Sony needs to fess up about the real reason why there's no Rumble.

Zoglog

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Just recently I read this interview from Phil Harrison

http://threespeech.com/blog/2006/11...l-harrison-lifted-from-forthcoming-interview/

Is rumble feedback really gone for good?

“I’ve been very consistent on this. The rumble feature was a great, impactful way of the machine talking to the user on PS2. But you had no influence on it; you just received a single channel feedback from the game. Sixaxis gives you greater influence over the game environment, enabling you to do things you could never do with buttons and sticks alone. That will yield way more sophisticated gameplay benefits and therefore more value to the player than a vibrating pad could ever do. Saying that, I don’t believe we’ve got definitive examples of how great it could be yet, but we’re close.”

If, further down the line, there was a way of marrying the two technologies, would Sony consider it?

“No, because we’re making a standard controller. With the PS2 we made 160 million controllers. Once you’ve defined the format, you stick to it. Now, that doesn’t prevent third party steering wheels having force feedback and obviously [Gran Turismo creator] Kazunori is going to be keen to have that. There will continue to be vertically integrated controllers like that, which a specific to an individual game.”

People have taken apart the Sixaxis controllers and shown there is plenty of room for rumble, so from an engineering standpoint it's all good. Also with the Li-ion battery, battery life shouldn't be an issue as well.

Warioware twisted cart has has a similar setup with sixaxis and rumble, so in reality it's possible to have both....

Immersion (the company suing Sony) has already come out and stated that they were willing to make a compromise to license the technology for the ps3.

yet all we hear are these stories about how Sony has "moved beyond" rumble........... as if rumble and motion control were mutually exclusive of one another.

If you ask me, this is mostly just a matter of Battered egos and why Sony did not settle earlier on like microsoft did.
 
Beat_Dead_Horse.jpg
http://momentoffame.com/photopost/data/535/Beat_Dead_Horse.jpg
 
we will when it *sony* dies, or tells the truth. :)

sony fan: WE WANT THE TRUTH!!!!

sony: NEVER!!! YOU CANT HANDLE THE TRUTH!!!!
 
“No, because we’re making a standard controller. With the PS2 we made 160 million controllers. Once you’ve defined the format, you stick to it."

Yeah, good thing they've never introduced a new controller halfway through the life of a system.

Not that that was a bad thing; I'm just saying they've done it before, so there's no reason they couldn't do it now. Rumble isn't essential to a game, so introducing on a controller later wouldn't be a problem.
 
Do you blame them? Who the fuck wants to pay 90 millions dollars to have the "right" to use something that most people just shut off anyways?

Immersion is a fucking patent camping whore. As I recollect, they haven't done anything with their pattents except sue MS, Nintendo and Sony for 'infringing' them.

Its like a turf war, except its a 5 year old boy on a big wheel saying he owns New York. How these shitheads got anything is a testiment to how fucked this country is becoming.

Oh... Then theres this, how can a US company with a patent for an idea they don't even manufacture sue a Japanese company? Is it just because they market the item in the US?
 
[quote name='Zoglog']
Immersion (the company suing Sony) has already come out and stated that they were willing to make a compromise to license the technology for the ps3.
[/QUOTE]

As though they're doing that out of the goodness of their heart. Of COURSE they want to license it to Sony, that's how they make their money.

So what if that's why Sony dumped it rather than pay a licensing fee? That's a perfectly valid choice. Geez, Microsoft is inexplicably paying Universal for every Zune sold-Sony's not willing to cave on that kind of thing I guess. Fine by me. The ironic thing is Sony's implementation of rumble was the only one worth anything.
 
[quote name='mykevermin']I have a question: does rumble really matter?[/quote]

To the majority of the userbase? No.

To the loudest, most annoying and ignorant asses on the internet? Not really, but they just like to bitch about everything. :lol:
 
[quote name='mykevermin']I have a question: does rumble really matter?[/QUOTE]

It matters more than moving your arms around like a retard to control a game.
 
Its one thing to say...


we felt it was dishonerable for imersion to claim the patent when they have done nothing with it, thus the ps3 controler wont be using rumble.

However its another to say its becuse thier was no room....

sony isent being beaten like a dead horse becuse of no rumble, its becuse the awnser they did give was bull shit.
 
Does rumble matter? no, but I would like to have it. Doesn't MS own like 20 percent of Immersion now after they settle their part of the lawsuit?
 
[quote name='Kayden']Do you blame them? Who the fuck wants to pay 90 millions dollars to have the "right" to use something that most people just shut off anyways?

Immersion is a fucking patent camping whore. As I recollect, they haven't done anything with their pattents except sue MS, Nintendo and Sony for 'infringing' them.

Its like a turf war, except its a 5 year old boy on a big wheel saying he owns New York. How these shitheads got anything is a testiment to how fucked this country is becoming.

Oh... Then theres this, how can a US company with a patent for an idea they don't even manufacture sue a Japanese company? Is it just because they market the item in the US?[/QUOTE]

they're going to have to pay the 90 million anyway. That's from a previous suit regarding the ps2. It's just annoying how Sony keeps on trying to call Rumble obsolete as the reason why they're ditching it.
 
[quote name='mykevermin']I have a question: does rumble really matter?[/QUOTE]

99% of the time, no. But on the system with the newest Metal Gear Solid game? fuck you, Sony. This is going to be weird.
 
yes, rumble matters. especially when your shiney new state of the art system takes a step back to the days of the sega genesis.
 
[quote name='Blind the Thief']99% of the time, no. But on the system with the newest Metal Gear Solid game? fuck you, Sony. This is going to be weird.[/QUOTE]

That's a good point. Rumble has been quite important in the MGS series in the past. Also playing Gears has also made me think about how I might miss rumble in the future as well.

As for the cost excuse, I'm pretty sure that's just a sham as well.

http://www.gamasutra.com/features/20060517/murdey_01.shtml

Basically Sony feels it can still win the appeal on the $90 million dollar suit, though I'm not quite sure they're going to be able to win that. But by including rumble they would basically default the appeal.
 
[quote name='Zoglog']That's a good point. Rumble has been quite important in the MGS series in the past. Also playing Gears has also made me think about how I might miss rumble in the future as well.

As for the cost excuse, I'm pretty sure that's just a sham as well.

http://www.gamasutra.com/features/20060517/murdey_01.shtml

Basically Sony feels it can still win the appeal on the $90 million dollar suit, though I'm not quite sure they're going to be able to win that. But by including rumble they would basically default the appeal.[/QUOTE]

So you say Sony is lying but then you say we should all take the word of the president of the company suing them. Do the words "double standard" ring a bell?
 
[quote name='thagoat']yes, rumble matters. especially when your shiney new state of the art system takes a step back to the days of the sega genesis.[/QUOTE]

Oh yes, not including a vibrating motor makes the Playstation 3 exactly the same as a Genesis :roll:

To several of you: -the tilt control we're gaining is much better than the vibration we're losing. It would be one thing if we had had real force feedback, but we didn't. We're gaining something that actually changes how games are controlled-we're going to see games that control much better, or wouldn't have even been possible before because of that. The rumble we're losing 99% of the time was almost worthless, and in the few games that used it well, most of the cues it provided can be done through audio or video.

To sit there and pretend that the new control we're gaining is worse is just as ludicrous as claiming you'd rather have rumble than analog sticks.
 
this was on gizmodo a few months back. they mentioned that microsoft has settled, and that Sony is still standing strong. if sony were to lose with this lawsuit, they have no choice but to stop production for the original playstation (which they've already have), and the ps2. if the ps3 were to include the rumble feature, it too will stop its production. this is why sony took out the rumble feature for the sixaxis.

sony is the big fish, and the rest are little or have already settled. i dont know why wont they settle, its a few million $$. how much do they have? alot of billion $$$.
 
For anyone to say Immersion shouldn't go after Sony for something they created is just silly. If I created rumble I would sure as hell want to get paid. Sony should have paid out like Microsoft did. I believe Nintendo was never sued because they use a different tech for their rumble.

Now I would agree rumble isn't the be all end all but after using the wavebird and the dual shock I have to say I do like having it. It helps in shooters...especially when you are getting shot in the back or from someone off screen. I have always like the way it was used in the Metal Gear series so that does suck. It also stinks that PS1 + 2 games that used it won't rumble with the PS3 pad.

It is obvious that it could be implemented in the controller. I think its even worse that they went from stealing rumble to implementing motion control into the controller. It was obviously a last minute addition. They continue to "borrow" ideas.

On top of all of that Sony just says yeah its soooo last gen blah blah blah. The truth is it is Sony being Sony. They feel they are the 800 pound gorilla that no one will stop or argue with...but I think they may be in for a rude awakening this gen.
 
Immersion didn't create it nor do they have any product that makes use of the tech. They were essentially just the first to say they own the idea of making controllers shake.

Isn't there some kind of law about needing to actually use the patent you own? Or was that in another country or just proposed?


[quote name='jkam']For anyone to say Immersion shouldn't go after Sony for something they created is just silly. If I created rumble I would sure as hell want to get paid. Sony should have paid out like Microsoft did. I believe Nintendo was never sued because they use a different tech for their rumble.

Now I would agree rumble isn't the be all end all but after using the wavebird and the dual shock I have to say I do like having it. It helps in shooters...especially when you are getting shot in the back or from someone off screen. I have always like the way it was used in the Metal Gear series so that does suck. It also stinks that PS1 + 2 games that used it won't rumble with the PS3 pad.

It is obvious that it could be implemented in the controller. I think its even worse that they went from stealing rumble to implementing motion control into the controller. It was obviously a last minute addition. They continue to "borrow" ideas.

On top of all of that Sony just says yeah its soooo last gen blah blah blah. The truth is it is Sony being Sony. They feel they are the 800 pound gorilla that no one will stop or argue with...but I think they may be in for a rude awakening this gen.[/quote]
 
[quote name='Kayden']Immersion didn't create it nor do they have any product that makes use of the tech. They were essentially just the first to say they own the idea of making controllers shake.

Isn't there some kind of law about needing to actually use the patent you own? Or was that in another country or just proposed?[/QUOTE]

Well they won their lawsuit so signs point to no.
 
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