DesertEagleXIX
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My sentiments toward the works of Creative Assembly seemed to be shared by a scant few in the gaming industry. Their console titles Spartan: Total Warrior and Viking: Battle of Asgard transcended the constrained hack and slash genre, and offered compelling play experiences, yet were greeted to a lukewarm response by reviewers. Their strategy/RTS hybrid series, Shogun fared better critically, but I’ve met few who have shared my wholehearted enthusiasm for the games.
Stormrise, Creative Assembly’s recently released title, offers a radical shift from the developer’s attachment to antiquated eras- the game’s setting is a dystopian future. As the opening cinematic expounds, Earth’s delicate ecosystem is threatened by a rise in global temperature. To combat this threat, scientists engineer a force-field to prevent the impending devastation of the planet. However, this strategy inexplicably backfires; fire rains from the skies, killing a majority of the world’s populace. Two surviving factions struggle for supremacy- the Echelon, a privileged minority who were preserved through the disaster, and the Sai, a marginal subgroup, who endured through misfortune.
As with previous Creative Assembly titles, the game skirts typical genre trappings. Fundamentally, Stormrise is a real time strategy game, but its perspective and game mechanics are wildly different from the majority of RTS’s. Whereas most entries in the genre offer a sky-high vantage point popularized by Command and Conquer and StarCraft, Stormrise’s camera view is closer to 2004’s Full Spectrum Warrior. Players view the action from an immediate third person perspective, which drastically changes both the feel of the game, and the player’s control method.
Continued: http://tech-gaming.com/2009/04/16/stormrise-review.aspx
Stormrise, Creative Assembly’s recently released title, offers a radical shift from the developer’s attachment to antiquated eras- the game’s setting is a dystopian future. As the opening cinematic expounds, Earth’s delicate ecosystem is threatened by a rise in global temperature. To combat this threat, scientists engineer a force-field to prevent the impending devastation of the planet. However, this strategy inexplicably backfires; fire rains from the skies, killing a majority of the world’s populace. Two surviving factions struggle for supremacy- the Echelon, a privileged minority who were preserved through the disaster, and the Sai, a marginal subgroup, who endured through misfortune.
As with previous Creative Assembly titles, the game skirts typical genre trappings. Fundamentally, Stormrise is a real time strategy game, but its perspective and game mechanics are wildly different from the majority of RTS’s. Whereas most entries in the genre offer a sky-high vantage point popularized by Command and Conquer and StarCraft, Stormrise’s camera view is closer to 2004’s Full Spectrum Warrior. Players view the action from an immediate third person perspective, which drastically changes both the feel of the game, and the player’s control method.
Continued: http://tech-gaming.com/2009/04/16/stormrise-review.aspx