SFxTekken audio problem online and Cashcom's response

CaoPi

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thanks capcom for the locked dlc colors and characters, along with the crappy netcode this is their response to it
http://www.capcom-unity.com/gregama...regarding_the_online_sound_and_network_issues


Hi everyone, this is Ayano. With Street Fighter X Tekken going on sale today in Japan, I suspect a lot of you out there are busy training up your skills! However, we are aware of the sound issues that occur when playing matches online. The new netcode implemented in Street Fighter X Tekken allows for up to 4 players to have a smooth online experience, however depending on the connection stability between players, things like “spontaneous match rollback,” “voice effects cutting out,” and “sound effects cutting out” also are occurring. This netcode is written in a completely different way than the Street Fighter IV series netcode, and that is why these problems are occurring. As Street Fighter X Tekken is a tag battle game, the amount of data that is exchanged between player connections is a lot more than the normal 1v1 battles of the Street Fighter IV series. In order to compensate for this and provide a smooth gameplay experience, the netcode was written the way it currently is. Unfortunately, this has also brought on the sound problems we are having now. In order to completely fix all the sound issues, the smoothness of the online gameplay has to be traded off, so it is a very complicated and difficult balancing act. We would like everyone to know that the development team is currently looking at various ways to improve the sound issues. We will have additional updates on this and other things soon, so please stay tuned. Thank you all for your understanding. That’s it from me. Everyone please enjoy Street Fighter X Tekken.
 
Because no game could ever support more than two players is basically what Capcom is saying.
 
[quote name='Cmosfm']You sound like an idiot when you call them "CashCom".[/QUOTE]

What he said.

fuck all these snarky capcom haters. The game is still fantastic and capcom is not doing anything that activision, EA, namco, sega, Microsoft, Valve, blizzard, and Sony aren't already doing.

A plan of recurring post release content is normal for games these days. Real fans of the genre get more than their share of playtime from these games. "cashcom" as you so stupidly put it, sees the 100+ hours people get from games like sf4 and ,marvel and just like activision with call of duty, is seeking to provide content and profit more from these players.

I'm sure they will have a patch out for the sound issues online. It's really frustrating to not be able to rely on sound in such a hit confirm-focused game and it will absolutely die on the vine on a competitive level without a solid online mode to use as a training tool.
 
[quote name='Ziv']Because no game could ever support more than two players is basically what Capcom is saying.[/QUOTE]

If you had even a basic comprehension of what the statement said, it would be clearer to you that there is more to this than the number of players in a match.
 
Yeah, I got that. I'm taking a cheap shot at capcom becuase they released a jacked up game. If you read one of the other threads on this game, I also said I was voting with my wallet against this game because of their "DLC" strategy.

If you like the game, by all means, enjoy it. Don't let me or anyone else ruin your fun. I'm going to have my fun with it by cracking a joke or two at capcom's expense.
 
[quote name='Ziv']Yeah, I got that. I'm taking a cheap shot at capcom becuase they released a jacked up game. If you read one of the other threads on this game, I also said I was voting with my wallet against this game because of their "DLC" strategy.

If you like the game, by all means, enjoy it. Don't let me or anyone else ruin your fun. I'm going to have my fun with it by cracking a joke or two at capcom's expense.[/QUOTE]

The level of ignorance displayed over these matters in the last week or so has been very disappointing to me. Mortal Kombat did not put their extra characters on disc and the online experience suffered tremendously. The complaining over that game being broken in online play due to "compatibility packs" which nobody bothered to download was almost non-existent compared to the complaining over this SFxT stuff.

So the choice that enables everyone to play against everyone regardless of what they purchase or download is the wrong one? Okay, internet.
 
MK's DLC was poorly handled, it really didn't have much to do with it not being on a disc. The SSF4AE update and Blazblue handled DLC characters much better.

SFxT is actually a good game and easily the best new fighter from Capcom this generation (although they set the bar low enough that it doesn't really mean much). I attend tourneys and practice with other players serious about improving their game, and I can assure you that the dlc/gem fiasco is just as controversial to the 'hardcore' players as it is to the 'casuals'.
 
[quote name='Strider Turbulence']MK's DLC was poorly handled, it really didn't have much to do with it not being on a disc. The SSF4AE update and Blazblue handled DLC characters much better.

SFxT is actually a good game and easily the best new fighter from Capcom this generation (although they set the bar low enough that it doesn't really mean much). I attend tourneys and practice with other players serious about improving their game, and I can assure you that the dlc/gem fiasco is just as controversial to the 'hardcore' players as it is to the 'casuals'.[/QUOTE]

There was nothing wrong with Mortal Kombat's DLC. They gave plenty of free shit, and allowed players to play against characters they didn't choose to download. Their DLC was not on the disc, because it was not finished prior to the game going gold. So the argument that they should have put it on the disc prior to release is... not an argument, it's an impossibility and stupid.

BlazBlue had a ridiculous delay on releasing Valkenhein on the Xbox. It was months late. MONTHS. Even Capcom had ridiculous issues with their costumes being released on Xbox and not being able to be seen by people that didn't pay for them on Playstation. I mean, come on, you really think they've handled DLC better than NRS?

Sorry pal, but you're really showing those Capcom fanboy colors with your post there.

I love Capcom, and I own a metric shit ton of their games and fighters. I also love Aksys, NRS and SNKp.

But Capcom has degraded themselves to the scummiest fuckin' company I have ever had the displeasure of supporting. Okay, so they started with charging stupid prices for alternate costumes that other games did far better and gave for free. Fine, whatever, nickel and dime me, at least the majority of those were developed AFTER the release of the game.

NOW, they've sunken to a painfully new low. When you pay for a game, you are paying for all the content that was created before the game went gold. Ergo all content on the fucking disc. Capcom decided to steal from you, nearly 70 costumes that they will end up charging AT LEAST $20 dollars for. But let's not stop there, lets take GAME CHANGING character customization and charge for that as well.

But lets turn away from all the stolen content that is held by lock and chain. Let's look at the other side of the coin. Why raping customers wallets and stealing isn't even the worst of it. What is are Capcom fighters known for? COMPETITIVE PLAY. What's the foundation of competitive play? SKILL. Players are on EQUAL ground, leaving only skill to determine who wins. What does Capcom say to that? fuck IT. You wanna be stronger? PONY UP THE fuckING CASH. We'll give you gems that are immensely more powerful than those who don't pay! Want 40% bonus damage on all your counter hits for the entire match with absolutely no repercussions? JUST BUY THE PACK. Not enough? WELL GUESS WHAT!? Spread your wallets legs a bit wider and we'll give you NEW INSTANT COMBOS!

Hey... let's not even stop there. We've all seen the twelve fucking characters that are all at LEAST 90% done. Complete with trials, intros and endings. But hey, they might not be "perfectly balanced" like the rest of the cast yet *cough*yoshimitsu*cough*... so that justifies us locking the characters off, lying about their portable exclusivity and charging you YET AGAIN for their "full" incarnations down the line, right? RIGHT?

Yea. NRS's handling of DLC is a fucking GODSEND compared to Capcom's AND Aksys's (chargin for colors, really? (oh wait, lets not mention that Capcom is withholding their custom colors(already on disc) and giving them away as free DLC to attempt to mask their endless stream of diarrhea DLC they force down our throats)).

Anyway, this game may have sound mechanics, and some may consider it one of the better fighters released within these past couple years (seriously? KoFXIII, BB:CSEX, SSFIV:AE, MK9, MVC3, AH3, Tekken 6)... but even if you look past all the unnecessary BS like Instant Combos, Assist Gems, Cross Assault... the game has the undeniable shit stain AKA: Capcom's willingness to let player's pay for stat bonuses.

No, SFxT is not one of the better fighters to come out in the past few years. It could have been. But it's not. It's a good fighting game piled under heaps of shit including missing modes and broken sound.

Peace.
 
I have a car I'd like to sell you, thing is... the radio, trunk access, back seats, power steering and interior lights are all sold separate. I mean, they're in the car now... it's just, you gotta pay extra to use them.

I thought this was funny btw, LOL at the Yakuza joke for prostitution (Warning for the language)

http://www.youtube.com/watch?v=oWQteSWuDhw
 
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when you buy a game you do not have the right to every last bit of data on that disc.

You have the right to what the company allows you to have access to. If you don't like it, don't buy their game.

That's just the way things are. I guess I just have a really hard time trying to understand why people get so upset over these things. I feel like the game has a ton of content as is and a ton of new characters to try out even without the other 12 that will be released later. SFxT has more characters than SF4 did in its first iteration, almost as many unique ones as vanilla SF4 had.

I have long since stopped worrying about getting the "complete" or "best" edition of everything. As long as I get a good amount of fun/time/content out of a release of a game, I'm happy. I feel like SFxT is there and don't have any trouble paying $60 for what's available to me day one. (aside from the sound bug, of course)

My biggest problem is the sound bug online, I can't believe that they thought it was okay to ship with that still in the game. Also allowing you to play online with others not using gems would be a welcome change.

Everyone knows that any type of "serious" play of this game is going to use either no gems or default gem sets only. Let the casual XBLA douchebags pay for extra gems to get an edge. Who cares? It's like getting mad that SF4 casual players just mashed SRK and ultras all day on wakeup. That doesn't fly in high level play just like relying on purchased gems won't fly in this game.
 
[quote name='CaoPi']I have a car I'd like to sell you, thing is... the radio, trunk access, back seats, power steering and interior lights are all sold separate. I mean, they're in the car now... it's just, you gotta pay extra to use them.[/QUOTE]

Perfect analogy.

[quote name='jer7583']when you buy a game you do not have the right to every last bit of data on that disc.[/QUOTE]

This statement is why gamers will continue to get royally fucked in the ass and the industry will continue to grow more corrupt.

Stop bending over and spreading your cheeks.
 
If the characters weren't on the disc and you had to completely download them, would that make it ok?

Seems to be the case looking at what people are complaining about.
 
rage.jpg
 
[quote name='whoknows']If the characters weren't on the disc and you had to completely download them, would that make it ok?

Seems to be the case looking at what people are complaining about.[/QUOTE]

If they were made post development, yes.

Don't you find it odd, that you refer to something you don't have to download as DLC?
 
[quote name='AugustAPC']If they were made post development, yes.

Don't you find it odd, that you refer to something you don't have to download as DLC?[/QUOTE]

Maybe some of the characters were made after the game was finished, you have no way of knowing that. Games aren't released right when they're finished, some games are held back for business reasons. For all you know the games was finished months ago and they were making the characters afterwards, I mean from what I've read not all of the characters are complete, some are half finished and on the disc.

Besides, I think it's fair to assume most DLC is planned while a game is in development or even before. Whether it's made during or after is irrelevant, it's planned as a cost separate from the retail game.

If you've ever bought DLC before, no matter when it was released, you've supported that practice.
 
[quote name='AugustAPC']There was nothing wrong with Mortal Kombat's DLC. They gave plenty of free shit, and allowed players to play against characters they didn't choose to download. Their DLC was not on the disc, because it was not finished prior to the game going gold. So the argument that they should have put it on the disc prior to release is... not an argument, it's an impossibility and stupid.

BlazBlue had a ridiculous delay on releasing Valkenhein on the Xbox. It was months late. MONTHS. Even Capcom had ridiculous issues with their costumes being released on Xbox and not being able to be seen by people that didn't pay for them on Playstation. I mean, come on, you really think they've handled DLC better than NRS?

Sorry pal, but you're really showing those Capcom fanboy colors with your post there.

I love Capcom, and I own a metric shit ton of their games and fighters. I also love Aksys, NRS and SNKp.

But Capcom has degraded themselves to the scummiest fuckin' company I have ever had the displeasure of supporting. Okay, so they started with charging stupid prices for alternate costumes that other games did far better and gave for free. Fine, whatever, nickel and dime me, at least the majority of those were developed AFTER the release of the game.

NOW, they've sunken to a painfully new low. When you pay for a game, you are paying for all the content that was created before the game went gold. Ergo all content on the fucking disc. Capcom decided to steal from you, nearly 70 costumes that they will end up charging AT LEAST $20 dollars for. But let's not stop there, lets take GAME CHANGING character customization and charge for that as well.

But lets turn away from all the stolen content that is held by lock and chain. Let's look at the other side of the coin. Why raping customers wallets and stealing isn't even the worst of it. What is are Capcom fighters known for? COMPETITIVE PLAY. What's the foundation of competitive play? SKILL. Players are on EQUAL ground, leaving only skill to determine who wins. What does Capcom say to that? fuck IT. You wanna be stronger? PONY UP THE fuckING CASH. We'll give you gems that are immensely more powerful than those who don't pay! Want 40% bonus damage on all your counter hits for the entire match with absolutely no repercussions? JUST BUY THE PACK. Not enough? WELL GUESS WHAT!? Spread your wallets legs a bit wider and we'll give you NEW INSTANT COMBOS!

Hey... let's not even stop there. We've all seen the twelve fucking characters that are all at LEAST 90% done. Complete with trials, intros and endings. But hey, they might not be "perfectly balanced" like the rest of the cast yet *cough*yoshimitsu*cough*... so that justifies us locking the characters off, lying about their portable exclusivity and charging you YET AGAIN for their "full" incarnations down the line, right? RIGHT?

Yea. NRS's handling of DLC is a fucking GODSEND compared to Capcom's AND Aksys's (chargin for colors, really? (oh wait, lets not mention that Capcom is withholding their custom colors(already on disc) and giving them away as free DLC to attempt to mask their endless stream of diarrhea DLC they force down our throats)).

Anyway, this game may have sound mechanics, and some may consider it one of the better fighters released within these past couple years (seriously? KoFXIII, BB:CSEX, SSFIV:AE, MK9, MVC3, AH3, Tekken 6)... but even if you look past all the unnecessary BS like Instant Combos, Assist Gems, Cross Assault... the game has the undeniable shit stain AKA: Capcom's willingness to let player's pay for stat bonuses.

No, SFxT is not one of the better fighters to come out in the past few years. It could have been. But it's not. It's a good fighting game piled under heaps of shit including missing modes and broken sound.

Peace.[/QUOTE]
yeah....


For the record, MK9 is better than anything Capcom has done this gen except for SFxT, and I pretty much think MVC3 and TVC3 are trash, so your sooooo far off base with the capcom fanboy jab it's hilarious.

MK9 DLC was poorly handled. Period. I don't care about the content of the DLC (although those were a problem as well). With all the compatibily patches that were optional it was a mess, nevermind the issues with character skins having different hit boxs/detection. Sorry, MK9 was great, the way they went about handling their distrubtion was terrible. SF4 AE you had to download the entire update and then you could play without the new characters if you choose not to pay for them.

As far as gems go your preaching to the choir for the most part although some are legit. With no way to take them out of online, I just go with the flow and abuse auto guard with Zangief. If they want to put stupid shit in their games, I'll gladly take full advantage.
 
[quote name='AugustAPC']If they were made post development, yes.

Don't you find it odd, that you refer to something you don't have to download as DLC?[/QUOTE]

Exactly, on top of this I lmao when I went to the character color edit and see that we only get black and white on the 2 extra colors.

Capcom now announces that the extra color DLC will be free? Capcom....Free? :roll: What happened to the old days like SF 4 where you can just unlock colors for clearing, trials, arcade mode, etc

Dudley-c2a.png


I can see this game being flooded on ebay, gamestop used sometime soon if the online doesn't get fixed.

I love youtubing and finding random angry rants about the game. Why penalize people if they have the console ver, but not the VITA ver?!?

http://www.youtube.com/watch?v=TeuCekzYj6Y
 
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[quote name='whoknows']Maybe some of the characters were made after the game was finished, you have no way of knowing that. Games aren't released right when they're finished, some games are held back for business reasons. For all you know the games was finished months ago and they were making the characters afterwards, I mean from what I've read not all of the characters are complete, some are half finished and on the disc.

Besides, I think it's fair to assume most DLC is planned while a game is in development or even before. Whether it's made during or after is irrelevant, it's planned as a cost separate from the retail game.

If you've ever bought DLC before, no matter when it was released, you've supported that practice.[/QUOTE]
The term "finished" is relative, as many games release tons of DLC post development and some games can be considered incomplete until all of that is released (hence Mortal Kombat "the Komplete edition".)

As far as games having planned DLC, I'm certain that nearly all of them have their DLC planned out prior to release, as games need to be prepped to allow the addition of certain content. The difference between Capcom and other companies, as I've said many times, is that their "DLC" is already finished prior to their game going gold... and most other companies continue to work on their game post release.

Once a game goes gold, it's primary development phase is over, and the content that was made during that time is what we pay for when we buy the game. This includes all the characters/costumes/gems and whatnot that is on the disc that is locked from us.

I've also already said that I support Capcom. I love their games, but I despise their business practices.

[quote name='ZForce']If the sound ran perfect, but the game was all choppy and laggy, you'd be bitching about that.[/QUOTE]

This is true, but is it really that much to ask for a game to have sound and decent online play at the same time? I don't think so. Even if we buy into that excuse that having 4 players playing at once causes too much information to be processed at once... then why can't I have my sound when I'm playing 1 v 1? Shit makes no sense.

I'm backing out of this thread now. I've hated all these new, scummy business practices since they've started. Pre-order exclusive content, console exclusive content, locked content, retailer exclusive content... it's all ruining the industry. I've expressed my discontent for this crap far too many times... but damn these companies just keep sinking lower and lower.
 
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[quote name='AugustAPC']
This statement is why gamers will continue to get royally fucked in the ass and the industry will continue to grow more corrupt.

Stop bending over and spreading your cheeks.[/QUOTE]


Do you honestly believe that 19 Tekken characters that are entirely original creations in this engine, the 3 new capcom characters, and the 5 guest characters, in addition to 16 returning and re-designed SF4 characters is not enough for you to spend time learning in the 6 months or so before the DLC is completely released? Or that after having spent time with those characters, you would not have gotten your value worth of the game?

For comparison's sake, the first SNK VS Capcom game only had 17 SNK characters and 18 Capcom characters, all of them re-using art assets from previous 2D games. The first X-men VS Street Fighter had only 8 characters per side, none of them original, and I was one of the people who paid well over $60 to import the saturn "arcade perfect" version of that game. This was before online play gave these games almost infinite replay value as well.

No, it's called being a grownup and realizing that you don't have the right to everything you want. Stop whining. I don't understand how anyone could feel that they're getting screwed over with the amount of content in this game.

This is not an example of "corruption" or "being royally fucked in the ass". You don't have access to that data on the disc. If you don't like it, wait until they make an ultimate edition or whatever that has access to everything. That's what I did for MK.

There is more than enough content that is playable day one on SFxT and spending all this time worrying about what you're supposedly not getting is stupid and childish. Just like all the Ultimate Marvel 3 complainers who probably spent an hour or two finishing arcade mode and mashing random hypers online and forgot about the game for the next shooter felt like they were "screwed over".

Again I understand where you're coming from, but I just don't see what there is to get mad about. The base game has a huge amount of content.
 
[quote name='jer7583']Do you honestly believe that 19 Tekken characters that are entirely original creations in this engine, the 3 new capcom characters, and the 5 guest characters, in addition to 16 returning and re-designed SF4 characters is not enough for you to spend time learning in the 6 months or so before the DLC is completely released? Or that after having spent time with those characters, you would not have gotten your value worth of the game?

For comparison's sake, the first SNK VS Capcom game only had 17 SNK characters and 18 Capcom characters, all of them re-using art assets from previous 2D games. The first X-men VS Street Fighter had only 8 characters per side, none of them original, and I was one of the people who paid well over $60 to import the saturn "arcade perfect" version of that game. This was before online play gave these games almost infinite replay value as well.

No, it's called being a grownup and realizing that you don't have the right to everything you want. Stop whining. I don't understand how anyone could feel that they're getting screwed over with the amount of content in this game.

This is not an example of "corruption" or "being royally fucked in the ass". You don't have access to that data on the disc. If you don't like it, wait until they make an ultimate edition or whatever that has access to everything. That's what I did for MK.

There is more than enough content that is playable day one on SFxT and spending all this time worrying about what you're supposedly not getting is stupid and childish. Just like all the Ultimate Marvel 3 complainers who probably spent an hour or two finishing arcade mode and mashing random hypers online and forgot about the game for the next shooter felt like they were "screwed over".

Again I understand where you're coming from, but I just don't see what there is to get mad about. The base game has a huge amount of content.[/QUOTE]

If there were ever a winner of internet arguments (which there never is), you would be it.
 
[quote name='jer7583']Do you honestly believe that 19 Tekken characters that are entirely original creations in this engine, the 3 new capcom characters, and the 5 guest characters, in addition to 16 returning and re-designed SF4 characters is not enough for you to spend time learning in the 6 months or so before the DLC is completely released? Or that after having spent time with those characters, you would not have gotten your value worth of the game?

For comparison's sake, the first SNK VS Capcom game only had 17 SNK characters and 18 Capcom characters, all of them re-using art assets from previous 2D games. The first X-men VS Street Fighter had only 8 characters per side, none of them original, and I was one of the people who paid well over $60 to import the saturn "arcade perfect" version of that game. This was before online play gave these games almost infinite replay value as well.

No, it's called being a grownup and realizing that you don't have the right to everything you want. Stop whining. I don't understand how anyone could feel that they're getting screwed over with the amount of content in this game.

This is not an example of "corruption" or "being royally fucked in the ass". You don't have access to that data on the disc. If you don't like it, wait until they make an ultimate edition or whatever that has access to everything. That's what I did for MK.

There is more than enough content that is playable day one on SFxT and spending all this time worrying about what you're supposedly not getting is stupid and childish. Just like all the Ultimate Marvel 3 complainers who probably spent an hour or two finishing arcade mode and mashing random hypers online and forgot about the game for the next shooter felt like they were "screwed over".

Again I understand where you're coming from, but I just don't see what there is to get mad about. The base game has a huge amount of content.[/QUOTE]

I'm not even sure how to respond to this. It's possibly the most ridiculous post I've ever read. It basically equates to name calling and "Capcom is always right."

Let's start with SNK vs Capcom and Capcom vs SNK. BOTH games had their rival sprites completely redrawn. Do you know how much effort it takes to sprite a character sheet? Far more than to model and animate one. Companies were about 1/10th the size they are now, back then. Yes, the market got saturated with games that reused art from previous fighters and what happened? The fuckin' fighting game market crashed.

I'm so blown away by the ignorance in this post. Give me a call when you can actually give me a coherent rebuttal to my complaints. All you can offer is "grow up" and "you're an FPS scrub".

Your argument that there is "enough" content on day one is just stupid. 2 characters, 1 stage and training mode would be enough content for me on day one. What is your point? That doing the very least should be commended? These characters, costumes, colors, gems and instant combos are all DONE. We're only not allowed to use them because Capcom wants to suck more cash out of your pants. But your justification for this is... "well, according to Capcom, we already have 'enough'." Give me a break.

I guess if it were up to you, the "I think we've done too much for our customers, let's make them pay more." ideal of thinking would be the norm. Actually, it's rapidly becoming the norm.

I just don't know what to say at this point. You say the most brainless, cookie-cutter shit. "You can't have everything you want." Well no shit. But I can offer my opinions and disappointment with the direction that my favorite industry is falling in.

Here. I'll try and lower my response to your standards:

For comparison's sake, the first SNK VS Capcom game only had 17 SNK characters and 18 Capcom characters, all of them re-using art assets from previous 2D games.
Wrong.

No, it's called being a grownup and realizing that you don't have the right to everything you want.
You're being a voracious fanboy.

This is not an example of "corruption" or "being royally fucked in the ass".
Yes it is, and apparently you like it.


See, I can post stupid shit with no substance too!

I'm going to play SFxT now.
 
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Good grief people are being conditioned this gen aren't they???

Remember when we got complete games, and when you'd get extra content by actually, you know, playing the game to unlock stuff?

I learned my lesson finally when I got CoD Elite. Most useless DLC I've ever bought, I have yet to play a new map, and it didn't even work for awhile.

MK9 didn't handle DLC incredibly well, but the game itself made up for it. There was a *ton* of stuff to do in that game single and multiplayer wise. SFxTekken is just okay to me. The gem system is a mess, doesn't make a lick of sense to me (that's my fault though), but I don't particularly like the idea of that in a fighting game. Getting power ups and whatnot to make you better, especially when you have people that do nothing but spam one move that is hard to block, or makes for a cheap victory. Yes, I could get better, but I don't have hours upon hours to invest and get professional at Street Fighter (nor do I have a desire to), I like to play and have fun.

But anyone who can constantly defend capcom...c'mon. They are very greedy and their DLC practices suck.
 
[quote name='whoknows']Maybe some of the characters were made after the game was finished, you have no way of knowing that. Games aren't released right when they're finished, some games are held back for business reasons. For all you know the games was finished months ago and they were making the characters afterwards, I mean from what I've read not all of the characters are complete, some are half finished and on the disc.

Besides, I think it's fair to assume most DLC is planned while a game is in development or even before. Whether it's made during or after is irrelevant, it's planned as a cost separate from the retail game.

If you've ever bought DLC before, no matter when it was released, you've supported that practice.[/QUOTE]

tl;dr

I want to touch my feet to your feet.
 
[quote name='whoknows']If the characters weren't on the disc and you had to completely download them, would that make it ok?

Seems to be the case looking at what people are complaining about.[/QUOTE]

Thank you. Exactly. Been saying this for awhile now. So tired of the massive crying over DLC. My only issue would be if a game was clearly gimped out of the gate and only opened up and fleshed out via DLC. I don't know if there are any games out there like that, but if there are, then that's the only time I'd care. Beyond that, everything is fair game to me. Because guess what? You don't have to buy the DLC! Amazing concept, yes, I know, but it's absolutely true, I swear!
 
This game is so clearly gimped out of the gate it's actually amazing, the input bugs alone attest to that. I just want them to officially release the disc locked content so I can use Cody and Bryan online.
 
Damn. I like Capcom, but so long as they have enough brainwashed to pay their bills, they'll continue this bull till the end of time.

This game is like a f'ing puzzle or Where's Waldo.
 
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