Sony acquires Gaikai for $380m

Bosamba

CAGiversary!
Sony acquires Gaikai for $380m

"Sony Computer Entertainment has agreed to acquire cloud gaming service Gaikai for approximately $380 million and establish a new cloud service.

The acquisition includes all Gaikai's technology and infrastructure, giving Sony a large network of datacentres to deliver streaming content to its customers.

"By combining Gaikai's resources including its technological strength and engineering talent with SCE's extensive game platform knowledge and experience, SCE will provide users with unparalleled cloud entertainment experiences," said Andrew House, group CEO of SCE.

"SCE will deliver a world-class cloud-streaming service that allows users to instantly enjoy a broad array of content ranging from immersive core games with rich graphics to casual content anytime, anywhere on a variety of internet-connected devices."

Although Sony spoke of establishing a new cloud service, there was no immediate word on when or how this would be made available, which is likely to fuel speculation that it's a key part of the PlayStation 4 platform.

Reports last month, led by our sister site GamesIndustry International, had suggested Gaikai's technology would be used to re-introduce backwards compatibility to Sony systems by streaming PSone and PlayStation 2 games.

If you're interested in how that might work, it's worth reading Digital Foundry's piece, In Theory: How The Cloud Could Run PlayStation Back-Compat Games.

Founded in late 2008, Gaikai has spent its formative years refining its technology and offering business-to-business solutions that let publishers demo playable games to consumers without the need for expensive console or gaming PC equipment.

As with rival OnLive, which has set itself up as a subscription service for consumers, Gaikai runs its games from the cloud, meaning that relatively weak computers, tablets or even smartphones can run high-end game experiences over the internet. (You can actually see it in action on our own Gaikai page.)

"SCE has built an incredible brand with PlayStation and has earned the respect of countless millions of gamers worldwide," said Gaikai CEO David Perry.

"We're honoured to be able to help SCE rapidly harness the power of the interactive cloud and to continue to grow their ecosystem, to empower developers with new capabilities, to dramatically improve the reach of exciting content and to bring breathtaking new experiences to users worldwide."
 
Hmm, this is step one in an all digital game industry.

And no more console upgrades. All they need do is upgrade datacenters.
 
[quote name='6er']And no more console upgrades. All they need do is upgrade datacenters.[/QUOTE]

That's the biggest thing to come out of this. The PS3, through a (paid, I'm sure) firmware update, could, theoretically, become a PS4.

I'm excited.

Wait. "You mustn't be afraid to dream a little bigger"..

PS3 games playable on the Vita?

:whee:
 
Damn, the dude behind Earthworm Jim and Enter The Matrix must be balling now.

What if Sony wanted to acquire OnLive originally but decided not to because it sounds too close to "Xbox Live"? That name just cost those guys $380m.
 
OnLive is worth FAR more than $380 million. Sony bought the cheap start-up. They now have the tech and a foot in the right direction for digital. As others have said, this doesn't mean the PS4 will be a small device with no power, this is definitely an add-on (app). Sony could easily bring PlayStation to the masses; think TV's, phones, computers, etc.

The only concern I have is how large are these data centers going to need to be, and how much bandwidth are we looking at? Still a lot of questions to be answered...
 
And what does this mean for Samsung. They just announced a month or two ago they would have Gaikai (I think?) built into their TV sets so you wouldn't need a console. Is that deal off?
 
[quote name='Bosamba']
Reports last month, led by our sister site GamesIndustry International, had suggested Gaikai's technology would be used to re-introduce backwards compatibility to Sony systems by streaming PSone and PlayStation 2 games.
[/QUOTE]

Too bad we can't just get real BC so we can play the games we already purchased...:roll:

I'm not getting excited about anything. I doubt this service will be as awesome as anyone makes it out to be and I am adamantly against digital distribution and even more against "cloud" anything.
 
I would be happiest if they would just roll out the streaming service to all of the current playstation 3 owners and build their next gen games on that.
 
[quote name='4thHorseman']Uh...more terrible phone games...just on a console?[/QUOTE]
maybe...if they decide to put no effort into the project whatsoever.
 
[quote name='Vinny']Too bad we can't just get real BC so we can play the games we already purchased...:roll:

I'm not getting excited about anything. I doubt this service will be as awesome as anyone makes it out to be and I am adamantly against digital distribution and even more against "cloud" anything.[/QUOTE]
:applause:I agree 1000%. I'll always prefer physical media over digital anything, especially if the prices for decent speed internet and the digital copies of the games stay up in the range they're in now.

Now on the other hand if prices for both came down to reasonable levels($10 per digital game MAX, $30 a month for a much higher speed internet connection), then I might consider this.
 
Isn't the downside to this whole cloud type stuff that if your game is stored in it, and your internet goes down you can't game?

Comcast always seem to go down at my peak time, middle of the night.....
 
bread's done
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