johnnypark
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Via Shacknews:
http://www.shacknews.com/onearticle.x/57760
More in the article but that's the short of it. I suppose not having size restrictions on PSN games (unlike XBL) and demos which can be any size and provide no compensation to Sony or the publisher (future revenue through advertising via demos excluded) then that's a shitload of bandwidth to pay for.
Perhaps this is a reason why companies like Capcom are charging for DLC that seems like it should be included (MM9 had $10 worth, the cost of the game, and RE5's multiplayer mode). Of course, the budgets for those games were established well before this policy went into effect.
Either way, might this have an impact on the quality of games due to
A) smaller budgets devoted to development vs bandwidth costs,
B) aiming for smaller file sizes and excluding things (which could result in more DLC for modes/options that should be included in the 1st place),
C) publishers releasing fewer games, especially smaller studios,
D) less PSN exclusives or more games becoming XBL exclusive?
http://www.shacknews.com/onearticle.x/57760
Publishers were previously able to release PS3 DLC without incurring any bandwidth fees. Microsoft does not charge bandwidth fees for Xbox 360 DLC, claims the site.
The new policy went into effect on October 1, 2008, and charges publishers 16 cents for each gigabyte of bandwidth used. Bandwidth utilized by free content is only billed for the first 60 days, while premium content racks up charges until it's removed from the store.
For example, a 1GB demo downloaded one million times within its first 60 days of availability would incur an extra charge of $160,000. Between the PlayStation 3 and Xbox 360, Capcom has seen over 4 million downloads of the recent Resident Evil 5 demo.
More in the article but that's the short of it. I suppose not having size restrictions on PSN games (unlike XBL) and demos which can be any size and provide no compensation to Sony or the publisher (future revenue through advertising via demos excluded) then that's a shitload of bandwidth to pay for.
Perhaps this is a reason why companies like Capcom are charging for DLC that seems like it should be included (MM9 had $10 worth, the cost of the game, and RE5's multiplayer mode). Of course, the budgets for those games were established well before this policy went into effect.
Either way, might this have an impact on the quality of games due to
A) smaller budgets devoted to development vs bandwidth costs,
B) aiming for smaller file sizes and excluding things (which could result in more DLC for modes/options that should be included in the 1st place),
C) publishers releasing fewer games, especially smaller studios,
D) less PSN exclusives or more games becoming XBL exclusive?