ssx blur comes out tomorrow

cheapmonkeyz

CAGiversary!
I think ssx blur comes out tomorrow 2/27. Seems odd that there has not been any discussion or reviews about it yet. I hope its a buy and not just a rent.
 
i hope its a buy, but i might have to rent it for now.

sonic last week.... tiger woods comign soon. can't keep buying games!
 
Here's hoping for another Buy.com deal. :lol:

Looks great, but not a 50 dollar buy for me. 30 is my price.

Gotta save for Super Paper Mario.
 
1up gave it a 5.5. or at least gonintendo.com says. I checked the review and only found the user rating, no official rating in site...

1up review (5.5) - Disruption — it’s found in the controls, in the courses, and even the music. An excellent soundtrack of exciting and groove-inducing beats takes too long to crescendo, and it’s cut off every time you bail — starting from silent scratch. No matter how badly you want to get into the game, to find the flow…the game doesn’t let you. And that’s too bad, because it really does look great, the multiplayer mode is basic yet competent, and there are flashes of true SSX brilliance. As a “My First SSX” for someone who hasn’t been trained on the standard joypad, Blur is serviceable and enjoyable at times, despite the uneven learning curve. But the SSX veteran is likely to want something that’s more defined.


Gamepro's review (a 2.5 out of 5, or 50%)

GamePro review - Dedicated (read: sadistic) gamers willing to invest the time necessary to figure out the controls might get a kick out of this one, but the convoluted controls will turn off most players. The lesson here is clear: Wii developers need to start with a blank slate rather than graft old-school control schemes onto the Wii Remote because, as SSX Blur demonstrates, it just doesn’t work.



 
Mildly interested as the controls seem pretty intuitive, but I'm not much of a fan of the series or genre in general so I'll probably pass.

I doubt the controls will make in different enough to warrant giving the game another chance.
 
I picked this up via Amazon preorder when it was first known to be available for $45 (via some site about games on the cheap for your cheap ass), and yet even as an Amazon Prime paying member, it not only hasn't shipped yet, I'm still able to flat-out cancel the order if I want. Anyone else in the same boat? Normally I'd have a UPS tracking number by now.

EDIT: I see the 1up review is written by none other than Mr. Pfister. He seems to be a sort of short-tempered hothead, based on firsthand experience and observation. Back in early January, he banned me (I almost never post there) for calling him out for overreacting to other responses in Rob Bowen's positively Neanderthal "Gears" blog (look it up). Whatever, that's fine. The thing is, it was for two weeks, and of course those two weeks come and go and then some, and I'm not unbanned. Considering the sheer idiocy and flamewars that they allow over there daily, it seems like they'd rather be rid of dissenting voices than myopic, illiterate idiots.

I created an 'alt' account, and PMed him, politely asking for an unbanning, which, along with a response, is something I still haven't received. That doesn't exactly cramp my style, but does show how he (and most likely others there) isn't exactly a man of his word. I'm kind of realizing day by day how they're more pseudo-fascist on that site than I'd ever cared to imagine.

I know, I know..."Gee, if only he had admin powers here!" fuck off.
 
Maybe my Amazon order still being able to be canceled is a sign. Maybe I should do just that.

EDIT: I'm still waiting for IGN / Gamespot.


I'll just make due with the latter, thank you very much. I cannot assign an ounce of credibility to any opinion of the former, not at this point.
 
9 from Gamesradar - http://www.gamesradar.com/us/wii/game/reviews/article.jsp?articleId=2007022794249675011&sectionId=1000&releaseId=20061206141146656042

With a control system that’s not merely a novelty but is genuinely superb, and unquestionably a more enjoyable way of doing things, there’s still going to be something to interest SSX veterans. Even if you’ve maxed out the older games, you’ll be starting again at the bottom of the learning curve when it comes to new things like the über tricks.
And for everyone else, it’s an excellent combination of races, tricks and exploration that you could lose yourself in for weeks.
 
I'm leaning toward thinking the reviews noting the controls are a bit glitchy would be the ones I'd agree with, given that I've had that opinion about every motion controlled game thus far, and especially ones that use motion control in the nunchuck (shield attack and spin attack in zelda where inconsistent, everything in Wii boxing etc.).

Oh well, will definitely pass now since I've never cared that much for the series and was just mildly interested as the controls sounded somewhat interesting on paper.

Looking more and more like full on motion control games are never going to be 100% perfect in controls (or at least as perfect as traditional gamepad controls). No skin off my nose anyway as I don't have much interest in those types of controls. I'm more attracted to stuff like Zelda and metroid where it's basically traditionally control with the motion stuff added on for certain movements in a way that is intuitive and adds soem immersion.
 
Since my last post, I've received the "We are experiencing some delays" email from Amazon for this game. Anyone else get this? I placed the order on 1/31. I've also noticed that Best Buy's site doesn't even have it listed, at least not that I could find. However, it's shipping at EBGamestop.com. What gives?

Either way, I'm really half-tempted to cancel my preorder, not out of impatience, but instead the reviews so far. I have a sneaking feeling that the game will see at least a ten-dollar price drop within three months anyway.

EDIT: Well, well, nevermind. Of course in the last hour or so, its status has now changed to "Shipping Soon". And we all know what that means....
 
Well my order on amazon hasn't changed to shipping soon yet (since I got free shipping), but I don't intend to cancel it.

Almost every time that people bitch about the controls they're usually just being whiny and refuse to learn how to use them properly, so I'm not really worried about it.
 
ign gave it an 8.4.

makes u wonder about the ubertricks... are ppl just incompetent? or not spend enough time learning how to do them? or is it flawed?

sidenote: i couldnt find it at my local blockbuster today... wanted to give it a go.
 
I thought Tricky was horrendous, though I think I'm in the minority on that one.

SSX 3 was my favorite, and is one of my favorite of all time. I'm very interested in seeing CAG reviews on this one.
 
[quote name='amicus']ign gave it an 8.4.

makes u wonder about the ubertricks... are ppl just incompetent? or not spend enough time learning how to do them? or is it flawed?

sidenote: i couldnt find it at my local blockbuster today... wanted to give it a go.[/quote]I'm going to try to word this delicately (primarily because it's going to seem like I am targeting dmaul since he happened to mention it a few posts ago)... some people just have trouble with some actions. For example, many reviews, professional and user, commented on the difficulty/lack of responsiveness of the shield bash/spin move in Zelda. I never had any issue. From the moment I learned either skill, never had one shield bash confused for a spin move, or vice versa, or have nothing happen. So whether it's just the way the individual interprets the actions or something, some people just don't take to certain actions as well as others. So it's possible that is the case with this game as well. To some, picking up the moves is cake, while others play for an hour and don't get it, thereby claiming it's broken.

Hopefully this will be available for rent soon so I can see for myself. Much like Madden and soon-to-be Tiger Woods, I'm expecting this will be a step in the right direction, with a lot of refinement and improvement to be had in the sequel.
 
[quote name='botticus']I'm going to try to word this delicately (primarily because it's going to seem like I am targeting dmaul since he happened to mention it a few posts ago)... some people just have trouble with some actions. For example, many reviews, professional and user, commented on the difficulty/lack of responsiveness of the shield bash/spin move in Zelda. I never had any issue. From the moment I learned either skill, never had one shield bash confused for a spin move, or vice versa, or have nothing happen. So whether it's just the way the individual interprets the actions or something, some people just don't take to certain actions as well as others. So it's possible that is the case with this game as well. To some, picking up the moves is cake, while others play for an hour and don't get it, thereby claiming it's broken.
[/QUOTE]

No worries. :D

I think the issue is the moves aren't intuitive. A shield thrust in real life is going to be a quick, hard thrust. However if you do that in the game it doesn't register most of the time. But if you so a slow, soft thrust it works every time.

That's my problem with the motion controls. Its not that I can't do them. Its that I hate that they often don't mimic the real life control, and thus aren't instantly intuitive. It's not very immersive to have to do a gentle thrust of the nunchuk to have your character slam their shield into the enemy.

It works, but it's just lame. The only appeal of motion control is to be more 1:1 in movements and be more immersive and that has been sketchy thus far. It's been great in some things like the sword in zelda and bowling in Wiisports and sketchy elsewhere like the shield bash and anything in boxing in Wiisports.

If its not the real motion done with similar to real life force/speed it just doesn't appeal to me. I don't want to do pseudo motions to do a move in the game, I'd rather just push a button if the motion control can't be at least semi-close to 1:1.
 
Played this game for like an hour so far. I'm pretty meh on it as of now, I love the carving controls, but don't really like the trick stuff. I'm going to keep going with it though and hopefully i'll get the hang of it.
 
me buying a wii is kinda weighing on ssx right now. im a huge ssx fan....and there isnt really a whole lot else on the wii yet.....more user reviews asap please.
 
[quote name='hupp']I'm looking forward to the real next generation ssx game.[/quote]

Congrats hupp... that is the first coherant statement I have seen you make on CAG.:applause:
 
i rented it. i've played it for about 30 minutes. its definetly not something u can pick up right away. i'm still confused. just seems weird tilting the nunchuck to turn. i'll let you know if i ever get the hang of it.
 
I went for it and purchased SSX Blur and I have to say, the despite alot of the negativity in some reviews, this game is completely worth a purchase...if you're a fan of the series or this genre. Personally, on a scale of 10, I'd give it a solid 9 overall.

The graphics make this the nicest looking game on the Wii in my opinion and the game runs very smooth. There are a couple times I've noticed a quick skip in game play because of graphic overload but it was only at one spot which was the beginning of one of the races where fireworks were shooting off and 6 racers were all starting out of the gate. Probably overlooked by developers but no big deal, it doesn't harm gameplay at all.

One ofthe coolest features is the way the music works as a personaly score to how you're doing. If you're hauling ass down the mounting and tricking well the music will refelect that, same for when you suck. It creates a cool experience and the music truly does aid in creating a mood for what is going on. The announcer can get annoying at times but you can turn him down which is a great feature they added this time and much appreciated.

What you're all most concerned about is the controls. I've found the controls to be pretty intuitive but also requiring some good getting used to. I think actually going down the mountain and carving with the nunchuck is amazing, feels great, but i have to remember that I need to rotate the nunchuck at turns. It hasn't become 2nd nature yet but it'll become so soon enough. The way you do tricky's is by drawing shapes and that takes some real patience and practice to get used to. It's an interesting take on getting the tricky tricks into the game and I think it beals the hell out of button smashing.

I tried some multiplayer and it is as fun as ever. The throwing snowballs to mess with your opponent is a cool added feature though I don't know how useful. It's good for picking up items around the course while in single player though.

One thing I can't stress enough is to do the tutorial, maybe even a few times to get comfortable before you hop right in to the game. I'm also convinced the sites that gave this game a shitty review is because of the people not giving it enough time with the tutorial or not doing the tutorial at all. Big mistake in my opinion. It'll only make the game more fun if you understand fully how to do things. Once you have the base down you can do the trial and error on the courses.

There's a ton of stuff to do in this game between the three peaks and all of the races/half pipes/trick runs within them. There's also a ton of stuff you can collect to build up points etc. it feels to me like it's a great cross between tricky and SSX 3 and there's even some of the boards revamped from both. They did this one right I feel and I only look forward to the next game even. I can't wait to continue playing this and to fully get used to the control scheme, it's a blast. If you dig the seires you'll dig this game.

(sorry i didn't touch on every little detail but there's a review for you)
 
I'm also convinced the sites that gave this game a shitty review is because of the people not giving it enough time with the tutorial or not doing the tutorial at all.

Ah, the benefits of game critics being pressured by their respective sites to 'cram' for a review to beat the competition and, where applicable, the 'big boys'!

(Yes, I realize some may have had a review copy for a substantial amount of time, but you can't deny that this isn't a big factor in the uneven quality of online critiques.)
 
[quote name='tomfoolery'](sorry i didn't touch on every little detail but there's a review for you)[/QUOTE]

Thanks for the review, tom. I'm a huge fan of SSX (have been since the first one), and I'll probably check this one out due to your mini-critique. :D
 
[quote name='dmaul1114']No worries. :D

I think the issue is the moves aren't intuitive. A shield thrust in real life is going to be a quick, hard thrust. However if you do that in the game it doesn't register most of the time. But if you so a slow, soft thrust it works every time.

That's my problem with the motion controls. Its not that I can't do them. Its that I hate that they often don't mimic the real life control, and thus aren't instantly intuitive. It's not very immersive to have to do a gentle thrust of the nunchuk to have your character slam their shield into the enemy.

It works, but it's just lame. The only appeal of motion control is to be more 1:1 in movements and be more immersive and that has been sketchy thus far. It's been great in some things like the sword in zelda and bowling in Wiisports and sketchy elsewhere like the shield bash and anything in boxing in Wiisports.

If its not the real motion done with similar to real life force/speed it just doesn't appeal to me. I don't want to do pseudo motions to do a move in the game, I'd rather just push a button if the motion control can't be at least semi-close to 1:1.[/QUOTE]

Off topic, but what you wrote reminded me that after playing Zelda, Red Steel, and Rayman, I'm much more conscious about how messy my usual button presses are when I go back to playing games with a "traditional" control scheme.

For example, I'm a fairly competent Tekken player, but I find myself pressing buttons repeatedly, attempting to slip throw escapes in when I'm not sure of the timing or whatever, and I've noticed I do the same thing with the chainsaw in Gears of War, giving it a couple taps to cover the window of opportunity once it's revved up.

I don't know if this makes any sense. Anyone else work like this? Where, in say, Ocarina of Time, you basically tap the attack button until Link gets to the animation you want, rather than hitting the A button precisely four times for the combo.

I'm not sure that I have a point, beyond wondering if some of the problems people are having with Wii control in some games isn't a matter of habitually being able to get away with half assing commands in most games.
 
[quote name='trq']

I don't know if this makes any sense. Anyone else work like this? Where, in say, Ocarina of Time, you basically tap the attack button until Link gets to the animation you want, rather than hitting the A button precisely four times for the combo.

I'm not sure that I have a point, beyond wondering if some of the problems people are having with Wii control in some games isn't a matter of habitually being able to get away with half assing commands in most games.[/quote]

Actually, I agree completely. I've been meaning to post something just like this, but haven't found a good way to word it.

I think the problem lies in that with motion controls, the player puts much more effort into the input, thus they expect an immediate response in the game and when something is not reflected correctly, its much more noticable and blamed on glitchy tech.

I know a lot of times I mash on a button until the game allows the input to go through. For example, with fighters or pretty much any action game, a three button press combo (punch+punch+punch), ends up being like 6 button presses for me.

In games like Zelda, I've been forced to correctly time everything, which in my mind is fantastic. After some practice, I couldn't see how anyone could have trouble with the nunchuck controls.
 
[quote name='Chris in Cali']If this game controls anything like Tony Hawk's Downhill Jam for the Wii count me the fuck out.[/quote]The controls are completely different.
 
Can somebody give us a list of which courses are in this game?

I'm hoping they brought over Garibaldi and Tokyo Megaplex from SSX Tricky.
 
[quote name='Lan_Zer0']I think the problem lies in that with motion controls, the player puts much more effort into the input, thus they expect an immediate response in the game and when something is not reflected correctly, its much more noticable and blamed on glitchy tech.

I know a lot of times I mash on a button until the game allows the input to go through. For example, with fighters or pretty much any action game, a three button press combo (punch+punch+punch), ends up being like 6 button presses for me.

In games like Zelda, I've been forced to correctly time everything, which in my mind is fantastic. After some practice, I couldn't see how anyone could have trouble with the nunchuck controls.[/QUOTE]

Good to know it's not just me. I find it particularly noticable in any fighting game with a practice mode that displays your button presses. I never fail to be amazed at the difference between what I think I pressed and what I REALLY hit.
 
That is a fair point.

The imprecision is just more noticeable here since you are actually moving something in a broader motion and the stuff on screen isn't happening at the same rate or at all.

It's not quite as noticeable with just pushing buttons.

That said I still think even fighting games etc. are more consistent in doing the right move when you do the right button combo than something like Wiiboxing is with the motions translating properly. Haven't played Blur to compare though.
 
i've played blur for about 2 hrs. i rented it, and glad i did.

my initial impressions....i can't see myself getting into the game heavely, not my cup of tea. and i don't want to invest the time to become an expert with the controls. so i'm definetly not what ign woudl call a hardcore snowboarder gamer. i rather play zelda or old mario sidescrollers on vc.

i think i have the game for a week + "no late fees" blockbuster so i think i have 2 weeks. so i'm play it some more and see if it changes my mind. i'll get my roommate to play. he was more into the whole ssx tricky games
 
Man, I bought this yesterday but I can't bring myself to unwrap the plastic becuase of this thread.

My kid likes Tony Hawk very much and thought this looked fun. Now I'm not so sure he'll be able to handle it. And I'm not so sure I'll be able to handle another sub-par game for $50.
 
Loving it... I don't have the ubermoves downpat yet, but I love the flow of the controls for carving and jumping. It just feels great.

I changed to full nunchuck control for carving, and I think I'm going to leave it there :)
 
[quote name='bmulligan']Man, I bought this yesterday but I can't bring myself to unwrap the plastic becuase of this thread. [/quote]

welcome to the club. dunno what to do :whistle2:k
 
[quote name='tsg2005']welcome to the club. dunno what to do :whistle2:k[/quote]

Rent it!!!!!

I know it's annoying to spend money to try out a game you bought for $50 (unless you did GGC). Honestly if you're so unsure, just rent it so you can return it if you do not care for the controls.
 
if you're on the fence then definitely give it a rent at the very least. totally worth it if you dig the series and are up for a challenge.
 
I don't have my copy yet. I'm still waiting for it to get here from Amazon. I am a big fan of the series though and I'm looking forward to learning the new control scheme.
 
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