Secret Revolution Info

[quote name='AdamInPlaidum'][quote name='Wshakspear'][quote name='JimmieMac'][quote name='Ugamer_X']http://www.demo.com/demo/demonstrators/2004/video/total.asx

:wink:[/quote]


Holy shit.[/quote]

IF...if this IS what nintendo is incorporating into the Revolution...well, they apparently have a damn good reason for calling it Revolution.

That video was amazing...[/quote]

God, I am speechless. Whether Nintendo is using it or not, that is some really amazing technology.[/quote]

Yes. Yes it is. Of course, by simply putting a lightsabre in there it made my mind start working. hell, think of a an RTS where your own f'ing room is the battlefield. Imagine setting up the camera in the kitchen and having mario jump around the stove. Imagine being able to record your gameplay and make your own mini movies with special effects.

i am getting WAY too far ahead this point. Im going to go play my gamecube and just grin, though.
 
I'm really really confused right now. Can someone explain this to me?

I think it's like this, but I'm sure I'm wrong so please correct me:
The guy holds a little device in his hand. On the TV screen, they can make it look like he is holding a flower, or a lightsaber. Now how can this be incorporated into the Revolution, and based on those 2 videos, why would anyone think they are related?
 
This is the latest rendition of a kind of product that has been shown at Siggraph, NAB, and other trade events for over a decade. The application isn't remotely suitable for real-time games in an ad hoc environment. Every one of those objects on the table had to be tagged and the changes and 3D objects associated with them generated well in advance of the demo.

This has great potential for film and television production where it can be reasonable to invest hours and even days to get a few minutes of material if it would have taken longer or required more set building to achieve ohterwise. But there isn't really anything new there, just a lower price point. Virtual sets have becoem increasingly common since 'Babylon 5' pioneered their use for prime time production.

I wouldn't hold my breath waiting for this to become a home game. The amount of equipment setup and software configuration needed for almost every use would make it an expensive game with a tiny audience.
 
[quote name='TJordan522']I'm really really confused right now. Can someone explain this to me?

I think it's like this, but I'm sure I'm wrong so please correct me:
The guy holds a little device in his hand. On the TV screen, they can make it look like he is holding a flower, or a lightsaber. Now how can this be incorporated into the Revolution, and based on those 2 videos, why would anyone think they are related?[/quote]
That little device could be IN the controller, or a sperate device (thing light gun...an acc.) . It could be incorporated into the revolution by utilizing cameras or other media. As for being related to nintendo, they have made a copyright for a new visual something or another (love to explain, but still too damn early) and thier repeated comments of "a new way to play games". Also, and i like this one, it could be possible that someone "from the inside" has let the info about working with TI out, and instead of releasing insider info, just points people to those vids.

Weirder things have happened.
 
I really think this "new way to play games" thing could work out for Nintendo. If the new Gameboy launches around the same time as Revolution, everyone who just wants a standard system could go with the Gameboy, and everyone who wanted something new could get the Revolution, and everyone who is hopelessly in love with Nintendo and all their products (
 
[quote name='TJordan522']I'm really really confused right now. Can someone explain this to me?

I think it's like this, but I'm sure I'm wrong so please correct me:
The guy holds a little device in his hand. On the TV screen, they can make it look like he is holding a flower, or a lightsaber. Now how can this be incorporated into the Revolution, and based on those 2 videos, why would anyone think they are related?[/quote]

Because they use a gyroscopic controller... just like the Revolution.
 
the only thing i saw that nintendo could possibly use would be the thing that the guy held in his hand that made it seem like he was holding a light saber on tv or something.

IMO it would be cool to play an rpg like that. where you personally swung to make the image on screen to swing.

What would be cool is if instead of a car, it being a person. And instead of looking at the person walking around the things on your table, you were looking through the eyes of the person walking around on the table. That would be nice.... once they figure out a way to do that, they've won me over.
 
[quote name='Cracka']the only thing i saw that nintendo could possibly use would be the thing that the guy held in his hand that made it seem like he was holding a light saber on tv or something.

IMO it would be cool to play an rpg like that. where you personally swung to make the image on screen to swing.

What would be cool is if instead of a car, it being a person. And instead of looking at the person walking around the things on your table, you were looking through the eyes of the person walking around on the table. That would be nice.... once they figure out a way to do that, they've won me over.[/quote]

The Xavix games are already doing this with a real object to hold in your hand.

How would adopting the POV of a simulated person in the tabletop landscpae be any different from games we already have in the FPS genre and others like King's Field?
 
[quote name='epobirs'][quote name='Cracka']the only thing i saw that nintendo could possibly use would be the thing that the guy held in his hand that made it seem like he was holding a light saber on tv or something.

IMO it would be cool to play an rpg like that. where you personally swung to make the image on screen to swing.

What would be cool is if instead of a car, it being a person. And instead of looking at the person walking around the things on your table, you were looking through the eyes of the person walking around on the table. That would be nice.... once they figure out a way to do that, they've won me over.[/quote]

The Xavix games are already doing this with a real object to hold in your hand.

How would adopting the POV of a simulated person in the tabletop landscpae be any different from games we already have in the FPS genre and others like King's Field?[/quote]

because playing a halo type game with the level consisting of my bedroom would be badass, and the fact that things moving in my room could affect the players would also be badass...

like if my friend kills me in a game and pisses me off, i could throw a book where his player is standing and kill him... that would be awesome.
 
[quote name='Cracka']

IMO it would be cool to play an rpg like that. where you personally swung to make the image on screen to swing.[/quote]

You can just join those geeks that do it in real life.
 
[quote name='Cracka'][quote name='epobirs'][quote name='Cracka']the only thing i saw that nintendo could possibly use would be the thing that the guy held in his hand that made it seem like he was holding a light saber on tv or something.

IMO it would be cool to play an rpg like that. where you personally swung to make the image on screen to swing.

What would be cool is if instead of a car, it being a person. And instead of looking at the person walking around the things on your table, you were looking through the eyes of the person walking around on the table. That would be nice.... once they figure out a way to do that, they've won me over.[/quote]

The Xavix games are already doing this with a real object to hold in your hand.

How would adopting the POV of a simulated person in the tabletop landscpae be any different from games we already have in the FPS genre and others like King's Field?[/quote]

because playing a halo type game with the level consisting of my bedroom would be badass, and the fact that things moving in my room could affect the players would also be badass...

like if my friend kills me in a game and pisses me off, i could throw a book where his player is standing and kill him... that would be awesome.[/quote] :rofl: :rofl: :rofl: :rofl: :rofl:

That would be too awesome!
 
[quote name='PsyKyX'][quote name='TJordan522']I'm really really confused right now. Can someone explain this to me?

I think it's like this, but I'm sure I'm wrong so please correct me:
The guy holds a little device in his hand. On the TV screen, they can make it look like he is holding a flower, or a lightsaber. Now how can this be incorporated into the Revolution, and based on those 2 videos, why would anyone think they are related?[/quote]

Because they use a gyroscopic controller... just like the Revolution.[/quote]

Yeah, to see a good view of this go to:

http://www.t-immersion.com/
then click DFUSION > Marketing - Design > Car Design Video

You sse the guy tilting the controller about half way through the video.
 
WAIT A MINUTE!!!!!!!!!!

Remember this patent Nintendo filed a few weeks ago....
the one that “prevents a fixation point from frequently moving.”

doesnt that seem an to fit all too well with this kind of technology?

check the pic....

its practically a DIAGRAM for some sort of.... god i dunno... tabletop Zelda/Tabletop Game/Video Game....

revpatent8ns.jpg



whatta ya think?
 
WOW

Very nice. If they do put that kind of technology in a videogame console, I hope they don't screw it up. Might be kind of cheesy if they don't handle it right.
 
[quote name='CouRageouS']This is pretty cool. If they do use it they better incorporate some new type of power glove(s).[/quote]

Wizard 2: Electric Boogaloo
 
[quote name='Ugamer_X']http://www.demo.com/demo/demonstrators/2004/video/total.asx

:wink:[/quote]

This link seems to be broken now. Did anyone save it who can send it to me (or host it)? I forgot to save it before... :(
 
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