Space Giraffe (XBLA) - OUT NOW! *400 points*

This is one of the best games I've played in the past ten years.
 
[quote name='Liquid 2']Easily the best arcade game.[/QUOTE]
Mos' def'.
 
[quote name='io']Yeah, I got on a roll on one level and got a "Super Awesome" or something to that effect.

Basically get that multiplier to 9x and keep "Rinsin'" and you'll get better than "Good".[/QUOTE]


I guess it's easier to do that on later levels with more enemies, eh?


This is one of the best games I've played in the past ten years.

yeah, the guy who gave it a 2 is a grade A 'tard.

fuck, the fact that he sampled a numbers station for the title screen is worth 9 points in itself.
 
[quote name='RelentlessRolento']in terms of single player... yeah it's the best...

multi still wins with uno and most board games overall... thank you again jeff!!!![/QUOTE]


i just noticed chess snuck its way on to XBL...dunno how I missed that. I wanna give jeff props but without creating a livejournal account. he's an alright guy in my book...even if he might be a furry :whistle2:k :lol:
 
[quote name='Apossum']I guess it's easier to do that on later levels with more enemies, eh?


[/QUOTE]

Yeah - I did that on level 7 or 8 I think. Those are also the best to get the "sneeze" achievement (shoot back 20 or more bullets) and probably the 20-in-a-row "pod get" achievement (though you can get that one right from the start).

I'm sure the game gets pretty crazy in even higher levels and it is probably easier to get the multiplier up but then also harder to stay alive.
 
speaking of which, how do you "juggle" bullets? can permanently destroy a bullet or does it just bounce into the background for the rest of the level?
 
[quote name='Apossum']speaking of which, how do you "juggle" bullets? can permanently destroy a bullet or does it just bounce into the background for the rest of the level?[/QUOTE]

Just shoot them back into the background, and they will come back eventually (thus you are "juggling" them). It was pretty easy to get that 20 sneeze achievement, though I had to make an effort to do so. For one level I just focused on blasting the bullets and didn't worry about anything else. I had a ton of them sitting back there. I also noticed that I got a ton of bonus credit for this so it's a good way to get points too.
 
Wow, you guys sure love this game. I tried it and my first impressions were that it looked very, very, VERY amateurish. Like something me and a few friends would whip up on a whim. Granted that whim would last several months and we would never see it through, but still.

Also, I couldn't really grasp what the hell I was supposed to be doing (in the 5 minutes or so I played it). And that was even after the tutorials.

There's so much positivity, coming from some of the most negative people I've ever seen, that I guess it would hurt to give another row.
 
For those of you confused, I just realized that Jeff wrote an indepth walk-through of the first 9 levels for the demo, so you know exactly what's going on.
http://www.llamasoft.co.uk/blog/?p=10

[quote name='Jeff Minter']
We would advise having a good thorough play on the demo version to acclimatise yourself to playing Space Giraffe. There’s plenty enough in the demo version to give you a solid feel for if you’ll like it or not before you lash out a whole 400 points };-).

The demo consists of the Tutorial mode and the first nine levels of actual gameplay. When the game starts up for the very first time after you’ve downloaded the demo, it’ll automatically place you in the tutorial mode. You’re quite free to simply pause and quit the tutorial if you like, but we’d recommend playing it at least once through to get a few basic ideas about how things work.

On all subsequent plays instead of being automatically taken to the tutorial, you’ll be asked if you want to begin a full game or replay the tutorial. If you select the main game you’ll be placed on the start level select screen. Use the d-pad left and right to choose one of the levels 1-9 to play. (You can view limited details of upcoming levels too, but only start on levels 1-9).

Here I’ll give you a little advice for each of those first nine levels, and the tutorial mode.

Tutorial Mode

We advise you to play through this at least once! It consists of three simple levels played on a simple, flat surface. Basic controls and gameplay elements are introduced and you are encouraged to try out the controls and techniques. Don’t worry about making mistakes - even though you can “die” (so you can see where something would kill you in the real game) you can’t run out of lives or “lose” the tutorial levels.

Don’t worry if you don’t take everything in in one go - you can always retry the tutorial any time you want. Likewise, if you don’t feel like running through it right to the end, you can always press Start to pause the tutorial and select Exit Game to return to the main title screen.

Use Tutorial Mode to practice techniques in an environment where you can’t run out of lives. See if you can get enough points in Tutorial Mode to earn the “Professor of Giraffeology” achievement! (You won’t actually get the Achievement unless you’ve bought the full game, but you’ll still be told about it even in the demo).

You may also find it helpful to read the “How to Play” text pages that are available under the “Help and Options” menu when the game is paused or at the main title screen. These pages offer general advice on how to play a good game of Space Giraffe.

Level 1: The Eyes Of Allard

This should be familiar to you - it’s the same flat surface and background that was used for the Tutorial Mode. There are only a few fairly slow enemies here, and they don’t fire any bullets - just settle in and practice shooting them and collecting the Powerups they release. Watch how the Power Zone extends as you shoot them. Practice sweeping the aim of your shots using the right analog stick.

If you’re feeling adventurous, try to increase the Bonus Multiplier by bulling off three or more enemies.

Try and see what happens if you deliberately wait and collect that second powerup *after* the last enemy is killed…

(By the way… do you find the transitions between levels a bit long? Sometimes they are really pretty to watch but sometimes you just want to arrive at the next level more quickly. Well, you can speed up the level transitions by holding down the Left Trigger. Try it!).

Level 2: UV Exposure

Don’t let the bright background or the large number of enemies here intimidate you - again, they are pretty slow, and they aren’t yet armed. You can easily scoot along the top edge shooting them all away. The first few times you play through that’s exactly what you should do. Shoot the baddies, collect the powerups, practice the aimable shots.

However, if you want to try something adventurous, and get an Achievement into the bargain, this level is deliberately set up to allow you to do that. The method you’ll use to get the Achievement is one of the most fundamental scoring methods in Space Giraffe. Want to try it? OK then, listen carefully, I will say zis only once…

As you arrive on the level, move immediately to the left-hand side of the surface. Jiggle back and forth at the left hand side, shooting down the leftmost three or four lanes until a shot enemy releases a powerup. Collect the powerup and go to the extreme left hand edge of the surface and wait there.

If you watch the enemies coming up the surface, you’ll see that they always walk off to the right of the surface, hit the right hand side, and then walk back along the top to the left edge, where you are waiting. You can use this predictable behaviour to your advantage!

You want to let as many baddies as possible get to the top edge, because you’re going to attack them with a far more profitable attack than just shooting them.

Lurk at the left edge until the enemies returning back towards you on the rim of the surface are just about to touch you. Then, briefly press the Right Trigger button. You’ll jump in place, and the act of jumping will refill the Power Zone. As soon as you land, run across the rim to the right. You’ll knock all the enemies that are at the rim off into space. If you’ve done it right, you’ll end up on the right-hand side of the surface with all the enemies gone, the Bonus Multiplier will be at x9, and you will have been informed about the Boi-Bumbà achievement.

This attack is called the Bull Attack and you’ll know if you’re doing it right because you’ll hear a lot of mooing! It is the essence of good scoring in Space Giraffe. Shooting things is OK, and you’ll shoot things to stay alive if you’re in a difficult situation. But shooting things isn’t the best way to earn points. What you really want to do is use the Bull Attack whenever you can.

Anyway, that stuff is advanced strategy. In general, just remember: if you’re in danger, shoot what threatens you. If you’re comfortable, try to let enemies gather in a place where you can use the Bull Attack on them. Big scores in Space Giraffe come from a combination of those techniques. The Bull Attack raises the Bonus Multiplier, and getting killed and losing a life resets the bonus multiplier to 1. So good play is a balance between using the Bull Attack to raise the Multiplier as soon as possible, but also playing defensively where necessary so that you stay alive and keep that Multiplier in effect until the end of the level.

The first few times you play, just try to concentrate on learning your way around and not dying too much. Deeper strategy and higher scores will come naturally in time as you get more comfortable with the game.

Level 3: Origin

This level is so called because I think it was one of the first surfaces I got working when we were starting to make Space Giraffe. It’s the first connected surface that you’ll see. A connected surface has no left and right edges, it’s connected to itself and you can spin freely and continuously around it clockwise or counterclockwise.

This is also the first surface upon which the enemies will fire shots at you. Take care, and either avoid or shoot those shots away. Listen for the audio cues of shots being fired. Audio cues are important in Space Giraffe; often your eyes may be elsewhere on a level but your ears will clue you in to events that might be happening in places where you aren’t looking.

At first you will just want to shoot enemies and avoid shots, but remember that everything you shoot, including shooting away shots, extends the Power Zone, and that with the Power Zone extended you can use the Bull Attack to dispose of enemies that arrive at the rim of the surface. Unlike in Tempest, stuff arriving at the Rim is actually good, because enemies at the Rim can be bulled off, and bulling raises the Bonus Multiplier, and that makes for better scores!

Learning how best to manage a level so as to use the most beneficial attack at the most beneficial time is what Space Giraffe is all about. Practice it here. Your first few times playing this level you will likely just be concentrating on survival. As you gain in confidence you should be learning to shoot away enemy bullets, and gather enemies up at the rim to be disposed of en masse using a Bull Attack.

There is danger inherent in allowing enemies to gather at the top, however. Because you are not shooting them, the Power Zone will contract and disappear. For this reason it is wise to collect and hold onto at least one powerup early in a level, before you start playing to herd up enemies for bulling. That way if you get caught short with no Power Zone, you can simply press the Right Trigger to jump which also automatically restores your full Power Zone.

If you find yourself trapped and you forgot to collect a powerup, you can still press A to Smart Bomb your way out of trouble.

Level 4: Rivers of This

This is a fairly simple level comprised of a slightly twisted plane. There are more enemies here and they fire more frequently, but it’s still pretty easy to wipe them out and stay safe. You may want to practice “shot-juggling” here - when you shoot the enemy shots away, it’s possible to shoot them right off the back edge of the surface. Try hanging out at the right side of the surface and shoot a few enemy shots - it’s easy to see how they shoot off the back of the surface and out into the space beyond. They gradually return over time, but when they do you can be ready to shoot them away again.

See if you can shoot some enemy shots away and keep them away until the end of the level. You’ll see that you get bonus points for all the enemy shots that are still there when the level ends. Some levels are set up so that with judicious use of the Bonus Multiplier and the juggling of enemy bullets you can score several million points in end-of-level sneeze bonuses alone!

Level 5: Take Second Exit

This is another connected surface similar to level 3. This time there are many more enemies and they shoot more frequently and are faster. The same basic techniques apply - try to collect a powerup early in the level and hold it to use in case you run out of Power Zone, shoot away or avoid the enemy bullets, and bull enemies off the edge when you get a chance. In your first few plays just concentrate more on shooting stuff to stay safe and avoiding getting shot. As you grow more experienced and more comfortable, try to raise the Bonus Multiplier by bulling, and to shoot away enemy shots for better score and end of level bonuses.

You should be starting to pick out various audio and visual cues by now. Listen for the sound effect and watch for the “muzzle flash” when an enemy fires. You’ll learn to be aware of these little clueful details even when your gaze is directed elsewhere in the level and you’re just seeing them with your peripheral vision. You’ll also start to learn to “see with your ears” to an extent - by hearing certain key events, such as enemy shot firing, you’ll be informed that there is a new threat added to the scenario and have some idea of what its nature is even if you weren’t looking at where the shot was fired at the time.

Level 6: 3AM External

This C-shaped level is quite short, but quite tricky by dint of the fact that enemy shots are very fast on this level. You need to be very careful to avoid making precipitous, sweeping runs across the surface while the enemies are actively climbing up towards you. When you do move, use the right analog stick to sweep your firing ahead of you, hopefully shooting away any enemy shots that may be racing up towards you.

For a more seasoned and strategic player this level is much less terrifying. Position yourself at the top of the C and shoot enemies until a powerup appears. Then, basically, apply the same technique as we used to get that powerup on level 2. Grab the powerup. Stay at the top of the C while the enemies swarm up - you’ll be safe and out of the way of their fast shots. Only a fixed number of enemies emerge at a time, so eventially they’ll all be at the top and no more will be rising up and shooting. Use jump to quickly refill the Power Zone, then bull them all off. This will usually generate another powerup, which you can collect and repeat the manoeuvre until the level ends.

Whichever way you play, just be careful of those very fast enemy shots!

Level 7: Up Your Alley

In this level you will be faced with a relentless, steady attack by many trigger-happy enemies. The good news is that their shots aren’t as scarily fast as in the previous level, so are much less of a threat being easier to shoot or avoid.

The real key to this level is to understand that although at first it seems difficult, with many enemies attacking at once, it is the very fact that it is such a “target-rich environment” that can work to your advantage. Since you’re constantly shooting enemies your Power Zone should be near-constantly full. So even if you miss shooting some of the bad guys they aren’t even a threat and you can just push them off if they get near you. It’s pretty easy just to choose one of the main sections of the surface and hang in those few lanes shooting bullets and baddies and “shrugging off” any bad guys who approach you on the rim. The frequency of enemy fire increases towards the end of the level, but stay calm and defend your territory and you’ll be fine. Watch out for juggled bullets returning to the surface - they can catch you unawares.

A more experienced player will be looking to quickly bull the multiplier up to x9 early in the level and then establish a position where he can sit and shot-juggle as much as possible, using the right analog stick to shoot away shots to either side of where he’s sitting as well as those directly in front of him, and to collect up as many as possible before the end of the level so as to enjoy a good Sneeze Bonus when the level ends.

Level 8: Valley of the Bulls

This level is all about learning to trust the fact that bulling enemies off the rim is not only the best way to cope with certain circumspances, sometimes it’s the only effective way to deal with things.

The enemies don’t fire, so it’s quite safe to make big, sweeping moves, and in fact this level is designed to encourage you to do exactly that. At first the rate at which they come at you is reasonable, and you could just shoot them all before they get to the top, but before long they are coming up so fast that you are sure to miss some and they will get to the rim and you’ll have to bull them off.

Really, once you’re used to it, this level is a simple and fun bull-fest. Shoot enough baddies to get a powerup, just for insurance’s sake. Then let a bunch arrive at the rim, jump briefly if you’re out of Power Zone but you probably won’t be so just bull ‘em off. That’ll give you more Power Zone and likely another powerup. Rinse and repeat until the level ends - let them come, bull them off, collect powerups. With a little practice you should be able to achieve a x9 Bonus Multiplier on this level with ease.

Level 9: Cube is Not for Yiffing

This is the last level of the demo, and the first level to introduce the Flower. Flowers may at first appear to be an annoying threat, but in fact there are ways in which they can be helpful to the player.

In every other respect this level is quite similar to the connected levels that you’ve played before, and the same techniques apply. Grab a powerup for insurance purposes, shoot or avoid enemy shots, shoot or collect and bull enemies themselves. The only further complication is the flowers, and there are a variety of ways of dealing with those.

The first way is to shoot them early for bonus points. Look down the centre of the surface to the space beyond, and note the colour of the traces created by arriving enemies. Most of them are red, but every now and again you’ll see green ones. The green ones represent arriving flowers, and with a little practice you’ll be able to spot where they are going to land, and be ready to shoot them before they really get a chance to grow. You’ll get a special bonus if you shoot them early enough.

You can also shoot down a flower that has started to grow. Each successive shot will shorten the flower, and also give you extra Power Zone. Eventually you will shoot he flower down to nothing and it will be destroyed.

Flowers will eventually grow up to a certain level and then stop growing. This is when they are at their most dangerous, because they will remain in that state for a short period of time and then their heads come off and move up and out of the surface, creating a dangerous, unshootable obstruction as they do. If you see that a flower has stopped growing, examine the stem before you move over the top of it. If the stem is green, you are safe to move over it. If the stem is white then the flower is about to lose its head and you should avoid being in front of it when it does!

Flowers make a distinctive sound when shot, and also when their heads come off. Listen for these auditory cues and use them to inform your perception of any level containing Flowers.

Flowers may behave in different ways in some levels too - they may grow very short or very long or very quickly or any combination of those, and in behaving that way present particular extra hazards and challenges to the player.

On this level, a more experienced player might try going for the tricky Ewige Blumenkraft achievement. Try to “cultivate” the first flower that appears in the level, and keep it alive until the end of the level. Keep shooting it to prevent it from ever “maturing” and losing its head, but don’t shoot it so much that you destroy it.

One piece of general advice that applies to any level - keep picking up powerups whenever you can. Not only do they give you the ability to jump (and the peace of mind of an instant refill of the Power Zone whenever you want one), they also count towards getting extra lives and better bonuses.[/quote]

After reading it, all my questions were answered. Most people are way too damn lazy or just don't know that they can usually find out everything they need in the Help menu of an XBLA game, but this is even better if you want to find out about what you are suppose to do to get the highest score.

Here are a couple fast facts I did not know till I read that:

1- The right analog stick "steers" your shots. Very useful when bulling.
2- The left trigger will make level transitions go by super fast if you hold it down.
 
[quote name='thrustbucket']For those of you confused, I just realized that Jeff wrote an indepth walk-through of the first 9 levels for the demo, so you know exactly what's going on.
http://www.llamasoft.co.uk/blog/?p=10



After reading it, all my questions were answered. Most people are way too damn lazy or just don't know that they can usually find out everything they need in the Help menu of an XBLA game, but this is even better if you want to find out about what you are suppose to do to get the highest score.

Here are a couple fast facts I did not know till I read that:

1- The right analog stick "steers" your shots. Very useful when bulling.
2- The left trigger will make level transitions go by super fast if you hold it down.[/QUOTE]Very useful, thanks!
 
I knew about the shot aiming, though I didn't consider it useful. Now I realize it could be great for shot juggling (not so much bulling except as to protect yourself from shots).

I had no clue about the left trigger to speed up transitions though :lol:.

Also, good to know level 2 is set up for the 9x (at once) achievement. I was thinking that wouldn't be possible until much higher levels. I'll give that a try later. I didn't know the enemies at the top went to the right and then bounced back. I'm always too busy looking where I am to notice what they do on the other side. Sounds like maybe getting the 9x on 9 consecutive levels (another achievement) might not be TOO hard then.
 
some of the effects are too trippy and the music at the title screen creeps me out, but there's something compelling about it....so I'll keep on playing the demo.
 
Tried the demo last night, I think I'll pick this up, it's worth 400 pts IMO.
Plus I like to support the newly developed content on XBLA whenever I can.
 
[quote name='KwanzaaTimmy']I'm enjoying it quite a bit-- had to turn the sounds down a bit, love the music, but the animal noises were a little grating. I do like it though- its chaotic, but relaxed enough that its serving as a great way to mediate the "oh fuck it"-ness of Bioshock.

Great stuff will be buying it soon as I get my 360 back on live.[/quote]

Turning the sounds down is the worst thing you can do in this game as all those audio cues are key to survival when it gets really busy.
 
You know what really perplexes me aboue this game ? It isn't all that complicated at all yet you have a real split in opinion on this. Some people get it and are loving it while others can't seem to figure out whats going on. Looking at some reviews, I've seen some giving 10/10 and some giving scores way lower, and it seems to come back to the same thing - for some people it clicks and others it just looks confusing.

I'm glad I'm in the "it clicks" camp, thought I'd share some tips from playing. I can't say this enough though, if you like shooters like Geometry Wars, Tempest 2000, Rez etc. this game can be a real pleasure when you get the hang of it. So without any more yapping, here's some tips :

> Cues to warn you of events in the game such as enemy shots are as much audible as visual..every event has a unique sound effect, learning these makes you much more aware of what is happening, even in the thick of things. I recommend going to the options and rebalancing the music and sound effects so you can here the sound effects better. And don't play this game with your volume turned down !

> You absolutely must toss your Tempest game playing technique out the window, playing this game like a reactionary twitch shooter will only result in lots of loss of life and a low score. You must always check the lanes you are moving in to and what is coming down the web before you move.

>Scores are maximized by building the multiplier in the top right of the screen, you build the multiplier by pushing enemies off the top of the web (unlike Tempest where they kill you). You can only push them off when your Power Zone is extended.

>What is a Power Zone ? As you shoot enemies and pick up power ups you should notice a horizontal line moves back away from you down the web, when you can see it you are in the Power Zone. Remain inactive for a few seconds and it comes right back to you and expires. When there is no Power Zone, all enemies kill you on touch.

>So with the Power Zone extended, let the enemies accumulate at the top of the web. I usually stick to one side and move between 2 or 3 lanes keeping them clear while the enemies fill up the other side of the web. Once you have a large number of them, and before the Power Zone expires, swing over all the way to the other side of the web knocking them off. You'll hear a Moo sound. Thats the bulling or bull run. Get enough enemies at once and you'll get an achievement. Each bull run increases your score multiplier up to 9x. The score multiplier is key as this game is all about the high score table, just like Geo Wars, Defender and all those classic arcade shooters.

>You will notice that there are power ups in the game that come up the web after shooting enemies, they look just like the ones in Tempest. When you get these your Giraffe gets a tail. Each tail behind your Giraffe is a power up pod. The pod enables a couple of things - 1. Jump which is important to avoid flower heads (the green growing stalks) that can reach over the end of the web and 2. Directional fire (hoof shots). Once you have a pod you can direct your fire with the right analog stick.

>Directional fire - Using directional fire is very important to success in this game, it allow you to shoot into lanes across from you before you enter them, which is an important technique to use to avoid getting shot. Get into the habit of shooting ahead of yourself in the direction you are moving.

>Reflecting shots. One of the biggest scoring opportunities in Space Giraffe is in the deflection of incoming enemy shots. Enemy shots flash blue and red as they come up the web toward you. Shoot them back and they head back away off the web. They will eventually return but at a higher speed. Keep juggling them off the web until the end of the level. Doing this, and preserving a high multiplyer by continually bulling and each shot at the end still floating out there can be worth over 1 million points.

>Focus. This game is the ultimate zone game. You need to be fully concentrating, lights down, volume up to succeed. If you do, its a wonderful experience. The environment in the game is intended to throw you off, don't bother looking at the nice effects going on around you while playing, focus on the lanes in front of you, audio cues, juggling shots, hoof shots, and your next bull run. Good luck and see you on the leaderboards.
57.gif
 
[quote name='-Never4ever-']Wow, you guys sure love this game. I tried it and my first impressions were that it looked very, very, VERY amateurish. Like something me and a few friends would whip up on a whim. Granted that whim would last several months and we would never see it through, but still.

Also, I couldn't really grasp what the hell I was supposed to be doing (in the 5 minutes or so I played it). And that was even after the tutorials.

There's so much positivity, coming from some of the most negative people I've ever seen, that I guess it would hurt to give another row.[/QUOTE]


keep at it, this is some of the best retro-style gaming out there. took me about an hour before it clicked. just try paying attention to everything that's going on.

Here are a few simple tips (it's easy to think this game is too complicated, but the elements are not difficult to grasp and the tutorial doesn't do the best job imo):

--shooting enemies grows the power zone

--when the power zone is there, you can ram enemies who have landed on your line

--when it isn't there, the enemies on your line can kill you

--jumping is key when there are enemies on your line. you can hop over them, shoot a few to grow the power zone, then ram the rest off


hope that helps
 
A bit of luck, my 360 arrives the day that Space Giraffe comes out. So, I downloaded it and played some.

Overall, I'm still rather confused. Definitely enjoying the game (and glad I bought it), but I don't have the feeling that many players seem to have. I think another hour or 2 of play (and maybe going back through the tutorial mode) will help.

This might not be Tempest, but my love of Tempest made this a pretty easy purchase.
 
Axel 000 pretty much summed everything up you need to know. Good write up!

[quote name='Apossum']
--jumping is key when there are enemies on your line. you can hop over them, shoot a few to grow the power zone, then ram the rest off[/quote]

Everything you said is right on, except I believe, according to Jeff, just the mere act of jumping will extend your powerzone, which is the primary reason to use it. You don't have to shoot anything while jumped, just jump, come back down, and bull.
 
Yeah and those simple tips just keep you alive and let you build some score. Beyond that its best to think of SG the same way you think of a pinball table, its all score maximization and learning how to build that multiplyer.
 
[quote name='axel000']Yeah and those simple tips just keep you alive and let you build some score. Beyond that its best to think of SG the same way you think of a pinball table, its all score maximization and learning how to build that multiplyer.[/QUOTE]



people are having trouble figuring how to even begin playing the game, so it's best to start basic, eh? ;)
 
Apossum, you were asking about different rankings on the levels beyond "good". I got a "Super Mega Awesome" and something like "Ultra Top Banana" last night. I'm sure you've seen some of those by now though.

And Jeff was right, getting the 9x at once achievement is VERY easy in the second level - just do what he said in that quote...

I do have an issue with the leaderboard though. I got a decent score yesterday getting to level 10 (14 million or so) and that's my score on the leaderboard. Then I played again just to unlock a few more levels and I was trying to do some different things and kept messing up. So I'd keep continuing and ended up getting to level 20. I wasn't really trying to score so I didn't come close to beating my old score. But now on the leaderboard it says my score and makes it look like I got to level 20 when I got that score. That's not true at all - it was a completely different playthrough. So when Jeff bagged on that reviewer for being at such a high level with such a low score he was a bit off the mark as the guy could have just "continued" his way to a high level without ever scoring much per each set of lives. Now maybe that was his point, but it's not what it sounds like.

It seems like the leaderboard should show whatever level you were on when you got the high score. I mean, my 14 million sounds better being level 10 than level 20 ;).
 
I get a kick out of before i purchased the game, when you beat the demo levels it has jeff remarking on how damn cheap it is and why you should buy it... nice touch :)
 
Thanks, I'll give it another go pretty soon, and I'll keep your tips in mind.

Hopefully this'll end up like my experience with Bombastic -- a game I originally disliked, but once I figured it out became one of my personal favs.

[quote name='Apossum']keep at it, this is some of the best retro-style gaming out there. took me about an hour before it clicked. just try paying attention to everything that's going on.

Here are a few simple tips (it's easy to think this game is too complicated, but the elements are not difficult to grasp and the tutorial doesn't do the best job imo):

--shooting enemies grows the power zone

--when the power zone is there, you can ram enemies who have landed on your line

--when it isn't there, the enemies on your line can kill you

--jumping is key when there are enemies on your line. you can hop over them, shoot a few to grow the power zone, then ram the rest off


hope that helps[/QUOTE]
 
[quote name='Liquid 2']What are the conditions for getting new lives?
I get them, but I have no idea how.[/QUOTE]

It's gotta be just score milemarks of some kind, but I don't know what they are.
 
I bought this yesterday and gave it a go after playing some BIOSHOCK. So far I've only played the tutorial a few times and tries to get the 10 Million achievement. I think I am getting a hang of the game and I like it.
So far my max is a little over 7 million in the 3 levels.

I did not realize a few things and with the tips in this thread i think I can max that out over 10 million. For one I didn't know about the tails and the right analog stick aiming so this should help me out a bunch.

Is there a limit on how many tails you can have on the Giraffe?
 
[quote name='flybrione']I bought this yesterday and gave it a go after playing some BIOSHOCK. So far I've only played the tutorial a few times and tries to get the 10 Million achievement. I think I am getting a hang of the game and I like it.
So far my max is a little over 7 million in the 3 levels.

I did not realize a few things and with the tips in this thread i think I can max that out over 10 million. For one I didn't know about the tails and the right analog stick aiming so this should help me out a bunch.

Is there a limit on how many tails you can have on the Giraffe?[/QUOTE]

No, but I believe you lose them when you move to the next level.

On my third try, I made it 9,575,xxx on the tutorial but I haven't been able to match that again. :cry:

I really suck at this game but I'm having fun. Either throw on some Aphex Twin or Boards Of Canada and it's the perfect chill game.
 
One more tip - if the strobing graphics effects in the background are really bothering you remember they respond to the soundtrack (its based on Neon after all, the 360's music visualizer).

If you want, pause the game and bring up the dash. Go to the music options and pick a custom track, then pause it.

The background graphics will cool down quite a bit. May help.

I don't do this though as I find the soundtrack helps me get into the game, but this may help some.

:beer:
 
So what's everyone's best?
I got a little more than 14 million by level 13, where I lost like 3 lives straight and got a game over, thanks to those damned flowers.
 
I think I reached 52 with a continue spot with bonus at 50. My score is somewhere in the 82-84 million range.

Once you master it, progression becomes quite straightforward. I think I'll do another start from level 1 tonight and see if I can earn a few of those achievements I missed on the earlier easier levels).
 
I have played one game so far and I suck at it, but I love it.
It's one of the few arcade type games that I don't feel like giving up and makes me want to just keep trying to beat my score and get better.
400 points makes it probably the best deal for a 360 games imo.
 
I can't get 10,000,000 in the tutorial.

I top out at, like 7 mil.
 
[quote name='Noodle Pirate!']I have played one game so far and I suck at it, but I love it.
It's one of the few arcade type games that I don't feel like giving up and makes me want to just keep trying to beat my score and get better.
400 points makes it probably the best deal for a 360 games imo.[/quote]

So whats this Vote Saxon stuff going on in the UK right now ??

My mother has Norman roots so bugger the saxons !!! :booty:
 
[quote name='Liquid 2']I just got the 10 mil in the tutorial achievement. It was really easy.
I'm surprised that I ever found it difficult.[/QUOTE]

I just got it tonight.

The flowers and juggling bullets finally clicked and I ended up with around 11,758,xxx when it was all said and done.

- edit The real key seems to be not to die. If you die you might as well start over.
 
[quote name='Sporadic']I just got it tonight.

The flowers and juggling bullets finally clicked and I ended up with around 11,758,xxx when it was all said and done.

- edit The real key seems to be not to die. If you die you might as well start over.[/QUOTE]
Nope, it's just getting your bonus multiplier up.
I ate a bullet at least once, I think, and I still hit 11 million like you.
 
I'm ranked 680, now.

15,878,949 in 13 levels.

Got the Girafa Caprichoso Achievement, too.

(End five consecutive levels with Bonus Multiplier 9x.)
 
[quote name='Brak']I'm ranked 680, now.

15,878,949 in 13 levels.

Got the Girafa Caprichoso Achievement, too.

(End five consecutive levels with Bonus Multiplier 9x.)[/QUOTE]


Gah! now I need to go back beat you (you're the only one who seems to be taking this game seriously on my friend's list :) )
 
Some of the top rankings I've gotten are "Super Giraffetastic" (when I got ~4 million points on level 12) and "Top Banana" (when I got 2 million on one of the early level, 4 maybe?) :lol:.

Brak: 33,367,232 in 22 levels :cool:. Rank 283, baby }:).

I started doing really badly (blands and mehs) on the last few levels though, so I wasn't getting any more new lives (I think it depends on your performance per level, not on score milstones), and I lost like 4 out of my 6 lives on one level.
 
[quote name='Apossum']Gah! now I need to go back beat you (you're the only one who seems to be taking this game seriously on my friend's list :) )[/QUOTE]
I will crush you...
[quote name='Liquid 2']Some of the top rankings I've gotten are "Super Giraffetastic" (when I got ~4 million points on level 12) and "Top Banana" (when I got 2 million on one of the early level, 4 maybe?) :lol:.

Brak: 33,367,232 in 22 levels :cool:. Rank 283, baby }:).

I started doing really badly (blands and mehs) on the last few levels though, so I wasn't getting any more new lives (I think it depends on your performance per level, not on score milstones), and I lost like 4 out of my 6 lives on one level.[/QUOTE]
Fux.

I think, now that I know how to play level 13 (which was absolute brutality, when I first played it), I might be able to get further.
 
This game is great, I'm ranked 44 in hardcore and 114 in all time/weekly, beat that ;)

Can't seem to get that flower cultivating achievement though, argh!
 
[quote name='SteveGo']This game is great, I'm ranked 44 in hardcore and 114 in all time/weekly, beat that ;)

Can't seem to get that flower cultivating achievement though, argh![/QUOTE]Hardcore :whistle2:s?

[quote name='Brak']Fux.

I think, now that I know how to play level 13 (which was absolute brutality, when I first played it), I might be able to get further.[/QUOTE]Yeah, 13 was terrible the first time through, but it wasn't so bad the second time around.
There's another level (whose # I can't remember...) that's worse. I was doing great with 6 lives when I reached it, and then lost 4 in a row on it before finally advancing =/.
 
bread's done
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