Splatterhouse and enslaved

ashram

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my buddy managed to secure some pr time with:
Splatterhouse Producer - Dan Tovar
Splatterhouse Art Director - Dave Wilkins
Enslaved Product Manager - Laili Bosma

during comic-con and am drawing a blank as to what i should ask them besides "can i play it now!"

any suggestions?
 
I'd be curious to know about Enslaved's super-green world. I understand they wanted to make NYC look overtaken by nature and break away from the usual "shades of brown", but there's something weird about all that green they use, it's very over-saturated.
 
[quote name='eastshore4']I'd be curious to know about Enslaved's super-green world. I understand they wanted to make NYC look overtaken by nature and break away from the usual "shades of brown", but there's something weird about all that green they use, it's very over-saturated.[/QUOTE]
Personally, I like the fact that they made the game world less blah and dead looking like every other 'post apocalyptic' game out there(Fallout 3, Borderlands, etc, etc, etc).

It's kinda intriguing to me and reminds me of one of my favorite History Channel shows of the past couple of years: Life After People.

http://en.wikipedia.org/wiki/Life_After_People
 
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