They suck today, plain and simple.
With linear gameplay, voice acting in general and complicated and unnecessary character building systems, I find myself struggling to enjoy what was once my favorite genre in gaming.
Here are a few points as to why I believe RPGs are being destroyed in the current age of gaming.
1. Voice acting - How can I be expected to relate to or get behind characters who speak in ways that in NO WAY represent a remotely coherent person? Also, 75% of what is said is useless, pointless, plotless filler
example - "C'mon guys! We can do this. We just need to believe in our friends and stay together!"
"Uh? uh.....yeah!!"
"Sure thing! I'm with you until the end!"
Awful. At least when I read Barrett cursing, I could at least imagine he was a badass.
Not an RPG, but if you want to see voice acting done perfect, check out LucasArts' classic gem Full Throttle. We can learn a lot from that.
2. Hokey characters - It seems these days that the most positive, upbeat ragtag group of characters are saving the world. You might as well put a motivational speaker in as your expert in black magic......because that's what it feels like. Where is the depth? The flaws, the development? Chrono Trigger managed to make us feel compassion for a Frog and a Robot for crying out loud! Cloud Strife.....our main character, was a selfish dick and he got through to us. Something tells me Edge Maverick (Star Ocean 4 for anyone not aware) is not going to be on my memorable list of characters.
3. Overcompensating - Symbology, guilds, level points etc... etc... somehow plain old leveling up, equipping items and learning spells got lost in that mix? It seems too many games these days come up with complex character building systems to overshadow the lack of effort they have put into the rest of the game. Sure, SIMPLE variety is nice (i.e. materia or some simple alchemy) but don't overcompensate. Stick to the basics.
4. Linear games = linear vision - What ever happened to the world map? I applaud Tales of Vesperia for keeping that in. Just jumping from town to dungeon to dungeon to town.....wow, there's a sense of accomplishment. It's not enough to acquire an airship, I want to freakin' fly the thing around the world! The first game I played where they nixed the world map was FFX.....it was brutal.
5. Saving the world is not fun - Those characters in FFVII were DEPRESSED. They were dark and dreary and sad. And honestly....that made them relatable. The characters in Xenogears had dark pasts that has serious implications on the plot. Don't pretend for a second that a group of people marching to their death are thinking "THIS IS GONNA BE FUN!!" People are scared, people are flawed, people live in a world that threatens them and their feelings and emotions react to that world. We were somehow able to translate that into RPGs of old.....but got lazy today.
Those are just a few issues I have with RPGs today. I feel the sense of wonder and imagination is lost. I am sure there are many views out there and I hope at least some people can agree with some of the points I wrote above. I certainly won't give up on RPGs in the hope that I do come across the next memorable adventure. Unfortunately sifting through bullshit to find is becoming a real task I do not wish to participate in.
With linear gameplay, voice acting in general and complicated and unnecessary character building systems, I find myself struggling to enjoy what was once my favorite genre in gaming.
Here are a few points as to why I believe RPGs are being destroyed in the current age of gaming.
1. Voice acting - How can I be expected to relate to or get behind characters who speak in ways that in NO WAY represent a remotely coherent person? Also, 75% of what is said is useless, pointless, plotless filler
example - "C'mon guys! We can do this. We just need to believe in our friends and stay together!"
"Uh? uh.....yeah!!"
"Sure thing! I'm with you until the end!"
Awful. At least when I read Barrett cursing, I could at least imagine he was a badass.
Not an RPG, but if you want to see voice acting done perfect, check out LucasArts' classic gem Full Throttle. We can learn a lot from that.
2. Hokey characters - It seems these days that the most positive, upbeat ragtag group of characters are saving the world. You might as well put a motivational speaker in as your expert in black magic......because that's what it feels like. Where is the depth? The flaws, the development? Chrono Trigger managed to make us feel compassion for a Frog and a Robot for crying out loud! Cloud Strife.....our main character, was a selfish dick and he got through to us. Something tells me Edge Maverick (Star Ocean 4 for anyone not aware) is not going to be on my memorable list of characters.
3. Overcompensating - Symbology, guilds, level points etc... etc... somehow plain old leveling up, equipping items and learning spells got lost in that mix? It seems too many games these days come up with complex character building systems to overshadow the lack of effort they have put into the rest of the game. Sure, SIMPLE variety is nice (i.e. materia or some simple alchemy) but don't overcompensate. Stick to the basics.
4. Linear games = linear vision - What ever happened to the world map? I applaud Tales of Vesperia for keeping that in. Just jumping from town to dungeon to dungeon to town.....wow, there's a sense of accomplishment. It's not enough to acquire an airship, I want to freakin' fly the thing around the world! The first game I played where they nixed the world map was FFX.....it was brutal.
5. Saving the world is not fun - Those characters in FFVII were DEPRESSED. They were dark and dreary and sad. And honestly....that made them relatable. The characters in Xenogears had dark pasts that has serious implications on the plot. Don't pretend for a second that a group of people marching to their death are thinking "THIS IS GONNA BE FUN!!" People are scared, people are flawed, people live in a world that threatens them and their feelings and emotions react to that world. We were somehow able to translate that into RPGs of old.....but got lazy today.
Those are just a few issues I have with RPGs today. I feel the sense of wonder and imagination is lost. I am sure there are many views out there and I hope at least some people can agree with some of the points I wrote above. I certainly won't give up on RPGs in the hope that I do come across the next memorable adventure. Unfortunately sifting through bullshit to find is becoming a real task I do not wish to participate in.