Red Steel - How is it?

Anyone having problems with a jumpy pointer in Red Steel. Found out over on the Ubi Soft forums that if you put the volume on the remote all the way to zero, the pointer will stop jumping to the center of the screen (rubber band effect) Kind of sucks with no sound from the remote, but at least the game is more enjoyable overall when the pointer is bouncing to the center and back.
 
[quote name='WhoKnowsWho']Anyone having problems with a jumpy pointer in Red Steel. Found out over on the Ubi Soft forums that if you put the volume on the remote all the way to zero, the pointer will stop jumping to the center of the screen (rubber band effect) Kind of sucks with no sound from the remote, but at least the game is more enjoyable overall when the pointer is bouncing to the center and back.[/QUOTE]
Why does this happen? Because the sound causes the controller to vibrate?
 
It's sad that a glitch like that made it into the game. Launch title or not, there should be no excuse for something like that. I'll have to try it out later to see if it works. But I guess that explains why i wasn't having glitching problems when i brought the Wii home for thanksgiving.
 
[quote name='rickonker']Why does this happen? Because the sound causes the controller to vibrate?[/quote]

No, it happens even when no sound is coming out of the speaker. Here is the weird thing, I started playing the game, no issues about 1.5 hours in. But when I played some Zelda, I lowered the volume on the remote, and when I went back to Red Steel, I had the rubber band pointer effect going on. When I lowered the volume like the forums said, and reconnected the remote, it went away. I was able to up the volume back up to max and it worked fine for a little while but then started up again. And when I had the volume in the middle, the jumpiness was crazy.
 
[quote name='WhoKnowsWho']Anyone having problems with a jumpy pointer in Red Steel. Found out over on the Ubi Soft forums that if you put the volume on the remote all the way to zero, the pointer will stop jumping to the center of the screen (rubber band effect) Kind of sucks with no sound from the remote, but at least the game is more enjoyable overall when the pointer is bouncing to the center and back.[/quote]

Funny, I've never noticed this happening before when I play. Then today I read this thread (and about the rubber band effect), then I go off to play Red Steel a few minutes later and I noticed my cursor constantly jumping around.

I turned down the volume as suggested, but that only made the jumping happen less often. I don't think its the sound, but maybe something to do with the controller itself. Then again, I'd rather it be a sound issue than the actual controller going crazy or being broken.
 
It's not the controller. The game itself is glitching. When you pause with the home button, you get your normal responsive menu pointer back.

When i first played it, it was glitchy for .5 hours or so. Then I had absolutely no problems until last night when it was going nuts.
 
Just played about an hour of this today and thus far my impressions are exactly what I suspected them to be in the weeks leading up to the Wii's launch:

Red Steel is a fantastic sign of what is to come, but its execution suffers.

It suffers greatly from trail-blazing-itis. The control is kinda wonky (Zelda made me lazy with not pointing the remote at the screen all the time ;) ), but it does work. The sword fighting thus far feels very random to me, like it's not really the 1:1 they promised, but maybe I'm just doing something wrong. The graphics are pretty weak, but I'm not sure that's a fair judgment after just playing through the pure beauty that is Zelda. Anyone get the impression that the cutscenes were ment to be animated, and they ran out of time, just through up the story-baord and added a few tweaks and hoped that would suffice? Guys, if you want to rip off Max Payne, you need to put some effort behind it. Not mindlessly moving a small drawing of a car across my screen with "VROOOM!" sound effects. ;)

That being said, it is fun and I look forward to playing through the whole of it. As different devleopers experiment and fine tune, I really see the Wii being a great FPS machine. It still suffers from many of the issues I had with dual-analog FPS controls (slow turning, etc.), but it's certainly bringing the consoles a step closer to PC FPS perfection. In a way, the muscle-memory of Keyboard/Mouse setups seems to translate alright to the nunchuk/wiimote setup, which dual-analog never did for me. And I do like the little touches of knocking over tables and opening doors.

Save for the original Halo (not the travesty of a sequel) I've not been able to tolerate a console FPS. The Wii holds promise to correct that and I hope we see great results in the future.
 
[quote name='daroga']Save for the original Halo (not the travesty of a sequel) I've not been able to tolerate a console FPS. The Wii holds promise to correct that and I hope we see great results in the future.[/quote]

I can honestly say i couldn't even play Halo. I am just not a console FPS shooter fan. That being said. I actually enjoyed Red Steel and it is an avg. game at best. I can't wait until an actual polished FPS comes out on the WII. Metroid maybe?
 
[quote name='daroga']The sword fighting thus far feels very random to me, like it's not really the 1:1 they promised, but maybe I'm just doing something wrong. The graphics are pretty weak, but I'm not sure that's a fair judgment after just playing through the pure beauty that is Zelda.[/quote]

1:1 sword fighting was never promised. Having said that, the sword controls feel very laggy. I expect delays with this type of input (since the game has to read the entire motion to determine the slash), but it is excessive in this game. Its also very touchy with how you swing the remote (i.e. don't actually swing it, just move it in the directon you want to sword to go), and timing (i.e. there is time window after each move where it won't read my sword swings).

Graphically the game really is a mixed bag. There are some areas that look very nice with excellent lighting and detail. Other locations can look boring or downright terrible (when i walked into an elevator, it looked like i was looking at a prerendered background in RE:DS).

Also, WHY DOES THE WRIST BEND WHEN I SHOOT TO THE RIGHT?!?!?! I can't believe no one at Ubisoft realized how unnatural that looks.

I still like this game, but Red Steel 2 better be spot on control wise, because these control issues are terribly apparant during play, but should be easy to fix.
 
[quote name='daroga']Save for the original Halo (not the travesty of a sequel) I've not been able to tolerate a console FPS.[/QUOTE]

Sorry to hijack but why didn't you like Halo 2? I'm curious because I thought I was the only person in the world who liked Halo but not the sequel.
 
[quote name='rickonker']Sorry to hijack but why didn't you like Halo 2? I'm curious because I thought I was the only person in the world who liked Halo but not the sequel.[/quote]It was quite obviously a game built for multiplayer. While a few guys in the dorm and I would play Halo 1 split screen and multiple system and enjoy it, the lion's share of my time was enjoying the suspense and overall fun-factor of Halo and its storyline.

The storyline felt disjointed and awkward in Halo 2 (not to mention a total cop-out of an ending) and I just wasn't having fun. Halo 2 also suffers from my belief that graphics shouldn't distract from a game, regardless of how pretty they are. Either Halo 2 was too much for the Xbox or it wasn't optimized properly. Texture and object pop-in, even during cutscenes where the creatators had total camera control? Come on. Everything about it just felt rushed.

Hopefully I'll get somemore play time with Red Steel this afternoon (day off today! :) ), but Castlevania needs to be opened and played first. ;)
 
I just got Red Steel a few days ago and I must say I like it a lot.
The first thing I thought while playing is "this reminds me of Goldeneye...".
Not because of the story or gameplay, just because Goldeneye was the first time I ever had fun playing an FPS and I couldn't help but smile when I simply pointed at some guy's head and took him out in one shot.

However, its not all that pretty (partially due to the damned RCA cables....D-Terminal cable comes out TOMORROW! FINALLY!), but it is quite fun. The aiming works well and I haven't experienced any of the "jumpy cursor" problems just yet. I'm also impressed with the amount of Japanese elements that are in the game. The title screen is completely in Katakana! There are English subtitles at the bottom if you can't read the Japanese, but still its a nice touch.

I have to agree that the sword-fighting is a little weak. I'm only about 1.5 hours in or so, but I've been able to win every sword fight just by constantly strafing and swinging wildly. Meh. However you do get new abilities later on so it could get better.

I have yet to try out multiplayer but my buddy swears that its incredible.

Having played Metroid Prime 3 for a bit at Nintendo World 2006 back in November, I adapted to Red Steel's controls almost instantly, but I could see it being hard for a first time player.
 
[quote name='daroga']It was quite obviously a game built for multiplayer. While a few guys in the dorm and I would play Halo 1 split screen and multiple system and enjoy it, the lion's share of my time was enjoying the suspense and overall fun-factor of Halo and its storyline.

The storyline felt disjointed and awkward in Halo 2 (not to mention a total cop-out of an ending) and I just wasn't having fun. Halo 2 also suffers from my belief that graphics shouldn't distract from a game, regardless of how pretty they are. Either Halo 2 was too much for the Xbox or it wasn't optimized properly. Texture and object pop-in, even during cutscenes where the creatators had total camera control? Come on. Everything about it just felt rushed.

Hopefully I'll get somemore play time with Red Steel this afternoon (day off today! :) ), but Castlevania needs to be opened and played first. ;)[/QUOTE]


Thanks. Your reasons are similar to mine, I thought the singleplayer was disappointing. I also had another problem with the graphics - in the E3 gameplay demo, there was real time lighting in the game. This was taken out before the release, but I haven't seen a complaint about this ANYWHERE - not in any reviews, not on any boards, nowhere.

This is kind of unusual because most reviewers have no problem pointing out Red Steel's flaws. I guess there was too much hype around Halo 2 and nobody wanted to be left off the bandwagon.
 
I finished REd STeel today. I liked it quite a bit. I thought it was an ambitious game. and I thought the controls were decent.

What made it enjoyable was the gun fights. They felt really good. The guns felt good. The sounds too. The fact that holding the wiimote feels like holding a gun. Your aim is quick, but still a bit unsteady kinda like a real gun. So it really felt like I was returning fire. The AI also shot alot and moved alot including taking cover. Last, but not least there was a generous helping of destructible enviroments.

And the being able to spare lives was fun. And throwing nades and only carrying 2 weapons and the training grounds was neat too. I haven't seen that in an fps before. It tied in well with the game world too.

I didn't experience much craziness with the wiipointer. Sword fighting was alright, but could get old. I was able to execute 4 special moves consistently. The sword fighting broke up the gun battles though and provided variety which helped keep my interest high.

Personally I thought the story was solid. I didn't mind the cutscenes. I don't really care for cutscenes in the first place and Ubi not putting money into cutscenes means more money put into the game itself. The voicework was solid for me. And the story while nothing special was concise, interesting and communicated well. Not alot of soap opera-ee mumbo jumbo.

And what about the multitude of enviroments? I haven't played too many fps games with the variety of enviroments that this game had. And interesting ones at that. Lots of art assets in this game.

This makes it all the more sad that the developers & Ubisoft couldn't have taken more time on this game because it could have been a classic. It's quite disappointing that the frame rate sucks the entire game. That animated enemies often moved rather clunkily. That the aiming wasn't as smooth as it could have been. That guns floated in the air. That the game froze in spots. That enemies sometimes hovered 30 ft in the air. That the menu system and training etc could have been alot tighter. It could have been a classic. Really just fixing the frame rate to a solid 30 fps all the way through would have really helped.

It's a game that I enjoyed, but it's hard to support it because of the lack of polish. If it was polished I'd probably keep it around and play through it a 2nd time. It is quite fun. But alas I'm selling it on Ebay after finishing it.
 
I think that Red Steel is one of the Best games for the Wii right now,but that is just my opinion. Before you get this game you have to keep in mind that it is one of the first shooters for the Wii so it will be a little weird. If you are unsure I suggest renting it, or getting it used. That way you are not loosing your money.


Hope I could help!:D:D:D:D

Also the Sword and gun fights rock!
 
Hmm, thanks for the deal.

Might try to pick it up - Getting my wii once they come in stock at FYE, I played this at a friends house for a few minutes and it really wasn't as bad as the critics say. At $30, if i can get there, I'll pick it up. Thanks again!
 
Hmm, thanks for the deal.

Might try to pick it up - Getting my wii once they come in stock at FYE, I played this at a friends house for a few minutes and it really wasn't as bad as the critics say. At $30, if i can get there, I'll pick it up. Thanks again!
 
Hmm, thanks for the deal.

Might try to pick it up - Getting my wii once they come in stock at FYE, I played this at a friends house for a few minutes and it really wasn't as bad as the critics say. At $30, if i can get there, I'll pick it up. Thanks again!
 
Just rented this the other day.. played through almost half in one sitting. Wow. I really, really like this game. To hell with the reviewers, the only thing I don't like is the damn cutscenes because I'd rather be playing the game.

It's simple, and basic, and fun. Controls aren't perfect, but they're useable. I will be getting this when it's on sale.
 
I bought the game for $25 and I feel it was well worth it. It's easy to get into the gun fights and it feels really responsive. The sword fighting could have used an overhaul but it is an interesting deviation from gunplay. The graphics are actually pretty good, i'd say just above most gamecube games. The graphics are certainly a hell of alot less glitchy than Far Cry vengeance too, I still notice some flickering and clipping textures, and shadows here and there though. There are alot of neat graphical touches though, like light streaming through bullet holes, nice glass & heat effects. Most of the textures look nice up close. I think this game should have gotten higher reviews, but not by much.
 
Yes, some of the areas in Red Steel look very good. In the final area right before the last fight, I found myself just looking around and gazing at the scenery.

Regarding the ending, there is a good ending and a bad ending. The game saves right at the credits, so you actually can't reload the save to play through the final scene correctly and get the other ending. The bad ending sucks, but I can't imagine the good one being that much better.


Also, you can, for some odd reason, re-accept missions you have already completed. Careful, because the game saves once you accept, forcing you to redo the mission.
 
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