[quote name='kainzero']So depth is... using Jump when Barbaraccia is spinning? Casting Wall on Queen Asura? Not attacking the mist dragon when it's in mist form?
To me that's all 1-dimensional stuff. It takes a second to think about and then you can put it in the back of your mind. I've been playing the FF4 DS remake and while it is a lot harder, it's still fairly simplistic; attack and heal.
DQ, I've had a lot of close fights. First of all, dying matters. You can't just pick your characters up easily. If someone dies in a boss battle you have to lock it down if you wanna finish it. MP conversation matters in a dungeon; there's no save points at the end to refill it before you fight a boss, and it introduces a long-term strategy when you start the dungeon. And if you don't like grinding, don't grind. I don't. I do fine. When I played DQ8 I had Angelo using the 2nd bow you find in the game for the rest of the game. I beat Dhoulmagus without learning the group heal spell just because I didn't have it yet.
And LOL at people who didn't realize that those conversations are heavily edited. They're supposed to be summaries of events in the game.
Don't get me wrong. I like FF4. It really did a lot as far as ushering an overarching plot in a game and I really enjoyed it when it first came out on the SNES.[/QUOTE]
Your only comparing FF4 to DQ which makes NO SENSE. Im talking RPGs on a large scale. When it comes down to it DQ back in the day still didnt compare to FF....however when you look at things now and all the step ups FFVII-XII have made DQ looks like a joke. And when you then take into acount things like Persona, Dark Cloud 2 or Tactics.....DQ isnt just a joke its the laughing stock of the RPG universe.
And yes DQ is hard, however I still say most of it is grinding hard. Go read reviews for the game and watch the forums here. As you see most people outside of Japan no longer see the series that positively and even those that do see it as a mindless grind.