SqaureEnix Overpricing on Portables

[quote name='Strell']I never said a thing about manufacturing costs. You have me confused with someone else. I can't change the subject when I've only had one to begin with.

You're the one throwing out various factors in how much a game costs for the sake of "oh gee the size of the carts is what really matters here."

How do you know manufacturing costs don't go down as time passes on? Memory gets cheaper every day. You can buy USB drives of X size for Y price, and in a month it's 10% cheaper. DS cards from waht I know are based on SD cards, and if that's the case, then doubling the memory between cards wouldn't make the price skyrocket. This would effectively make the manufacturing cost associated with memory size almost negligible over time. Seems like a pretty weak reason to base an entire argument on.[/QUOTE]

Since there appears to be about 40 Bleach games in Japan for every one released here, I would be curious about the the sunk costs for this one game. It appears there is a lot of reuse of code and art resources happening with that franchise. Costs attributable to this one game could very, very low compared to the first entry. When a game's initial production run is ordered, the bean counters have to reach a figure for the development cost to be spread across that setof units so that complete sell-through will cover the cost and garner a small profit. If more production runs are merited, then the serious profits kick in.

Another issue is how much Sega felt they could trade on the source material's reputation. Square is confident that anything under their brand is going to get positive consideration for that alone. Bleach in the US doesn't have the massive brand awareness it does in Japan. There is a deep crossover between gamers and anime fans but still, we're talking about a show with a far more limited exposure in this market. Then there is the negative reputation of games based on media licenses to consider.

So it comes down to the same thing as before. Square charges more because they can get it based on past customer satisfaction and this lets them go into profits much sooner. This assures cash flow and the consequent ability to secure the best talent for their projects. (Almost everybody I know with more than five years in this business has had an experience with an employer not meeting payroll.) Sega, OTOH, while being a top brand publisher, does not have nearly as good a reputation for consistent quality.

So, Sega charges less and defers profitability because they believe they must. Assuming the dev costs weren't unusually low, allowing them to make the risk lower with a more accessible price.
 
[quote name='Strell']I never said a thing about manufacturing costs. You have me confused with someone else. I can't change the subject when I've only had one to begin with.

You're the one throwing out various factors in how much a game costs for the sake of "oh gee the size of the carts is what really matters here."

How do you know manufacturing costs don't go down as time passes on? Memory gets cheaper every day. You can buy USB drives of X size for Y price, and in a month it's 10% cheaper. DS cards from waht I know are based on SD cards, and if that's the case, then doubling the memory between cards wouldn't make the price skyrocket. This would effectively make the manufacturing cost associated with memory size almost negligible over time. Seems like a pretty weak reason to base an entire argument on.[/QUOTE]

Um someone else was using the size of cart as a reason for SE games being more expensive and I counter with Bleach as an example. If you read all my post my whole point was that the cost and size of memory isnt a factor, which you agree with.

[quote name='epobirs']Since there appears to be about 40 Bleach games in Japan for every one released here, I would be curious about the the sunk costs for this one game. It appears there is a lot of reuse of code and art resources happening with that franchise. Costs attributable to this one game could very, very low compared to the first entry. When a game's initial production run is ordered, the bean counters have to reach a figure for the development cost to be spread across that setof units so that complete sell-through will cover the cost and garner a small profit. If more production runs are merited, then the serious profits kick in.

Another issue is how much Sega felt they could trade on the source material's reputation. Square is confident that anything under their brand is going to get positive consideration for that alone. Bleach in the US doesn't have the massive brand awareness it does in Japan. There is a deep crossover between gamers and anime fans but still, we're talking about a show with a far more limited exposure in this market. Then there is the negative reputation of games based on media licenses to consider.

[/QUOTE]
Actually Bleach was one of the highest rated show on cartoon network.

So it comes down to the same thing as before. Square charges more because they can get it based on past customer satisfaction and this lets them go into profits much sooner.

Pretty much my point in the first place.
 
I don't know...if a game is really high quality, it shouldn't matter what platform it's on. There's no reason a PSP game would be any cheaper to make than a PS2 game (and I'd rather have it portable, all things being equal). I even paid more to get Sega Genesis Collection (where's volume 2 already? :bomb: ) for the PSP and I don't regret it.

Most of Square's games are pretty weak though IMO. Not to bash them, I think they're one of the best developers around, it's just MOST games are pretty bad, or at least don't appeal to me in particular...but a high quality RPG I enjoy...

I really wish the Dragon Quest games were hitting the PSP too. I've yet to play a single DS game (that *I* love) that couldn't have been done better on the PSP, plus it has an analog stick and dosen't require the battery be inserted to run. But...since they aren't, I've preordered DQIV on the DS. Crazy fun when we rented it back in the day (not sure it'll hold up now, but I do still really enjoy DQ1, oddly enough-most likely it'll remain my favorite in the series).

And yeah, Square's DS games are on larger ROMs and have higher than normal production values, so I'm not sure I can bash them for selling for a bit higher than "Cheap-o's Licensed Flash-based Cash-in 12".
 
I stopped buying portable games that cost over 30 bucks. To me that is too much for a portable game. I don't care how good it is. Unless it's a game I REALLY want, then I'll pick it up around launch. Otherwise I usually just wait for a price drop or clearance.

PSP games used to be really expensive too. I payed $50 for LCS when it came out.
 
I don't know why this is still going on. We've established two things:

1) SE's PSP games are priced right inline with all other big-name PSP titles.
2) Their DS games are $5 more than other big-name DS titles.

I could certainly understand the beef if their PSP games were $50 and their DS titles were $45.
 
It's really just up to each individual on whether they are worth $40 or not. People can make justifications, but whether those work will vary from person to person.

For me, I don't play my portables enough anymore to pay $40 for any portable game, regardless of length, quality, production costs etc. The DS will probably be my last portable as I just have no use for them these days. Would rather game on the HDTV at home and when traveling I'd rather take advantage of being stuck in a plane with nothing to do by getting some work done.

For others, they play portables a ton, love RPGs so the games are worth $40 to them.
 
I'm a little upset that Square Enix is charging $40 for Chrono Trigger, but I want to play the game on the DS so much that I'm willing to pay. However, Chrono Trigger will be my first and most likely my last Square Enix DS game(unless the Kingdom Hearts DS game gets really great reviews).
 
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