RPG Thread #4 - Just in Time for Final Fantasy IV DS

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[quote name='willardhaven']I thought Eternal Sonata looked very similar to Radiata Stories, which I think Tri-Crescendo worked on.

I didn't like Baten Kaitos' card system, Eternal Sonata is better I hope.[/QUOTE]

Tri Ace worked on Radiata Stories.
Tri-Crescendo only did sound work for Baten Kaitos
 
[quote name='pete5883']I don't think Arc the Lad is an SRPG at all, it's just a regular turn-based RPG on a grid. I think just because it has a grid-based battle system, stupid people call it a SRPG.[/quote]

No need to call people "stupid." We all talk like adults here. First of all Arc 1 is defiantly a strategy game. No argument there. (at least there shouldn't be)

For the rest of the PS1 Arc games I do consider them SRPG. One major factor is it doesn't have random battles or enemies you can just run into on a dungeon (ala Chrono Cross, Grandia, or Valkyrie Profile). They are fought by selecting an area on the world map or progressing to the next screen in a dungeon.

The battle system makes the game. It's grid based, non-random. Why wouldn't this be strategy?
 
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[quote name='62t']Tri Ace worked on Radiata Stories.
Tri-Crescendo only did sound work for Baten Kaitos[/QUOTE]
No, Tri-C did a lot more than that on BK.
[quote name='Rodimus']No need to call people "stupid." We all talk like adults here. First of all Arc 1 is defiantly a strategy game. No argument there. (at least there shouldn't be)

For the rest of the PS1 Arc games I do consider them SRPG. One major factor is it doesn't have random battles. They are fought by selecting an area on the world map or progressing to the next screen in a dungeon.

The battle system makes the game. It's grid based, non-random. Why wouldn't this be strategy?[/QUOTE]

I'm kinda going off fuzzy memories here, but I never felt there was a lick of strategy involved in Arc the Lad. In 1 I don't think you even got a damage bonus for attacking from behind, which means it didn't matter where you attacked from, which means your placement on the grid was meaningless, it just determined whether you were close enough to hit or not.

FFT (for example) had different classes you could switch in and out to make up your team, whereas Arc the Lad was just every character in your party, and I don't remember them being very different from one another. In FFT you had to worry about using skills with a long wait or recovery time, in Arc the Lad you just take turns based on your speed skill (like every other RPG on the planet.)
 
^ Fire Emblem didn't have damage bonus for attacking behind. And Vandal Hearts had a cast of characters you couldn't change. They are both in fact Strategy games.

But as far as I remember Arc 1,2,3 had advantages for attacking on an enemies blind spot. This I'm 99% sure of.
 
[quote name='willardhaven']If i you move characters during battle in addition to attacking, it's an SRPG.[/quote]

Wild Arms is not a S-RPG series. Neither is Xenosaga.
 
Arc 2 and 3 had a damage bonus, Arc 1 I think just had an accuracy bonus. Arc 4 I think had the least strategy of them all. I guess when I played Arc 1 I didn't consider it an SRPG because I actually liked it, at a time when I didn't think I liked SRPGs.
 
I have never played any of the Arc games, so I'm gonna label them FPSRPG.

I love strategy games in small doses. There's only so much that I can stand after awhile, especially if I get stuck in a battle like I did with Advance Wars: DoR. For me, I think SRPGs are better suited for handhelds than consoles.

But with that being said, I am really looking forward to Disgaea 3 regardless.
 
[quote name='willardhaven']Alright so add "on a map field"?

It's really a fine line... but Arc the Lad and Vandal Hearts are SRPGs.[/QUOTE]

Wouldn't that make Lunar an SRPG?

Semantics, I know, but...
 
[quote name='willardhaven']Well you don't actually move the characters in Lunar.[/QUOTE]

Actually you do. Although in the PSOne remake it isnt a huge factor like in the sega cd version.

Legend of heroes also uses similar system.
 
I can't think of a more stereotypical RPG than Lunar 1. But it had so much charm that I can't help but feel all warm and fuzzy when I think about it.
 
[quote name='willardhaven']In the Lunar 1 and 2 I played, you select attack and the character runs toward the enemy for you. I played the PS1 box sets though.[/QUOTE]

Naw, but you can run around to hopefully evade the enemy even in the PS1 versions of the game.

I agree with Rodimus that the game is as stereotypical as RPGs come, but I don't really get that charm from it at all... I mean, it was kinda cool, but I definitely didn't regret selling the game.
 
[quote name='Chacrana']Naw, but you can run around to hopefully evade the enemy even in the PS1 versions of the game.

I agree with Rodimus that the game is as stereotypical as RPGs come, but I don't really get that charm from it at all... I mean, it was kinda cool, but I definitely didn't regret selling the game.[/quote]

Oh you mean on-screen enemies.

I meant tactical battles.

SRPGs force you to play your pieces as in a game of Chess, moving and attacking in groups or single units. This is in reference to battles only.

On the exploration maps anything goes.

I also dislike Lunar, but I think in the 90's they were good for "old school" fans.
 
I agree that Lunar was a stereotypical RPG that's better left in the past. I think people liked SSSC because it came with all that crap. Only fanboys get really excited about a map and a pendant.
 
Lunar seems like a "You had to be there" kind of game. I've seen some of the FMVs on youtube and the voice acting has aged pretty terribly. I could easily see myself loving this game 10-12 years ago though.
 
[quote name='Rodimus']I can't think of a more stereotypical RPG than Lunar 1. But it had so much charm that I can't help but feel all warm and fuzzy when I think about it.[/QUOTE]
I agree. I love Lunar. Though I didn't like the second one at all.
 
I think I played the first 10 minutes of Lunar and didn't like it at all. It bled of anime and RPG cliches.

SRPGs are okay. I like them and hate them for the same reason. It's cool that you can power up your characters, but because you can, you throw out the strategical elements of the game since you can just have stronger characters and run them over.
 
[quote name='Rei no Otaku']I agree. I love Lunar. Though I didn't like the second one at all.[/quote]

I also couldn't get into the second one. I played about halfway and quit. But I loved the first one. The scene where Luna is on the boat, singing brought tears down my cheek.
 
[quote name='Rodimus']I also couldn't get into the second one. I played about halfway and quit. But I loved the first one. The scene where Luna is on the boat, singing brought tears down my cheek.[/QUOTE]
Yeah, and the ending was wicked emotional.
 
[quote name='kainzero']
SRPGs are okay. I like them and hate them for the same reason. It's cool that you can power up your characters, but because you can, you throw out the strategical elements of the game since you can just have stronger characters and run them over.[/quote]

What? S-RPGs allow you to power-up your characters? And if you spend a lot of time on it they become over-powered?

Boy am I glad I only play regular RPGs. Those S-RPGs are a mess.
 
[quote name='DarkSageRK']What? S-RPGs allow you to power-up your characters? And if you spend a lot of time on it they become over-powered?

Boy am I glad I only play regular RPGs. Those S-RPGs are a mess.[/quote]
What's up with the sarcasm directed towards me?

For a STRATEGY game which places emphasis on terrain and army movement and skill synergy and well-thought out turn-based battles, it sure sucks when you can throw that all out the window because you levelled up more.

And unlike traditional RPGs where you can push into an area and leave if you're not strong enough, SRPGs you either win the battle or you die.
 
[quote name='kainzero']What's up with the sarcasm directed towards me?[/quote]

To put it simply, I find you devoid of anything that could rightly be compared to intelligence, and I reflect this view through my sarcasm. I do admit this may be a bit cruel, as it's akin to hitting a mentally challenged boy with a stick so as to inspire him to learn math problems faster. In this instance, no matter how well I argue you'll never realize just what an incontrovertible moron you are. But, just like hitting the boy with a stick, sarcastically rebutting your posts sure as hell is fun.

[quote name='kain~']For a STRATEGY game which places emphasis on terrain and army movement and skill synergy and well-thought out turn-based battles, it sure sucks when you can throw that all out the window because you levelled up more.

And unlike traditional RPGs where you can push into an area and leave if you're not strong enough, SRPGs you either win the battle or you die. [/quote]

You're right. S-RPGs force you to powerlevel, and the more options there are, the less strategic the game becomes. True depth is attained once the only two options are Attack and Run. How could I have been so stupid?
 
[quote name='kainzero']What's up with the sarcasm directed towards me?

For a STRATEGY game which places emphasis on terrain and army movement and skill synergy and well-thought out turn-based battles, it sure sucks when you can throw that all out the window because you levelled up more.

And unlike traditional RPGs where you can push into an area and leave if you're not strong enough, SRPGs you either win the battle or you die.[/QUOTE]

a lot of SRPG allows you to level up, like FF Tactics, Stella Deus, Joan of Arc, etc
 
[quote name='DarkSageRK']To put it simply, I find you devoid of anything that could rightly be compared to intelligence, and I reflect this view through my sarcasm. I do admit this may be a bit cruel, as it's akin to hitting a mentally challenged boy with a stick so as to inspire him to learn math problems faster. In this instance, no matter how well I argue you'll never realize just what an incontrovertible moron you are. But, just like hitting the boy with a stick, sarcastically rebutting your posts sure as hell is fun.[/quote]
Hey. That's cool. Whatever floats your boat. But it's kinda funny how you only find these guys in RPG threads.
[quote name='62t'] a lot of SRPG allows you to level up, like FF Tactics, Stella Deus, Joan of Arc, etc[/quote]
Yeah. I know. I kinda like a clean SRPG like Vandal Hearts or Front Mission where you can't power level because there's no random battles. The difficulty is set. That whole levelling thing, I was referring to doing story battles straight up, which you can't do in most of them because they level faster than you. Even in Tactics Ogre, they make you do some intrasquad training just to get to the same level. But you can do it in most traditional RPGs, play the story straight through.
 
[quote name='kainzero']But it's kinda funny how you only find these guys in RPG threads.[/quote]

RPGs are serious business, I'm not surprised.
 
via GAF:

It was a matter of when and how Ar Tonelico 3 would be done, whether it be an OVA anime or a manga, a light novel, or another game. If I recall correctly, it didn't meet Banpresto's (now NBGI) sales expectations.

However, it's been alluded to in Ar Tonelico 2 as well as via the title of Shikata Akiko's full rerecording of Expressive Hill-Harmonics EOLIA-, OP for Ar Tonelico 1, entitled Expressive Hill〜EXEC_HARVESTASYA/.〜

Anyhow, in the most recent Tokousphere, where reader submitted questions are answered bi-weekly, (generally by staff masquarading as the AT characters, but this week a little different), one of the programmers more or less confirms AT3 is in development.

http://ar-tonelico.jp/ap_contents02.htm

アルポータル2周年おめでとうございます。そう言えばAT2で気になった事を挙げます。戦闘はもっと歯ごたえが欲しかったです。ボス戦では特に感じられました。
他にも意見が届いていると思いますが、それを生かして次回作に繋げて頂きたいと思います。スタッフの皆さん頑張って下さいね!
(ガブエル)

ども、戦闘担当のPGです。そんなあなたに朗報です。次回作はハードモードが追加されます。クリア後にはマゾモードまで追加されちゃいます。
なんと完全リアルタイム戦闘になります。さらに巨大ボスがウネウネ動きます。
 ・
 ・
 ・
すいません。全て妄想です。上のは妄想ですが、ゲームを作るのにユーザーさんの意見は非常に参考になります。(これは本当です。)
スタッフ一同日々頑張っておりますので、次回作を期待して待っていて下さい!
Translated-
Q: Congratulations on the 2nd anniversary of Ar Portal. Btw, I'd like to mention one thing that's bothered me in AT2. I would have liked a more challenge in the fights. I especially felt a lack of challenge on the boss fights. I'm sure you have received other opinions, but I'd really like to see this being improved upon in the next release. To everyone staff member, good luck! - Gabriel

A: Thank you; this is the battle system programmer. Here's some good news just for you. The next game in the series will have a Hard Mode. After the first clear, there will also be a Masochist Mode added. Amazingly, the battle system will be fully real-time. Furthermore, giant bosses will move fluidly like snakes.
.
..
....
I apologize. I'm being dellusional. Everything above is a dellusion, but the opinions of gamers are extremely valuable to us (this is true).
The entire staff is hard at work every day, so please look forward to the next title in the series!

Release Q1 or Q2 of 2009? I'm guessing it'll be announced at TGS, if not sometime this fall. Gust has been hunting around for PS3 programmers so...PS2 or PS3?

Ar tonelico 3!
 
[quote name='Rodimus']RPGs are serious business, I'm not surprised.[/quote]
Probably because they're one of the biggest genres that don't have any competitive value. Saying something like "omg i'll beat FF7 faster than you" is kinda weak sauce. Bring it to fighting games or sports games or FPS or a game with a score mode, people put up or shut up fast. There's none of that in RPGs so people get to talk so much smack 'cause they know there's nothing they gotta back up.
 
[quote name='kainzero']Probably because they're one of the biggest genres that don't have any competitive value. Saying something like "omg i'll beat FF7 faster than you" is kinda weak sauce. Bring it to fighting games or sports games or FPS or a game with a score mode, people put up or shut up fast. There's none of that in RPGs so people get to talk so much smack 'cause they know there's nothing they gotta back up.[/quote]

It can be competitive for yourself , if you test and see how hard you can make the game and still beat it. Such as a Low Level challenge or a no abilities challenge or a single character challenge. But I understand what your getting at.
 
[quote name='kainzero']I think I played the first 10 minutes of Lunar and didn't like it at all. It bled of anime and RPG cliches.[/QUOTE]


man Lunar was the shyt back in the days!!

in like 7th grade I bought a segaCD from my friend for like $40, then when my cousin turned 16 and got a license I made him drive me to all the mom n pop stores lookin for sega CD games and finally found Lunar!!

I'm HARDCORE yo... I dont mess with that psx remake shyt...

hell if I kno anything about anime cliches back then tho... the only anime I knew was Dragon Ball.

they also played Sailor Moon on tv before mom took me to school!!
 
dood I want a huge zinger!!

image008.jpg


like... I want it rite now!!
 
[quote name='mrchainsaw']I got Lost Odyssey back and I'm working on getting all of the achievements (minus Treasure Trove) and finishing the game.[/quote]

I need to finish Lost Odessy too. I got to the fourth disc and gave it a rest.

I started playing Final Fantasy VI. I never beat that game, and I feel I really should.
 
[quote name='MarkMan']Yea RPGs bring out the hugest douches and zingers around.... no joke.[/QUOTE]

It reminds me of when me and Foley determined that fighting game nerds were the most normal people and hardcore RPG nerds were the worst. We were so fucking right... Yeeesh.
 
[quote name='Chacrana']It reminds me of when me and Foley determined that fighting game nerds were the most normal people and hardcore RPG nerds were the worst. We were so fucking right... Yeeesh.[/quote]

I wanted to argue because when you bring stuff like tiers and such into a conversation, fighting game fans can get downright rancid...

...then I remember the stupid relationship wars and I take it all back,
 
fighting gamers arent normal ppl dood...

u go to the arcade, half those doods are drunk or high or trippin on something...

that's why theyre so good at fighting games! u play that shyt inebriated, got damn u're a beast when u get sober

it's the same thing with like Beatmania and computer (FPS/RTS/etc) games too, if u want sum JEKKISTYLE gaming tips on how to kick ass
 
I don't see alot of arguing in fighting game stuff asides from complaining about scrubs and or cheap stuff. Well, except maybe in the MVC2 competitive scene, its silly how much trash a lot of those dudes talk.
 
[quote name='kainzero']Hey. That's cool. Whatever floats your boat. But it's kinda funny how you only find these guys in RPG threads.
[/quote]

Don't worry about that fellow, he was just being rude.
 
[quote name='JEKKI']fighting gamers arent normal ppl dood...

u go to the arcade, half those doods are drunk or high or trippin on something...

that's why theyre so good at fighting games! u play that shyt inebriated, got damn u're a beast when u get sober

it's the same thing with like Beatmania and computer (FPS/RTS/etc) games too, if u want sum JEKKISTYLE gaming tips on how to kick ass[/QUOTE]

Are you implying I need some JEKKISTYLE tips on playing Beatmania, Motherfuck?

Not neva!
 
[quote name='EXStrike']Did they ever announce a date for 2?[/QUOTE]

August 8, 2008 - If you haven't had enough of Reyvateils in your RPGs, you're in luck: the sequel to Ar Tonelico is coming to North America. NIS America has announced that Ar Tonelico 2 will be released in North America in December 2008, and will combine simulation with roleplaying elements. Set in the floating land of Metafalss, an epidemic called Infel Pira Dependency infects Reyvateils, driving them insane and eventually killing them. A young knight of the Church of Pastalia named Croix is sent to stop the plague, which makes him embark on a large adventure involving the planet of Ar Ciel and the lost Song of Metafalica.

Ar Tonelico 2 will still feature a cosmosphere, which allows players to develop their Reyvateil's by diving into their subconscious, as well as song magic and burst gauges for powerful attacks. In Ar Tonelico 2, players will also have access to a new ability known as Syncrinity, which ties song magic to two Reyvateils in your party. The closer their emotions are to being synched up, the stronger the effects of the magic. This can be affected by an emotion gauge as well, so rooting for your Reyvateils in battle is extremely important.
 
I have Ar Tonelico (got it from the gamequest deal) and it didn't keep my attention for too long. It's not that I didn't enjoy it but it was around the time I was playing MGS4, Persona 3 FES & Ninja Gaiden II. Hard competition.

After I'm done with Final Fantasy VI I'll pop it back in. I've never beaten a NIS game.
 
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