Space Giraffe (XBLA) - OUT NOW! *400 points*

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http://www.xbox.com/en-US/games/s/spacegiraffexboxlivearcade/default.htm
Features

Space Giraffe features uniquely beautiful graphics and 100 levels of lovingly hand-crafted shoot-em-up action gameplay from the makers of Llamatronand Tempest 2000. Collect power-ups to activate Bonus Rounds and master the strategies necessary to maximize your score on every level!




  • Extensive gameplay: Play through 100 levels of shooting and strategy.
  • Level design: Enjoy the unique graphical appearance of each level due to the use of the Neon engine.
  • Special features: Learn special moves to increase the Bonus Multiplier, and collect power-ups to gain access to the Bonus Round.
  • Bonus challenges: Finish all 100 levels to unlock a hidden gameplay mode.

- edit UPDATE THIS IS COMING OUT THIS WEDNESDAY


[media]http://www.youtube.com/watch?v=aoT-_2wC4vY[/media]
Anybody psyched for this game?

For the people who haven't heard of this game yet, it's being created by the guy who did Tempest 2000/Tempest 3000 and the default light synthesizer built into the 360
 
[quote name='danked']yeah heard about this a while ago looks cool
he did also say it would only be 400 ponits I believe [/QUOTE]

Yeah, that's what I heard.

Hopefully it will hit XBLA soon.

I heard that it is just about complete
 
[quote name='Mookyjooky']Looks like N20[/QUOTE]

That's because N20 borrowed heavily from the original Tempest (by Dave Theurer, who also designed Missle Command) and Minter's own Tempest 2000 (though it added the extra element of actually travelling down the tube instead of just rotating along the edge, although Theurer's original design concept was the idea of monsters coming up out of a hole). OK...that was a major geek moment.
 
[quote name='delirium266']I have no idea what's going on in that video.[/QUOTE]

This is one of the best images I have seen that explains all of the stuff going on.

spacegiraffeop4.gif


And I can't be the only person to wish that all of the obscenities that were on the first images released were in the real game.
 
was that music from ingame as well? If it is, this game seems right up my alley.

I love games that you can just relax and play and the music is a big part of that. I guess that's why I like rez so much.
 
I wasn't very impressed with the 360's light synthesiser.

As long as he had nothing to do with the video-cam integration, I might check out the game. Have to respect his experience.

Whatever, I'll download the demo obviously, so yeah. Looking forward to it.
 
[quote name='thrustbucket']Couple more videos out pertaining to this:

Here is a tech chat with google, where Jeff discusses all his games in history and goes all the way down to Space Giraffe. It is over an hour though, so be warned.
http://video.google.com/videoplay?docid=-4394997538725969856[/QUOTE]
That space sheep game is the most amazing game I've ever seen.

And the rest were just as amazing.


He should totally include them all in Space Giraffe, as extras.
 
Alot of updates.

[quote name=' Jeff on May 22nd, 2007']We're just proceeding through the milestones of the release process. We've passed alpha and code complete, we should do a content complete submission in the next day or two and start the ball rolling on the rating submission. There isn't really a lot for us to do except fix tiny little things that might arise and proceed through the bureaucracy of the release process. There are no major problems that we've seen with the game; it's been months since I've seen a proper crash or anything. The main effort at this time has been herding the translators and getting all the localisation stuff in, amazing how long all that stuff takes.

So ETA is now "a few weeks" where "few" isn't terribly high }:).[/QUOTE]

He also put up a 270MB file of him playing until Level 9 which is as far as you will be able to play in the demo.

http://llamasoft.co.uk/yak/SG_to_lvl_9.wmv
 
the guy is superbly a hippy, but I love how freely he has always been with his design. been wanting this for a while... first "art" like game to hit xbox in a while, if ever.
 
looks pretty fun to me :D. Perfect game too cause my friends won't want to play it since they get headaches and I don't XD
 
[quote name='Viva Las Vegas']This should be up soonish shouldn't it?[/QUOTE]

It's rolling through the certification process.

Last time I heard though they are running into some really petty issues. I read somewhere that one time they submitted it and got a note back saying "xbox live should be capitalized".

That's it, another two week wait because they forgot to put Xbox Live
 
He has some pretty good videos of sheep to watch while you wait for the release. This is the only xboxlive game I am chomping at the bit to buy.
Thank god I dont have epilepsy. I dont think I could stand missing out on it. It looks so fun and beautiful.
 
A friendly reminder from Jeff

[quote name='stinky ox at SA']
Do not play these card games. Do not play these remakes. Remakes suck.

Play Space Giraffe.
[/quote]

:D If only it was out.

- edit And an older update from his blog.

[quote name='June 30th, 2007']nother day, nother drop
So, nother code drop today in this game of Activision VCS tennis that is the XBLA release process. We sent out a new release that addresses the major points of their latest test report, and now the ball (complete with shadow, and in only 2K, too) is firmly back in their court.

Note that as far as test reports go everything we've ever had off them has been exceedingly mild compared to my old days at Atari. I haven't seen an honest to goodness in-gameplay crash bug for months now. In fact the things we get asked to fix would scarcely register as "bugs" by any normal nomenclature; they are rather things that they would rather we do in a very slightly different way.

For example today's release fixed issues such as "pressing page up from the top page of a leaderboard should lead you to the bottom of the leaderboard, rather than just maxing at the top" and "although nobody will ever see them on account of it being an entirely closed distribution system, we would like you to perform validation on these 8 small files here, just in case, like, mind". I also did a minor cosmetic change to the boot logo sequence and fixed a case where if there was an R in the month it was possible that, at the end of a game, before the leaderboards were accessed, you might see some text printed for 1/60th of a second which should not appear until after the leaderboard access was complete.

I also changed the "upsell text" (the small piece of text urging you to buy a full version) from being what I'd said to being what I'd said modulo a pass from Marketing, which was roughly the same thing but slightly less British. And plugged in the officially sanctioned translations of same.

Now of course it is infinitely preferable to be dealing with such small beer rather than "OMFG I got to level 26 and it crashed!!!!". However I am sure you can see that it will also be much appreciated when such minor adjustments recede below the threshold of actually having to give a smeg about, and we just get to release the damn thing, even though somebody somewhere may not fully like the precise shade of green of something somewhere, or may perhaps be at odds with my exact choice if phrase in some text string :).

However being obliged to play it some more in order to test the stability of the latest release only reminds me of just what a bloody *lovely* thing it is that we've made :).

It's properly lovely :).[/QUOTE]

http://stinkygoat.livejournal.com/
 
New blog update!

[quote name='Jeff']Sooo...
...managed to get myself far too emotionally involved with the protracted nature of the release process, went through a week of starting to get real anxiety issues whenever I even so much as thought about SG.

Recognised that as neither optimal nor comfortable. Made a conscious effort to back off from it for a week and I feel much better now. No slowdown to the actual process since what is left to do now really isn't very much at all, and Giles handled such small issues as there were like the pro he is, leaving me the space I needed to decompress.

We will know better next time what to expect. It's not that there's any deliberate intent to make the process unduly stressful, it's just that it is semi-infinitely more complex than it used to be. Still, now we know, and we'll know what to expect next time and be a lot more prepared too, so it won't be as bad.

We're in final-final now. Really bugger all left to do, and any further small delays are simply due to sequencing. I think we have a good idea of an actual release date but I can't say just yet. But it isn't far away.

It'd be nice to have some decent weather, mind. Now with us being in the endprocess there is the possibility to actually have some time away from the computers and out in the field with the sheep, and it's done not much apart from chuck it down in varying degrees since the end of April. Bit of sun on my face and lack of necessity of being on call to fix bugs would do my body, mind and soul a huge amount of good.

I desire certification and sun and then release }:). [/QUOTE]
 
More updates

Monday, August 6th, 2007
11:51 pm

stage 1 complete
we have passed "compliance cert".

Now we have another week of "functional cert".

----------------------

Friday, July 27th, 2007
1:05 am

we got the oz rating
we should be go for final cert.

pray for our hairy souls....

----------------------

Thursday, July 26th, 2007
11:51 pm

limbo part infinity
limbo again.

this time we are waiting to go into "final cert", which is a two week process leading to "certification" which allows your game to be released.

HOWEVER

they don't have a rating certificate from the Antipodes.

NOW

we do know what the rating *is*, we've been told that they've been told and all relevant details in the code have been adjusted to reflect this rating

HOWEVER

despite that they won't start the "final cert" process until they are told in some other form, presumably by a fax or letter or something and that hasn't happened yet, so

ALTHOUGH

we were actually looking ready to enter "final cert" a few days early, on Monday,

NOW

due to lack of said piece of paper, or fax or whatever, we are being pushed back beyond the actual desired start date, which was to have been today.

And so it goes.

Another thing I don't uderstand is the whole "final cert" paradigm anyway.

The last couple of months we've been hooked up to a bugs database and working back and forth between us and them we've been testing and eliminating bugs and clearing out the database until now it is nicely clear.

You would think that would be "certification" but it isn't, you now just become eligible for the "final cert" process (once they get their bits of paper from Australia) which means that they run MORE tests and they COULD ACTUALLY CONCEIVABLY CHUCK YOU OUT OF THAT AND BACK TO SQUARE ONE AGAIN.

Why this process isn't just handled in the one interactive phase I have no idea; all I can see is that it adds two more weeks of fucked up stress to a process that has been more than drawn out and absolutely excruciating, and I really don't know what I'd do if they kicked us back; I think I'd be heading for nervous breakdown territory right there.

I used to tell how final test on T2K for Atari was the most stressful thing I'd ever done in the biz. I now wholeheartedly rescind that. Final test at Atari was a holiday, it was a finite process with an end that occurred in just a few weeks.

Maybe this is how things are done now, and of course I will have to factor it in to any future work i do on XBLA, but I must admit it's just extraordinarily wearing. The worst part of it I think is that apart from the brief periods when you are actually working to fix reported issues there are semi-infinitely more days where you can do nothing but wait and wait and stress and the process just never seems to end - even in the last two weeks there is apparently a dangling possibility of failure.

I'm halfway between One Of My Turns and Comfortably Numb, but not close enough to the latter to be comfortable...
 
I can't believe none of yall have pointed out the amazingly awesome text in the game.

"Giraffetastic!"

and

"CONGRATURATION! YOU SUCCESS!
A WINNER IS YOU!
BUT OUR GIRAFFE IS IN ANOTHER CASTLE!"


lmao! this game is gonna be great.
 
[quote name='SoulReaver']Even though I have no clue what the heck I was just watching, I want it now due to the awesome and trippy visuals and audio.[/QUOTE]

Yeah, that video I linked to wasn't that great.

I added the newest video of the first 10 minutes of the game.
 
Looks like a must buy.
trippy visuals look intense.
I wonder if i'll know what Im doing while playing it?
hmmm... 400 points? pocket change.
this wed. ftw
 
Incredible news! I checked this every week for the last few months and it seemed to be stalled somehow. I hope its released post-haste and not shoved to the back of the line in a few months, This game could be 5000 points and I'd still buy it!
The only loser in this situation is my backlog, which gets shoved rudely into the corner while I give this trippy giraffe some lovin'.
 
bread's done
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