[quote name='j.elles']Ya Space World is probably when it will happen. Nintendo isn't revealing anything to prevent theft. That's what they said at least. Plus they said that until it's near the final boards they didn't want to say anything. Which is true, specs for systems tend to change the closer to launch historically. If by August-November nothing is still revealed then i'll be worried.[/QUOTE]
It's not just a final board they are waiting for. They want to have a final build locked in, plus they want to be able to pull the numbers from actual games running on those builds. Miyamoto basically said that what the other companies are doing is dishonest. And that's very bold speech for the happy-go-lucky, life is beautiful type of guy.
http://cube.ign.com/articles/617/617000p1.html?fromint=1
IGNcube: Coming back to power. We apologize, but if we don't get some answers our readers are going to go insane. What are the tech specs for Revolution? Or, to put it another way, is Revolution as powerful as Xbox 360?
Shigeru Miyamoto: You know, in regard to the power of the Nintendo Revolution versus, say, the Xbox 360, we're looking at making a small, quiet, affordable console. If you look at trying to incorporate all that, of course we might not have the horsepower that some other companies have, but if you look at the numbers that they're throwing out, are those numbers going to be used in-game? I mean, those are just numbers that somebody just crunched up on a calculator. We could throw out a bunch of numbers, too, but what we're going to do is wait until our chips are done and we're going to find out how everything in the game is running, what its peak performance is, and those are the numbers that we're going to release because those are the numbers that really count. I do think it's very irresponsible for people to say, "This is what we're running on. This is the power of our machine," when they're not even running on final boards. I think the professional's job is to not believe those numbers.
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IGNcube: Have you seen or played any non-Nintendo games at this year's E3 that have impressed you?
Shigeru Miyamoto: I haven't seen any other software yet. I haven't left this room [laughs]. As far as the other company's software, I've heard that Sony brought out a whole bunch of stuff that looked really pretty, but I haven't heard that any of it is playable. So let me ask you something: have you seen anything on the show floor that's really pretty and playable?
IGNcube: Yes. The game that first comes to mind is Okami from Capcom. It's amazing.
Shigeru Miyamoto: What is that on?
IGNcube: PlayStation 2.
Shigeru Miyamoto: Anything for PlayStation 3, that was playable?
IGNcube: Nothing playable. Unfortunately, some of the PS3 demos were rendered. But there's no doubt it's going to be a beast of a machine. You don't have to speak specifically on the title or titles, but is there a game for Revolution that validates to you the path you seem to be taking with the console?
Shigeru Miyamoto: In the development of the Revolution, I can't really elaborate on anything that explains why this is the specific path for us. We know this is the path for us. I just can't give you specific details that maybe reaffirms for you that we feel comfortable. What thing I can say is that Sony and Microsoft are going down the same road. They have chosen their path and they're sticking to it. They're going down that road together. We have chosen the road less traveled and we're happy with that. We do think that is a good thing.
IGNcube: Do you think Revolution will alienate gamers? Shigeru Miyamoto: No, I don't think we're going to alienate gamers at all. I think if you look at the stuff we have on Nintendo DS, which is really different from anything else out there, people are playing that and really enjoying it. There is going to be software for Revolution that you will not be able to play or experience anywhere else, on any other console, and I think people will find it enjoyable.