[quote name='firenze']If you love 2D fighters or the SS series, it's entertaining enough. That being said, it's still one of the worst in the series. The Xbox version is a straight port of the year-and-a-half old PS2 port (only released in Japan), and the PS2 port wasn't that great to begin with (cut animation, sloppy feel). And the original game is one of the worst SS games - SSIII and SSV are the lowlights of the series. The game uses recylced sprites AND backgrounds from SSIV, a game made in the mid-90s. Game system feels like a step backwards from SSIV, and some features like the rage explosion are simply badly implemented.
An aside - SNK actually didn't develop SSV/Zero themselves, instead letting development house Yuki do the game. While they made some new characters that aren't terrible, the gameplay simply isn't as good as the previous game. SNK saw some potential in the game though (and the chance for more money), and tweaked SSV when they made SSV Special, a much more polished game.
Xbox specific info:
- the only significant new feature for the Xbox version (over the PS2 port) is that it does have online play, but I imagine the online scene has largely dried up by now (and most people who played when the game was new resorted to cheesy boss tactics anyway).
- the sound/language options are odd to say the least. If your Xbox system is set to English language, the win quote text is in English and you get a HORRIBLE redone English announcer. It's atrocious. If your system is in Japanese you get the very good Japanese announcer (just like the Neo version). However, you also get Japanese text for win quotes. There is NOT an option to have Japanese voice and English text, and you have to change system settings to even get Japanese instead of the much more logical game option.
- oh, the box/manual lied. There are NOT additional secret boss characters. The original plan was to include the bosses that SNK added to the Neo/arcade SSV Special - which was a BIG improvement over original SSV, by the way. That got nixed for the home port.
Essentially, if you think even a bad SS game is better than most games (like me), you'll get your money's worth. It's a little ugly even as Neo Geo ports go, it's got some flaws, but it plays pretty well. Bosses can be cheesy as anything (Sankuro and Gaoh are the main culprits) but when you learn their tricks they are beatable.
One final note - the Japan only PS2 port of SS Tenkaichi (the NEW Atomiswave-based SS game) is absolutely freakin' fantastic. By far my favorite game released this year. Every SS character ever, tons of "grooves" (to use Capcom vs. SNK terminology), control is more responsive than ever for a SS game. It's a truly great fighter. If you enjoy 2D fighters and have access to a PS2 that can play imports, you NEED this game. Honestly, even on Xbox I'd recommend KOF Neowave over SSV. Supposed to come out this week. It's cheaper AND a better game. Though if you prefer the SS mood, it's understandable. Neowave also is essentialy a tweaked KOF 2002, so if you've already played 2002 to death you might think it's too much of the same thing.
Hope that helps ya. If you can't tell, I'm quite interested in the SS series and glad to share what I know. I've played every version of SSV extensively - Neo, PS2, Xbox, and SSV Special and I'm pretty confident I know them well.[/QUOTE]
Those first 2 paragraphs completely talked me out of Samsho 5. But yeah, Tenka sounds awesome. I'll probably end up getting that soon. Eh, as long as I'm asking about SNK games, how was KOF 94 Rebout? I've got Neowave and KOF 2002/2003 but I haven't played any others in the series so I'm not sure if 94 is too archaic now or what...