reversing analog sticks in FPS games

whataboutbob?

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Is it just me or does anybody else prefer to run w/ the right stick and aim w/ the left stick in FPS games? I think that I was ruined at an early age by the N64 and the games Turok and Goldeneye. Turok forced you to run w/ the yellow C buttons and at first it was awkward but eventually it felt pretty freaking smooth. Then came Goldeneye and the default controls for it I thought were pretty weak since you had to aim w/ the C buttons unless you zoomed in w/ the R button (which left you a sitting duck), so I would always choose the controller config that was set up basically the same as Turok.

Now it seems that everything is set up to run w/ the left stick and look w/ the right stick and I just cant seem to adapt. Its like my right thumb has no touch and I end up jerking the stick all over the place. It kinda looks like if I handed my wife the controller to play Halo for the first time. Like in Halo I would always reverse the sticks but it was just awkward having to let go of the run stick to change weapons or reload.

Long story short I guess, has anybody else got this problem of now having to adapt to games w/ different control schemes and if so how long has it taken you until you've reached your previous skill lvls?
 
would that be an issue to whether someone is left handed? i played the dead rising demo a while ago and my left thumb isn't used to being used for aiming for shooting. i used to invert my y-axis when i played halo 2, but now i realized it probably made things a lot harder for me since an inverted axis is better suited piloting and using a regular axis now is more intuitive.
 
[quote name='triforcer']would that be an issue to whether someone is left handed? i played the dead rising demo a while ago and my left thumb isn't used to being used for aiming for shooting. i used to invert my y-axis when i played halo 2, but now i realized it probably made things a lot harder for me since an inverted axis is better suited piloting and using a regular axis now is more intuitive.[/quote]

yea, i would think "handedness" would matter. actually, when games offer the alternate control scheme they usually call it lefty. also, i think for me, i play the guitar and my left hand is used to moving on the fretboard w/ precise movements. Maybe thats why Ive got a lot more "touch" w/ my left hand. However, im not actually playing too much w/ my thumb though :D.

about the inverted axis, i always use inverted axis. Thats something that i know that i could never adapt to, but luckily that option is always included w/ games.
 
I too was ruined by Turok early on. My question is, since we can change the analog sticks, why can't we map the face button controls to the d-pad and vice versa. I feel like I am at a disadvantage jumping and running and the like in Halo b/c of the "southpaw" set up...but if I could switch the d-pad and face button functions then all would be right in the world.

Any I have tried to switch to the "regular" way for the sticks and just cannot seem to ever get used to it...
 
[quote name='ecmazza']I too was ruined by Turok early on. My question is, since we can change the analog sticks, why can't we map the face button controls to the d-pad and vice versa. I feel like I am at a disadvantage jumping and running and the like in Halo b/c of the "southpaw" set up...but if I could switch the d-pad and face button functions then all would be right in the world.

Any I have tried to switch to the "regular" way for the sticks and just cannot seem to ever get used to it...[/quote]

ok, here's finally somebody that know exactly what im talking about. Whats so hard w/ the D-pad mapping? Why dont more games offer it? I remember Timesplitters did and it worked perfectly. Oh well, I guess Im going to try and conform and maybe one of these days it will feel normal.
 
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