[quote name='LinkinPrime']Appearently what Scorch was talking about was just the tutorial mode[/quote]
No, it's not. I check up on things before posting.
From a yahoo UK source, here's gamespot: http://www.gamespot.com/pages/unions/read_article.php?topic_id=24832002&union_id=4786&print=1
No, it's not. I check up on things before posting.
Mercenaries also have technology that gives spies a white outline when spotted, making them easier to pick out. This only works when a spy is in full standing mode, at which point they're extremely visible, so a crafty spy will always want to stay crouched to avoid this problem. But, of course, once you've spotted and are firing on a spy, they'll want to get out of there as fast as possible, so they'll naturally be in a full upright position as they flee. That just makes them all the easier to keep track of as you're trying to gun them down.
From a yahoo UK source, here's gamespot: http://www.gamespot.com/pages/unions/read_article.php?topic_id=24832002&union_id=4786&print=1
Also streamlined are the gadgets. All players can carry only one at a time now -- though you can swap out gadgets by returning to your spawn point - and the toy roster has been paired way down (for instance, mines are gone). But all is not literally lost: mercs now have a built-in proximity detector, which rumbles your controller when spies are within a certain range of you. The harder it rumbles the closer they are. And if they run in your view, your HUD picks it up, drawing a white outline around the pest until he's left your sight.