Silent Hill Shattered Memories GameStop preorder bonus soundtrack

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:wii:http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=74828
:ps2:http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=74813
:psp:http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=74811

"Reserve Silent Hill Shattered Memories and receive a Silent Hill soundtrack composed by Akira Yamaoka. Soundtrack contains 18 of your favorite tracks from the Silent Hill series."

Wasn't going to get this on day one but I think I will have to now. It's actually been a long time since I got a soundtrack as a preorder bonus and not as a pack in or part of a collector's edition.
 
Why is the one on the Wii 20 bucks more then the others? Also this isn't from the same people that did the first game is it? I read about this about a year ago and I'm not sure if I'm going to be able to get into it. Last I read all you do is run from everything.
 
[quote name='sendme']Why is the one on the Wii 20 bucks more then the others? Also this isn't from the same people that did the first game is it? I read about this about a year ago and I'm not sure if I'm going to be able to get into it. Last I read all you do is run from everything.[/QUOTE]

Think it's from Climax, who did the PSP Silent Hill Origins.
 
[quote name='sendme']Why is the one on the Wii 20 bucks more then the others? Also this isn't from the same people that did the first game is it? I read about this about a year ago and I'm not sure if I'm going to be able to get into it. Last I read all you do is run from everything.[/QUOTE]

The devs made it from the Wii ground up. Its the lead platform, the others are being down ported.
 
[quote name='sendme']Why is the one on the Wii 20 bucks more then the others? Also this isn't from the same people that did the first game is it? I read about this about a year ago and I'm not sure if I'm going to be able to get into it. Last I read all you do is run from everything.[/QUOTE]

Google is your friend:
http://silenthillheaven.com/shsminterview.php

Its not a remake, but a from-the-ground-up re-imagining with new ideas and gameplay produced by Climax. It will have many unfamiliar elements. The game will focus on escape and running, not combat.

The Wii version is the main version of the game and will feature many Wii-centric gameplay mechanisms. The PS2 and PSP versions are essentially cheap ports that allow Konami to spread the risk of investment in the Wii version. With Wii games outselling other platforms right now, average sales for SH Homecoming, the ease of porting to the PS2 and PSP, and the affordability for developing for the Wii (no HD) it is a smart move for Konami. I hope they sell a million of them.
 
[quote name='hollowfreak']It's official ... I fucking hate Konami. Why do they keep doing this to Silent Hill?? :bomb:[/QUOTE]

Give 'em a chance. Its a fresh approach, less a sequel and more an experiment in game interaction.

Climax has gotten better with each game, and I really hope this one will turn out well. The "no weapon" aspect opens the potential audience appeal by reinforcing problem solving and puzzle mechanics, especially after the more action oriented games like RE5. It should make it more stressful as well -- anyone remember playing SH1 and knowing how ineffective your combat options were at certain points in the game, and how stressful that was? That is what I am hoping they can deliver, that sense of panic that comes from knowing you can't blast your way out of a bad situation.

Do you remember how great Splinter Cell 1 was? Even though you couldn't run and gun? Keep in mind this game is produced and owned by the company responsible for Metal Gear--they know a thing or two about stealth games and pacing.

Who knows, it might suck, but Konami needs to try and expand the audience for its core IPs, and if Sega can keep trying to make mature titles for the Wii, why not Konami as well?
 
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Good posts, donssword. Big SH fan here, was planning on getting the PS2 version, but I think I'm definitely going to go for the wii version now.
 
[quote name='donssword']Do you remember how great Splinter Cell 1 was?[/QUOTE]

:wave: sure do, the CIA and kidnapping 'extraction' stage was very memorable. the entire game was innovative.
 
[quote name='donssword']Give 'em a chance. Its a fresh approach, less a sequel and more an experiment in game interaction.

Climax has gotten better with each game, and I really hope this one will turn out well. The "no weapon" aspect opens the potential audience appeal by reinforcing problem solving and puzzle mechanics, especially after the more action oriented games like RE5. It should make it more stressful as well -- anyone remember playing SH1 and knowing how ineffective your combat options were at certain points in the game, and how stressful that was? That is what I am hoping they can deliver, that sense of panic that comes from knowing you can't blast your way out of a bad situation.

Do you remember how great Splinter Cell 1 was? Even though you couldn't run and gun? Keep in mind this game is produced and owned by the company responsible for Metal Gear--they know a thing or two about stealth games and pacing.

Who knows, it might suck, but Konami needs to try and expand the audience for its core IPs, and if Sega can keep trying to make mature titles for the Wii, why not Konami as well?[/QUOTE]

Nothing I've seen so far for this game looks anything like Silent Hill, I'm not saying it's going to suck ... actually some of it looks good, but Climax/Konami could have released this as a new IP. Will I buy it? Most likely, I have all the others ... I guess the first 2 or 3 left such an impression that I'll do just about anything for another taste of it but they never seem to come through. I just really hate what Konami is doing to the Silent Hill series ... Silent Hill: The Escape for example.

I'd like a remake of the first one with the amount of polish that went into the remake of Resident Evil on the GameCube with the controls of either SH2 or Homecoming in at least 720p. Hell even the original emulated in high resolution and first person is amazing, well first person as a shooter and third with melee weapons.

I really hope the don't put "Best of E3" on the Wii version's cover, the other two look good but that one looks hideous. Does anyone know which songs are actually on this "soundtrack" because the webpage states "receive a Silent Hill soundtrack composed by Akira Yamaoka. Soundtrack contains 18 of your favorite tracks from the Silent Hill series." I'm just wondering if this is worth it, I have most of the others, or if it's just a "Greatest Hits" of Silent Hill.
 
The first 3 SH games, all taken together, are really landmark games, each in their own ways. Honestly, I am not sure what else Konami can do with the series without it seeming like a retread--much like RE was starting to feel. I suspect that is why we have seen them exploring new developers and new directions. Personally, I'm happy they are trying to push SH drastically in another direction--I think it is the only avenue still open for new ideas and gameplay.

IMHO this one looks a lot like "Winter" from n-Space.

Disclaimer: I webmaster http://www.translatedmemories.com/
 
[quote name='donssword']The first 3 SH games, all taken together, are really landmark games, each in their own ways. Honestly, I am not sure what else Konami can do with the series without it seeming like a retread. . . . Personally, I'm happy they are trying to push SH drastically in another direction--I think it is the only avenue still open for new ideas and gameplay.[/QUOTE]
The problem isn't that Silent Hill games are played out. The problem is Konami's choice of developers after the departure of the original team. I don't know how hard they tried to get Team Silent to return to the franchise, but the idea of getting the original crew to do a technologically and conceptually updated version of the original game would have been awesome -- particularly if gifted members like Toyama were able to infuse it with the same level of sadness, dread and emotional disintegration, while adding Toyama's newfound finesse and conceptual virtuosity.

The problem isn't that Climax gnaws desiccated donkey pizzles -- they're good at what they do -- it's that they're inappropriate for this particular series. I happened to enjoy Silent Hill Origins, but that was because of the technical ingenuity (getting the SH world to fit on the PSP) and combat perks (such as unlimited ammo once you visit a certain set of stairs). Everyone who loved SH 1 and 2 agreed the emphasis on combat was out of character, and that the game had atmosphere, but it was nothing like the atmosphere of the original games. Things were too straightforward, too easily explained, too external. Fear, aggression and panic were central; sadness, emotional decay and dread took a pronounced backseat. Homecoming tried to address some of these issues, but it didn't succeed, in my opinion, and was far less fun to play than Origins. This is because Climax was told (or decided) to focus on precisely the aspects of survival horror that American studios never seem to get right, and to forsake what they're truly good at, which is everything Silent Hill games don't need.

You don't get a bunch of winner-take-all action-oriented devs to do a game that's supposed to feel a bit like suicide. Japanese culture has an entirely different idea of the nobility of the act (Mishima) than we do, and Silent Hill games should have that sense of slow suicide, the sense that every emtional attachment is slowly being pulled away. Commercial Japanese storytellers are also better at leaving unresolved irrational elements in the landscape, to jar and disturb the player in ways that aren't completely understood. Res Evil is about victory in a scary dystopian setting -- Climax might have done well with that. Silent Hill is about falling apart while still struggling to uphold lost ideals, loyalties to the dead, and concern for the missing -- all with the sense that the player might not make it and might not even want to make it.

My only hope for this remake is that Konami fixes whatever incompatibilities made Sony pull the original SH from PSN, and that the original game -- playable on the PS3 and the PSP -- is offered in tandem with the release of Shattered Memories. That would be a nice way of compensating fans of SH2 who never got to play the first installment.
 
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[quote name='hollowfreak']I'd like a remake of the first one with the amount of polish that went into the remake of Resident Evil on the GameCube with the controls of either SH2 or Homecoming in at least 720p. [/QUOTE]

Amen! I've been crying for that for a long time. It looks like this is as good as we're going to get.
 
Outstanding post, fidgeteer. I couldn't have said it better.

I am a longtime fan of the Silent Hill series, and this is the first one I've been really interested in since part 3. I think they might actually be able to preserve and convey what made the original such a great experience, whilst simultaneously infusing it with some intriguing new elements and gameplay.

I've been waiting a long time for the series to return to its roots, and I'm hopeful that this is it.
 
All this talk about Silent Hill got me playing Homecoming again. I finished it and got the UFO ending. Then I proceeded to get all the other endings and achievements, so far it's the only game I have gotten 1000/1000 on. Thanks OP :lol:
 
I wish Konami could get Monolith (the studio that makes Fear/Condemned) to develop SH games. Those guys know what they're doing when it comes to horror. Way better than these other second-rate, lowest-bidder studios Konami keeps outsourcing SH to.
 
jewsdidwtc

dude 4 real, you should be banned not just for the offensive tag, but for the stupidity to believe it, make sure you take your Michael Moore movies back to the library.
 
You should be banned for attempting to derail a thread by making a stink about somebody else's handle. "jews did wtc" is an internet meme.
 
Bumping an old thread, I know... But I was wondering, what are the chances Amazon gets this preorder bonus? Or any preorder bonus for that matter? I almost never preorder so I don't know how often Amazon would have something like this.
 
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