pineapple, choose "Like a Knight would use his Mace"
- after a funny cutscene, pick up Nintendo DS
[/quote]Sounds Great, I LOVE Electroplankton... as a musician I freaked over this and bought it from Japan first day. I love it...except for one small problem.
Electroplankton isn’t a game.
It's a toy.
This is as effective as saying that Warner Bros. is the best Movie studio and then proving that by playing a music CD produced by Warner Bros. Nintendo is a toy company, as well as a gaming company. But dont confuse the two, and say Nintendo makes great games because they made Electroplankton.
Even on that level, Electroplankton is repetitive and boring. You can breeze through all of the levels (instruments) in about 20 mins... its a handy toy to blow off some steam with... but its as fun as sketching something on a post-it note. It's mindless....
[quote name='MarioColbert']To accuse Nintendo's GameBoy of being "bad" because "you couldn't see the screen" is pomposity held paramount beyond standards that someone who combined MARIO and COLBERT for his nickname would care to approach. There is a part of me that wishes to pull a Lewis Black and yell "THEY RELEASED IT IN 1989 YOU

ING ASSHOLE!!!" [/quote]
I was talking about the 1st Gameboy
Advance. I could see the Gameboy just fine.
[quote name='MarioColbert']Yet the reason why I like Nintendo more than I'll ever attempt to liking Xbox / PlayStation franchise stems from the fact that as a company that delivers games,
they are consistent. That isn't enough to love something for, but being that
Nintendo has yet to succumb to the term "predictable," I think that as long as I stick with their system (and just as with GameCube, their system alone), I do not see myself losing out.[/quote]
First off, I'm confused... are they
consistent? Or are they
not predictable? Because those two things are opposites.
And second, "Consistent" isn’t good.
If I make a "Shit Sandwich" today, someone may like it... and hey that person may be a food critic... Now everyone wants a "Shit Sandwich" because it’s the new thing.
But when everyone realizes that it’s a freaking "Shit Sandwich". Then the fad dies, and as a smart business owner.. I should move on.
Closing Argument:
You see, Mario was great one day. But Mario never stopped being 2 Dimensional. Because of that, his followers are dwindling... and nostalgia is keeping the poor plumber alive because the "Bit Gen" is in. But when that dies... Nintendo better have something better up their sleeve than a hardware gimmick to revitalize their franchises.
Immersion is mental. It doesn’t matter if it’s a real person in a movie, or an animated Disney movie. People become immersed, and in turn become emotionally involved in joy, sadness, anger or fear. The mind can play tricks on you, and game companies can exploit this tricks to make you a little more immersed… but the rest comes from just being a damn good game. Something that make you relate to the protagonist, and something that connects you to the moving object on the screen.
“Connection is Immersion.“
I don’t want to watch Mario, Samus or Link anymore… I want to be Mario, Samus or Link. I want to feel what they’re going through and understand why I need to retrieve more items to be able to get past something.
-I don’t want a “Voice of God” to tell me I can’t pick up that rock because its too heavy, I want it to BE too heavy.
-I don’t want “Fate” to teleport me from inside the Mushroom Kingdom to 100 feet Underwater anymore, I want to run out of the castle and jump in the river and swim into the lake to find the next castle to save MY princess.
-I don’t want my only reason to live, is to exterminate a colony of creatures on a planet because they stole my ability to scrunch into a ball and roll around. I want to experience the feeling of loss and the rage of revenge.
A Gimmicky controller isn’t going to fix this. New, better graphics doesn’t fix this. Better sound doesn’t fix this.
Fix the games, Nintendo.