Sound and Fury (Editorial on how game media and blogs hurt the industry)

The Mana Knight

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GDC has an image problem. This year's conference was, by all accounts, very good - interesting sessions were held, new technologies were demonstrated, good networking was accomplished and San Francisco's bar trade has reason to be grateful - but to look at the coverage which the conference has attracted from the media, you wouldn't know it.

Viewed through the lens of the specialist media, this year's GDC was a barren wasteland of broken promises. Almost all of the announcements and reveals which had been expected or hoped for by the press didn't come to pass.

Having whipped their readership up into a lather over expected revelations about things like new Wii games, the next Metal Gear Solid and ICO creator Fumito Ueda's new title, specialist publications could barely conceal their disappointment when almost none of those things were unveiled. Their readers didn't even bother trying to conceal their disappointment, railing against both the companies involved and the conference itself in comment threads.

Of course, this isn't actually GDC's fault. What actually happened here was that the companies and their speakers had the temerity to come to a development conference and speak about development - rather than giving the media what it wanted, which was E3 Lite.

This is a storm which GDC has been weathering ever since the old, giant-scaled E3 was torn down and replaced with the slightly anaemic new format for the show. The organisers of the conference have been fighting against it turning into a media jamboree all along, mindful, perhaps, that more stage time given to massive consumer software or hardware reveals equals less actual value for the developers who are, after all, the show's target audience.

Yet despite the show's best efforts, every year the media circus which precedes it grows in scale. The froth of rumour and expectation was bigger this year than ever before; the absolutely inevitable letdown harder than in any previous year.

It's not just GDC that is so afflicted, either. Just as media outlets are astonished and angered each year by the lack of non-development announcements at a development conference, they also build the same pointless expectation over shows like Game Convention (realistically, too close to Christmas for any major slew of announcements) and the Tokyo Games Show (largely focused on the domestic market, and dominated by titles which will never be exported).

The reason for this constant cycle of rumour, expectation and disappointment - whose ultimate result is to create a large population of embittered, annoyed consumers, something which isn't good for anyone in the business - lies in the continuing debasement of the games media itself. Blogs, podcasts and news sites can huff and puff as much as they want about GDC (or any other show) being "disappointing" - the reality is that it's the writers themselves, through their credulity and unprofessionalism, who have created the false expectations which lead to such disappointment.

The advent of the Internet has done some wonderful things for the games media, but news journalism - both in games and in every other sector in the world - has suffered terribly. No longer are news stories researched, backed up and given a context before being published. Instead, a culture where being first is vastly more important than being accurate has flourished, with writers desperate for "exclusives" converting wild rumours and speculations from forums like NeoGAF or GameFAQs into news stories in a matter of minutes.

With pitched battles being fought between rival blog sites to be first with the "news", what that news actually contains becomes far less important than being the first site to have the headline. Worst of all, the relentless drive for more exclusives means that stories are thrown out to the public and rarely returned to - instead, they flourish on networks of smaller blogs and websites, fermenting in the public consciousness until they become "fact", utterly divorced from their worthless beginnings as rumours anonymously posted on an ill-moderated comments board.

Even the bigger and supposedly better games websites are pulled into this cycle, at great detriment to the quality of their own reporting. Previously, professional writers on these sites would have taken the same rumours and spent a few hours researching them, calling the parties involved for comment, and getting in touch with sources who might have been able to confirm their veracity. Now, after years of doing the proper legwork only to publish a few hours after the blogs' unresearched headlines went live - thus losing much of the traffic for the story - this practice is dying out, as journalists who ought to know better join in the race to the bottom instead, egged on by publishers and managers who also ought to know better.

This cycle reaches fever pitch as an event like GDC or TGS approaches. Every man and his dog has an opinion on what he thinks will be revealed at these conferences - and posted to the right forum with the right "wink wink, nudge nudge" tone, those opinions quickly become rumours, rumours become news stories, and news stories become unrealistic expectations in the minds of millions of gamers. With no fact checking and, apparently, no common sense whatsoever being applied by the "journalists" who should be acting as arbiters of this process, the cycle gets worse every time - and companies who never gave any inkling that they'd unveil anything find themselves being lambasted for breaking their "promises".

Is it a problem, though? Isn't all of this just background noise, annoying but not ultimately harmful? I beg to differ, on several grounds. Firstly, it's extremely important for the future development of the industry that it be able to come together and speak openly and frankly about questions related to development and publishing. If companies feel like they're beholden to announce something new every time they open their mouths in public - or they will be crucified by public opinion afterwards - they'll start to take the view that perhaps they shouldn't speak so often in public at all, hurting events like GDC and every other conference in the calendar.

Secondly, embittered, angry gamers who feel like they've been lied to by the companies whose products they buy aren't a healthy demographic to have around. It's not just conferences and shows which are hit by the "churnalism" culture; every publisher and platform holder on earth has been lambasted at some point for failing to keep a promise which it never made, but which ballooned instead from unchecked, unresearched rumours and speculation.

Finally, however, there's the impact on journalism itself. In the sea of rumours, speculation and nonsense which has become our news cycle, the sad reality is that any real investigative, well-researched work is lost. When baseless rumours are presented as fact day after day, readers find it impossible to separate them from genuinely good, well-researched work - thus, ironically, making the games media into a powerless beast. The power to break real exclusives or investigate matters of genuine import to consumers is rendered meaningless if it will be lost in the flood of half-truths and inaccuracies. Instead of journalism, games news, even on some of the most reputable sites, has become filled with sound and fury - signifying, ultimately, nothing.
I have to admit I totally agree with this article.

When it comes to some events, like GDC, E3, TGS, Consumer Electronics Show, etc., MOST all gamers expect big announcements like new Team ICO project, new Halo/Gears, new Zelda (full blown console one), etc. I've noticed this trend since around 8 years ago (ever since I started using the internet reading news, gets worse year after year just when you thought everyone learned their lesson). People get all hyped up about an event expecting tons of things to be announced, then get all angry because nothing was announced (or smaller stuff). Then they put all the blame on the game console makers. Sometimes they just say, we are making an announcement. People always assume making an announcement is a big thing, where it could be a new game announcement, company winning an award, or even the company relocating. Sometimes a big announcement happens at GDC, E3, TGS, etc., but most big announcements come at a private show, or a magazine reveal when we least expect it (The first time R2, Uncharted 2, etc. were unveiled happened in magazines). I remember last year at GDC, tons of new games, but a lot of it had to do with new game development technologies (which is basically what GDC is).

Thankfully, CAG is a pretty good forum (unlike many other forums) and I haven't noticed too big of a problem here where people get hyped on rumors, then greatly complain about a conference not matching or exceeding the rumors.
 
I just skimmed, but it's interesting that a lot of sites are bringing up GDC. I remember it being strictly a developer's conference without much news, but lots of panels and discussions. Media coverage was low.

Especially this year, it seems like it's kinda turning into E3. edit: yeah, I think the tell-tale sign was the rumor threads on gaf, which got completely out of control (though that made them fun to read.)
 
[quote name='ninja dog']
Especially this year, it seems like it's kinda turning into E3. edit: yeah, I think the tell-tale sign was the rumor threads on gaf, which got completely out of control (though that made them fun to read.)[/QUOTE]Haha, I agree it made it fun to read. :D

Anyway, most announcements during GDC, like I said are new technologies for developers and other new advantages for developers (like cheaper development tools or easier tools to work with). Oh course there will be a few game announcements here and there.

While E3 looks to be bigger this year, I honestly expect there to be tons and tons of rumors, but the actual announcements won't even meet what the rumors said. If anything, most every announcement will be leaked before the show again.:lol:
 
GDC doesn't have an image problem. All of the hyped potential titles have been out there since well before anyone was thinking about GDC. It only has a minor correlation to the show. The idiots that are dissappointed by the show are the same idiots that are constantly disappointed by everything. Every week it's something new. Countdown timer here, teaser site there, crazy rumor of the week for a ridiculous source.

By commenting on an very small segment of the gaming population that is insane you only lend them more credence. You can't reason with crazy people so there is no point in trying. Good luck with trying to make people less crazy. If you want to write about it the point should be "ha ha look at the fools that were disappointed once again". Or rather than writing about it you could make a funny comic about the gaming emo kid that constantly cuts himself using the printouts of gaming rumors that turned out to be less than he expected.

If you wanted to talk about a serious topic you could talk about the decline of the gaming press. The root of the issue is the mass exodus of old school talent from 1UP/EGM/Gamestop. Most of the old talent is still out there but they're no longer held in check by a corporate structure that kept them from being too stupid in the past and made them think a little harder before speaking out. The fracturing of the industry hasn't helped either. The crazy Nintendo numbers skew everything. It's impossible for one voice to talk to both the hardcore and the Wii/NDS market.
 
Poor marketing is the only thing hurting the games industry.

Videogame blogs are not news, they are a mix of tabloid style scandals, bitch-fests, and free marketing.

Some tech companies like Apple are able to manipulate blogs into convincing millions of sheep to buy user-friendly, aesthetically-pleasing, but ultimately technically inferior products (compared with the current competitive market) at inflated prices.

If a company like Apple can have that kind of success, there's no reason game companies can't do the same espcially those actually producing quality games.
 
You overestimate their clout. People who read gaming news sites and forums are a small enough group that they can be ignored entirely, despite how loud they can shout.

If gaf actually mattered and was reflective of the industry or the retail market, the niche games that they like to hype up would actually sell well.
 
[quote name='Dr Mario Kart']You overestimate their clout. People who read gaming news sites and forums are a small enough group that they can be ignored entirely, despite how loud they can shout.

If gaf actually mattered and was reflective of the industry or the retail market, the niche games that they like to hype up would actually sell well.[/QUOTE]I wouldn't say they hurt the gaming industry overall, but I'd say it puts a small dent, especially for those who actually spend the time reading forums (like me, I get so sick of it).
 
[quote name='The Mana Knight']I wouldn't say they hurt the gaming industry overall, but I'd say it puts a small dent.[/quote]

No it doesn't.


[quote name='The Mana Knight'] especially for those who actually spend the time reading forums (like me, I get so sick of it).[/quote]

Then stop reading forums.
 
[quote name='Dr Mario Kart']You overestimate their clout. People who read gaming news sites and forums are a small enough group that they can be ignored entirely, despite how loud they can shout.

If gaf actually mattered and was reflective of the industry or the retail market, the niche games that they like to hype up would actually sell well.[/QUOTE]



uhh, do you read the site? there's a crowd for everything on gaf. even Wii Fit and other casual junk. I'm not sure if it's unique users, but many threads get hundreds of thousands of views, some a million plus, which is more than most game forums can claim.

I'm not saying they influence anything, I wouldn't know, but I think the place is large and diverse enough to be somewhat reflective of the industry.
 
[quote name='Dr Mario Kart']You overestimate their clout. People who read gaming news sites and forums are a small enough group that they can be ignored entirely, despite how loud they can shout.

If gaf actually mattered and was reflective of the industry or the retail market, the niche games that they like to hype up would actually sell well.[/quote]

I wouldn't go entirely that far. GAF is it's entirety can't be Ostrichized.
 
This was my fourth year of GDC, and going from a student to developer, I'm extremely happy that there was so little as far as general game media announcements went. There is nothing worse (as a developer) to go to a session, and get hamboozled by the fact that it really is a commercial. And for a presenter, it is equally annoying when there are people recording vids even though that is expressly forbidden. I remember Jamil M (the old conference head) was talking about completely banning the media from the event, which I personally would have agreed with.

Having said all that, I don't hate the media. I love CAG, I love the various blogs, etc. I love getting my gaming news from these sites. But the less obliged publishers feel like they have to make announcements, the better, because GDC is not the time or the place to do it. Especially when passes are $1-2K a pop. That fee is paid to learn and network, not look at the new ICO team vid, even if that would have been awesome, from a pure gamer's perspective.
 
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