Sonic Chronicles... Bioware's big failure into licensing the franchise. It suffered from a brainless plot that was taken almost wholesale from Twilight Princess. Boring gameplay. Dialog that was so bad, a retarded monkey could have done a better job. More characters than were needed, considering almost all of them were written as unlikeable stereotypes. Given how the female cast acts, I'd doubt many of Bioware's employees have actually met a real woman. Garbage sound quality, nothing new to gaming, in general, an overhyped waste.
Rather typical of Bioware's game production method. Sure, their Star Wars games sell but SW geeks buy any licensed merchandise in droves regardless of quality. How else could episode 1 succeed? And Mass Effect... a long, boring interactive movie with no substance, overhyped by false media fears of sex content. You'd think gamers would be wary when Jack Thompson claims to LIKE it, but... well, ME was crap that people are afraid to trash. But SC failed miserably. Bioware learned that they can't just release any piece of crap to market and sell it on their reputation. They promised a fine steak but delivered dog poop on a bun.
I have played the game for about 10 minutes and decided I would neve rplay it again, and that whoever wrote the dialog should be beaten severely. It's the written equivalent of listening to power tools scrape against a chankboard.
It has also bombed miserably in Japan with very poor sales numbers. Japan rejected the game.
Furthermore, it also seems that EA is unwilling to fund a sequel, even though the game ended on a (very, very dumb) cliffhanger. I can't blame them. Spending money to make a sequel for a game which bombed isn't a good idea.
Look on the bright side, though. The game was never considered canon with anything Sega makes. Officially, it never happened. It, like Mario & Sonic, is a licensed side-story which has no impact on "canon", even as loose as it may be right now. The fact it failed is irrelevant. It was a loose story follow-up to events in Sonic Battle, which itself isn't even canon with the main titles.
Rather typical of Bioware's game production method. Sure, their Star Wars games sell but SW geeks buy any licensed merchandise in droves regardless of quality. How else could episode 1 succeed? And Mass Effect... a long, boring interactive movie with no substance, overhyped by false media fears of sex content. You'd think gamers would be wary when Jack Thompson claims to LIKE it, but... well, ME was crap that people are afraid to trash. But SC failed miserably. Bioware learned that they can't just release any piece of crap to market and sell it on their reputation. They promised a fine steak but delivered dog poop on a bun.
I have played the game for about 10 minutes and decided I would neve rplay it again, and that whoever wrote the dialog should be beaten severely. It's the written equivalent of listening to power tools scrape against a chankboard.
It has also bombed miserably in Japan with very poor sales numbers. Japan rejected the game.
Furthermore, it also seems that EA is unwilling to fund a sequel, even though the game ended on a (very, very dumb) cliffhanger. I can't blame them. Spending money to make a sequel for a game which bombed isn't a good idea.
Look on the bright side, though. The game was never considered canon with anything Sega makes. Officially, it never happened. It, like Mario & Sonic, is a licensed side-story which has no impact on "canon", even as loose as it may be right now. The fact it failed is irrelevant. It was a loose story follow-up to events in Sonic Battle, which itself isn't even canon with the main titles.